SEGA, Capcom join NVIDIA PhysX cause

Physics engine gains momentum.

NVIDIA PhysX has announced serious support from big-name publishers Capcom and SEGA.

The latter has licensed the engine as the development platform for all SEGA studios, while Capcom will feature the technology in Dark Void, the upcoming third-person jetpack-based shooter (more on that later today).

NVIDIA PhysX tools work across iPhone, PC, PS3, Wii and Xbox 360 platforms.

PhysX was a low-key venture for a number of years, comprising of a novel and separate physics card for PC and associated physics engine. But things soon changed when graphics giant NVIDIA bought PhysX owner Ageia in February 2008. So we went to see an optimistic NVIDIA presentation about the future of PhysX last summer.

Unsurprisingly, NVIDIA cards with CUDA support can accelerate PhysX processing. NVIDIA released drivers for GeForce series eight cards last year to the same effect.

That, interestingly, may give PlayStation 3 the upper-hand going forward, as the system uses an NVIDIA-based graphics card.

Xbox 360, of course, uses a graphics card by rival ATI. AMD owns ATI, incidentally, and posted significant losses for the first quarter of Q1 2009. But AMD plans to launch its flashy six-core processor chip next month, so the tides could turn.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. Read our policy.

Jump to comments (22)

About the author

Robert Purchese

Robert Purchese

Senior Staff Writer  |  Clert

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.


You may also enjoy...

Supporters only

Comments (22)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer Merch
Explore our store