The Elder Scrolls V: Skyrim will hark back to Morrowind and the "wonder of discovery" - something Bethesda wittingly "sacrificed" for Oblivion.

"It should feel alien," creative director Todd Howard said of Morrowind to OXM, "kind of 'stranger in a strange' land - with familiar looking elements only rooting you early in the game.

"The whole tone ends up being one of 'I'm an outsider, I'm uncomfortable'.

"With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming, a place that you instantly understood.

"But in that," he added, "we sacrificed some of what made Morrowind special: the wonder of discovery. With Skyrim, we're trying to bring some of that back and walk the line between Morrowind and Oblivion. Where it's at first familiar looking, but has its own unique culture and spin on it."

The Elder Scrolls III: Morrowind, released 2002, looted 8/10 on Eurogamer. The Elder Scrolls IV: Oblivion - a simultaneous March 2006 release on PC, 360 (later PS3) - scored 10/10.

The Elder Scrolls V: Skyrim will release in November on PC, PS3 and Xbox 360. Big things are expected. What we know so far? Skyrim has dual-wielding, perks, finishers, no classes, fancy menus and a brand new (evolved, really) Creation Engine.

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Robert Purchese

Robert Purchese

Senior Staff Writer

Bertie is senior staff writer and Eurogamer's Poland-and-dragons correspondent. He's part of the furniture here, a friendly chair, and reports on all kinds of things, the stranger the better.

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