Features Archive Page 3

28 March 2020

27 March 2020

26 March 2020

Digital FoundryHalf-Life: Alyx tech analysis - a VR masterpiece that must be experienced

Plus: What kind of performance does minimum spec hardware actually deliver?

25 March 2020

24 March 2020

FeatureThe big Half-Life interview

Why it took 13 years to come, and why it shouldn't be 13 years until we see another.

23 March 2020

22 March 2020

21 March 2020

Digital FoundryDoom Eternal analysis: how id Tech 7 pushes current-gen consoles to the limit

Next-level technology and brilliant design produce one of the best shooters of the generation.

20 March 2020

19 March 2020

FeatureFrom WRC 9 to the next Test Drive, a look inside KT Racing

How Kylotonn became big new players in the racing space.

18 March 2020

16 March 2020

Digital FoundryInside Xbox Series X: the full specs

We visit Microsoft for a briefing on the impressive tech of its next flagship console.

15 March 2020

FeatureThe man who made the NES

Meeting Masayuki Uemura, the engineer who helped take Nintendo into video games.

14 March 2020

13 March 2020

11 March 2020

10 March 2020

9 March 2020

8 March 2020

Digital FoundryPC's new Halo Combat Evolved tested: the Master Chief Collection expands - but how good is the port?

Gameplay is golden, performance is great - but it's far from the definitive edition.

7 March 2020

6 March 2020

4 March 2020

3 March 2020

Digital FoundryUpgrading a classic: a first look at the technology of Final Fantasy 7 Remake

Sacrilege or sensation? How Square-Enix and UE4 redefine an iconic experience.

2 March 2020

FeatureRiot Games' Project A is called Valorant, and it plays like a Counter-Strike killer

Hands on with the technically brilliant - if a little safe - new tactical shooter.

FeatureRiot Games on Valorant's competition, toxicity, and why 2020 isn't too late for a team-based shooter

"We don't have a wall up that says 'Must be better than Counter Strike'".

1 March 2020

29 February 2020

28 February 2020

27 February 2020

Feature"I don't think current-gen consoles would be able to run Baldur's Gate 3"

Larian Studios talks Stadia, triple-A development and the "darker" side of D&D lore.

FeatureStill fighting: meet the developers of Hong Kong protest games

"I think they will ignore our request forever."

26 February 2020

FeatureOri and the Will of the Wisps is a triple-A 2D Metroidvania

What's improved for Moon Studio's imminent Xbox outing.

25 February 2020

24 February 2020

Digital FoundryCould Xbox Series X's 12 teraflop GPU deliver even more power than we expected?

Confirmed: RDNA 2 tech offers more performance than any AMD graphics card available today.

23 February 2020

22 February 2020

Digital FoundryMetro Redux on Switch: the making of an 'impossible' port

4A Games reveals how its PS4 and Xbox One titles transitioned to Nintendo hardware.

21 February 2020

20 February 2020

19 February 2020

Digital FoundrySwitch's Witcher 3 patch 3.6 is an excellent upgrade to a superb game

PC cross-save support tested, graphics options explored, performance analysed.

18 February 2020

FeatureThe cost of PlayStation 5: are we looking at a $500 console?

Prices might rise - but Sony has room to manoeuvre.

17 February 2020

FeatureYakuza 7 has some of the best RPG combat in a long time

Playing through the first 30 hours of Sega's new epic.

16 February 2020

15 February 2020

14 February 2020

FeatureWhy did Dreams take Media Molecule seven years to make?

'The question should be how did you manage to do it in that time!'

13 February 2020

12 February 2020