Features (Page 2)
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Supporters | Five of the Best: Slow-mo modes
A round of a pause.
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Despot | Remembering Iain Banks: a prolific, terrific talent
Culture cachet.
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Feature | The best PS5 games you can play right now
From next-gen exclusives to upgrades and cross-gen games.
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Interview | Uncovering the eldritch horror monster-collecting RPG Book of Abominations
"Charming and charismatic meets unsettling and grotesque."
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Feature | Winter is coming, so it must be time to play Sang-Froid again
Howl.
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Feature | Ark: Survival Ascended is a striking upgrade but old problems set alarm bells ringing
A sight for saur eyes.
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Supporters | Game of the week: Snakebird Complete offers a much needed burst of colour
Grey lagoons
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Feature | What we've been playing
A few of the things that have us hooked this week.
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Feature | Pile Up! is a city builder in which pretty much everyone's always angry
Urban sprawl.
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Supporters | Five of the Best: Submerged worlds
Water conundrum.
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Feature | Snakebird Complete is a dazzler - and its map is just ingenious
Twists and turns.
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Digital Foundry | Steam Deck OLED doesn't just look better than LCD, it plays better too
Big input lag reductions on the new model.
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Feature | 25 years on, Space Station Silicon Valley remains an innovative gem
Pro Evo.
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Feature | The British Library's new fantasy exhibition opened my eyes to how important fantasy is
Lord of the things.
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Supporters | Game of the Week: Taking the varnish off Mario
And a bit about cinema's most fragile hunk.
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Feature | What we've been playing
A few of the games that have us hooked at the moment.
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Feature | Why gaming is so important to players with chronic pain
"None of this is simply about being able to play a game."
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Interview | Under the surface of Still Wakes The Deep
Inside The Chinese Room, as it enters a fresh era.
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Digital Foundry | Starfield's new PC patch delivers the game we should have had at launch
The beta delivers DLSS, frame-gen and massive CPU/GPU performance boosts.
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Supporters | Five of the Best: Subterranean worlds
Going underground.
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Mucho Maas | GTA games come alive when you turn on the radio
FM soul.
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Feature | The making of The Making of Karateka
"If you ask Neil Druckmann what inspired him... you're going to get back to Karateka."
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Feature | What's the deal with Silent Hill: Ascension?
Mountain to climb.
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Feature | A look at Miyamoto's weird gem Devil World
Cross-y roads.
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Feature | How do you end a game?
Fin.