24 September 2020
23 September 2020
Sean Murray chats about today's massive Origins update.
Nobody knows exactly how many landmines there are in the ground right now, but the answer is in the tens of millions.
21 September 2020
Beautiful lighting and ray tracing, but a locked 60fps is completely off the table.
19 September 2020
1440p for OG Xbox and enhanced 360 titles, 2x performance on select One S titles - and more.
18 September 2020
As voted by critics and developers.
Use icing sugar for what?!
17 September 2020
The DF Retro take on all three games.
16 September 2020
15 September 2020
13 September 2020
If you build it, they will combo.
12 September 2020
Talking surrealness and development with Giant Sparrow's Ian Dallas.
11 September 2020
Digital FoundryFlight Simulator 2020 best settings: how to balance performance without losing the next-gen experience
Up to 70 per cent improvement to frame-rate - and it still looks amazing.
Go go for a gadget.
10 September 2020
Rich and John talk it over in the latest DF Direct.
A connection is made.
9 September 2020
8 September 2020
An impressive technical feat for Xbox One X and PS4 Pro.
7 September 2020
5 September 2020
4 September 2020
3 September 2020
And for one DF staffer, a dream finally comes true.
EPs and games collide.
2 September 2020
1 September 2020
Digital FoundryHands-on with RTX 3080 - is this really Nvidia's biggest leap in gen-on-gen performance?
The early numbers are remarkable.
30 August 2020
Grab the Gamescom demo while you still can.
29 August 2020
An Irish indie game about growing up, coming out, and coming home.
28 August 2020
FeatureLevelling in World of Warcraft is about to undergo its biggest change in a decade - maybe ever
Reporting from the Shadowlands beta.
27 August 2020
26 August 2020
A different perspective.
25 August 2020
24 August 2020
23 August 2020
Revisiting the bombastic Halo 3.
22 August 2020
And how much can Infinity Fabric overclocking help?
Serious questions of museum standards, ethics, and legalities arise for Animal Crossing's resident Curator…
21 August 2020
How Microsoft architected its next generation processor.
19 August 2020
18 August 2020
Challenged on base consoles, great on enhanced - but is the next-gen the place to be?
16 August 2020
Original code ported and optimised for the Nintendo console.
What videogames have learned from a deeply pessimistic vision of America.
15 August 2020
Pushing CryEngine harder with a faster Tegra X1.
14 August 2020
13 August 2020
UPDATE: Detailed stats arrive, as community pushes for odds to be disclosed.
12 August 2020
Roads around mountains 'cause we can't drive through.
The future is now.
11 August 2020
9 August 2020
Press B for hilarity.
8 August 2020
Street of Rage in Mega-Tokyo.
5 August 2020
How accurate exactly is the weather in the forthcoming sim?
The small rubber kind.
4 August 2020
And now it has one.
3 August 2020
Faster load times, improved streaming: the ultimate storage upgrade benchmarked.
2 August 2020
1 August 2020
31 July 2020
I too love lamp.
30 July 2020
The power of the clouds.
Hands on with the new handling model and career mode.
29 July 2020
Cardly believe it.
The 10 courts of hell.
28 July 2020
Plus: Nvidia DLSS vs PS4 Pro checkerboarding.
A certain flare.
27 July 2020
Victini from the jaws of defeat.
A house divided.
25 July 2020
Dynamic lighting is a big addition - but there are downsides.
"No, actually I'm not your father."
24 July 2020
23 July 2020
22 July 2020
The Digital Foundry tech review.
21 July 2020
And what's more important for gaming - frequency or timings?
18 July 2020
Just a ride.
17 July 2020
Hope they stand up.
It's all about flow.
16 July 2020
What a norse surprise.
And part card-battler obv.
15 July 2020
Digital FoundryGhost of Tsushima tech review: Sony first-party magic delivers a beautiful open world
Sucker Punch's best game yet, but it's far from perfect.
Suds to be you.