Articles Archive

Saturday, 21 April 2018

Can you discover games for yourself in the algorithmic age?

Looking for the ludic equivalent to The Julie Dolphin.

Friday, 20 April 2018

Platinum never loses its lustre

A postcard from inside one of the world's greatest developers.

Thursday, 19 April 2018

Wednesday, 18 April 2018

The horror of Vault 11

"Congratulations, martyr!"

Tuesday, 17 April 2018

Monday, 16 April 2018

EGX Rezzed 2018: The best games from this year's show

The team at Eurogamer picks its highlights.

Sunday, 15 April 2018

Saturday, 14 April 2018

Friday, 13 April 2018

Digital FoundryGod of War is another tech powerhouse for PS4

Spectacular work from Santa Monica Studio.

Thursday, 12 April 2018

The new bloom of Q-Games

PixelJunk art.

Wednesday, 11 April 2018

Why Below has taken half a decade to make

"Making a game is obscenely challenging."

Tuesday, 10 April 2018

Sunday, 8 April 2018

In praise of a BBC Micro classic: Forever playing in Exile

Cramming exploding jam into 32k of RAM.

Saturday, 7 April 2018

On mouse clicks and paperclips: the dark, frustrating pleasures of tedium games

“The aim is to convert all known matter in the universe…”

Friday, 6 April 2018

Why Fortnite should definitely nuke Tilted Towers

Snow-Balls have flown their Arcs...

Far Cry's villains are sick of Far Cry

The definition of insanity.

Thursday, 5 April 2018

Wednesday, 4 April 2018

Digital FoundryDark Souls Remastered: how much of an upgrade is it?

Digital Foundry goes hands-on with the PS4 Pro version.

Video game romance is broken

A look at love, from Dream Daddy to Mass Effect.

Tuesday, 3 April 2018

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