Phattso Comments

Page 1 of 7

  • Gears of War 4 campaign runs at 60fps on Xbox One X

  • Phattso 24/10/2017

    Yeah, I've got to admit I'm surprised that it's not a locked 60fps at 4K or thereabouts, given all the talk about power. I recently had the (dis)pleasure of wrapping up the campaign on PC. Looked quite nice, but tedious as all fuck.

    It's all about the multi though.
    Reply -27
  • Jelly Deals: Super Mario Odyssey discounted digitally pre-launch

  • Phattso 16/10/2017

    Amazon did this a couple of weeks ago, btw. A little late to the party, but at least more people are now aware. :) Reply +3
  • Planet Coaster is getting a big free anniversary update soon

  • Phattso 10/10/2017

    For me it always pitched as the ultimate theme park builder - and I think it really really is - but it does rankle a bit that the sim element was given secondary importance...

    ...but that's no reason to take a giant shit on what is a great fun, generous, package with oodles of content and a nice steady stream of content (free and paid) to keep things interesting.

    Fair enough for people like spamdangled to not like what the game focussed on, but - especially in this day and age of microtransactions et al - I think Frontier have been one of the good guys on this. Hell, even the RRP was a sensible Ł29.99 on launch day which I think reflects the scope of the title.

    Fair enough to not like the game, but that's quite an unfair overreaction.

    The only way I'll consider it a fair attack is if the Jurassic World game launches with an amazing simulation layer - then we'll know that's where all the dev effort went.

    But still... Ł29.99. For all that content and all the fun I've had? Bargain.
    Reply +6
  • Lego City Undercover on Switch holds up well against PS4

  • Phattso 14/04/2017

    No mention of loading times, which were horrendous on Wii U. Are they resolved here? Reply +23
  • Planet Coaster review

  • Phattso 21/11/2016

    I just checked the time played in Steam. 31 hours. Since launch. Probably put the same into the Alpha and Beta combined. The management side is definitely a lot more toothless than I might have hoped for, but the creation side is so amazing I barely notice. The dozen scenario challenges in the career are good fun, too.

    If Frontier support this by evolving the management aspects, and give us even more themes/tools to play with (AND FOR THE LOVE OF GOD LET US SCALE THE OBJECTS!!!!) then it'll arrive at perfection. I'd be happy to support any half decent DLC that came along from this. I've already had vastly more fun out of this than many other one-and-done full price releases from this year.

    Damn, I thought The Witness was going to be my game of the year, then Eagle Flight, but now this... 2016 is bad for famous people dying, but good for games!
    Reply +4
  • Watch: Ian spreads his wings with Eagle Flight on PSVR

  • Phattso 08/11/2016

    @up_the_ante I've had the Rift version for a month and already played for 30 hours. It is the best VR game out there and the single most joyous game I've ever played. As UncleLou said: if you have an axe to grind you picked the worst example.

    VR games mainly look shit in 2D videos anyway. You have to play it to know.
    Reply +4
  • Trackmania Turbo gets free VR update on PS4, Oculus and Vive

  • Phattso 08/11/2016

    @MahtiK perhaps. It suggests to me that console was the lead platform for the game and set the base feature set. PC was then a port from that.

    I'm guessing there's a reason for it. Even if that reason is simply: "guys, it's a freebie, no way are we QAing the whole game for VR."

    And for the grand price of zero pounds that would probably be fair enough. ;-)
    Reply 0
  • Phattso 08/11/2016

    Perhaps it couldn't be the whole game in VR for performance reasons? Maybe they had to keep em small to make sure the frame rate stayed level. Would be interesting to know if that's the case. Reply 0
  • Watch the first 20 minutes of Gears of War 4

  • Phattso 29/09/2016

  • Blizzard to nerf Hearthstone's "most controversial" card

  • Phattso 29/09/2016

    Oh well, assuming they do the usual of offering full price to dust it I guess I'm retiring mine along with the decks that use it. Great fun card, but I easily lost more with it than I won. :) Reply +7
  • Destiny 2 will launch for PC, characters may be left behind - reports

  • Phattso 28/09/2016

    There was never going to be a way to bring characters with three years of class/item fuckery over to a sequel. At best it'll transfer them as shells that you have to re-train, maybe some cosmetic rewards for long service or whatever.

    One month into the sequel and nobody will give a monkeys. PC though? That might be enough to bring me back into the fold...
    Reply +7
  • What does it take to run Forza Horizon 3 at 1080p60?

  • Phattso 27/09/2016

    Skylake i7 6700K running at 4.6GHz here, with a 980Ti and 1440p resolution, and it frequently drops to the low-50s for me running Ultra. Manually tweaking reduced the drops to mid-50s. It's not distracting yet, so I'll stick with it until it is and then I guess I'll engage the 30fps limit as well. Reply 0
  • Master of Orion review

  • Phattso 02/09/2016

    It's Master of Orion (2016). Just the same as it's done in the movie world with its bazillion reboots. Reply 0
  • Digital Foundry: Hands-on with DriveClub VR

  • Phattso 21/08/2016

    @SuperShinobi Hey, game devs are smart people so I have no doubt that there will be some decent games. My belief, however, is that the PS4's relative lack of power here will at least tie a hand behind their back and provide a limit to the scale of what they can achieve.

    Neo will, most likely, remove most of that limitation. It's just a question of power. You can't get blood from a stone. Even on PC, with vastly more capable hardware, devs are taing a softly-softly approach here. That said, poor PC devs need to hit 90fps, not just 60. Remains to be seen how comfortable 60 reprojected is vs. native framerate over the long term (obviously not an issue at trade shows).

    It's an interesting year for VR anyways. I'm excited that there are three heavyweights in the market now.
    Reply +3
  • Phattso 21/08/2016

    I think the article is a little harsh on PCars. There's nothing like fighting from the back of a full field of competitors on a track that's going from wet to dry and back again; playing the full PCars career. The cockpits as described sound excellent in DriveClub VR but, as with the original release, it's the driving model and career structure (well, event selector really) that were divisive, and so it will prove again.

    Shame they had to lose the weather effects and cut the field - I'm guessing Neo will correct all that. It was this that most PSVR naysayers were talking about all these months: the base PS4 just doesn't have the grunt to do the games proper justice, and it looks like that's playing out with simplification and the loss of core features.

    Glad this is looking good overall though. Unlike EG, I loved the original (once they'd finished it).
    Reply +6
  • Miitomo updated with a new mini-game

  • Phattso 29/07/2016

    Hello, Miimoto. Reply 0
  • Chronos VR: a single-player game that makes you feel like you're two people

  • Phattso 29/04/2016

    @Yogafire Sorry to disappoint, but it's "Standard UPS" which means no weekends. Mine was in Barking last Friday morning and reached me on Monday. But it's a Bank Holiday, so yours might be Tuesday. :-(

    It sucks but, believe me, it's worth the wait. :)
    Reply +1
  • Phattso 29/04/2016

    I definitely get that sense of being another 'actor' in the scene. The first time I spied a bad guy (in another room behind a glass barrier) I felt genuine unease. Even though the character I'm controlling is the only one in any danger, it didn't feel that way to me in that moment.

    It's an interesting way to get empathy from the player: you feel for the character, because there's a good chance you're feeling some of it yourself. It'll be interesting to see where the genre goes from here.
    Reply +6
  • Hitman to release on disc in 2017, plus details of April's new missions

  • Phattso 10/03/2016

    I can't wait to visit the "large pizza near the beach". Those crazy devs. Reply +7
  • The Conduit developer is making a CCG for Oculus Rift

  • Phattso 26/02/2016

    Looks like risible derivative shit? I hope my Rift will have better than this when it arrives!!! Reply +3
  • Apple TV 2015 review

  • Phattso 05/01/2016

    There's a plethora of Bluetooth joypad controllers for the thing if that's your bag. Fuck that, though. This AppleTV + Netflix + Plex = pretty much all I need.

    It'll take a while for people to figure out the swishy flicky interface, as it did on the Wii, and integrate the Siri search. I imagine the second wave of apps later this year should do better in that regard.

    Anyways, I bought one of these for dev work and ended up using it to replace my Smart TV's functionality entirely. Couldn't go back.
    Reply +3
  • Dariusburst: Chronicle Saviours review

  • Phattso 11/12/2015

    It's really only the cost that's stopping me picking up the PS4 version. That and the lack of cross-play. Still, the game will be just as awesome after a wait for a price drop and I'm in no rush. :) Reply +4
  • Britsoft: An Oral History is comprehensive and fun

  • Phattso 20/11/2015

    @Dappa cheers. I'd googled it myself and landed at the same place. :) Reply +1
  • Phattso 20/11/2015

    Where can one buy this thing? Am I missing the link? Reply +1
  • Fancy pants iPhone 6S game Warhammer 40K: Freeblade out today

  • Phattso 19/11/2015

    Just tried this. The controls are actually a lot of fun, probably the best use of the '3D Touch' bollocks I've seen yet - really well implemented. Voice acting is beyond terrible, however.

    Might replace Infinity Blade as my go-to mobile arcade game.
    Reply 0
  • I wore the Fallout 4 Pip-Boy for a week

  • Phattso 18/11/2015

    After wearing that on the tube there's no way you're not on a GCHQ watch list now. Nice work. :) Reply +104
  • Apple is removing games from people's purchase history

  • Phattso 07/10/2015

    @Spectral for sure not everyone, but more than half so far and counting. When iOS 7 came out it had 90% of people within six weeks for example. Less so on tablets, I agree.

    The "bad guys" in this, such as it's bad anyway, are the dev houses. They know what it means to launch on mobile, there's no reason not to have tested the back catalogue to make sure it was still suitable for sale.

    But it's really a lot about nothing. Telltale are decent folk, they'll sort it. Capcom are cheap ass fucks though, so we're probably shit outta luck there. :)
    Reply -9
  • Phattso 07/10/2015

    Well look at it this way: recently there was a rash of hacks caused by Chinese developed apps that could hijack your phone. Those apps were removed from the app store until fixed.

    That's why these things can't be re-downloaded.

    Basically, it's an App Store not just a Games Store. It's different. So for various reasons it has to be treated differently.

    It's not just to avoid customer complaints (although that's a bonus for them) it's so they don't get sued when your credit card number gets ripped off, or your password gets nicked, etc. etc.

    I'm not saying it doesn't suck, I'm just trying to communicate to y'all that it's not a games console. Expecting everything about it to mimic that, or Steam, or whatever isn't appropriate. It's different, 'cos our lives are on our phones.

    For sure it would be nice to give developers the option "oops my bad" or "NUKE IT FROM ORBIT" but Apple have always done the latter.

    Basically games are throwaway now anyways. Plenty of apps I bought back on the iPhone 3GS don't even run any more (iOS 3 era shit). It's different.

    But no. Fair enough. FUCK APPLE! Happy now!? :)
    Reply -22
  • Phattso 07/10/2015

    @Malek86 because in this instance the games don't actually work. Not much point re-installing them until they're fixed. When they're fixed, you get them back. It's different, but not entirely weird I think.

    Not the same as PSN or XBL, where the platform approvals are different and the hardware/features don't really change over the life of the console.
    Reply -17
  • Phattso 07/10/2015

    Apple isn't removing them, I thought? The developers have pulled the apps themselves as they don't work properly under iOS 9? If a developer has chosen to pull it, then it's natural to not be able to re-install.

    If it's already on your device then you're fine.
    Reply -32
  • Destiny: The Taken King review

  • Phattso 24/09/2015

    @UncleLou I mainly solo'd the game, there's plenty there for a loner. :) And nowadays, with the Engrams being more generous, you can get some pretty high level gear.

    Getting the same loot as the raids in solo would be pointless though, because you'd be so overpowered there'd be no challenge left in the game. So be careful what you wish for.

    The matchmaking for Strikes is decent, and they can be pretty tough until you're higher level.
    Reply +5
  • EA Gamescom 2015 conference

  • Phattso 05/08/2015

    Hope it's at least as good as the old Factor 5 Star Wars aerial battles in Rogue Squadron! Reply 0
  • Inside Shanghai's hardcore gaming heartbeat

  • Phattso 12/07/2015

    That particular arcade smells of stale ciggies and piss, mind you. God I loved it. :) Reply +4
  • Editor's blog: Eurogamer Sweden is back!

  • Phattso 12/03/2015

    Tak tak! Reply +1
  • Asteroids is getting rebooted as an open-world survival MMO

  • Phattso 11/02/2015

    I blame Commodore. For not finishing them off completely when they had the chance. Reply +4
  • Assetto Corsa review

  • Phattso 16/01/2015

    Given that you need to swap from joypad to keyboard and mouse to use the menu system, this definitely isn't one for sofa gamers like me.

    Once in there, though, it's a blast. Slightly narked to have paid full price for the Early Access when they slashed two thirds off it in the sales. :-/
    Reply +9
  • Elite: Dangerous ditches planned offline mode

  • Phattso 17/11/2014

    Ah, except I seem to recall they're not going to put it up on Steam - so yeah, their download page or wherever. All the same. As long as people know what they're getting, it's no big deal. I'm not a Backer, so I can't complain (and I'm not). I just miss out on a good game. *shrug* Reply 0
  • Phattso 17/11/2014

    @PlugMonkey my hets aren't up. I was going to buy Elite, and now I'm not. Thankfully it doesn't exist in a vacuum and I'll probably (maybe) find something else to play in this quiet season for game releases. ;)

    There're plenty of people posting here to say it doesn't bother them in the slightest, and I'm sure Frontier did a back-of-a-beermat calculation and decided that the people pissed at this would be in the minority.

    When it goes up on Steam or wherever it'll say "Internet connection required" and people will know what they're getting.

    The world keeps turning.
    Reply +4
  • Phattso 17/11/2014

    @PlugMonkey well let's see, shall we? They've already back-peddled so who is to say that next week they won't change their minds again and insist on a constant connection?

    I live in China, so depending on the whims of the government Elite may be declared against the common good and the servers completely outlawed. :)

    In the evenings my connection speed goes down to BITS per second. So yes - if I wanted to play that night, and my Internet wasn't doing so well, I wouldn't be able to. It happens already a lot - it killed Diablo 3 for a long time, and is currently rendering Destiny unplayable and anything that uses the Ubisoft client frequently falls over removing access to my single player games. Fuck that noise.

    I admit I'm probably not a common case, but it's a big world. Lots of different scenarios. And until today, everyone thought that Frontier would support that.

    Shame they won't.
    Reply +10
  • Phattso 17/11/2014

    Bad show. I didn't back the Kickstarter because I didn't trust Braben and co. to deliver - I was glad to be proven wrong if comments from the beta are to be believed. Offline is something that is meaningful for me because I'm on dodgy Internet and there's nothing I can do about it - I was looking forward to buying it next month.

    For them to announce this mere weeks before launch is absolute bullshit. They didn't suddenly realise it wasn't possible/what they wanted. They possibly haven't even tried!

    Dev dude talking about the effort required, the architecture changes - but they designed the damned thing! If they had EVER been serious about offline then naturally all of the systems they built would handle that. They would have built the galaxy mechanics to operate in a client-local module. It's just code, after all.

    The fact that there's no offline suggests they never really cared about it. So why offer it? Answer: to tick all the boxes for as many potential backers as possible.

    That's how it appears to me anyways. Not a huge drama, not the end of the world, but I certainly have no further interest in this now. Shame.

    Good business sense. Bad treatment of customers. Glad I didn't back it.
    Reply +25
  • The New 3DS XL unlocks the potential of Nintendo's handheld

  • Phattso 19/09/2014

    @Der_tolle_Emil Ah! Well, if that's the case then I certainly stand corrected. Last person I knew that tried such a thing had an absolute nightmare of a time. Perhaps the exception rather than the rule.

    So: I can transfer all my launch model 3DS Ambassador games, purchases and saves over, and have it linked to my eShop/Nintendo Club just by exporting and then importing? Interesting. Now I just have to wait until 2015 and they announce a release and price I guess.
    Reply +2
  • Phattso 19/09/2014

    If Nintendo had a non-retarded way of getting my e-purchases and Ambassador games off my launch model 3DS onto one of these then I'd be all over it. As it is, I'll probably pass. Shame though, it tickles my fancy otherwise! Reply +1
  • Hearthstone's Curse of Naxxramas single-player pricing detailed

  • Phattso 09/07/2014

    700g per wing shouldn't be too hard to come by if you're playing regularly. Finally: a reason to actually do some of those daily quests. :) Reply +5
  • Among the Sleep review

  • Phattso 04/06/2014

    I backed this on Kickstarter, albeit mainly for the Rift support, and pretty much agree with this write-up. It never gets better than the opening 20 minutes, sadly. Reply +13
  • Sacred 3 out this summer

  • Phattso 20/02/2014

    No loot drops? Wow, yeah, that's a massive misstep. I've gone from mild happiness that this is coming to abject indifference in a matter of moments.

    Sacred 2 was all about the loot. And tooling about on the back of a giant spider, obviously.
    Reply +4
  • XCOM creator Julian Gollop announces Chaos Reborn

  • Phattso 22/01/2014


    So excited for this, pleasedontbeshitpleasedontbeshitpleasedontbeshit.
    Reply +9
  • It's decided: Torment Numenera will be turn-based

  • Phattso 09/12/2013

    No matter how the vote went, this was always going to be the decisions. In their emails to backers it's completely signposted that this is their preference and that even if the vote was 100% against they reserved the right to do what they felt was best.

    It's a bad situation for me though - I'm as much playing this for my hit of Baldur's Gate nostalgia as I am for Planescape, and in BG the combat is very much at the heart of the experience.

    I'm a backer. I will remain a backer. But with this decision I must confess I have lost pretty much all interest in the finished article. And that's a shame.

    Happy to be proven wrong, but I don't think I'm going to enjoy a game with this sort of combat set in that kind of world and with those visuals really tugging at my expectations from the BG days.
    Reply +2
  • Wings of desire: My favourite Hearthstone card

  • Phattso 25/11/2013

    There are plenty of spells in the game that do one damage to all minions, thus clearing the decks in one fell swoop. :) I do love it when someone puts a Core Hound down and I Polymorph it and then do the damage to all spell.

    Oh, and the reason there are so many Mages is because that's the starting class. Therefore, by default, there will be a constant stream of new people coming in and playing as Mages. It's sort of cool actually - I know that when I leave my comfort blanket of the Mage deck it's going to be lose-city, but I shall emerge from the ashes of defeat to lay waste to all comers!

    Or at least I'll slowly and steadily chip away at them from the safety of my Warrior deck. :)
    Reply +3
  • Path of Exile review

  • Phattso 25/10/2013

    Well, it did say it was too easy with not enough tactical variety in the bad guys. That's a pretty big negative.

    That said, same was true of Titan Quest and that was awesome. The price is right, I'll definitely be checking this out.
    Reply +6
  • Warhammer Quest expansion released

  • Phattso 03/10/2013

    Yeah, for what amount to tileset changes and a few new models they really are asking a lot. Fun game, I sank something silly like 15 hours into the base game and the first expansion. I think it has lost its luster now though, so won't be going back in for these new additions.

    Maybe if they did a consolidated batch of the content for a better price I'd reconsider. And fixed the bugs. And the crashing. And maybe added a tutorial for newbies who never played the original board game.
    Reply +1