Ni no Kuni: The Another World for PS3 - Studio Ghibli/Level 5 title Page 25

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  • Zackv4861 17 Feb 2013 21:03:03 1,133 posts
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    All the time i'm enjoying yes and to be honest i can't see myself not now. Still think i have around 10-15 hours to go.
  • enfilade 17 Feb 2013 21:48:50 218 posts
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    It's been said before, but the lack of voice acting for huge chunks of the game (especially from about 20 hours in to the last few hours or so) was very disappointing. They did such a great job with the acting that they had done, I would have loved to hear more of Drippy's dulcet Welsh tones.

    Still, I've just completed the main story and had a great time doing so. After I got towards the end I had levelled a bit too highly and found the battles a bit too straightforward, but loved working the story nevertheless. There were genuinely a couple of surprises in there for me!

    By the way, if anyone wants a tip on familiars, get one of the snakes (Naja, in Ding Dong Well) as soon as you have the power to. Early on their attack is decent but towards the end game they make one of the best (if not the best) melee familiars. They absolutely brutalised the final area!

    Edited by enfilade at 21:49:19 17-02-2013
  • Zackv4861 17 Feb 2013 22:19:41 1,133 posts
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    Overall a fresh of breath though!! Speaking of familiars i stuck with Mite (due to attack speed and accuracy) Gunther and Dino for my heavy hitters and Sharpy parper, Tokocold for magic with Monolith as defence. Worked well though Gunther's defence is low.

    I found the snake a little too late in the game. After going back through old dungeons for errands.
  • Restart 18 Feb 2013 00:11:43 4,864 posts
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    Just finished it myself after 60 hours. The end boss was surprisingly tough considering my characters and familiars were mostly lvl 90+.

    For those who are curious (like I was), you can continue playing post–game, and there is quite a bit of content!

    I have to agree with the above also. There was loads of spoken dialogue at the start of the game, and loads at the end, but the middle of the game was seriously lacking in spoken dialogue which is a damn shame considering how we ll done it was.
  • enfilade 18 Feb 2013 08:16:02 218 posts
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    By the way guys, since I'm assuming most of you have jobs, I'm very pleased that I'm not the only one who had poured 60+ hours into this game in only 2 weeks ;)
  • Scimarad 18 Feb 2013 08:45:23 8,601 posts
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    I'm still not really sure why to take one familiar over any other familiar TBH. I know people were saying Puirrloiners were pretty good round about the time you get the ship but, just glancing at the stats, I'm not sure what would make me level them up over anything else.

    I think I prefer the method they use in Persona and FFXIII-2; You level 'em up nice and fast and when something betting comes along you just fuse the two so you don't lose your time and effort. It seems that your familiars in Ni No Kuni are something you choose and then stick with...trouble is, I'm not sure what makes any one creature stand out from any other.
  • Cappy 18 Feb 2013 10:55:44 12,097 posts
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    I find it difficult to experiment with new familiars because their defence stat can get you killed in one hit unless their level is a match to the enemy encounters.

    That's perhaps another foulup of the battle system, having a shared health and magic pool for each party member and the active familiar. Considering that this game totally eschews the modern convention of always making sure you have a chance to recover health and MP before a boss fight, even evolving your familiars can be a death sentence because evolving clocks them back to zero and makes a previously strong familiar absolutely unusable until they've gained back 15-20 levels.

    Unfortunately, the only way of gaining experience is having a familiar in one of the three active slots for each party member which leaves me with very few familiars in the usable range I currently need (levels 20-30), with only nine slots for levelling familiars, taking into account the need for two usable familiars for each party member that leaves me with only three slots for nurturing a new familiar all the way from level 1.

    That leaves no room for discovery and experimentation at all, taking advantage of the best familiars will be down to reading a guide, you're unlikely to identify the best prospects and get them to a usable level through sheer luck.

    Edited by Cappy at 10:59:45 18-02-2013
  • Scimarad 18 Feb 2013 12:11:20 8,601 posts
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    I'd prefer if this game had a different battle system...the one from DQVIII would do quite nicely in fact. I enjoy FFXIII-2's battle system a lot more than this and, as someone said earlier, you are better off keeping an eye on the little info boxes rather than watching the big mess going on in the centre of the screen, flashy though it is. I still felt like I was in control in that and that being able make the right decisions at the right time made all the difference.

    Ni No Kuni is an odd game; On one hand it has buckets of charm but on the other it does seem to add a load of faffing around for no reason. In theory I like the idea of taking a certain quality from one person who has an over-abundance of it and giving it to someone who needs it but the thing is made a bit pointless and annoying by the fact that it tells you EXACTLY what you need to do AND adds in a totally unnecessary extra menu to enable you to do it; I don't feel like I'm solving a puzzle, I feel like I'm operating a machine under someone else's instructions! Of course, I'm not that far in so that particular thing may improve as time goes on.

    And with the familiars, the idea of feeding them to increase their stats seems a further level of complication that doesn't really add anything and just inclines you to stick to the ones you've already developed. In the end I'll probably just stick with the one I like the look of.

    Still, it's got just about the best world map I've ever seen:)
  • enfilade 18 Feb 2013 12:23:01 218 posts
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    There is actually a comprehensive Excel spreadsheet with all the end-game stats, moves and max levels for each familiar for those who like that sort of thing.

    I used it to figure out which familiars would work best for me and so that I wasn't spending too much time investing in duds (of which there are many!) It's quite an easy Google for those interested.

    Personally I would stay well clear of the Purrloiners unless you're really fond of how they look. A better bet for a familiar in the same area is the Lubber Club, which attacks much more quickly and has great movement.

    Edited by enfilade at 12:23:49 18-02-2013
  • Scimarad 18 Feb 2013 12:28:45 8,601 posts
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    Thanks, that looks useful.
  • acousticwilliam 18 Feb 2013 13:33:50 799 posts
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    I love this game. I love the book. I love the history and depth of the world it creates. I love the fables in the back of the book.

    Sadly I was too slow when pre-orders were up so had to Ebay the Wizard's edition, but it's easily worth every penny of the £110 I paid for it.

    Did I mention I love this game?

    NNID: Willum

  • Deleted user 18 February 2013 13:47:05
    I have the core familiars still in my party. All the ones you are given including lehmal and sid i have kept, the rest i pick up, i level up till 10, bin them, and then rotate them up to level 15 and so forth.

    What is disappointing, its not exactly clear what elemental damage certain enemies are prone too, its not as clear as say the final fantasy series. I guess a lot of it is logic, but i'm hovering around hamelin at the moment, where thunder works a treat.
  • Cappy 18 Feb 2013 21:51:12 12,097 posts
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    Bloody cheating casino!

    How the cards play in Blackjack changes depending on the size of your stake, at low stakes the dealer keeps on going bust, raise the stakes to 100 chips and you keep getting cards that are impossible to win with.

    Time to move on, it's going to take hours to get any return with 10 chip bets. I guess I'll try Platoon.
  • Humperfunk 18 Feb 2013 21:53:44 2,394 posts
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    Don't get me started on that Blackjack shit. Definite cheating there!

    PSN, XBL & NNID: Wedjwants

  • Cappy 18 Feb 2013 22:00:32 12,097 posts
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    What makes it even worse is the dealer taunting you about it

    Yes! I'm losing because you're bloody cheating. You set me up! Let me have the low stake games, hook me in so I bet big, then you shaft me and make fun of me to add insult to injury.
  • Humperfunk 18 Feb 2013 22:07:08 2,394 posts
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    Haha yeah was going to say, that bitch giving it the lip, making out like I'm shit at it because she pulls blackjack out of her arse every hand, be it with 2, 3, 4 or indeed 5 cards.

    PSN, XBL & NNID: Wedjwants

  • Cappy 18 Feb 2013 22:17:33 12,097 posts
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    Goodfella wrote:
    Casino?
    That's right, it's pretty nifty, there's a good mix of games, stay off the Blackjack table though.
  • enfilade 18 Feb 2013 22:32:59 218 posts
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    Cappy wrote:
    Goodfella wrote:
    Casino?
    That's right, it's pretty nifty, there's a good mix of games, stay off the Blackjack table though.
    They should put that on the billboards for Vegas...

    Platoon is always your best bet. It's by no means luck free (it is a casino), but I won 40K+ chips in one streak and regularly cash in around 10K. The only real bummer is when you get 3 bishops, say.
  • Cappy 18 Feb 2013 23:00:50 12,097 posts
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    Platoon is definitely the way to go, I almost felt sorry for the dealer as I took her for over 92,000 chips on my first ever game. If you win 6 games in a row the streak ends unfortunately, the dealer does the 'are you giving up?' Response which ends the current game.
  • FuzzyDuck 18 Feb 2013 23:04:29 4,725 posts
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    Right, so I'm currently going around Dingle Dell Well searching for the Cat King guy and find myself thinking that both the graphics and music are out of this world, but I'm already finding the gameplay fairly repetitive, while the combat is quite frankly, lame.

    Do things get mixed up a bit or any better?
  • Trafford 19 Feb 2013 08:16:48 5,934 posts
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    I've given up and returned to Demon's Souls.
    The combat is more forgiving.
  • Gartt 19 Feb 2013 10:58:52 1,848 posts
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    Combat was frustrating initially for me, but a bit of levelling and I'm having no problem at all. Its only really the bosses and some bounties that I'm finding tricky.

    Tip if you are finding things tough.

    (slight spoilers for castaway cove area)

    Find a monolith and give it to Swaine. It has ridiculous defense stats, level it up and morph it to a megalith and you get a taunt skill. Cast the taunt and mobs will all turn on it, with its high defense it will take very little damage and let you beat everything up/heal with little trouble.
  • Cappy 19 Feb 2013 13:31:14 12,097 posts
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    That's a good tip, I've been selecting familiars in the basis of how visually appealing they are. Totally wrong!

    I've been getting by okay actually, once you have other party members and the group commands mapped to face buttons (so no menu faffing) unlock you can actually respond to enemy threats properly.

    I get the impression that parts of the battle system and the familiar system were produced by teams that had no contact with the main development team, there's a real feeling of incongruity to the way the various systems of Ni ni Kuni interact.

    Take the nice/critical feature for instance, in theory you can gain great benefits by interrupting enemies with a counter, pulling it off intentionally is another matter though, you have real time control in only the loosest sense, various factors will influence when a familiar actually hits an enemy.

    I really like Ni no Kuni and it's not like the battle system is terrible, that honour is Eternal Sonata's and theirs alone, but it is really poorly thought out and sloppy.
  • Trafford 19 Feb 2013 13:56:17 5,934 posts
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    Yeah the Monolith (with glasss?) is handy. I do use it often as an opener.
    I just get the feeling I'm 30+ hours from the end, Oliver is lvl 29, and I'm feeling burnt out.
    I will return.
  • Zackv4861 19 Feb 2013 20:56:51 1,133 posts
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    Three trophies left to the platinum. 250 species of familiars, solloseum and 120 different alchemy recipes made.
  • FuzzyDuck 20 Feb 2013 00:03:16 4,725 posts
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    @Goodfella

    Cheers for the reply, and balls!

    I've tried to keep a media blackout on this for myself, didn't realise you get AI partners, which are one of my ultimate no-nos in any game...

    Dunno if I'll persist with this now after hearing that.
  • lordofdeadside 20 Feb 2013 07:30:45 1,154 posts
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    @FuzzyDuck for what it's worth I'm really enjoying it, yes the battle system is a little chaotic and slightly clumsy, but its decent enough esp when you get to levelling up familiars. The repetition is inherent in the genre really i think. The charm of the world and sense of childlike wonder more than makes up for any shortcomings elsewhere. It'd be a shame to give up so early! :)
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