WOW's vital statistics revealed
Plus, Blizzard talks cancelled sci-fi RPG.
In a typically detailed presentation to the Austin Game Developers Conference, World of Warcraft producers Frank Pearce and J. Allen Brack have laid bare the structure of the organisation which makes and maintains the MMO.
They also discussed the cancelled game that the WOW team was working on before it chose to focus on entering the MMO market instead: a science-fiction, squad-based RPG called Nomad.
A lot of time was spent on the game, but Blizzard eventually felt that it wasn't what it wanted to make. You can see concept art and read more at Joystiq. A full report on the presentation is available at Gamasutra.
Brack and Pearce revealed that WOW runs on 20,000 computer systems, using 1.3 petabytes of storage and 75,000 CPU cores, and takes the skills of more than 4600 people to operate. The game itself comprises 5.5 million lines of code, two million words of text, 1.5 million art assets, 70,000 spells, 40,000 NPCs and 7650 quests. The game's testers have tracked 180,000 bugs since it launched.
Pearce noted that Blizzard takes a "substantial loss" on its BlizzCon fan conventions, despite selling 20,000 tickets at over $100 apiece, plus internet and cable TV feeds. "It's a huge marketing opportunity, so that's the benefit we get out of that," he said, according to GameSpot.
The pair also offered an interesting insight into how Blizzard structures its creative staff. WOW is led by three tiers of management; executive producer Pearce at the top, Brack and lead designer Tom Chilton below him, and eight managers reporting to them. There are 30 department leads and teams are structured around employee's individual strengths.
However, the game has only 10 people working in production, who are viewed as support staff rather than management. Creative teams report not to these producers but to practising team leads who still work actively on the game - the art lead, for example, still creates art for the game.
There's masses more detail in the Gamasutra write-up. For a further behind-the-scenes look into the genesis of the game, read Eurogamer's recent Making of World of Warcraft.
You may also like...
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Rockstar mulling LA Noire 2 development
-
Halo 4 Master Chief action figure flaunts new suit design
-
Mojang: no plans for Minecraft on Vita
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
Ridge Racer Unbounded delayed by four weeks
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Metal Gear Solid 3D demo on eShop this week
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Making FIFA Street in the FIFA engine's image
-
Activision: games are relationships, "brands in people's lives"
-
EA evaluating FIFA Street features for FIFA 13
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
No plans for Journey PlayStation Vita version
-
David Braben discusses consumer Raspberry Pi release
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim gets high-res PC texture pack
-
Blizzard legally opposes Valve's Dota trademark application
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (17) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I suppose that would be a fairly insurmountable task really, but it still seems a tad calamatist to say that they make substantial losses from Blizzcon.
Then again, I haven't read the link in its entirety. I suppose I should do before commenting, but that's just how I'm rolling this morning - ill-informed and (apparently) reasonably grumpy and opinionated.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
He's making sense, they say they make a "substantial loss" on BlizzCon but "It's a huge marketing opportunity, so that's the benefit we get out of that". If it's a huge marketing opportunity then it's not a loss, it's a marketing expense, however - as bigjim said - it's difficult to calculate the return on this kind of marketing and advertising. Either way writing it off as a "substantial loss" seems wrong to me too.
Comment below viewing threshold Show
Comment below viewing threshold Show
Sounds like Blizzard has been Activisioned.
Comment below viewing threshold Show
Comment below viewing threshold Show
Pretty sure they still do...
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah sounds like a total bureaucracy, 30 team leads, 3 top producers, and only 10 guys working the buttons.
The article misinterprets this information, there are 10 people in the "production" department who work will all the other departments to oversee the creation of material. There are over 50 people in the art department alone creating all the new artwork. Each department is about 5-8 people, so with 30 leads that means between 150-240 people "working the buttons".
Comment below viewing threshold Show
I wish all those noobs that play MMOs lately and werent there before WoW was a bit more... "playable" and without all the major bugs would stop crying and bitching about each single MMO that is released, going on and on with "OMG BUG!" and " I CANT BELIEVE THERE ARE BUGS IN THE GAME" and "SO MANY BUGS".. Happened with Lotro, with AoC, with everything ever since WoW and before WoW and I just wish they would quit bitching. I think the main reason why i ended up making my own clan is each single MMO is cause I had to handpick them members to not include the tards crying about those kind of thing in the clanchat. Custom chatpanels ftw.
I just wish instead of just cataclism they woul make an alternative, more "3d" engine for the game. Id start over again. Just for cataclysm and making it easier for all the noobs to lvl , no thanks. Used to take some ballz to lvl before. Now its like a damn kiddengarden with everyone flling p alts in each server in no time. Not worth the time no more. ( Id say effort but now its like a joyride to lvl up without the joy in it...