WOW: PVP levelling in next patch
Plus: turn off XP altogether!
Blizzard has confirmed that it's to introduce experience gains from playing player-versus-player battlegrounds in the next World of Warcraft content update, Call of the Crusade. This means that you'll be able to level characters entirely through PVP for the first time.
The move, hinted at during last year's BlizzCon, was confirmed in the latest test server patch notes.
XP will be awarded for any actions that yield honor points in the battlegrounds, excluding killing other players: capturing objectives, returning flags, winning and so on. It will still be a slower way to level than questing, according to lead content designer Cory Stockton: "We want Battleground experience to be rewarding, but we also don't want it to be the fastest way for players to level up."
For those fearing that this will put at end to "twinking" - the culture of keeping low-level, well-geared characters to fight in the lower battleground tiers - Blizzard has an answer. From Call of the Crusade (otherwise known as patch 3.2), it will be possible to turn off all experience gains by paying 10 gold to an NPC. Levelling can be resumed by paying the same fee again.
Non-levelling characters will be entered into separate Battleground queues, meaning that the twinks will be left to bother each other. Turning off levelling applies to all sources of XP, so it will also be possible, for example, to keep a level 60 character to enjoy the max-level dungeon and raid content from the original game.
Stockton said that there are plans to introduce equipment rewards - "mostly greens and the occasional blue item" - for players to roll on at the end of battlegrounds, but these will come after patch 3.2.
Stockton also promises that Blizzard will put more effort into creating new battlegrounds in future, after arguably focusing on arenas for the last two years. "We plan to deliver more Battlegrounds to the players as often as we can," he said. "We see Battlegrounds as a very large and important part of the World of Warcraft PvP game and we would like to expand the system as much as we can."
The Call of the Crusade patch also slashes mount requirements, adds an 80-player battleground called Isle of Conquest, substantially reduces the power of Death Knights, adds fancy new Druid animal form skins, and introduces the Crusaders' Coliseum, a new amphitheatre-style dungeon featuring five encounters covering all group sizes and difficulty settings.
Detailed on the official forum, the Coliseum will feature a 5-player dungeon with three encounters, and a 10- and 25-player raid with five encounters, each available in both Normal and Heroic modes. Heroic raids will also feature a new Tribute system, offering better rewards the fewer attempts it takes to down the final boss.
It's a huge patch with something for everyone, then, and shows promising signs of an effort from Blizzard to revive WOW's flagging PVP scene. If you're hungry for more info, try WOW.com (formerly WOWInsider).
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Comments (34) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Were they really over-powered then? I gave up WoW a while ago, but the DK did look pretty cool.
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And the more they focused on Arenas the more the number of people playing Arenas dropped.
"Were they really over-powered then?"
Yes, and were so for far too long. Arguably they are still the tank of choice for Ulduar even after a series of nerfs.
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It's good news about moving twinks to their own bg, they should also follow war and make it so characters at the lower level end of the bg range get a boost - so if you are level 11 for example you get the stats of a lev 18 when playing a bg for 11-19
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The saddest thing for me is the frost strike nerf, I'm already feeling rather like I've hit a threat ceiling with frost, and this will just make it worse.
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Also, about time! Another MMO idea poached for team Blizzard in their effort to perfect WoW.
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Likewise the whole argent ground thing from previous content patch; Pointless addition.
If they make it so when you go up against the lich king your doing it on bloody horses or in siege tanks then that will be a major snooze-fest in my opinion.
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That's me done with PvP, then! I thought me and Blizz were on the same page with regards to twinks.
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damn you, damn you all to hell for making me even consider going back to WoW after 6 months of being clean.
You're never clean! Never! I was free for 9 months now look at me!
*coughs up potion residue*
Spare epix?
Hey buddy, spare Armoured Snowy Gryphon?
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That's me done with PvP, then! I thought me and Blizz were on the same page with regards to twinks.
Surely unless you're twinking yourself it's a passing concern, they stay at 19 or 29 or whatever and you pass them by within a few hours (and a lot of the twink brackets are no longer all that great with mounts being available at level 20 with this next patch).
This turning experience off is a good idea I think, I'm trying to level an alt with a couple of RL friends that are a few levels below me, I'd like to let them catch up before starting to earn XP again.
Edit: I missed that Ashen-Shugar, so it's even less of a concern. That's great. Win-win. Well, except for the twinks who now will have to play against other twinks rather than levelling characters in crappy greens all the time. Hmmm, I'm expecting a huge drop in the number of twinks because it's "not fun anymore".
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Hope these new fangled instances/raids are not heavily vehicle influenced. I hate vehicular combat in wow, you spend time getting used to your abilities and speccing up on stuff like spell power etc.. only to end up using a stupid catapult in opening of Ulduar. Its forced into the game and doesnt fit right.
Likewise the whole argent ground thing from previous content patch; Pointless addition.
If they make it so when you go up against the lich king your doing it on bloody horses or in siege tanks then that will be a major snooze-fest in my opinion.
I expect the new Argent Crusade Coliseum tournament stuff will be all mounted. Personally, I love the vehicle system and the tournament especially it seems to fit snugly to me and spices up the game.
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Im fairly sure you could get XP from PVP in classic wow... so this is nothing new
Nope. You never could.
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No, you've never been able to receive xp in battlegrounds by capturing flags etc. Blizz has said you won't get xp from killing players so there won't be any xp gankfests either.
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People will still find stuff to complain about undoubtly.
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EDIT: Doh, SteveT got there first.
I should also mention that levelling that way was very slow going!
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That change virtually stopped me playing WG overnight and sent me off playing an alt......then of course, I rediscovered xbox 360 rpgs and haven't gone back for the last 2 weeks....you see Blizzard? you SEE WHAT YOU HAVE DONE?
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substantially reduces the power of Death Knights
Were they really over-powered then? I gave up WoW a while ago, but the DK did look pretty cool.
Yes they were / still are up to raiding. Then they plateau besides some tanking situations where they still rule.
It was a clever way of Blizzard to ensure enough DKs: Everyone rolled one and a lot leveled them to max / made them their main when they saw the power and ease in leveling them.
Now that there are enough DKs they nerf them.
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Well the DKs nerf themselves sometimes when newcomers to WoW create a DK as their first char; I ran into this Danish dude who asked for the Human mount seller, and later asked such basic questions like "what is Trade?" and how to get to Shattrath.
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You can't do that... you need a level 70 char first.
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By consistently making it much better than the competition even though it's nearly 5 years old?
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Lets look at what it adds to gameplay. One new instance they want you to do 4 times a week. You will do this instance for the next three months. Then the next one instance to do forthe next three months. Because thats content right?
Daily quests.
A battleground that is in now way shape or form incetivised.
Virtually deleting the most popular arena bracket because they are unable to balance it.
I hate review sites when it comes to MMORPGs. They look at the paper and the not the substance. It might be 'huge' in terms of number of items on the patch notes, but let me assure you that warcraft is going down a narrower and narrower path and ahs absolutely zero interest in expanding or innovating as a game.
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People just love to bitch.