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World of Warcraft: Naxxramas Raid Guide Article

MMO PC Article by Ryan Laverick

18 December, 2008

Page 1 of 4. Page 2 ->

With the latest World of Warcraft expansion Wrath of the Lich King, Blizzard's stated aim has been to get more people involved in the game's top-tier "raid" dungeons. It's made all of them accessible to 10-player groups, and attempted to smooth their notoriously steep difficulty curves. In the first of an occasional series aimed at the novice raider, we present a tour of Lich King's "starter" raid, Naxxramas, in its 10-man version.

The little-seen pinnacle of Blizzard's 40-player raid design, the Naxxramas Necropolis makes a welcome return in new expansion Wrath of the Lich King, now serving as an entry-level raid dungeon for 10- and 25-player groups. Hovering ominously over the south-eastern area of Dragonblight, it is home to Kel'Thuzad, right-hand man of the Lich King, and his legion of unpleasant minions. While some of the encounters have been tweaked and simplified from their original versions to reflect the smaller group sizes and a less strict class representation, the principles remain largely the same and can provide a considerable challenge for those unfamiliar to them and/or new to raiding.

With the expansion directly addressing many of the issues of group composition and "class stacking" that affected raiding in the past, raiding is no longer so strictly balanced around assuming specific classes, talent specs, and the abilities available only to them. Blizzard has said that its intention now is for groups to "bring the player, not the class" - and as a result, this new incarnation of Naxxramas demands very little in terms of arranging groups, and class stacking is unnecessary for quick progression.

The only real requirement now is that you have two tanks and two healers - the rest is up to you. Naturally, things may be easier with certain abilities available to call upon, but as long as the raid is skilled and geared to an appropriate degree - say, at least all blue-quality gear from level 80 dungeons - and is able to grasp the mechanics of the encounters, any reasonable combination of classes and talent specs should be able to succeed.

The Arachnid Quarter

'World of Warcraft: Naxxramas Raid Guide' Screenshot 1

Naxxramas broods over Dragonblight.

Generally considered the easiest of Naxxramas' four wings, the Arachnid Quarter contains 3 bosses lurking amongst enough spiders to make an arachnophobe out of anyone. The first of these is Anub'Rekhan, a giant scarab-like creature. He begins the fight alone but regularly calls for guards to assist him which must be quickly picked up and killed before returning attention to Anub'Rekhan. Other than his guards, he has three abilities of note: firstly, he sends a trail of spikes along the ground to impale anything in their path, so everyone should avoid bunching up; secondly, anything that dies during the fight, be it guards or players, will spawn dozens of vicious scarabs soon after which will swarm your healers if not dealt with; and lastly, roughly every minute or so, he will begin to cast Insect Swarm, a deadly aura that destroys anything close by, so the tank must run to the other side of the chamber in a manner than prevents the Insect Swarm coming close to the rest of the group, as the slow-moving scarab lord chases after.

Defeat Anub'Rekhan and you should soon find your way to Grand Widow Faerlina and her entourage. Unlike most fights where the boss has guards nearby, these should not be killed immediately, as they play an important role in the battle. While having a rain of fire and volleys of poisonous bolts at her disposal, Faerlina's deadliest ability is her Frenzy, whereupon she will increase both the damage and frequency of her attacks to the point where your tank will soon crumble. However, killing one of her worshippers after it occurs will nullify the effect and return her to normal for a while, so they should all be held by a second tank, and one killed by the raid whenever necessary. Due to the limited number of worshippers, Faerlina's frenzy cannot be dispelled indefinitely, so the group cannot take too long to kill her.

The final boss of the Arachnid Quarter is Maexxna, an ever-so-slightly large spider. The most testing encounter of the area, she unleashes dozens of spider hatchlings, will randomly place a player in a poisonous cocoon that must be broken quickly if they are to survive and, worst of all, uses a web spray to completely immobilise everyone for 8 seconds at a time, putting the tank in dire peril as she continues to attack. To make matters worse, the closer she gets to death, the more powerful she becomes, so those 8 second periods become unbearably long as she rains blows on the tank while everyone watches helplessly. Survive this torturous final 30 per cent, and with her death a portal on the wall becomes active and the raid can return to the centre of the necropolis to decide the next place to go.

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Comments: 1-44 of 44 in total

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Byzanite
18/12/08 @ 13:09
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no wonder WoW players are sleep deprived.
James Caldari
18/12/08 @ 13:21
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Really useful guide. Unfortunately, as a casual player it makes me realise the only thing I will bring to a raid is a quick death.

"Press that lever, then shoot that guard, then click your heels three times, then body-pop until he reaches 45% at which point make him a cup of tea, watch Jeremy Kyle, discuss the pros-and-cons of farting in a bath tub, then - as he hits 10% - RIVERDANCE!"

Can't I just shoot them in the face? Repeatedly.
Canyarion
18/12/08 @ 14:10
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Who needs a guide when it's this easy already? It's really a shame, this was the instance we wiped on for months and months. It was so incredibly hard...

And now? It's an insult to the original Naxxramas.
shamblemonkee
18/12/08 @ 14:15
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it's entry level for 80....
Eraysor
18/12/08 @ 14:30
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Curses. My main is only level 70, and I only reached that a couple days ago, so now EG has forced me to stop doing my assignment so I can level >_
levitate
18/12/08 @ 14:34
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Can't be bothered with this anymore.
jstar
18/12/08 @ 14:37
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hmmm, canyarion... nothing like being an elitest geek is there. You have plenty of stuff to do to fulfill your wildest uber loot gathering fantasies. Maybe Blizzard who have 11 million subscribers are bored of only a tiny minority of people seeing the end game. Wow doesn't need the hardcore elitest jerk. It does however need the more casual gamer. They are why the game is so big. Not because of you and your 5 raids a week guildies.

Maybe you should take the hint... you've finished all the content. Go outside... go on. You might like it. Or do you break out in a rash if you speak to people without ventrilo?
Edited 1 times, most recently on 18/12/08 @ 14:40
levitate
18/12/08 @ 14:39
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Agree with jstar 101%.
levitate
18/12/08 @ 14:43
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Why this guide? They should make an extensive guide on how to level 1-10. That's the hardest part of the game these days.
James Caldari
18/12/08 @ 14:50
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I also agree with jstar. We all pays the same fees, we should all sees the sames things, ag ag ag.
Canyarion
18/12/08 @ 15:13
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@jstar & his fans

Thanks for the personal insults. We need more nice people like you.

Not that it matters, but I quit WoW 2 years ago.

I think you're forgetting one important thing: 10-man and 25-man. 10-man is meant for casual players. 25-man is for more serious raiders. Both are easy.
Maybe some day you'll discover the joy it brings to work hard for your reward. The harder it is, the more satisfying. Yes it took some time, but it was fun. Defeating a boss after weeks of practice is amazing, something you probably won't experience.

Edited 1 times, most recently on 18/12/08 @ 15:13
Krelle
18/12/08 @ 15:31
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I agree with Canyarion.
I loved 40 man raids. And i loved the teamwork that places like (old)Naxx required of the player. You danced with joy when you were able to kill a boss and raiding in wow in its original form is still one of the best and strongest, most rewarding things ive done in a game.

To those who call people who raid for "elitists", you have no clue what you speak about, so please keep the hate for yourselves.
You dont need to be hardcore in any way to raid. Just have the will, and a working guild. Sure, you may not have been able to clear ALL the encounters in old Naxx w/o a really hardcore guild (in this regard, I admit it was too hard, but only alittle), but you could still experience and enjoy it.


Naxx, in its present state, is too easy, which makes the whole experience less satisfying for -everyone-.
VicViper
18/12/08 @ 15:39
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Well theres the thing Canyarion, strangely enough I don't play games to work hard, yes things should require skill and the reward is away more well rewarding when you get it because you can look back and think that was awsome and I did that and not many others will and maybe in a game where just grinding for every and then wrecking stuff with math working hard is a misnomer after a while all you doing is following on screen queues and minmaxing stats and your own strat is that fun? maybe? I'll never do that so I can't say.

I'm a causal player I have no illusions that when I bring down a boss that it is elite, by the time I get there top guilds will have it on farm but do I care, no not really because at the end of the day I glad blizzard made it so that I will see all the content first hand enjoying it will my guild and not through some tiesto remix youtube video mess. I guess the real problem is that ones such as myself out number the hardcore now and well... money makes the world go round as they say, supply and demand and all that
Edited 1 times, most recently on 18/12/08 @ 15:41
jstar
18/12/08 @ 15:39
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I apologise, it was unneccesary of me to try and belittle you. But my point is that 'easy' is an entirely subjective term. And it is common for the more hardcore players of games like WOW to entirely forget that they are very much in the minority. It is also a very common theme that hardcore wow players are hilariously impatient with anyone who doesn't know everything there is to know about the game, who don't have the best loot imaginable and don't spend vast amounts of time playing.

And to be frank it gets my back up when hardcore players get on their high horses and are dismissive of things that are probably hugely helpful to many many people. My comments were petty though and again I apologise.
Edited 1 times, most recently on 18/12/08 @ 15:44
Krelle
18/12/08 @ 15:54
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jstar,Vic

But the thing is that you aint experiencing the same thing at all. You think you do, but thats only becouse you have no clue about what you miss out on.

What makes killing a boss in previous Naxx fun, is not "wiping for several hours", but the fact that it is hard -enough- to make you work like a team that you have never done in wow in smaller parties. It makes you communicate, think and cheer eachoher on. The actual battle is just 50% of the experience. The other half is what you, the players, make of it.

And you dont have to be a "skilled" player to raid, wtf? I suck myself, and ive played with people who are even worse than me, admittedly. You need to have a basic knowledge of your class and now what you should and should not do, but does that sound like such a bad thing to you?

Have you "haters" even played wow? Have you ever played a 5man instance? Its the same as Naxx these days. You can just walz thru it casually, and its not really a thrilling experience, is it?

You claim hat everyone should be able to access the same content as you all pay the same amount of money? Yes, that sounds lovely on paper, but when the product is of lesser quality everyone lose.

Important EDIT:
Making the raid enjoyable for 10 and 25 people instead of 40 is logical and I think its a very good move. Even thou I liked the way 40 man raids were, it could be a hassle to get 40 people online at the same time.
But the size of the party has little to do with the experience of the encounter.
If the encounter was still challenging enough to make a party of 10 friends concentrate, think, work together and just do their best I would have no complaints about this whatsoever.
Edited 2 times, most recently on 18/12/08 @ 16:00
guernican
18/12/08 @ 16:03
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Goodness.

Back in the old days, we used to have to make our own fun. Footballs. Sticks. Human friends. It was simple, but it worked.
Krelle
18/12/08 @ 16:06
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@guernican
yes? go back to africa instead of posting irrelevant shit on forums then
mikeck
18/12/08 @ 16:15
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^ Play nice Krelle, that wasn't really called for was it?
spudsbuckley
18/12/08 @ 16:17
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I've played WoW on and off now for about a year and i consider end games raid to be the territory of harcore-poopsockers.

I only go up as far as heroic instances because i don't have the patience or the time to do a 3+ hour raid just to get one or two slighty better epics than the ones that come out of heroics.

Basically make the end game easier and less time consuming and then i'll be interested.
kangarootoo
18/12/08 @ 16:18
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"Who needs a guide when it's this easy already? It's really a shame, this was the instance we wiped on for months and months. It was so incredibly hard...

And now? It's an insult to the original Naxxramas. "

/raises eyebrow at misplaced sense of superiority.


"go back to africa instead of posting irrelevant shit on forums then"

Not called for, dickhead.
MrChucklesWorth
18/12/08 @ 16:22
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"yes? go back to africa instead of posting irrelevant shit on forums then "

SENSE OF HUMOUR FAILURE DETECTED
Krelle
18/12/08 @ 16:24
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(:
Floppy
18/12/08 @ 16:42
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Just don't admit you bought this on your CV, you'll never get that job.
David W
18/12/08 @ 17:17
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I have to say, somewhat in Canyarion's defense, that in many parts WotLK is way too easy, but that in a way already begun with the PvP gear welfare and so on.

I got a free copy of WotLK from a friend and got back to WoW after I've been away for about a year and I find it now dumbed down to where almost all the challenge is removed.

Questing is just running from point A to point B and kill/collect things without even breaking a sweat. Only done a few instances so far and they were basically all about tank and spank. No strategy needed at all, I'm only at level 73 at the moment though so I hope that changes.

I'm not a hardcore player in any way and my gear, well I guess it's decent seeing as I've been away for a year, but there's nothing remarkable about it. A good thing is actually that they haven't "gone TBC" with the new loot so a lot of the old stuff is still viable.

Anyway, I don't mind the casual approach but I need a bit of a challenge to keep my interest up and so far WotLK is not delivering.
Kanjin
18/12/08 @ 17:43
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Really makes me want to re join WoW, damn it!
Mooks
18/12/08 @ 17:46
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I think more accessible raiding is a good thing there will always be the few who like the exclusivity of the old raiding instances but it makes more sense for Blizzard to cater for the masses rather than the minority.
Canyarion
18/12/08 @ 21:52
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I'm sorry I came off as elitist or superior wannabe.

I'm glad that all the players now have a fair chance of seeing the end game. I really am, Blizzard put a lot of talent into that content (it's why they decided to re-release Naxx).
But realistically I know that for many part of the fun is to get the best gear possible, to be 'elite', to be superior. I know I enjoyed it. I like to think I 'earned' it.

Now with the new system, Blizzard makes both kinds of players happy!

I just wish that they would make a bigger gap between 10-man and 25-man. And that's because I know how much fun it can bring to be a more serious raider, working with your guild mates to bring down tough bosses.

Edit: Thanks jstar, apology accepted. :)
Edited 1 times, most recently on 18/12/08 @ 21:53
MrChuckles
18/12/08 @ 22:42
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@MrChucklesWorth

Hey, get your own username!
Wyrm
18/12/08 @ 23:32
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'Questing is just running from point A to point B and kill/collect things without even breaking a sweat.'

How is this different to questing in Vanilla WoW or TBC? It was and always has been a piece of piss, anyone can quest and that has always been the case.

The 'end-game' we have now is not that challenging, but then go back to TBC, Kara was utterly rock hard at first, it was way, way too much of a roadblock. But then I still have yet to see all of the endgame content, my guild is only halways through Naxx 10 man. I think we can only judge difficulty of WOTLK until the real endgame stuff is in place.

Like Blizz have said, when we're saying these things about Icecrown, thats when we should be worried.
David W
19/12/08 @ 01:47
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@ Wyrm

Well at least in vanilla and TBC most group quests actually required a group. Also elites were something you were concerned with, especially if they were one or two levels above you.

Also, now with all snares and escape moves, groups of mobs are no longer an issue. Just plow in to the midst of things, do your quest and get out in the same manner. To be fair, that would be hard to remedy as were not level 30's anymore, but it's still a factor.

Personally I'm not that concerned about the end-game, because I usually don't end up seeing most of it anyway (early bosses in MC and most of Zul'Gurrub was as far as I came) and I'm perfectly fine with that.

Why?

Because I knew it wasn't (well, before WotLK anyway) aimed at me. It was so that the round the clock grinders would get some additional value out of the time they invested in WoW.

But like Canyarion mentioned before, I'm glad they put in Naxx again, because I always wanted to see what I missed out last time around. One of the stupider things Blizz did was to make so much of their own content obsolete with TBC by scaling the gear like they did, so many nice instances that people never did see.

On another note, I really don't get the obsession with making every instance easily accessible to everyone. As it was pre-WotLK, if you didn't dedicate enough hours to master the end-game content, you sure as hell had your hands full with the rest of the instances. Lack of content for us not living 24/7 in WoW wasn't really ever in issue. Or am I wrong?

All I know is that from what I've seen so far, WoW has tilted even more towards being a social meeting place were you can run errands together than being a game that actually feels challenging. Some might like that, I don't.
kangarootoo
19/12/08 @ 09:27
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@Canyarion

Good call :)
Magic Panda
19/12/08 @ 10:39
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Archavon is being done with pick up groups on both 10 and 25 man Heroic versions straight after a wintergrasp with no problem.

The Obsidian Sanctum is also being done with pick up groups on our server as both normal and Heroic are very easy.

Finally, Naxx is being done by pick up groups now so there's no real excuse for anyone to say they cant see all the content on offer it's all very easy to get into. I'd just rather do it with it with people I know and play with.
Svecke
19/12/08 @ 11:03
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Good grief, this sounds like a chore. I wouldn't last five seconds. o_o .....when will we get solo instances, a la City of Heroes? :D
mkreku
19/12/08 @ 11:28
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Uh.. I remember wiping my three man group of level 9:s on some mob called Hogger in Elwynn Forest. Think I could do Naxxramas?
mkreku
19/12/08 @ 11:29
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Uh, I remember wiping my three man group of level nines on some mob called Hogger in Elwynn Forest. Think I could do Naxxramas?
Megapocalypse
19/12/08 @ 11:53
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Hogger is epic. You'll need 2 full 40 man parties all above level 80 to attack him from both sides.
Ergates_Antius
19/12/08 @ 12:37
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People seem to be failing to tell the difference between 'elite' and 'elitist'

Being Elite, just means being very good - amongst the best. It's something to aspire to, and is generally a good thing (both being Elite and aspiring to it).

Being Elitist is looking down on people - because you think you're better (at whatever) than they are, or percieve them to be 'casual' (and consider being 'casual' to be a bad thing), etc etc. It is generally a bad thing.
Pike
19/12/08 @ 12:37
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Good grief, this sounds like a chore. I wouldn't last five seconds. o_o .....when will we get solo instances, a la City of Heroes? :D

Well, there is this thing called single player games...
Svecke
19/12/08 @ 16:10
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@Pike

WoW is one of the most fun single-player games I know. :)
Nostrus
20/12/08 @ 03:20
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Remember that this is entry level stuff. It's Blizzard trying to get the casual players, who didn't have time or the inclination, to raid in Burning Crusade raiding in Lich King. It started with heroic difficulty five mans and the ten man dungeons in LK. Now, they have the "big boy" raids but on an easier level.

I would be surprised if Blizz don't ramp the difficulty up a bit for Lich King. They have made such a huge deal out of him all the way through Northrend that I can't see them making it too easy a fight.
hrothmund
20/12/08 @ 18:32
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Well I think the 'casual' gamers here calling for effort free endgame miss the point. I'm a casual player myself. I don't log in every day, and when I do log in, I hardly ever play for more than three hours in a row. Yet, I have completed most of the 25-man content already, only Malygos still remains unconquered.

The fact is, there is a clash here between the people who want a challenge and the people who just want to relax and accomplish something without needing to put much effort into the game.

I think its wrong to brand people who raid 25-man instances successfully as 'hardcore'. I am quite certain that the people who just go into 10-man Naxx expecting free loot are the ones who raid for much longer than the so-called hardcore crowd. My guild clears Naxx 25 in around three or so hours. Then its a quick clear of Obsidian Sanctum and Vault of Archavon and onto Malygos attempts. All in all, I raid probably around eight hours a week. I know for a fact that a friend of mine who plays in a 'casual' guild raids around twice as much because they are more unorganized, less prepared and lack the attitude to concentrate on the encounters, which results in wiping and longer raiding times.

I do not want to put more hours into the game, still I want more of a challenge from the endgame encounters.
Kami
21/12/08 @ 08:00
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I think anyone who calls the 25-mans currently "hardcore" hasn't tried them - if anything, the 25 man encounters have proven to be easier than the 10-mans. If you want to be "hardcore" there are dozens of achievements to do, but right now since there is no point to doing achievements it's hardly worth the extra hassle, unless you have completely done all raiding currently and have gotten all the loot possible. Which a month in isn't likely for the majority of raiding groups.

If anything, the problem with WotLK is a lot of the content is too easy. Icecroown has dozens of quests boasting to be 5-man, but myself (a rogue) and a shadow priest had no issues for the most part two-manning 90% of the 5-man quests. Death Knights can even solo them. Northrend feels shorter as a result.

What Blizzard need to do, in my not-so-humble-opinion, is add some new content. There are still certain areas in Azeroth which can be turned into excellent lvl 80 spots. Modern Hyjal would be nice to see. Jeez, I wouldn't mind some new factions - the Pandarian more notably, would be an excellent and long-overdue neutral faction in Kalimdor. They could even add a new class or two (Pandarian have a couple excellent class concepts of old - drunken monk Brewmaster fighting? I'd pay for that!). New gear would also be welcomed, because the guuy who did the default Northrend gear obviously lost the will to live and just recoloured everythingg.

The real killer with WotLK is by bringing it down a peg or two so everyone can enjoy it, it's quicker to get through it all. It is rather sad that a month in, a lot of people have blitzed most of the content. Hardly worth the expansion, but what's done is done. Blizzard need to hold the interest. Turn old raid places to heroics for the truly hardcore, add some new instances, give people loot that they can feel proud to show off, things to do, places to see. Blizzard just need to accept that new content will need to be added a lot more regularly than they originally intended, that quest chains need to be finished off... and that players are getting through the content a lot, lot faster than they thought people would.
Mooks
25/12/08 @ 02:37
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Welfare and pvp epics have sucked the life out of the raiding experience and reward. You should raid to GET epics imo and not NEED them to even begin to raid. High quality blue items are perfectly viable for non-raiding people and often blue items are better thought out than epic equivalents. Blizzard have done a good thing by catering to the casual player but have created a lazy community that knows it only have to apply minimum effort for very reasonable rewards.
Edited 1 times, most recently on 25/12/08 @ 02:38
Kami
28/12/08 @ 11:18
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Thing is Mooks, I was leading raids into Black Temple when it was still locked from 90% of players. If we lost a member - real life happens and that's always a big thing to consider - you then have to struggle to get someone through the old content, Kael'thas and Vashj. And even if you did THAT without driving a perfectly stable raiding group crazy, there's no guarantee any loot would drop to get your new person ready for that content!

This basically meant that big raid guilds got bigger, and smaller raid guilds got swallowed up to buffer the bigger teams, or merged into bigger raid guilds who swallow up more players. It's not what Blizzard wanted, so they opened up the content and added raid-specced "welfare" epics for people to get new people ready. It still took a while to kit them up - call them welfare epics but unless you raid every hour of every day you'd still take a few weeks to be tooled up totally in welfares. Talking a good thousand badges here.

I have to say I had a very different opinion of "welfare" epics having been in leading position. I am not fond of how easy the raiding is, but Blizzard are as coy as ever saying that it's the first step on the ladder. Kitting new healers, new DPS or a promising tank however can still prove a challenge, and as such I still can't see the harm in welfare epics. After all, you can kit people out in the epics... the ones who know their job will fly with the gear, the ones who don't will stick out like a sore thumb.

Rather than looking at the gear, we looked at people. And surprisingly, we found doing that made raiding that much more enjoyable! :) All Blizzard need to do is add content.

And new helms, because the PvE helms look so awful I want to beat Blizzard over the head with my monitor...

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