Will Wright still working on Spore
On expansions and future versions.
Will Wright has explained that he will continue to work on Spore despite having left EA earlier this month.
He'll take up a consultant role and meet with the Spore team regularly to guide his creation and franchise into the future.
"I don't think it was widely reported, but alongside this whole thing I also entered into a consulting agreement with EA," Wright told GameDaily. "I'm spending a certain amount of time every month actually working with the Spore team on future versions of Spore and expansions. So I will be involved with EA on developing the Spore franchise as well.
Wright believes fans will have as much input on where Spore goes as the developers themselves, but he also wants to push the game and in other directions, too.
"We're now at a maximum learning where the fans are going to be steering the franchise as much as we will - they have their hands on the steering wheel too," he said. "We're listening to criticisms of parts of the game, we're looking at parts that were unexpected successes and we're going to go in other directions with Spore."
"Part of it is stuff we wish we had done, but it's more what we see the fans wanting us to do. We're going to probably add more depth to different areas of the game - and we're certainly already doing that with the Galactic Adventures expansion pack - and we're also taking output from the tools in different directions, so you can take your creatures you made in the creature creator and bring them into different experiences."
Spore: Galactic Adventures is due out on 26th June, according to retailers. EA also has three other Spore games in development: Spore Creature Keeper for PC, Spore Hero for Wii and Spore Hero Arena for DS.
Will Wright left EA to run Stupid Fun Club, a think-tank studio that concentrates on dreaming up new IP not just for games, but for a whole host of entertainment opportunities as well. EA will be the exclusive gaming partner.
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Comments (8) Latest comment 3 years ago
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EDIT: One of the other big problems is that Wright and Maxis suffered from the Molyneux effect. So many features were not delivered, including the working ecosystem feature.
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User content is NEVER going to change the gaming world. Even if you had a system that made a game, simply by shouting a screen 'make me a shooter!', people are still not going to be arsed
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Translation.
"Dear customers, we're not even able to milk this cow by ourselves. Please help us milk this cow. With this cow being... you... dear customers. So please help us milk you. Dear customers, would you be dumb enough to just milk yourselves and give us the milk?"