Wada unsure of Final Fantasy's future
"Should FF become a new type of game?"
Square Enix boss Yoichi Wada has admitted that Final Fantasy XIII met with a mixed reaction from gamers, and that he's not sure if the long-running RPG series should look to change in the future.
"When it comes to the customers' reaction to the quality of the game, some value it highly and some are not very happy with it," Wada told Gamasutra.
"I think this is a product that was able to meet the expectations for those who know Final Fantasy," he said. "There are all kinds of games around in the market today. Should Final Fantasy become a new type of the game or should Final Fantasy not become a new type of game?
"The customers have different opinions. It's very difficult to determine which way it should go."
Final Fantasy XIII was criticised by many for its slow pacing and linear first half, for adhering too strongly to some Japanese RPG traditions, and for diverging from others. However, Wada pointed out that despite varying review scores, the game was a commercial success.
"Looking at the numbers alone, it is pretty good, because we were able to release the latest Final Fantasy in all three markets of Japan, United States and Europe in a very short period of time, and we were able to reach 5 million units rapidly - and I think this product will grow further."
We suspect that will influence his thinking on what direction Final Fantasy will take more than the complaints of gamers on the internet. Us? We liked it.
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Comments (54) Latest comment 2 years ago
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im with you on those comments. just bring back the magic of earlier FF games!!!
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I'd take 7, 8, 9 and 10 over it any day (and do, in fact, currently playng through 9 on PS3).
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NO! If it becomes a different type of game then it's not Final Fantasy!!
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13 just refined it and took away the false appearance of open.
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Making it a new type of game is the opposite of what they should be doing. They need to take a few steps back and ask themselves what it was about the older games that people loved.
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Look at the games from FFIV-X, and you'll see what a good Final Fantasy looks like. While I'm not too fond of every game, at least the formula is very right in each of these.
So no, don't change Final Fantasy into a new type of game. Change it back to being Final Fantasy.
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Couldn't have put it better, a large part of what made the early games great for me was the battle system that they stuck with. Now they just change it every bloody game, why for God's sake?!
also, very well put OnlyMe.
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Played superbly though, but to me it wasn't what I know and love about Final Fantasy unfortunately.
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I never made it past 30 hours and I got nothing other than a slightly sicky feeling in my stomache the whole time. The story, the characters, the linearity, the themes and music. Getting ill thinkin bout it.
I was in Japan for the release of this, and people were going nuts for it over there. I think this is likely to be the new standard of FF games. Corridor RPGs FTW.
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Yes the Japanese went nuts over it but I gather bargain baskets were full of traded in copies not long after release.
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I don't mind linearity in games at all, in fact often I prefer it but FFXIII went to whole new levels of linearity. With the exception of the open play field (was it around chapter 10?) it really was a game of walking down a tight corridor with literally nothing else to do except fight enemies.
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13 was a bit of disappointment IMO, I'm not saying they should copy the earlier ones just maybe look some of the things that worked and revamp them a little.
I know I'll probably get flamed for this...but I actually like random encounters when you can't see the enemies on screen.
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Haven't played the game myself, despite being a long time fan of the series (completed all of them from 6 to 12), I just hate the sound of the game now. I didnt really like 10 or 12 for one reason; no world map. No world map, no sale.
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I'm not sure where all the hate's coming from regarding this game. Most FF games are linear to an extent. I felt XIII had one of the best stories of the whole FF series, and the battle system was top notch.
At least it wasn't offline World of Warcraft with auto-attack.
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It's about time you stop playing 7 and finish your GCSE's now. DO IT.
I say, remake all the previous games in glorious HD, leave the gameplay as it was, and then let the series die. Enough is enough.
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Bring the best elements of FFXII and FFXIII together and you have a winner.
I liked the direction FFXII took, although the story and music kind of left me cold.
In FFXIII I liked the storytelling and it had some of the best pieces of music ever in a videogame, and the combat system was fast and fun, it just didn't have enough adventure elements in it (exploration, towns) and the RPG aspects became a bit 'light'. For me FFXIII was still a fantastic game in its own right though.
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To be honest the games I've identified with the most were VI and IX, despite of the chibi graphics.
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When you're talking about taking a long running RPG series out of the RPG genre entirely perhaps what you really need to be doing is making new IP again.
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Lol - I did do pretty well in my GCSE's in the end
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If you mean something other than overproduced cutscene-heavy drivel about teenage angst then yes, yes please.
Dial back the melodrama and look at ni no kuni shiroki.
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FF13 was pretty tedious for most of the game.
FF12 is best forgotten.
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Lost Odyssey was awesome wish it had summons tho! Had to travel nearly 40 miles to get my Disc 4 replaced
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More so than XII or the ridiculous X-2.
I've been playing FF since VI, and I cannot understand the criticism and negativity around XIII.
People need to understand each FF as a different game.
Sure it is different in a lot of ways, but neverthless an amazing journey of self-discovery for a loving set of characters.
The first part was linear, with all that corridor crossing and endless fighting, but it fit the story ( for those willing to give it a chance ) as the arrive to Gran Pulse did.
Final Fantasy XIII may be too good for its croud.
An extreme quality game, good writing in a growingly interesting story, great voice acting, best graphics of this gen ( at least on PS3 ).
Shame players these days only demand more of the same old.
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That said, in general they could spend less time looping the camera about before and after battles in JRPGs.
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i am all for bringing the series back to medieval times,none of this future spaceships crap
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Exactly. Its called Final FANTASY, not Final Sci-fi ffs.
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13 just refined it and took away the false appearance of open."
The decision by the developers to remove the "false appearance of open" is to the detriment of the game. In classic Final Fantasy games, such as IV and VI, to name my personal favourites, the game's story was, of course, strictly linear, with certain places having to be traveled to one after the other in a specific order for the player to progress.
Final Fantasy games of old used to give you various reasons not to solely engage with the main storyline, and to instead explore the world and go off the beaten track as you engage in side-quests and discover towns and partake in activities not directly related to the overall narrative. In FFF XIII there is very little of this, as the "illusion" of freedom has been removed to such an extent that you spend the majority of the game with no other choice than to mindlessly push "forward" on your controller as you wade through stunningly pretty yet shallow and empty landscapes.
I don't think that Final Fantasy should "become a new game"; I think that the developers have perhaps lost sight of what drew people to the genre in the first place. Various Final Fantasy staples have been omitted in XIII, staples which might seem trivial and non-important on paper, but which helped to give the player the all-important feeling (illusion?) that they were adventuring in vast, exotic and mysterious lands. The removal of towns and cities, and hundreds of NPCs to talk to (which, admittedly, mostly amounted to a few lines of non-interactive dialogue, but added much-needed flavour and context), and therefore the feeling that the player was truly moving through a huge world full of variety and lore and intrigue, took away a lot of what used to make JRPGs so essential. There's a whole host of other things that ended up on the scrapheap: The Crystal Prelude (Opening Theme), the victory fanfare, Mini Games, classic FF enemies, the overworld, airships (although these have been missing for a few iterations, now). As a result of all of this "refinement", FF XIII felt very different to what I have come to recognise as "Final Fantasy".
What I want to see: Something akin to the old SNES structure, but with next-gen graphics and imaginative improvements to the old system. I want that all-important "illusion" of freedom, and I don't want to be running through glorified corridors for 30-odd hours. I recently played FF IV again on the DS, after not having played it for a decade, and it really is a hell of a lot more fun to play than its modern-day counterpart. And that's a sad state of affairs.
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However Lost Odyssey and Resonance of Fate are the dogs bollocks, RoF's combat system is just obtuse crazy bonkers though - and some of the weapon customisation with multiple barrels and 5+ sights... genius, absolute genius.
Edit: Agree about the DS iterations of the early FF games, they were excellent value for money.
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I don't.
I found Lost Odyssey to be more Final Fantasy than XIII was.
Save the new ideas for other games.
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All this said and done I still wouldn't mind a move back to ways of old, Im not a big fan of the futuristic note of what FF has become. Personally I believe that IV is the best FF, narrowly beating VI through story and charectars alone.
The last amazing FF for me was X, at the time it blew me away and with IV and VI are the only games I could happily play over and over, a move back to this would surely not go a miss.
...and for all those wondering yes I do think VII is good, but by no means the best especially in story, but its still a country mile better than XII
..but if were talking just JRPG's here the Persona series for me is right up there, 4 was outstanding.
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I'm just playing through IV too at the moment. But tbh I dont think its a shame that IV might be better because it truely is something special but despite having 2010 it doesnt have to mean that all games are better than they were 20 years ago, right?
It's not like every game relased now is better than games on the SNES, that's my opinion.
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If you want old school FF you've got the other games. I still play 6,8 and 10 whenever I have time...
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This is too much apples to oranges to be relevant (whether you're defending FFXIII or bashing it.) Yes, ME2 was quite linear, but it was essentially a FPS. (Personally, I wasn't real thrilled about that; I'd have preferred something more RPG-leaning a la ME1. But the point is...) A game with a strong action mechanic (e.g. running and gunning) can afford to be more linear than a JRPG can. An RPG with no towns, no exploration, etc. is simply laughable. Running down an uninterrupted corridor for *literally* hours and semi-participating in a combat system which - for *literally* hours - is comprised of repeatedly pressing a single button. Unforgivable. (In fact, unbelievable! Had I not actually played through those hours myself, I would not believe it.) The game was extremely pretty to look at, and for all I know it was brilliant after 20 hours, but for what I saw of it I'd have done better renting a film. (And in a film, the heroes wouldn't have repeatedly referred to themselves as "heroes" out loud. Grr.)
Sadly for me, I never played a FF prior to XII. In my admittedly limited opinion (having finished neither, and being pretty green to the JRPG scene in general) XII was a decent to mediocre game, and XIII was just god-awful.
But I will give a big +1 to the Lost Odyssey praise. Why no talk of a sequel???
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i think Future FF need to get back to the basic FF but more refined.
Like in Lost Odyssey, it is just like old ff with turn based battle. but the Timed-ring-system make turn based battle become active and getting a lot my attention.
sorry my english
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