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Virtua Fighter 5 First Impressions

Xbox 360 PlayStation 3 First Impressions by Luke Albiges

7 February, 2007

With the PlayStation 3 dangerously close to actually launching over here, we've been giving some serious consideration to the proposed software line-up. Amid a sea of titles that most seasoned gamers will already have played or ignored for a reason hides the odd interesting exclusive or update.

But there's one game that stands out in ten-foot-high capital letters and makes us think long and hard about that lofty price tag.

We refer, of course, to SEGA's sublime Virtua Fighter 5, a game - as we discovered after a visit to SEGA's offices for a blast on the latest, near-final build - that is genuinely worth buying a new console for. Cue ranting and raving.

Fans of the series will be able to drop straight into VF5 without a second thought. The layout is very similar to that of Virtua Fighter 4: Evolution, offering single-player and versus modes as well as the popular Quest mode and a VF.TV option that apparently houses plenty of high-level replays and so forth to make you feel totally inadequate about your skill level.

'Virtua Fighter 5' Screenshot 1

Thankfully, voiceover work for introductions and victories is as gloriously cheesy as ever. What a knucklehead...

Eager to find out what's new this time around, we jumped straight into Quest mode with our mighty Jeffry and got to work. There are plenty of little differences in this mode alone before you even get into the action proper. All of the different 'arcades' are open from the beginning, allowing you to bypass unworthy opponents and get straight into the ring with somebody more your level, for example.

When entering an arcade, you're given a choice between three opponents with countless other challengers to follow. It's a minute change but it allows you to start off against a character that you're comfortable fighting and therefore find your footing that much easier. The one noticeable omission here is the Quest Orders to meet as you progress through the arcades, a small change and one that isn't really missed once some of the more important tweaks come into play.

The first thing you notice about VF5 compared to its predecessors (provided you pick characters that exemplify it) is the major change to the size and weight of certain fighters. Jeffry and Wolf now tower over the rest of the cast and are extremely daunting to go up against, while the likes of Lion and newcomer Eileen look pretty much as spindly as they should. On the topic of additions to the character roster, all fighters from Evolution return with noticeably tweaked move sets and are joined by a duo of speedy rookies - Lucha Libre superstar El Blaze is out representing Mexico while young teen Eileen is all over the place with her unpredictable monkey kung-fu. Fighting either is naturally pretty tough to begin with, but after a session with each in Dojo mode to find out what they're capable of (and how to avoid being punished by them), you'll be fighting them off just like you would any other adversary. The two slot effortlessly into the line-up, their styles offering a couple of new options to beginning players or those looking for a new character and while they may be hard work, effort is as always repaid in satisfaction here.

'Virtua Fighter 5' Screenshot 2

Eileen's fighting style is rather primal, seeing her lash out with any body part she sees fit for some quirky attacks.

The primary change to the fights themselves comes by way of the new Offensive Move system. This is a way of carrying on around your opponent after a traditional evade to get beside or behind them so the subsequent attack does plenty more damage. It's going to take a while for this new feature to really sink in, but from what we've seen of it so far it does look like skilled players will be able to set up some real show-stopping moments using it against the right attacks.

Aside from that, there's also a lot of new animations, staggers, recoveries and so on to take in - things seem far less mechanical than they have been in previous games, and just about every eventuality now has its own motion. The addition of low walls should also make things interesting, so as well as enclosed arenas and open one, you'll now have some with only a meagre barrier surrounding them, making them Ring Out Central for juggle-heavy characters.

So far so good. The core fighting is better than ever and Quest mode is more or less as good as you might expect. But what else will your fifty quid get you? Well, there's Dojo mode, an all-encompassing training option where you can expect to spend a lot of your time early on, and, naturally, there's a versus mode in there to strut your stuff against human opposition. The former has been beefed up to make sure avid players have everything they need to take their game to the next level, right down to counting numbers of frames to perform counters or certain tricky moves like Akira's knee.

'Virtua Fighter 5' Screenshot 3

Wolf's newly realized stature makes most opponents look like children by comparison. Yikes.

There's a huge emphasis on character customisation too, so expect loads of new prize items, and while cash might be in short supply here, being able to win items off opponents in certain fights should keep you away from the shop for a while anyway. One interesting omission is any kind of online functionality, but knowing how important timing is in the world of Virtua Fighter, we wouldn't want to chance losing a vital frame or two to the evils of lag anyway.

Add to this recipe for success the fact that Virtua Fighter 5 looks as impressive as any fighter you'll see and you're starting to see why March 23rd can't come soon enough. SEGA's next-gen track record may not be particularly impressive thus far but with both VF5 and a new Virtua Tennis title launching alongside the PlayStation 3, all that is about to change.

It'll be interesting to see how Virtua Fighter 5 fares in comparison to Namco's Tekken: Dark Resurrection (which will be available for download on the PS3 from day one). But if there's any justice in the world, SEGA's sumptuous slice of hardcore one-on-one action will be going home with every single PS3 sold.

In other good news, old PS2 arcade sticks like the gorgeous Hori Real Arcade Pro will apparently work on the PS3 through PS2-to-USB converters. Bring it.

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Comments: 1-50 of 91 in total | next 50 »

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quantumsheep
07/02/07 @ 14:28
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Where's Mal!???! He'll wet 'imself ;)
Beano
07/02/07 @ 14:30
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I like
polar
07/02/07 @ 14:34
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Any idea when we can expect a 360 port?
Brodie
07/02/07 @ 14:37
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'But if there's any justice in the world, SEGA's sumptuous slice of hardcore one-on-one action will be going home with every single PS3 sold.'

There isn't and it won't.

Bloody philistines. >_
Edited 1 times, most recently on 07/02/07 @ 14:37
Darren
07/02/07 @ 14:38
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I wasn't too impressed by the HD videos I've seen of the game and is just *another* beat 'em up but I suppose I'd have to play it to truly appreciate it.

I'd rather play it on the Xbox 360 though and for one reason: rumble support (assuming it has it), as I want to be able to *feel* each hit. I know it might only be considered a minor thing but I think it adds to games and makes them more "immersive".
Dizzy
07/02/07 @ 14:45
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Sadly fighting games are very 1990s... don't seem to be very popular anymore. Also... limited 2D fighting arena? Please Sega.... update!

I can't get excited anymore about this...
Edited 1 times, most recently on 07/02/07 @ 14:45
Santino
07/02/07 @ 14:45
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any chance of finding out whether the official arcade stick is going to work with the 360 version of the game? i'm kinda eager to import the stick.
Pooley
07/02/07 @ 14:49
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Looks like being a good game then. I see Play-Asia are now doing the Hori Real Arcade Pro Stick 3. Hmm... £80 to get the game and the stick... it's tempting. Especially after the fun I had with VF4 Evo.

Are there any known differences, apart from release dates, between the US and Japanese versions?
kissthestick
07/02/07 @ 14:50
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neeeeeeeeeeeeeeed this badly, amazing it made the euro ps3 launch
rhinoxious
07/02/07 @ 14:56
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How big is Wolf!

That's ridiculous, what explanation do they have for him suddenly growing by 2 feet!?!
miiiguel
07/02/07 @ 14:57
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polar: VF5 is coming to 360 as well. Sega said it will basically the same code + online.
Check gamespot.
Edited 1 times, most recently on 07/02/07 @ 15:00
nickthegun
07/02/07 @ 15:00
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Apparently the 360 version will be based on revision C of the arcade version, wheras the PS3 version is revision B.

If the 360 version has online play, its a pretty big punch in the balls for the PS3 release.
nickthegun
07/02/07 @ 15:03
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Ive read conflicting reports.

Mainly, the 360 fanwank sites on one hand and everybody else on the other.
Pooley
07/02/07 @ 15:09
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Virtua Stick High Grade or Hori Real Arcade Pro Stick 3?

Anyone tried either of these? Comments in the EG Forum seem to recommend the Virtua stick as the better one.
Eighthours
07/02/07 @ 15:09
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The 360 version is out in July and will be, as already said, be based on a later revision of the arcade version.

Hopefully Sega will offer this revision as DLC on PS3.
Darkedge
07/02/07 @ 15:14
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"Virtua Fighter 5, a game - as we discovered after a visit to SEGA's offices for a blast on the latest, near-final build - that is genuinely worth buying a new console for."

Unless you already have a 360 in which case you don't need to.
miiiguel
07/02/07 @ 15:14
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Kato: I have only read otherwise but it was indeed from MS/360 sites. Can you post the link from the site you get the information otherwise ?

note: not starting an argument here, I use a 360 because I find it a good product, I have no shares from neither company. Couldn't care less who sells more.
simiankid
07/02/07 @ 15:25
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/is confused

If there's no online functionality, does that mean that all the VF.TV videos are just 'on the disc' and can't be updated? That seems a bit lame; I'd want updates from the best players around the world.
Zomoniac
07/02/07 @ 15:27
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So it's like the 360 version but without online, rumble, achievements, custom soundtracks and all that sort of thing. Score.

Besides, it's a 2D beat-em-up, which I really hoped would've died by now...
Santino
07/02/07 @ 15:29
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i'm guessing it simply means they are not going to try and provide a vs online mode, good choice and clever too, why bother with something that wouldn't work properly?
nickthegun
07/02/07 @ 15:30
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"why bother with something that wouldn't work properly?"

Yeah, trying and failing sucks. Much better to sit back and do nothing.
Santino
07/02/07 @ 15:33
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well i think the makers of the game would rather not provide a shoddy online mode as a result of the fighting mechanics being so timing dependent. i cant even stand playing fight night rnd3 online because it is compromised let alone this.
nickthegun
07/02/07 @ 15:35
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Better to put it in, it suck and patch it later than not put it in at all, imho.

Still, you are right, in a way. A broken feature is a broken feature and online that doesnt work would probably effect a review score more adversely than not putting it in at all, from a business point of view at least.
dirigiblebill
07/02/07 @ 15:38
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They had a whole new console with ninety squillion times the processing power, online capabilities etc, and all they could come up with was an extended Evade move and some fancy visuals? Pah.

Def Jam Icon looks a hell of a lot more interesting than this to be honest. It'll probably be less 'hardcore' though.
dirigiblebill
07/02/07 @ 15:41
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Tomorrow?
SBfistfun
07/02/07 @ 15:42
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Virtua fighter = very real meh
dirigiblebill
07/02/07 @ 15:55
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Virtua Fightmeh?
SBfistfun
07/02/07 @ 15:55
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I used to enjoy Fighting games, just getting a bit old hat wouldn't you say, same thing over and over again?

Hence "meh"


[maven]
07/02/07 @ 15:55
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Apparently (read / seen / heard on 1UP) , none of the PS2 - USB converters work flawlessly, though.
SBfistfun
07/02/07 @ 15:55
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Ohh I like Fightmeh, that's a keeper :D
dirigiblebill
07/02/07 @ 15:57
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That's one of mine, you bugger.
dudefella
07/02/07 @ 15:57
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Great graphics, but I've never liked the aesthetic style of any of the Virtua Fighter games... they just look so dull to me. Not my type of game anyway.
dirigiblebill
07/02/07 @ 15:59
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@ Kato

As long as there are people expressing enthusiasm for a game, there shall be people to say 'meh'. Thus are the forces of light and darkness kept in balance.
varsas
07/02/07 @ 16:03
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Old hat? You must be talking about FPS games... ;)
SBfistfun
07/02/07 @ 16:05
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I just don't get why people are happy to be served up the same thing over and over again.

/returns to cloud of meh
dirigiblebill
07/02/07 @ 16:07
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"I just don't get why people are happy to be served up the same thing over and over again."

I've eaten chocolate fudge cake a thousand times before. I'm still not tired of chocolate fudge cake.

A chocolate fudge cake with a five hundred pound price tag however...
JediMasterMalik
07/02/07 @ 16:12
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VF is too technical for me, prefer Tekken.
SomaticSense
07/02/07 @ 16:14
#38
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Re third screenshot: Wolf and Jeffry are that big!?!? Christ, that's ridiculous!!
space ace
07/02/07 @ 16:15
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vf 5 wins. flawless victory!
groovychainsaw
07/02/07 @ 16:24
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Its just that its difficult to innovate within the 1on1 fighting template. Even FPS 2007x will generally try to add something, even if its just an unusual level design/weapon. The tiny incremental changes in the fighting systems in these games have been lost to the average person a while back, hence they seem to be selling to an increasingly niche market. I got bored with fighting games a while ago, there wasn't enough innovation in them for my liking, they seem to have gone into a cul-de-sac. I would like to see a more 'realistic' fighting game (something like Bushido Blade, my favourite), but it isn't going to happen whilst the arcade style maintains its sway in Japan.
Machetazo
07/02/07 @ 16:30
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Waiting for the Summer, so I can play the newest VF on a great system I already own. Can't wait! ;)
TheJanitor
07/02/07 @ 16:39
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you freakin morons

the 360 version WILL NOT have online.
cyber_nicco
07/02/07 @ 16:40
#43
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I suck at fighting games. Too many button-combos for me. I try my best, but it always feels like button mashing...
Calgon
07/02/07 @ 16:42
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Virtua Fighter(or Virtumeh Fighter to some) is deep and realistic... theres no fireballs or that fantasy theme there, all the moves are taken form forms of real martial arts ect. What could they add apart from more moves, better, graphics and smother animation? Online play maybe(but that wont be easy), use of the environment(smash things up like in DOA ect) but you either like a the games or you dont... they cant please everyone(if they changed too much it wouldnt feel like Virtua Fighter which alot of people actually buy the games for). Perhaps the same team could start on a new I.P and exeriment with things they wouldnt be able to in a Virtua Fighter... I for one would like to play Virtua Fighter 5 and I'm glad the games are still being made.
monkey-ken-wizard
07/02/07 @ 16:44
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It looks ok.
But where is the innovation?
Hi-def shiny pants aren’t enough!
dirigiblebill
07/02/07 @ 16:59
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@ Calgon

I too like VF the way it is but not at the price of a ps3/360.
SBfistfun
07/02/07 @ 17:00
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It is just a cube with a next gen light gun!

More innovative than most though!
dirigiblebill
07/02/07 @ 17:01
#48
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The Wii IS just a Cube with a next-gen light gun.

/shields up
Santino
07/02/07 @ 17:03
#49
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i didnt know you could accurately bowl a bowling ball with a lightgun...what the frig is goin on??!!!

/shield shattered beyond belief

anyways, someone in the industry must be able to tell me if the official arcade stick will work with the 360 or not???!
dirigiblebill
07/02/07 @ 17:05
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@ SB

Damn your lightning fingers sir...

@ Kato

I'd agree innovation is becoming something of a buzzword. Let's dissect its various forms, shall we.

There's the type of innovation promised by Nintendo, which walks a fine line between genuinely exciting stuff and pointless tech demoage with terrible graphics.

There's the type promised by Microsoft, which is all about shooting somebody a thousand miles away as opposed to shooting somebody right next to you on the sofa.

There's the type promised by Sony, errr...

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