Valve has "good reasons" for Ep3 silence
Says episodic plan helped TF2, L4D, etc.
Valve boss Gabe Newell has said that he has "very good reasons" for not discussing Half-Life 2: Episode 3, but won't be drawn on them or when the developer will be able to open up about the concluding chapter in the FPS saga.
"I get a ton of email every day saying why aren't you talking about Episode 3? And there are very good reasons why we're not talking about Episode 3, which I can't talk about yet, but I will," Newell said to G4 (thanks Voodoo Extreme).
However, despite the game's lengthy incubation and the years that have passed since Half-Life 2 shipped, Newell insists that he has few regrets about going down the episodic path, pointing out that Episodes 1 and 2 were critical to other releases.
"We've been able to take steps forward in the technology. Left 4 Dead couldn't have shipped without Episode 1 and Episode 2, right?" he noted. "[Those advances also] put us in a position to be able to do Portal and Team Fortress 2, and all of these products were enabled by moving to these shorter development cycles."
Pretty much the most we've heard about Episode 3 so far was a single picture that popped up this time last year. The game's expected on PC, PS3 and Xbox 360.
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Comments (31) Latest comment 3 years ago
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I'm with you on that one. I suspect that they will come out with something like the following.
"Episode 3 will be a full priced stand alone conclusion to the Half Life 2 story. The reason we have done this is blah blah more than 10 hours of gameplay blah blah new technology into the source engine blah blah wanted to conclude the story with a bang etc. etc."
Basically it's too big to be a simple download chapter and it's going to end up a full release, even possibly titled half life 3.
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He mentions that they wouldnt have been able to do L4D, I thought that was done by another company? Guess it was using the source engine then?
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Also, they would never be able to do an Orange Box style release with this one, as I imagine the majority of players will have at least one copy of all preceding parts. Until a while ago I had two copies of HL2 and 2 copies of Episode 1.
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Valve alwasy support strong backwards compatability. I imagine they are adding in new graphical improvments since the days of HL2, but the game will also run on a HL2 machine.
It's going to be well worth the wait. Don't rush it!
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The source engine has always scalled well. The ep3 version might have extra bells and whistles that hi spec systems can take advantage of, but I wouldn't expect it to look any worse on your system than it did for ep1/2. "You haven't lost what you never had" is the way to look at it maybe
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We're moving to the Duke Nukem Forever engine!
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STALLING!
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Well not really.
Like if you got home to find your wife in the bedroom saying she had a really good reason for not letting you look inside the wardrobe, she would probably also have a very good reason for not telling you why.
I'm not saying Valve are having an affair on us or anything...
they aren't are they?
/bottom lip trembles
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Left 4 Dead couldn't have shipped without Episode 1 and Episode 2, right?"
Yeah, and Episode 3 can't ship because of L4D and L4D2.
Yes that wouldnt surprise me either, or they have EP3, and HL3 currently in production and will release within 12 months of each other.
They can't even release two episodes within two years from each other, why would they suddenly be able to release an episode and a full game withing 12 months?
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I smell bullshit. L4D2 will sell by the truckload at US $60 on the 360 this year. Valve are not going to chuck in extra games on top for free, especially games which likely aren't even close to being finished yet.
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Yeah, and Episode 3 can't ship because of L4D and L4D2. "
Why not? L4D is done by the (former) Turtle Rock Studios, which then got bought by Valve. It's mostly not keeping the same people busy who are doing the next HL episode or game.
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It's amazing how one popular FPS can create such a successful gaming factory, as demonstrated by Valve, Epic and id, amongst others. Personally I'd like to see Infinity Ward become more powerful and create more franchises like those three. Their game engine is more than comparable to Valve, Epic and id's. Their story-telling, presentation and overall quality is equal to, if not better than those three, and who wouldn't want to see the makers of Modern Warfare take on the zombie theme (or any other genre for that matter)!
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I also hope Freek is right. They've taken so long to make the three episodes that they would really need to beef the Source engine up for it to impress, or simply make a completely new one.
Also, they would never be able to do an Orange Box style release with this one, as I imagine the majority of players will have at least one copy of all preceding parts. Until a while ago I had two copies of HL2 and 2 copies of Episode 1.
If they give us (for example) Portal 2 and L4D2 in a new Yellowy-Orangish Box that would be awesome. Yet another copy of HL2 Ep1 and Ep2 would not be needed or really appreciated.
"Hey, I got you a present, it's Star Wars: A New Hope."
"I bought a copy when it first came out on DVD and you gave me another last Christmas."
"Well, now you have 3 copies, awesome huh?"
"No."
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for crying out loud why does everyone want portal 2? portal was an amazing self contained diamond of a game, it needs no sequel, just a successor. look what happened to the godfather...
Because it was an amazing game, if they can pull off something of the same quality again I'd be delighted.
I don't understand the issue you're having here. Conceptually there's very little difference between the idea of a sequel or a successor and a title arbitrarily named Portal 2 by a bunch of people on a random forum could refer to either.
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Yup, I'm pretty sure you'll be proved correct on this one..... and I say this with some personal confidence having followed certain stories of trips to the Valve headquarters by a (long absent) poster on another forum to talk about such things before (not me though).
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I hope the reasons ep 3 is delayed is to allow for a complete new implementation of the game engine to address some of these faults.