Valkyria Chronicles
Turning heads.
The screenshots don't do it justice. It's a common enough refrain, but it's become increasingly popular as new console hardware has offered us ever more lavish visual feasts. As the arts and sciences of animation, lighting, special effects and visual filters come into their own, there's less and less to be gleaned about how a game actually looks from a still image.
So it's understandable that "god, the screenshots don't do this justice" might be your first response when you get to play Valkyria Chronicles, SEGA's upcoming PS3 strategy game. In a sense, maybe it's ironic that so much 3D processing power is required to make 2D look so convincing - but irony be damned, this is a game which looks uncannily like every frame has been lavishly hand-animated.
We've had cel-shaded games for around a decade, of course, but never before have we stepped back from the screen and realised that the graphics wouldn't look out of place in a high-budget animated movie. For fans of Hayao Miyazaki's films (such as Spirited Away and Howl's Moving Castle), the comparisons are fairly obvious, especially with the glorious Old Europe-themed backdrops. For the uninitiated, it's simply a visual feast.
Small details abound, and impress at every turn. Shadows aren't darkened blocks - they're pencil-shaded areas. Hair and cloth animate fluidly and realistically, yet maintain the feeling of being 2D, hand-drawn layers. Comic-book style "sound effects" accompany many actions, yet feel like a proper part of the world you inhabit rather than simply a gimmicky graphical extra. The manga art style won't sit well with everyone, of course, but the artistic accomplishment of the game is undeniable even to those who can't get past the big eyes and spiky hair.

Inspired by watercolours and animated films, everything from buildings and tanks to smoke clouds and water look beautiful.
Thankfully, from what we've seen thus far, it's also got plenty of gaming brains behind its pretty face. Valkyria Chronicles is a turn-based strategy game. It's very strongly story-driven, and you do get to run your characters around in real-time (sort of), but the parentage is very clear: Final Fantasy Tactics, Advance Wars and Nippon Ichi's excellent turn-based repertoire.
Set in an alternate history (and geographically muddled about) version of Europe, you play Welkin Gunther, a young man whose dad was a war hero in the First European War. When the forces of the Empire (the USSR, sort of) invade Welkin's neutral country, Gallia, he's drawn into the conflict when he attempts to evacuate his younger sister from their home in a border town. Helpfully, it transpires that Welkin's dad's old tank is still in a shed outside the house, and his sister has learned how to service and drive it. Good old videogames.
After a few missions around the border town, which essentially serve as scene-setting and tutorials, you're recruited by the Militia and pressed into service as the Lieutenant in charge of a unit of soldiers - and that's where the game really kicks off.

Your tank, the Edelweiss, and some of your (mostly) loyal squad. Did we mention that the screenshots don't do it justice?
Valkyria Chronicles' main hook, visuals aside, is the fact that it completely eschews the grid layout of most turn-based strategy games, instead giving you a realistic, complex chunk of town or countryside in which to fight. Rather than moving units by issuing orders, then, you select which unit you want to move next - and can then run them around in a third-person view until their AP bar has been depleted.
Each unit can also attack once while you're commanding it (either firing their weapon, which brings up crosshairs for you to aim, throwing a grenade, which gives you a ranging arc to position, or using a healing item), and they can interact with the world around them. They can climb ladders to get to higher vantage points, for instance, or crouch behind sandbags to take cover - or even hide in long grass to avoid detection.
In each player turn, you've got a certain number of Command Points to use. Selecting an infantry unit and moving it around uses up a single command point - doing the same with a tank uses two points, so relying too heavily on armour can be a mistake. You don't have to move all of your units every turn, and in some cases, you won't have enough command points to do so anyway. In fact, you can even move the same unit twice, if you want - although their AP will be lower on each subsequent movement in the same turn, as they grow increasingly fatigued.
The third-person movement and FPS-style aiming give Valkyria Chronicles the feel of an action game - but in reality, it doesn't stray too far from its turn-based strategy roots. Getting a bead on an enemy soldier's head from a good position will help, of course, but how accurately your soldiers shoot, and the damage they do, is still determined by their level, their class and the stats of the weapon they've got.
The game does offer plenty of numbers for stat fans to obsess over. There are a number of core classes to command - Scouts, who can move long distances but are lightly armed, Shock Troopers, who are heavily armed but less mobile, Snipers, Engineers, and Lancers - the latter being essentially rocket launcher-armed troops, for taking on enemy armour. By "spending" experience points at the Boot Camp in your barracks, you can level up the classes at your command - every soldier in the class levels up simultaneously, which does simplify things somewhat.
Each of those soldiers, however, has a different set of stats, strengths, weaknesses, likes and dislikes. They can be further customised by outfitting them with new weapons, stolen from the enemy in battle. The degree of customisation falls far short of some other strategy titles - you won't be decking them out in all sorts of different gear, like in Final Fantasy Tactics, for example - but given that you've also got a tank to fit out and upgrade, we don't see lack of depth being a big problem in this regard.
Besides, even half a dozen "chapters" into the game, we feel like we're barely scratching the surface of the tactical possibilities. There's a scissors-paper-stone quality to the combat - so a combined arms approach will be your basic strategy - but the complexity of the environments and richness of the game systems bring some really fresh ideas. Tanks, for example, can knock down walls and some obstacles. Engineers can build cover. Carefully calculated runs can allow you to strike deep in enemy territory, and then run back before your AP is used up.

This war isn't ready yet! Oh wait, it is.
Also crucial to the game's complexity is the idea of reactive fire. Unlike most turn-based games, just because it isn't a unit's turn doesn't mean it's a lifeless statue. Soldiers will still shoot at anything that comes into their line of fire, which means that setting your units up to have overlapping fields of fire at the end of your turn can result in the enemy being mown down as they advance.
Outside the battlefield, the game follows a cut-scene-heavy storyline, which can at times feel a little overplayed. It may be a symptom of the early game (many games seem to be story-heavy at the beginning, after all), but we did find ourselves wishing Welkin would shut up and let us get to the fighting. That said, the cut-scenes are undeniably beautiful, and the storyline is by no means bad. There's also a fairly comprehensive set of skirmish encounters that you can pop into at any time to improve your unit's stats or earn money to upgrade equipment, which means you're never more than a couple of button presses from a battle.

It may be turn-based, but you still don't want to run right past the machine gun turret of a tank.
As well as being absolutely beautiful, the game sounds great too. The soundtrack is instantly reminiscent of genre classic Final Fantasy Tactics - unsurprisingly, since Hitoshi Sakimoto composed the music for both. On a similar note, Valkyria Chronicles' development team has significant overlap with the team that made Skies of Arcadia, and there are cameo appearances from a couple of Skies characters in your party roster.
Turn-based strategy is never going to be everyone's cup of tea, but Valkyria Chronicles' healthy dose of third-person control might be just the thing to attract newcomers to the genre - while old hands can rest assured that beneath the gorgeous exterior beats the heart of a great turn-based game. We're looking forward to getting our teeth more deeply into this one, especially to find out how the battle system develops and whether the cut-scenes ease off as you progress. We'll let you know how we got on with the finished game in our review later this month.
Valkyria Chronicles is due out for PS3 on 31st October.
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Comments (46) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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In the delude of upcoming games this is the one that stands out really really clearly above everything else. Please consider buying this over and above the latest car game or shooty gun game. Sega need to be rewarded for trying something like this and actually bringing it across for us to play.
I know purse straps are going to be tight but please keep Valkyria in mind
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Fingers crossed.
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Postscriptum. If you don't believe it's worth taking a risk, just go play Disciples II: Rise of the Elves (FOR FREE on GameTap; you don't even need to register) in high resolution (up to 1280x1024, at least in my own, boxed version). I've never ever after seen such lovely looking game, until Odin Sphere came along.
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An oxymoron surely?
Does look nice at least - I was almost overcome by my first bout of PS3-jealousy until you mentioned big eyes, spiky hair and turn-based. Oh well, maybe next year ...
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"Outside the battlefield, the game follows a cut-scene-heavy storyline"
I LOVE CUT SCENE HEAVY GAMES
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Surely this is a bit of a stretch? Opportunity fire is in a lot of turn based games afaik.
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What?
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@Obiwanshinobi
BAAAAAAAAAAAAAAAAAAAAWWWWWWW!!!!!!
there ya go fixed.
on a side note the game looks fantastic.
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Yeah, true. Personally I don't mind if the drawings are not in HD TBH. Odin Sphere, the PS2 Disgaeas and Grim Grimmoire have more personality than anything released in HD so far. We need less generic looking video games. But with the development cost rising with each cycle, junk like UE will get used more and more and games will look even more and more alike.
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Man thats exactly what i have been telling to everyone. 2D graphics in HD would be awesome, I really want a nice looking 2D game. The problem with that is animating that stuff, it will take forever. I am a 3D animator and if you want to have total control of your mesh, then 2D shaders is the only way. You can't have true 2D graphics with a none static camera. So you are stuck with just side scrollers, and puzzle games.
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Yeah, you're right. There are artistically interesting games these days on the PSN (or other online stores). And AAA just gets more boring and boring. So boring in fact that an artistically challenged game like BioShock (seriously, the character designs are just terrible) gets praised for art design.
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Well, I'm not quite sure what I want. I mean, revolution. Something never seen before. I believe that people making games prefer 3D for good reason. It's not only matter of competition, as full 3D itself is hardly impressive these days. I just don't regard full 3D as an ultimate necessity. I want to live in a world not utterly devoided of new 2D games.
Personally I don't mind if the drawings are not in HD TBH. Odin Sphere, the PS2 Disgaeas and Grim Grimmoire have more personality than anything released in HD so far.
Maybe they have, but display-wise there's no turning back. People just won't keep their old, huge CRTs. Full 3D may not be necessary, HD seems to be. You can scale 2D graphics up to higher resolution and soften squares the pixels became, like emulators do, but it's always half-measure. That's why I consider finding new ways of developing 2D games to exploit HD capabilities as a matter of great importance.
The problem with that is animating that stuff, it will take forever. I am a 3D animator and if you want to have total control of your mesh, then 2D shaders is the only way. You can't have true 2D graphics with a none static camera. So you are stuck with just side scrollers, and puzzle games.
I don't ask for pushing any platform to its limit. I don't ask for Canaletto's painting animated at all costs. The thing I ask for could be somehow minimalistic. Proper implementation of some old gimmicks (like parallax scrolling) on a larger scale than old hardware allowed should do the trick. That and artistic value, and playability, and so on. First of all I ask for some new ideas. Which is one hell of an asking, I konw.
Personally I kind of agree with you and would love to see, say, Vanillaware do a game in HD, but I'm also quite happy to play stuff that uses 3D and shaders to give the impression of 2D, eg this and Okami.
Sure, it's hard to be not impressed by the Valkyria Chronicles' artistic style. Maybe not as bold as MadWorld and Ōkami, but still this kind of Japanese oddity I admire. Every console need such gems to win my heart. By the way, I can't remember any complaints about Ōkami's 2D vegetation. Almost forgotten trick, yet it have proved itself worthy once again.
As for the cel-shaded 3D graphics, I must admit it ages extremely well, so I'm all for it.
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shame that it'll probably only sell about 20 copies.
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Both of which I've already pre-ordered. But I'll still be getting this. I've waited too long for it...
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The new King of Fighters game is the usual multilayer 2D, with each frame of (HD) animation hand-drawn.
Trailer here: [link url=http:// www.gametrailers.com/player/40505.html
]http://ww w.gametrailers.com/player/40505...[/link]
Then there's also SSF2HD, if that ever sees a release
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I picked it up a while ago for 4 euro but haven't come around to playing it yet. It didn't appear to work with BC on the PS3 though I haven't checked it with any of the recent firmware. Maybe I should give it another go and if it doesn't work, dig up my PS2...
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I think it would work extremely well on the PSP...
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Obviously you've never played Company of Heroes. Or the Total War series. Online, most strategy games might be all about shortcuts, but CoH has an excellent, excellent formula and balance that really rewards planning ahead rather than spamming.
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@Zastai:
If only Capcom and SNK join forces once again...
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I love the Total War series! But the strategy comes from the turn based bits. Once it comes to the battles, it's a tacticle game. I played CoH at a friend's place once. Looked very nice but saw only the SP.
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Been looking forward to playing Valkyria since I downloaded the vid from the japanese PSN early this year.
Visually it's like looking at a Studio Ghibli sketchbook, the backgrounds at least,
plus it's got TANKS!!!!
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This has just gone top of my most wanted list, ddin't realise it was going to make it out here so soon.