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Two Worlds Interview

PC Xbox 360 Interview by Robert Purchese

17 June, 2007

Page 2 of 2. <- Page 1

Eurogamer: How much equipment and variety can we expect? Is there a crafting system in the game?

Dirk Hassinger: Two Worlds doesn't feature crafting, but we have come up with a neat way for managing your inventory. In a standard role-playing game you're bound to end up with duplicate items. Normally these would be useless, but in Two Worlds you can combine them to make a more powerful version. And we've made sure the interface is intuitive enough to do this with a couple of button presses. Basically, this makes the treasure hunting aspect of role-playing games much more fruitful for you.

Eurogamer: How will mounted combat work in Two Worlds, and why do you think so few games have previously included it?

Dirk Hassinger: It's extremely difficult to do mounted combat properly and keep it satisfying for the player, but we've worked out our own solution and it works amazingly well. We have various levels of horse riding skill so that the better you are, the more effective you'll be fighting on a mount. High-level players will be able to shoot arrows with the same accuracy as they have on foot. They can even dual-wield bladed weapons if they wish!

Eurogamer: Large and sprawling games can often become impersonal over time. Will we build relationships and adventure with other non-player characters in Two Worlds? Will it be a game that appeals to our emotions?

'Two Worlds' Screenshot 3

"It's trying to kiss me!"

Dirk Hassinger: There are recurring characters you'll form relationships with, but the real personal emphasis is in the main plot; a quest to find your missing sister!

Eurogamer: Two Worlds will be one of the first games to offer a persistent world-style multiplayer option. How much extra life will it breathe into Two Worlds and exactly how is it all going to work?

Dirk Hassinger: The multiplayer mode is going to be really special, both on PC and Xbox 360. We're going to implement two distinct modes. One will be a hub area where players can form teams, chat, trade and set off on instanced mini-quests. The other mode will be a straight player versus player arena. We're overflowing with ideas of how to innovate in the competitive side of things. We've already mentioned horse races with an in-game gambling system, although the rest will have to stay under our hats for now.

Eurogamer: The online mode for Xbox 360 was only recently confirmed, and it still isn't clear whether it will offer the same amount of detail as the PC version. Why has it been so difficult to bring the persistent world option to console?

'Two Worlds' Screenshot 4

Oh you're hard - where's your neck?

Dirk Hassinger: We're striving to make the 360 multiplayer as close to the PC version as possible. The issue isn't a technical one by any means.

Eurogamer: Do you see Two Worlds as a pioneering game in the genre?

Dirk Hassinger: Definitely. No one's ever tried to bring a free-roaming single-player RPG together with a fully-featured multiplayer mode before - although this is due more to ambition than innovation. Two Worlds is pioneering through innovation using some unique features, such as our item combination system and data streaming technology - there aren't any blank screens for loading when entering buildings. We think this kind of subtle advancement makes the game world more persistent in your mind. The suspension of disbelief is enhanced, which is a critical aspect of your experience.

Eurogamer: What's next for Reality Pump?

Dirk Hassinger: In a nutshell, extra content for Two Worlds. The team has so many ideas that we could keep expanding through downloadable content for the next decade. We're also looking at the possibility of Two Worlds on other formats, but official word on that will have to wait!

Dirk Hassinger is vice president of business development at Zuxxez, the company responsible for publishing the game in Germany and the US. Two Worlds is due out in UK in early August, and will be published by SouthPeak.

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Comments: 1-13 of 13 in total

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UncleLou
17/06/07 @ 09:33
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It's extremely difficult to do mounted combat properly and keep it satisfying for the player, but we've worked out our own solution and it works amazingly well. We have various levels of horse riding skill so that the better you are, the more effective you'll be fighting on a mount. High-level players will be able to shoot arrows with the same accuracy as they have on foot. They can even dual-wield bladed weapons if they wish!

And yet it works a lot better in Mount & Blade, a low-budget game made by two people.

It has to be said, the developers have improved the PC version a lot already with patches. The combat still lacks any tactical depth whatsoever though, the item stacking (and magic system) still makes you completely overpowered in a few hours of playing, and there isn't any "role-playing" to speak of (apart from your skills distribution, if you want to count that.) It's an all-out action RPG, albeit with a very weak action part, that pretends to be more, but never really is. Production values are also fairly low throughout, many things just are tacky and cheap .

There is a certain basic amount of fun to be had if, like me, you like experimenting with different stats and skills and are a loot addict (although the game gives away too much stuff to fast), but don't expect a real, deep RPG.
Metalfish
17/06/07 @ 10:28
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Oh look; orcs, elves, dwarfs. Get you concept artists to draw something, anything that isn't straight out of tolkien, it can't be that much harder to have something approaching an original idea can it?

(While the serpent people seem slightly more interesting it's not like they are been part of the elder scrolls lore -which I doubt surprises anyone).

@UncleLou, good stuff, can you write a review? I'd love to hear the rest of your thoughts.
Edit: Grammarz!
Edited 1 times, most recently on 17/06/07 @ 11:28
azwipe
17/06/07 @ 10:45
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agreed. i swear i'll kill myself before i kill another bloody orc.
Poorandugly
17/06/07 @ 10:46
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I want to become excited over this because I could really use a good rpg on the 360 right about now. But I just can't. I think it shines through in the interview that they are uncertain of their own product in some instances. When asked about what differs between Two Worlds and Oblivion, they can't come up with much more than "darker theme" and the item combination system. Doesn't sound like much of an improvement, really...
the_dudefather
17/06/07 @ 12:27
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@ UncleLou

just tried that mount and blade game, its pretty awesome
Crea
17/06/07 @ 16:38
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"The combat still lacks any tactical depth whatsoever though, the item stacking (and magic system) still makes you completely overpowered in a few hours of playing"

Balance is overrated in single-player RPGs. I don't want balance, I want to feel like a god.
Xerx3s
17/06/07 @ 17:38
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The DII style mp should be quite good. I hope.
UncleLou
17/06/07 @ 21:04
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"The combat still lacks any tactical depth whatsoever though, the item stacking (and magic system) still makes you completely overpowered in a few hours of playing"

Balance is overrated in single-player RPGs. I don't want balance, I want to feel like a god.


I am pretty glad that you're in an irrelevant minority with that opinion, but yes, then Two Worlds might be the right game for you.
squarejawhero
18/06/07 @ 10:26
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@Metalfish - thankyou thankyou thankyou. It's about time someone use their imagination to create a new universe to wander around it. Guild Wars did it to an extent, but it could go further... Mass Effect time, methinks!
bonker
18/06/07 @ 12:37
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Still gagging for the co-op ...
FortysixterUK
19/06/07 @ 14:44
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Once again I have to disagree with the people who are claiming the game is an
" RPG Lite" or " The combat is shallow".

The game has a single mainline quest, with 100's of sub-quests. Like any other big world RPG ever released. It's fun, enjoyable and takes ages to get through even if you only hammer a quarter of the side quests.

Combat STARTS OFF basic, with a three swing attack then a pause, and the ability to step back out of harms way manually.

Later you learn skills that allow you to :-
:-Berserk ( of course lowers AC temporarily ),
:-Roundhouse with a two bladed weapon when surrounded,
:-Dual wield,
:-kick dust into your enemies eyes( temporarily blinding them thus dropping their guard),
:-learn a skill that lets you pull the weapon or shield from their hands.

And that's just some of the melee combat options, there are LOTS more for archery and 5 schools of magic to learn ( I find attack magic weak, but defence and Buff magic is great), plus the admittedly awkward art of horse back melee fighting.

This game is as good or as bad as you make it.

If you like Oblivion, Morrowind, Gothic 2 or 3, or any of the Might and Magic series, then this is for you.

I'm on my 3rd play through, this time on patch 1.4 and it plays better each time and I find lots of new stuff each play.

It's not a perfect game, as there are still some quest bugs, but they are minor in the least, and won't stop you enjoying the game.

Just patch it to V1.4 and you are in for a great time.

UncleLou
20/06/07 @ 11:41
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Combat STARTS OFF basic, with a three swing attack then a pause, and the ability to step back out of harms way manually.

Later you learn skills that allow you to :-
:-Berserk ( of course lowers AC temporarily ),
:-Roundhouse with a two bladed weapon when surrounded,
:-Dual wield,
:-kick dust into your enemies eyes( temporarily blinding them thus dropping their guard),
:-learn a skill that lets you pull the weapon or shield from their hands.


Not only don't you need any of these skills to win every fight, there still isn't any timing or any skill involved. All you ever need to do is click as fast as possible.

That said, there's the overpowered "step back" button which allows you to kill pretty much anything with a level 1 character armed with a toothbrush, with some patience...
Edited 1 times, most recently on 20/06/07 @ 12:42
FortysixterUK
20/06/07 @ 12:42
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Lets face it, you just don't like the game ! ( which is fair enough )

as I said in my previous comment:-

"This game is as good or as bad as you make it. "

Comments: 1-13 of 13 in total

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