Turok Review

Terrible lizards?

Version tested: Xbox 360

With former publisher Acclaim long since bust and memories of Turok: Evolution as few as they ever were favourable, Touchstone Games' 2008 Turok gets the benefit of a fresh start, even if Propaganda Games' narrative rebuild is anything but: space marines shot down on a hostile planet, anyone? As Joseph Turok, a Native American black-ops knife specialist new to his unit, you're tasked with hunting down Roland Kane, of whose Wolf Pack unit you were once part.

After a few middling cut-scenes and a brief button tutorial dressed up as a flight through a spaceship under fire, you're dumped in the jungle. An Unreal Engine 3-powered first-person shooter with some stealthy knife-kill bits, Turok pits you against Kane's endless army of fascist goons in fancy dress and the rather more savage indigenous population of velociraptors, tyrannosaurs and other grumpy lizards. The dinos are the more versatile of your enemies - harder to spot than the humans and prone to spawning behind you (sorry, "flanking"), they move quickly and unpredictably, pouncing from trees and rocky crevices, and filling the air with grunts and growls that advertise each new area's expected enmity.

'Turok' Screenshot 1

If we were laying out our defences, we probably wouldn't put explosive barrels next to our turret guns.

To tackle them, you have an arsenal of meaty weapons, including shotgun, assault, pulse and sniper rifles, and eventually a flamethrower, but Turok's best weapons are his knife and bow. The latter is both silent and devastating, given time to aim, but the knife is the more exciting, allowing you to sneak through the visual cover of long-grass to dispatch the goons, or even dinos. Yes, you can stealth-kill raptors, leaping onto their backs to slit their throats (quite why Muldoon didn't think of this...), or plunge the knife into their heads as they move toward you. Anything that lives can be melee-killed if you tug the right-trigger button when prompted (including unsuspecting herbivores - harsh), and the cut-away third-person animation is a gruesome reward reminiscent of Gears of War's chainsaw bayonet slayings, or the counter-attacks in Assassin's Creed. Propaganda also fords the bloody river between mid-to-long-range projectile engagement and knifey throat-slitting with the occasional QTE button-mash - allowing you to fight off raptor mauls by matching randomised prompts for waggling the analogue stick or hammering the triggers.

You can also use the dinos to your advantage. They're dangerous, but once you grow in confidence you can clear a valley of raptors with nothing but the knife, while Kane's rifle-packing minions are more withering in their attacks, forcing you to keep your distance for fear of getting stuck reloading in their midst. Fortunately, the dinos seem to have a thing for flares, which your shotgun packs as alt-fire, allowing you to turn the terrible lizards on whoever's annoying you, man or dino. Resist the urge to announce yourself with bullets as you enter an area, stock up on flares, equip the bow, and keep the knife on standby as you crouch through the undergrowth, and you can cause all sorts of damage with a minimum use of ammunition. Propaganda regularly opts for broad, multi-tiered terrain with lots of grass, hollowed out logs and other points of cover for the game's set-piece encounters, so there's often lots of room and plenty of options for patient hunters.

'Turok' Screenshot 2

Dinosaurs are no match for Turok's knife. Unless he presses the button too soon. Or too late. Or it's Wednesday

The visuals can be very cartoon-like - chunky, big-nosed characters with endless scars, too many identikit moss-covered trees, grass that dances randomly to simulate wind, and ragdoll bodies for man and lizard that spasm endlessly post-mortem - but Propaganda does a good job with dense foliage and dino audio to build up a hostile atmosphere, and there's an appreciable effort on the developer's part to change and escalate, not just with more enemies, but with regular set-pieces, like the descent along a sniper-covered ridge into crumbling ruins, a cat-and-mouse battle with a suitably gigantic tyrannosaurus rex, and the introduction of new beasts, like the tree-climbing lurker, which looks a bit like an iguana and moves and acts like a panther with its tail on fire.

There's a desire to fall back on the knife, bow and shotgun, but the level design encourages you to use the rest of your arsenal, like the one-hit-kill sniper rifle, the RPG, the pulse rifle and the flamethrower, until you're often sad to have to leave one behind, which is a good sign for a shooter. Dual-wielding is another option, which robs you of the ability to look down the sights with the left trigger, but compensates with, well, two guns. The two or three minutes after you grab the first pair of shotguns, fighting raptors in the dark, are seriously meaty.

For all that's good on paper, though, the novelty of stabbing dinos is little more than that, and the satisfaction of a knife-kill is often spoilt by the game's clumsy timing, right-trigger prompts coming half a second before or after you expect them, leaving you to wait for a limp knife-flapping animation to finish before you can try again, and of course leaving you open to mauling. The cut-away third-person kill routines often spin you around too, and environments are densely detailed but repetitive in a way that often robs you of your bearings. Meanwhile the analogue aiming can be cumbersome, with dead-zone and turn acceleration issues that leave you struggling to pin down erratic enemies.

The biggest problem, though, is checkpointing, which is either bad or cynical depending on your point of view. Too often you're forced back a good five minutes or further through tough encounters, and just as often because the game threw someone in behind you or denied you a knife kill due to its own inconsistent timing. This kind of death is particularly stinging when the game is in the grip of one of its less imaginative bits, which are all too frequent. An early example - a slow elevator ascent under fire from multiple enemies, complete with having to get off halfway up to restart the lift mechanism as enemies rush out of nearby blast-doors on cue - is typical of this: bad design compounding dull design, over and over again. And while having the screen blur to illustrate your health (it clears up again if you can stay out of trouble) seems like a sensible alternative to hit-points, not being able to see when you're trying to locate the enemy that you hadn't spotted obviously just exacerbates the problem.

'Turok' Screenshot 3

Stealthing enemies gets a lot easier when you've had to replay the same sequence a dozen times.

It also takes itself much too seriously. When Gears of War brought us chainsaw bayonets, flapping piranha bats and ketchup geyser jugulars, it was almost knowingly absurd. Turok is a similar game in one sense: the Nazi stormtroopers, the hard-men stereotypes and "I don't trust you, man" banter straight out of Aliens, and - for goodness sake - running up to prehistoric eight-foot predators with razor-sharp teeth and claws, jumping on their backs and riding them around to stab them in the head. It didn't occur to anybody that this was, you know, rather funny? Playing it straight feels like a huge misjudgement. Where are the one-liners; the "I like to keep this handy for close encounters"? It's not silly enough about how silly it's being, and as a result when the absurdity gives way to inadequacy, you're not in the mood to laugh it off.

It's not just the checkpointing (although god damn, chaps!), or the lack of signposting in repetitive environments, or the boss fights that end when you succeed by chance or get booted back to the checkpoint before the preceding raptor/goon-hunt. The problem throughout is that the quality is so inconsistent. At times you're stalking happily through an atmospheric, competent shooter with some novel elements (like Rambo taking out state troopers with poo-sticks), but within seconds you're flinging the pad down in disgust as the difficulty spikes, or the controls jam up, or someone spawns behind you, or an explosive barrel gets thrown off a cliff onto your head. You die too often on account of things that aren't your fault, and succeed too often on account of things you barely meant or understood.

'Turok' Screenshot 4

Having secured this vantage point, the enemy comes at you in waves by chopper. Snipey snipe snipe!

If you fancy a break, you can head online with deathmatch, team deathmatch, a couple of CTF variants or a small number of four-player co-op maps, and there are some nice touches here, making good use of AI dinosaurs and knifing. A huge number of the Xbox 360's Achievements are given over to online play (including the infamous team-killing Grab Bag Achievement, which still seems to be in place at the time of writing), and we had no trouble finding or playing games. Gears and Call of Duty 4 are more satisfying and nuanced, but you can't fault Propaganda for neglecting the multiplayer side of Turok.

Overall though, you can't really give it too much credit either. Turok is at its best when you slow down and make use of your surroundings and arsenal. The reason it loses so many points is that it can be at its absolute worst ten seconds later, and that while its lows are paralysingly dreadful, its peaks are never much more than competent, or fleeting novelties spoilt by cliché, repetition or sloppiness.

6 / 10

Read the Eurogamer.net scoring policy

Comments (53) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Lexx87 #1 4 years ago

  • AHiFi #2 4 years ago

  • myiagros #3 4 years ago

    Glad i ignored this one then, and went for The Club instead.

    Sounds pretty ropey.
  • Markusdragon #4 4 years ago

    "Terrible Lizards"

    Witty!
  • NickNack #5 4 years ago

    I expect this game to sink without a trace and show up on play.com for 17.99 within 2 months. Shame as the first two games were pretty good, oh and Bish over at Neogaf, kiss my ass, you make rubbish games.
  • UncleLou #6 4 years ago

    The biggest problem, though, is checkpointing, which is either bad or cynical depending on your point of view.

    If nothing else, this kills it for me. Life's too short for so-so games with silly checkpoints.
  • Cloudane #7 4 years ago

    A Turok game without the cerebral bore is rubbish.
  • Lexx87 #8 4 years ago

    Tom...can you explain something to me? Developers have testers right? People who test the game over and over for bugs and so on. If the game is bad, or something so simple like the aiming is bad, these people would tell the developers this right? The developers would play the game when it is finished (before they finalise it or whatever) and realise that all these bits suck they need to go back and fix it?

    Right?

    How do games come out like this?
    Edited by 1 at 11/02/08 @ 11:44
  • muscleblade #9 4 years ago

    So because the game is challenging its bad? Too many games has way to many checkpoints and even unlimitied saves. I prefer a challenge even towards frustrating because it feels more rewarding when you nail a hard part after the 30th try.
    Ninja Gaiden and DMC got it right. I havent played this yet, but i choose a spare checkpointsystem over Vita chambers any day.
    Edited by 2 at 11/02/08 @ 11:48
  • thegamesthething #10 4 years ago

    Turok 2 on the N64 also has some very, very difficult checkpoints (paticularly brown-swamp-tunnel level, 2nd checkpoint, iirc) , but they were in the wider context of a pretty good game. Having played the demo of this, the main challenge is working out how they got it so wrong.
    Edited by 1 at 11/02/08 @ 11:53
  • George-Roper #11 4 years ago

    Too lenient. More like 3/10.
  • George-Roper #12 4 years ago

    @Lexx87

    The game could have 100's of bugs in it but if the Project Manager (or whoever is leading it) decides they are not important enough to delay the release, it goes as is.

    Testing has, in the end, very little to do with the actual release decision.
  • the_dudefather #13 4 years ago

    My dream FPS:
    Knife from turok + bow from Call of Juarez = Never use a gun ever again
  • UncleLou #14 4 years ago

    So because the game is challenging its bad? Too many games has way to many checkpoints and even unlimitied saves. I prefer a challenge

    In 99,9% of all cases, checkpoints too far apart aren't a "challenge", but a waste of time. You usually spend several minutes doing the same, easy and mundane task again, only to die at the same difficult spot minutes later, and da capo. It's not making the game harder one bit, just tedious.
  • creepylizard #15 4 years ago

    respawning enemies make me want to set myself on fire
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #16 4 years ago

    People who test the game over and over for bugs and so on.

    Often rather too much credit is given to testers. Given that they play the game over and over again, often with the aid of cheats or other debug aids to make reproducing bugs easier, they have as much of a problem being 'too close' to a game as the development team do.

    In particular, the people testing Turok were probably really good at it by the later stages of development. So good, probably, that they may well not have noticed the (allegedly - I've never played it, and likely now never will) badly-spaced checkpoints.

    Stuff like that needs a degree of focus or usability testing, which is a much less well developed art than in-house testing for bugs.

    Edit: typos
    Edited by 1 at 11/02/08 @ 12:04
  • Coughthulu #17 4 years ago

    I was stupid enough to buy this on the back of the Gametrailers review. I shall never, ever do that again.

    It's not really the bugs, which you can come to excuse, it's the checkpointing. It's so utterly infuriating. You'll get halfway through an impossibly tough setpiece and think "Here comes the checkpoint".... but to no avail. And then you find yourself having to do the same thing again, and again... and again, until you finally luck out and just manage to survive.

    Anyone who's played through this and got to the point where there's a power station you need to attend to will probably know what I'm talking about. I almost gave up entirely, and I can't remember doing that with a game in years.

    What really confuses me is that the testers must surely have had to playtest these bits hundreds of times. Didn't they tell the designers "Really, this bit is just too hard, you need to do something about it," or did they just not care anymore and want to get it the hell away from them? I suspect the latter...
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #18 4 years ago

    Call of Juarez

    That game doesn't get nearly enough credit. For simply being an FPS that wasn't full of GIs or space marines, it deserves to be played by more people.

    I got it free with my new graphics card, and it was unexpectedly great (I should have believed eurogamer's rview in the first place).
  • Darren #19 4 years ago

    Seems like a fair review really. I played the demos on the PS3 and 360 and thought it was OK-to-good (after the poor cave section) but it's not a game I'd buy unless it was £20 or less. I think the novelty of killing dinosaurs instead of just soldiers makes this game seem better than it really is though. The weapons seem unbalanced though... it takes ages to bring down a raptor with a machine-gun but you can kill it in seconds with a knife? Admittedly killing with the knife (and bow) is cool and fun, especially with the third-person cinematic, but it just serves to make the actual guns feel dull and boring.
  • repairmanjack #20 4 years ago

    I thought the checkpoints were pretty fair to be honest. The bit with the lift that everyone moans about? I did it first time (on normal) and I'm not the most capable gamer. I think you'll screw up if you're running and gunning too much (say to get through it quickly to get the review out), but it lets you choose how you want to play it. I prefered stealthy because the tools are so agreeable - and I didn't suffer too much.

    There's maybe three points in the game when the difficulty hikes up. Two boss fights and a set-piece with bugs (which is f*cking atrocious). The last boss is a fiend - until you realise that a certain gun is laying close to where you start the battle.

    The QTEs are a piece of piss, and actually look pretty cool - one of the few times a game hasn't been marred by them. And the spawning enemies? Sorry, I don't agree. The dinosaurs creep out of established lairs when you disturb them. When you play it a bit, you can find them, and pre-empt them, quite easily.

    I think the first page of the review really sums up how I feel about the game - but the second comes off as a little harsh. It's not an easy game (although I've finished it in three nights). And the aiming issue is resolved by turning the sensitivity all the way down. Prior to that, I agree, it's awful.

    Not the mauling I feared, but still one or two points lower than I'd score it.
    Edited by 1 at 11/02/08 @ 12:08
  • crozon #21 4 years ago

    call of juarez is brilliant at least on the PC..........

    anyhow maybe there is a chance of turok on the PC to be pretty decent, quck saves and mouse and keyboard should fix some of the issues raised in this review
  • Gl3n #22 4 years ago

    Really hated the demo, just another example of first person action diatribe, throw some money at a semi decent voice cast, set it in space or in the future, make all the characters really big and meaty, whilst giving them no actual defining characteristics other than 'Bad ass' 'name taker' 'steroid infused sodomite' etc

    They've just taken gears of war and violently mooshed halo into it. The art itself is shit save for the lush jungles which are ruined by the 'funnel effect' of the level design. Grey anyone? Angular bullety silly guns? Let's see, SMG - Check, Shotgun? - Check.

    This is exactly the sort of moronic americanized bollocks that is transforming the Xbox 360 from capable multi-genre powerhouse with potential, to niche action shooter exclusive bellend-box.

    Rant over :)


  • Hughes. #23 4 years ago

    Based on my time with the demo, 6 seems generous. Aside from the voice casting, everything about the game smacked of "That'll do." Screen tearing in a darkened cave with crap textures and a single digit draw distance? The mind boggles how this got out of QA.
  • T4RG4 #24 4 years ago

    "If the game is bad, or something so simple like the aiming is bad, these people would tell the developers this right?"

    Yes, probably. I would imagine much of the dev team would be saying its rubbish too. Testers dont have any power, there are pros and cons to this. They can raise issues, but its up to others to act on them. Problem is these kind of games (ropey ones) are made far too often. A few senior decision makers are all it takes to push stuff like this through.

    Personally I think Eurogamer have been very kind with 6/10!

    It might sell well enough based on the name and the fact it has dinosaurs in it to launch another title. Not everyone reads reviews of games.

  • Moz #25 4 years ago

    Well that'll be the end of the turok francise then!
  • sanctusmortis #26 4 years ago

    Gl3n- you know this is on PS3 too, right?

    Bring back Acclaim, all is forgiven. Yes, even Armorines.
  • Vin #27 4 years ago

    "This is exactly the sort of moronic americanized bollocks that is transforming the Xbox 360 from capable multi-genre powerhouse with potential, to niche action shooter exclusive bellend-box."

    Eh?
  • JDub #28 4 years ago

    A six? Reads like a 5...or even a 4...?

    The demo didn't last long on my machine. Def a 4.
    Edited by 1 at 11/02/08 @ 13:00
  • systems #29 4 years ago

    The demo put me right off. Didn't enjoy it at all. Weapons didn't feel right. I wasn't convinced that I was shooting a dinosaur (even though I've never shot one, or anything else).

    Utterly forgettable, and keeping that team-kill achievement in is just dumb.
  • GordonCaladan #30 4 years ago

    I've said it before and I'll say it again - Turok. lol.
  • Pac-man-ate-my-wife #31 4 years ago

    Has there ever been a good Turok game? Is anyone remotely surprised by this?
  • Darren #32 4 years ago

    The first Turok game on the N64 was the best IMO (cost me £70 plus a £25 memory card too back in 1996!!!) but the sequel was way over overrated. It was better in terms of visuals and cutscenes, etc., but the huge, plodding maze-like levels made the game so much duller to play and it was far, far too easy to get lost. It's only impressive and noteworthy IMO for it's technical prowess, as a game it was merely OK.
  • kangarootoo #33 4 years ago

    @Lexx87

    "How do games come out like this?"

    I can answer this that question for you :)

    Time and money is finite. Bad planning eats up both at an alarming rate.

    its not that simple though. Internal politics can play havic with quality. Literally having people that can play something that isn't fun and know how to fix it is of course fundamental, and if such people exist, having them in a position to call shots is also crucial.

    Testers don't really test stuff to see if its fun (of course many do, but that isn't their core role), their core role is to find bugs. Improving on the fun is really down to focus testing and skilled designers (and time given to both).

    We can't really speculate with any accuracy. The 'orrible truth is that there are shed loads of ways that a game can go a bit wrong, more ways than I have fingers and toes even.


    In other news, Call of Juraez was indeed rather fun.
  • muscleblade #34 4 years ago

    @systems The team kill achievement is still there, but you dont have to kill a team member to get it. So they actually fixed it.
  • Tyronne #35 4 years ago

    A 6 ? after playing the crappy demo I would not even have given this a 3.

    The characters all appear to be covered in some form of plastic, the graphics have a old tech feel and it feels no different to play than games of a few years ago.

    I might buy it one day if I see it in a bargain bin for less than a fiver.
  • miiiguel #36 4 years ago

    ""This is exactly the sort of moronic americanized bollocks that is transforming the Xbox 360 from capable multi-genre powerhouse with potential, to niche action shooter exclusive bellend-box."

    And said this many times and I say it again, the "360 is but a shooter box" is an urban myth. I'm playing but RPGs for 2 months, and Lost Odyssey is almost here.
  • Darren #37 4 years ago

    @miiiguel - Yet Turok will probably shift far more copies on the 360 than Lost Odyssey will so it would ultimately just reaffirm that the Xbox 360 really *IS* the console of choice for shooting fans. The fact that they sell well is the reason why we get so many of the bloody things in the first place. RPGs are still a rarity on the 360 with just five released in 27 months compared with, what, 40+ first and third person shooters!!! ;)
  • PameBoy #38 4 years ago

    Oh dear. Why don't they just remake the first two? You know, the ones that were actually great, classic games? Used to be among the best console FPS ever, right up until TimeSplitters on PS2 came out. Sigh
  • Triggerhappytel #39 4 years ago

    Hmmm. Hardly surprising, although it sounds like it might be good for a larf. One for the bargain bins, when it inevitably reaches sub-£20 within a few months.
  • Daymare #40 4 years ago

    Timeshift, which also got 6/10, is WAY more fun then Turok, judging by an hour or so I've spent playing the latter.
  • armyourfists #41 4 years ago

    No cerebral bore?

    Say it ain't so!
  • smoothn00dle #42 4 years ago

    @Coughthulu

    The problem is too easy for the tester, imagine u spent weeks playing the same game.. they know every inch of the stage. For them passing the save point is a walk in the park. Also, good game tester is hard to find and game company don't always listen to their feedback because of deadline and costs.
  • Leeks! #43 4 years ago

    I signed up for an account just so I could comment on how well written this story was. All the wit and charm I love Eurogamer for, without letting it take over the flow of the story. Well done!
  • konnsky #44 4 years ago

    was expecting a 6 as i read the review.
    spot on eurogamer?
  • Arcadiian #45 4 years ago

    I played the original Turok on the N64 just yesterday, and it was still better than the demo of this I played on Live. o_O
  • anver #46 4 years ago

    Did they bring back the homing braindrill? Used to be my fave.

    Edit: No cerebral bore. What the hell!
    Edited by 1 at 12/02/08 @ 01:50
  • J.C #47 4 years ago

    Ha! i fucking knew it!
  • Waldo #48 4 years ago

    This is exactly the sort of moronic americanized bollocks that is transforming the Xbox 360 from capable multi-genre powerhouse with potential, to niche action shooter exclusive bellend-box.

    Ignorance. It's what's for dinner.
  • guernican #49 4 years ago

    It also suffers - as I think the IGN review mentioned - from ridiculous little tactical foibles.

    Take the spider tank mini-boss. Out it comes. You, being the reasonably seasoned FPS-er that you are, sneak into cover and take a long look. Going to need an RPG of some kind for this one. So back you go to the RPG enemy that you just raped, but his infinite supply of ammo has, er, finitised. And you can't get past the spider tank to get more ammo. You just can't. YOu run. It shoots you. You fall over. By the time you're back on your feet, it's shooting again. It's not frustrating in that COD online goddam it, how did you nail me you spawny mother******. It's frustrating in that "this, right here, is a pointless pointless mini-boss that is giving me conniptions out of all proportion to what eventually turns out to be the answer". And what's the answer? That you run past it as it appears and don't look back until you hit the ammo. Yawn, and yawn again.

    The sea-serpent boss is a load of old pants as well.

    Still, knifing the human enemies is satisfying and the weapons can be quite rewarding. 5.5 / 6 sounds about right. And the £30 I paid is about fair, but then I am extremely wealthy.
  • FortysixterUK #50 4 years ago

    Once again I find myself at odds with the Eurogamer opinion.

    Having played the game for a little over 4 hours now ( on Normal ) I have to say it's been a very enjoyable experience with a few wonderful one liners. i.e as Turok first finds the Tech Bow in a cryo tube amidst the wreck of a burnt out space craft, having just fought through lots of badguys and dozens of dinosaurs his companion glibly announces " Nice weapon, if we were fighting Custer".

    A nice touch to a game that so far feels well balanced, has middling AI, looks great on a 42 HD Panny, and sounds wonderful through surround sound. Overal I would have awared this a 7, and advised people that if they liked previous Turok games, they would like this.

    Yet again Eurogamer and many of it's readers prove that they are missing the point, that the games are supposed to be fun.

    It seems that a game gets one bad review and all the other reviews tag along so as not to appear out of touch with their rivals, be it online or in print , apparently thinking it cool to slate good games, and for the love of god, we can never be enthusiastic about the medium we are writing about can we ?

    Turok on Xbox 360. It's fun.
  • frogstamper #51 4 years ago

    There isnt much I can really add to whats already been said, terrible check-points, awfull aiming stystem, etc. As an older gamer I should have learned from past experience about games that make a lot of noise prior to release, on the whole they are usually crap and "Turok" certainly falls into this catagory. Oh well thats another £40 wasted.
  • floppylobster #52 4 years ago

    "Playing it straight feels like a huge misjudgement."

    I totally agree with this, but I really felt Gears of War was playing it too straight as well. I can't say I felt any sense of knowing irony coming from Gears at all.

    Regarding the reviews here: Take any Eurogamer review, add 1 or 2 points if you like idea of the game. Subtract 1 or 2 if everything you've seen in previews does not excite you. That is how you read a review.

    "Shoot her! Shooooot her!"
  • Mashum #53 4 years ago

    Excellent review.

    I really want to buy this game as there's little else out for the PS3 and I'm a sucker for even an average FPS. But the checkpoints are so bad, even in the demo.
  • digitaloverload #54 4 years ago

    I have never been so disappointed by any game on the 360!

    I was really looking forward to this game and love first person shoot'em ups but this really is a sad sorry excuse for one!

    The original games on the ps2 and n64 were good but this does not live up to them.

    The character control feels really deliberate and unrealistic, the enemies and annoyingly easy to kill, (just a quick stab with the knife) the guns are inaccurate and the story line is actually worse than a uk soap!

    On the plus side you can use the disk as a drinks coaster to prevent leaving marks on your table!

    If your looking for a good first person shooter go for bioshock of COD4, Gears of war is also quite good if you like the restricted time crisis style stage by stage game.