THQ: "Warcraft has peaked"
Warhammer MMO can "co-exist".
There's fighting talk today from THQ executive Jack Sorenson, who has told Eurogamer that he reckons Blizzard's all-conquering World of Warcraft has "peaked".
Speaking to us at last week's Gamers Day bash in San Francisco, THQ's head of development was bullish about the prospects of the forthcoming Warhammer 40,000 MMO - the firm's first foray into the genre dominated by Blizzard's title, which currently has over 10 million subscribers.
Sorenson commented: "However long it takes World of Warcraft to go through its cycle there will always be people on it, probably always be millions of people on it, but does it keep at that peak? And I think that, I wish I could see the numbers, but my guess is that it probably already has peaked - but it's still a great business. Who wouldn't want that?"
Following on from CEO Brian Farrell's revelation that the game is still "probably a couple of years out", Sorenson added: "We haven't announced a release date, but it's certainly not imminent and we plan on doing a very high quality job.
"That's certainly one thing that World of Warcraft's proved: not only do you have to do it well, it has to be great from day one. There's not a tolerance like there used to be, when Ultima came out... All those games were buggy and horrible, and eventually got there. You can't do that anymore, which has lengthened the cycle for good-quality MMOs."
Farrell told investors in 2006 that it would be "misguided" to compete with Warcraft at that time, adding: "The idea would be to time something for when that product is going to be on its downward slope." Which he now presumably thinks will be in a couple of years.
The Warhammer 40,000 MMO was announced in March '07, and Sorenson believes the popular fantasy licence will be key to the product's success.
"Blizzard based a lot of their, let's say, RPG characteristics on 40k, which was the original," he continued. "There's a lot of commonality there that just comes right out of what Games Workshop has developed - the fiction, and the rest of it is incredibly deep. I think if we're true to that and do it at a high quality, then people will come. And they can certainly co-exist."
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Comments (27) Latest comment 3 years ago
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Order will be restored.
I myself quit WoW around a year ago when Oblivion appeared on the PC. Since then I have nearly every MMO on the market. Next up for me is Spellborn and Age of Conan, WAR looks to much like WoW to compete in my eyes.
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What's with all the uninformed THQ hate? It's getting a bit silly, really. I blame clueless console-only gamers.
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Proof? Guess which sport Dirk Nowitzky is playing in German advertisement campaigns these days? Hint: NOT Basketball.
I bet Warhammer will have lots of people who buy, play, leave. They won't pay for a year and stay just for the grind.
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]http://www.mmog chart.com/Chart11.html
[/link]
Doesnt really look like its peaked yet
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So I assume you don't count Relic (of Dawn of War, Homeworld and Company of Heroes fame) as a 'quality' development team?
I agree that THQ are largely just another Atari but a least they do have some great development going on.
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He doesn't mean the game is dead. He means its unlikely to increase its gamer base by SIGNIFICANT amounts any time soon.
3 years on, if anyone hasn't played the game by now, the chances are they are not interested in it. Where the hell are you expected another ten million players from?
It doesn't mean he's saying the game is dead. For fucks sake, get a dictionary.
As for blizzard themselves, the game has hit its steady point. The heady days are gone, its the most bland MMORPG out there, its shallow, and its developers are totally, utterly creatively bankrupt. Without being able to rip of GW, they've got fuck all to fall on. The sunwell is a prime example. Christ what a mess.
They've set the standard with the game, but its run its course as anything other than a vanilla gateway to MMORPGs
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Well, yeah, it kinda does. That best fit curve does seem to be pretty near its top.
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Who am I kidding, of course I do. I'll just have to hide, that's all.
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Well of course the curve is going to suggest that as it starts when the game is released and ends when the graph was done (feb). Every time its updated it looks like its peaked, its a misleading curve
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Either way most of the actally MMORPG playerbase are either in EVE, EQ2, DDO, CoX, LOTRO or just handing about waiting on one of the other 6 expected out this year, and conpanies like Mythic and Funcom aren't trying to 'cash in' on WoW's playerbase, thier just making a quality game.
Yes what THQ states is a half truth WotLK will either keep it's current playerbase or lose some of it, unless the original game becomes free to download it's too costly for a new player 'to keep up'. At this point if your not playing WoW your not likly to from the start, and other MMOs will grather up the excess players either leaving WoW or just want an alturtive, and because of the amount of games vs the number of players out there it's highly unlikly that anything will gather the amount WoW has.
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I imagine the GW croud are more interested in GW2, which is calmly sitting in the shadows of the MMO battle not kicking up much of a fuss at all. I can see that coming out of nowhere later this year and blasting everything else away.
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Silly boy.
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Oh, conveniently left that bit out, did you?
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(this is fully informed THQ hate, btw)
Also, the hypothetical World (Universe?) of Starcraft is to a WH40,000 MMO what a Fiesta with a spoiler is to a Lamborghini in terms of depth of universe and source material. Implementation of gameplay is something else, but looking at the two on paper, I think most people would opt for WH40,000.
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Oh, conveniently left that bit out, did you?"
China. It is newer to them I believe, and they are MMO bonkers. I think Europe has 2 million players.
I do feel it has peaked, the numbers will slowly decline.
I think it would be foolish just to expect WoW players to just jump ship to WoW 2. MMO sequels very rarely, if ever, achieve this.
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A breakdown of who is playing from where is relevant to some of this discussion.
In a purely business sense it's not relevant at all of course, money is money.
But most people on eurogamer argue about business matters because they care about the way those decisions affect the actual playing of games - in that case having a huge wow subscriber base of non-english speakers could be an issue.
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So yes, in the West, WoW has peaked. What's next? Conan has a shot, WAR is dead in the water...Then Bioware, THQ, and oh yeah, World of Starcraft (put money on it).
It'll be 2010 before there's anymore crack on the market, and odds are, it'll be Blizz all over again. In the mean time count me among those enjoying the eye candy of DX10 LotRO.
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As far as THQ are concerned they will be happy if WoW has peaked in 'the West'. It means there will be plenty of rich mmorpg players looking for their next hit. Not sure why the big fuss now though, they are not going to release for some time yet it seems, after the lich king glow has faded.
Of course WoW players are mmorpg players, don't get get caught up in some dead end discussion about the 'essence' of an mmorpg, and how WoW is somehow not a 'real' mmorpg. What is clear is that WoW has expanded the user base for these games, just like the DS and the Wii have expanded the user base for consoles. All it means is that as the market expands it is diversifying and it is harder to create catch-all categories. Browser-based mmogs are taking off seriously now, another example of the same trend.
Personally I think a much more interesting discussion awaits on the subject of the sterility of modern games, go on Eurogamer please write something on the subject. Of course nobody likes bugs and rough edges and nobody likes painful save/load structures and meaningless grinding, but it seems we have thrown the baby out with the bathwater in a sense. Dev teams have cleaned up a lot of those issues and made experiences much slicker, but they have also broken some fun gameplay that used to emerge in the rough old games of yore.
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From http://www.mmog chart.com/Chart11.html you can clearly see that WoW will peak at wotlk release (in EU/US at least, I care about Asia). Now what happens next is mystery...
AoC - I suppose it will end with lotro-like numbers (100-500k), maybe I am pessimist about this game but well it reminds me hellgate somehow...
WAR - This is only game that can (in time) get comparable numbers with WoW in EU/US. I expect them to reach 1000k in first year in EU/US, maybe 2000k. However if they fail then I am 99% sure that WoW will own the market until Starcraft MMO. Anyhow this is only MMO that could take away EU/US players from WoW, well at least until Blizzard realize that their PvP is big shit and rework it completely (yeah sure).
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Which is not whats happening here with THQ. I personally believe that Warhammer40k will be the biggest title of the next age of mmo's. In the next few years, huge titles will be hitting the mmo scene, with StarWars, StarTrek, APB, and so many others it's staggering. Warhammer is truely epic in scale and depth, for THQ to treat this title like any other game would be insulting and typical of the attitude of game developers. Thats why theres this talk of taking on WoW, being better and all this other B.S.
Warhammer sells its self, it hasn't been around for over twenty years by accident. If GamesWorkshop doesn't start paying more attention to whats being done and start demanding more from developers, it will be like WAR: Age of Reckoning. WAR a game brought to its knees by, glorified mediocrity, short sightedness, and typical incompatance by a developer that thinks they can continue churning out high polished crap and people will buy it. Well, there will always be some whom will buy it.
If THQ and the like want to be big and fat like Blizzard with their ten plus million subscribers off of just one title, then the days of half-stepping needs to come to an end. Because this is about money, millions and billions of dollars. You can't get those kinds of numbers anymore making baby pacifiers for latch key kids like WoW, it's been done and the market is demanding more than just whats being handed down over the past ten years. So we will continue to see big titles fail as long as devs keep churning out garbage.