There's much more to Milo, says Molyneux
Natal mascot is part of a "bigger story".
Peter Molyneux has hinted that he has much bigger plans for Project Natal, stating that virtual character Milo is only part of the picture.
Speaking to Inc Gamers about the E3 demo of Milo & Kate he said, "It made people look around and say, 'How could you make a game out of a character like Milo?' And I think that question is still out there; I'm just not allowed to answer it.
"I might hint... Milo is a character in a bigger and more dramatic story that we're telling."
Molyneux made similar noises later on in the interview, saying, "The frustrating thing is that I am veiled. Three and a half minute experience at E3, featuring Milo, which is a character - a single character - and it was exhibiting some of the technologies that we could do with Natal.
"I didn't say anything more than that, and whether that was the whole game or not, and I think you'll just have to wait and see how that fits into a much, much, much bigger and much more dramatic picture."
Milo made his public debut at E3 in 2009 and was met with much comment and criticism. From the likes of Charlie Brooker, for example, who suggested no one over the age of 30 will be able to play Milo & Kate without "looking and feeling like a paedophile". So what does Molyneux have to say to that?
"Well, I think it says more about Charlie Brooker than it does about Milo," he said.
Expect more from Milo at this year's E3 and possibly even at the Game Developers Conference, which kicks off next month - we'll be there to write things down about it if so.
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Comments (46) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Oooh, get you Peter! At least Charlie Brooker is capable of creating something entertaining about computer games rather than an over-rated mess of a "game".
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Hoooow convenient.
/strokes chin
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And plenty that you couldn't do. And the bizarre thing was that you even said so directly afterwards. Its one thing to mock up things you expect to be able to do eventually, its another to mock up things which you are pretending you can do but know you can't, but to actually include loads of stuff that in the following interviews you SAID was'nt possible.... why on earth would you even do that? Puzzling is only half saying it.
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Charlie brooker was just saying what most of the planet that viewed the Milo demo were thinking. And his core question hit the ajil on the head... "Why a little boy?".
Of ALL the things you could have been interacting with, why that? It is as if they were TRYING to alienate a huge portion of their audience. Truly, truly, unusual decision.
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So what else? A young girl? A dog? A man? A woman? A robot?
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Why is that unusual? I have a son and I interact with him?
Anyway this sounds like it's going to be part something bigger, which I wouldn't be surprised if it allows interaction with a whole heap of different characters.
I bet something like Heavy Rain would be f**king awesome with this level of interaction.
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A monkey. In a top hat. That would rock.
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Interact with the kid and investigare a possible case of abuse or neglect.
... haunting.
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Agreed, I was thinking the same thing.
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Am I the only one who thinks he's referring to Fable 3? Instead of putting Milo & Kate in a separate game, integrate them as characters in Fable...
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Quick question about Natal. How do you stop punching Milo?
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That would be awesome.
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PM can be a bit of a tool sometimes, but I do like this statement.
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DON'T MAKE ME CHOOSE
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There's nothing wrong with playing with children, it's good for them, and I say that as a father. It's suprising how having children of your own changes your attiudes.
I await Milo & Kate with interest.
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Well, yes. Any of them, except the young girl for the same reasons.
@FireMonkey
It is an unusual choice because they must have known the response it was going to get. Of course you interact with your son, nothing unusual about that, but this isn't real life and the same rules don't apply (whether we think they should or not).
I'm not saying that in my own opinion it is weird (though I think it is, frankly). I am saying that they could have chosen any number of avatars, with exactly the same positive results, and none of the negative "that is a bit weird" responses. They MUST have known that was going to happen, so why choose a young boy as the avatar? What advantage did that bring that the other options could not, and that was so important it worth all the flak?
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http://www.youtube.com/watch?v=ha9sPBm9SZE
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The reason for using a child was explained in an interview with Peter. It was a human so that you could feel a connection and a child so that they could use the child like brain to simplify the responses (i.e "Hey, Milo! What are you having for dinner tonight?", "Umm... Oh look! A Butterfly!" - could be excepted from a child, but not an adult).
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no, i'm really not all that interested at all. I find it curious but i find Milo creepy to be honest and i'm not that convinced that waving my arms around and gurning at a webcam is how i want to play a game. I'll try it sure but i'm unconvinced that anything will come of it for another few years.
Sometimes i just want to sit on my bum with a pad and play a game to relax.
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There are many more possibilities attached to this technology. Its proper use could make Heavy Rain look like a puppet show.
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"if the general public immediately think that there is something lewd or disturbing when interacting with a child then I pity the general population"
Whether we pity the population or not is besides the point. The only point I am making is that I believe the response could (should) have been predicted. Seriously, any amount of focus testing would have revealed the potential for people to go "WTF".
"It was a human so that you could feel a connection and a child so that they could use the child like brain to simplify the responses"
That just sounds like the sort of thing that people say after the fact to defend a decision. Any number of other avatars could have created a sense of connection (and clearly the use of a 9 year old boy missed that particular target with many people). And as for a child's brain generating simple responses... its not a real thing, it can behave any way they want it to.
I don't know, I'm being a bit devil's advocate on this one I admit. I just can't help feeling that what was created in that Milo demo was way off what the target audience would respond to. I can understand parents reacting to it differently (lets be honest, parents are notoriously incapable of objectivity when it comes to anything related to kids - I know plenty of them and plan to be one myself one day, and I don't doubt for a second that I'll lose my mind in the same way
I just think that (whatever your opinion of the gaming world at large) the Milo demo did more bad than good. For every person that thought "wow, interactive control using your body and voice recognition" there were 5 people thinking "why do you have me asking a pre-pubescent child about their homework?"
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The wife came home with a friend and they found me on the sofa absent-mindedly waving the Wiimote around.
"What are you doing?" the baffled friend ask.
"I'm befriending a penguin," I tersely replied.
"How do you do that?"
"... by stroking him with the controller."
Awkward, very awkward.
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Heavy rain may not be for everyone, but it's demonstrated a wider range of interactivity. The dialogue is read out which is handy.
We'll have to see I suppose, but don't be suprised at any backlash regarding that demo, it was a rushed affair.
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I have to disagree sorry. I think it's crazy to assume that as it has a kid in it that people would react like that. Anyway, I'm gonna drop that now and just agree to disagree on that point. 8)
One other point is that it is 'just' (at present anyway) a tech demo. For all we know the final product 'may' actually be aimed at younger children who may not be used to using a controller yet. In that sort of environment Milo would actually be more like an older friend and then he is the perfect avatar. In my opinion it'd be much better for a young child to play with Milo than to play with a bikini clad barbarian!
<I wish I could type!>
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How about this?
N.U.D.E.@ Natural Ultimate Digital Experiment, Xbox 2003.
Or failing that, maybe a fish with a human face.
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"I think it's crazy to assume that as it has a kid in it that people would react like that"
Well given that WAS in fact the response from many quarters, its not that crazy to assume is it? Its not like we are trying to predict the future here. The actual result is on record. Anyway, I'm not saying the reaction was due to the merre presence of a child. It was the whole package, complete with PM's usual narration, that gave it a slight air of 'weird'.
"Anyway, I'm gonna drop that now and just agree to disagree on that point"
Fair enough. We have both laboured our points enough
"In my opinion it'd be much better for a young child to play with Milo than to play with a bikini clad barbarian!"
Agreed. Like I said, maybe I am missing who the target audience is for this.
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Oops, I missed this. A few ATEI shows ago Sega were promoting their Dinosaur King arcade game aimed at kids with a woman dressed in skimpy furry attire. She seemed to be quite popular with the few children that attended, who didn't appear to find it weird at all when she helped them to play the games. http://www.eurogamer.net/articles/a_ateireport2006
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Yeah, yeah, yeah,YEAH, yeAh yEAh, YeAH, yEaH