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The Secret World Preview

MMO PC Xbox 360 Preview by Oli Welsh

7 April, 2009

Page 3 of 3. <- Page 2

This is not to say that The Secret World will follow the route to solo MMO storytelling taken by Age of Conan's early levels, and Lord of the Rings Online's epic quests: instancing. "My preference is to have as much of it as open-world, shared spaces as possible. I don't like instances at all," says Tornquist, surprisingly perhaps for a craftsman of the adventure yarn. "So we're trying to avoid that. There will be some places which are reserved for you or a group of people, but for the most part we're going to make it seamless, open, a lot of people running around - and that does introduce a lot of challenges when it comes to the storytelling aspect. But we have ways of working around that."

On the story he'll be telling, Tornquist is at once fulsome and vague. He's able to be so because The Secret World's premise - the rise of an ancient evil, hundreds of millennia old, which has shaped the world's cultures and been kept secret - seems to be an all-encompassing grab-bag of history, mythology, urban legends, pop culture, fairytales and fiction.

The concept video buries us in teasing phrases faster than we can write them down: "Some secrets should stay buried... arctic explorers... now the conspiracy is revealed... we are in the fourth age... Stonehenge is a beacon... vampires... Titans... Earth is hollow.... Atlantis is rising... bees are harbingers... Noah's was not the only ark... Everything is true." No kidding.

How do you define the game's fiction when it seems to take such a kitchen-sink approach? Tornquist admits it's hard, but says his team is very much taking its lead from the locations. "The elements that we have in terms of day-to-day gameplay are more focused, and those are tied to locations in the game. So when you go to London there's a lot of London mythology there. What's the essence of London, or New York, or Egypt? What are the mythological aspects that you expect we're going to use here?" He adds that you'll get a sense of a much larger canvas that will be painted as the game expands over time.

On his influences, Tornquist can be clearer, and disarmingly frank. "Things like Sandman and Hellblazer and a lot of the Vertigo comic books, that kind of contemporary, dark urban fantasy. The works of Neil Gaiman, obviously that's a huge inspiration. The idea of magic existing and mythology being a truth in out universe and twisting that a little bit," he says.

'The Secret World' Screenshot 3

Is that a headless monstrosity at the urinal?

"At the same time I'm also a huge fan of things like Buffy and Angel... Buffy was an inspiration when I made The Longest Journey as well, because I do like the fine balance between the humour and pathos, soap opera and sitcom, and creating this interesting fictional universe which is very sort of character-based... and which isn't hugely original. I'm not going to say that The Secret World is necessarily enormously original. But it's not the sort of setting that's often been explored in a game, definitely not an MMO."

That is certainly where The Secret World's appeal lies at the moment - and despite the slight GDC showing, that appeal is considerable. Sharp art direction and the expansive but simple premise - anything is possible, as long as it can be tied to the here and now - pick The Secret World out in a bright, but flattering spotlight similar to that which fell on Otherland last year. Urban myth and magic, fighting monsters and investigating mysteries on streets you know, being a sorcerer in smart casual: who doesn't want a piece of that?

If The Secret World's combat and classless society live up to their hype, they should also prove a powerful draw. But God, and the Devil, are in the details, and Tornquist's team has a mighty challenge ahead when it comes to balancing accessibility and a sense of achievement over years, not hours, of gameplay, with no structure to be their guide. Hopefully they can do more than talk their way out of answering that, because we'd love to see it solved.

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Comments: 1-50 of 67 in total | next 50 »

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andromeda
07/04/09 @ 13:07
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im first! im fucking first!
nurrish
07/04/09 @ 13:08
#2
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your a twat! your a fucking twat!
_Price_
07/04/09 @ 13:17
#3
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/sighs

'I'm' and 'You're'

The premise looks interesting but as ever I'm perturbed by the fact that it's an MMO. The whole idea would work perfectly as an open world action-adventure without the need for online.
unacomn
07/04/09 @ 13:18
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I've been looking forward to this. Spot on preview, the game is shaping into what I was hoping.
Gurgeh
07/04/09 @ 13:20
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It's Funcom, 'nuff said really. If it ever sees the light of day, wait 6 months after release before purchasing and do not give them the benefit of the doubt.
Gnort
07/04/09 @ 13:27
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I really like the premise, and the concept art in the gallery looks awesome, but I have to echo _Price_ and say that I'd rather it wasn't an MMO.
_LarZen_
07/04/09 @ 13:29
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If its as good or better then how Age of Conan is today we have a awsome game coming.... Cant wait!
Jonathan_Fakenham
07/04/09 @ 13:34
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well, it's not really an MMO in the traditional sense.. there's no leveling or grinding at all..
wittynic
07/04/09 @ 13:34
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the premise sounds fantastic, ive always wanted an MMO with exactly the sort of inspirations he mentioned - Gaiman, Buffy, heck even Harry Potter. The real world with unreal stuff in it.

Also really happy that he is straight up saying there will be lots of solo, story-line focused content. "Solo-content" too often ends up being "bring me 10 boar tusks".

Shame there is no mention of a beta/release date.
ChthonicEcho
07/04/09 @ 13:35
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Ideally, this sounds like the MMO that will get me into MMOs. Selecting your own pace instead of progressing down a predetermined line, choosing your own look rather than being stuck with a certain armour everyone of your level/class is wearing, and uncovering a mystery (with others) is what I want to see in MMOs. If Funcom pulls it off, and has an RP server up and running, I'll definitely try this out.

With Ragnar, Funcom created The Longest Journey and Dreamfall, and I've enjoyed those games, even if the latter was a bit trash. Anarchy Online is also a solid MMO, although still not my thing. I'm willing to ignore Funcom's failure (Age of Conan), and watch how this game develops.
Edited 1 times, most recently on 07/04/09 @ 14:36
thelatestmodel
07/04/09 @ 13:36
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Sounds great, but it's an MMO, and I'm done with MMOs.

Still, I'll be intrigued to see what it's like. If there really isn't any grinding or committing huge amounts of time every week, then it could be alright.
Ashcrapper
07/04/09 @ 13:37
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you sweaty fat pile of shit
ZuluHero
07/04/09 @ 13:39
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If this has elements of Dreamfall and TLJ mixed into i will be in seventh heaven. Sounds like it will be years before we see this though :(
R.P_McMurphy
07/04/09 @ 13:43
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"Ideally, this sounds like the MMO that will get me into MMOs."

+1
Agai-n
07/04/09 @ 13:50
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" ZuluHero
07-Apr-09 14:39:41

If this has elements of Dreamfall and TLJ mixed into i will be in seventh heaven. Sounds like it will be years before we see this though :( "

It's far from that. I just hope that any teenagers with tourettes stay away from this game.
Edited 1 times, most recently on 07/04/09 @ 14:51
spimmy
07/04/09 @ 13:54
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age of conan mark 2 ?
Pike
07/04/09 @ 14:06
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Sounds intriguing. Hopefully it delivers a more polished experience than games like Tabula rasa, which also showed promise, but in the end underdelivered.

It would be nice with a great MMO without elves and orcs.
squarejawhero
07/04/09 @ 14:20
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GAP: The MMO
squarejawhero
07/04/09 @ 14:20
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Or, from the cgi trailer - UNIQLO: The MMO
sneetch
07/04/09 @ 14:30
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@Pike
Sounds intriguing. Hopefully it delivers a more polished experience than games like Tabula rasa, which also showed promise, but in the end underdelivered.

It would be nice with a great MMO without elves and orcs.


What makes you think there won't be? Elves and Orcs/goblins would fall neatly into this "Secret world". As foes or neutrals most likely though, not as PCs.

It's interesting, but I'm a bit wary of Funcom. Also keeping people interested without the levelling might be more difficult than they think.
Pike
07/04/09 @ 14:36
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Well, ok, orcs and elves in a medival setting then.
rhinoxious
07/04/09 @ 14:40
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I love everything he referenced, so I'm very likely to give it a go.
Domovoi
07/04/09 @ 14:43
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"The Secret World will have no classes or levels."

Okay, consider me interested.

"The meat of The Secret World will be combat; missions to fight monsters."

Consider me uninterested. Convince me that there's no "Kill 50 shoggoths" missions, and we'll talk.
timpig
07/04/09 @ 14:50
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Ermmm. i read the article but...wtf is the game actually about? Shooting demons whilst wearing clothes of your choice?

Sigh.

Think I'll just stick with this:

http://www.theonion.com/content/video/ho...

Pac-man ate my wife
07/04/09 @ 15:11
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Finally, an MMO for the rest of us! ;)

Sounds wonderful if they can pull it off. I loathe all the leveling up RPG-stuff of most MMOs but feel I'm missing out on the sense of place and adventure. Hopefully this can bridge that gap.
iokthemonkey
07/04/09 @ 15:13
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Would you like to see the Egress?
darc
07/04/09 @ 15:33
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I'm too lazy to read a preview on an MMO (I'm pretty cynical about MMOs) and all three screenshots are of cutscenes if I'm not mistaken? Has the dev not shown anything in the way of actual gameplay? That'd be worth a thousand words.
dingo75
07/04/09 @ 15:40
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I can't see the reason that has to be a MMO if groups are not mandatory for most things.
I know that this applies to WoW as well up to a point but Blizzard has the Warcraft lore behind them + the polish.
If WoW was available as a single player RPG I would buy it and stop playing online in a heartbeat.

Funcom has no Warcraft lore behind them so I guess this game is a "skip" for me unless their story is the 2nd coming.
Edited 1 times, most recently on 07/04/09 @ 16:41
ChthonicEcho
07/04/09 @ 15:44
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Consider me uninterested. Convince me that there's no "Kill 50 shoggoths" missions, and we'll talk.

"Combat will be conjoined with exploration, puzzle-solving, and what sounds like a much more languid, adventure-game style of play. "You can choose: today I don't want to fight things, today I want to explore this mystery, I want to find out about this story, I want go and meet these characters, I want to know what's behind that door, I want to know what's behind the legend of this place," Tornquist says."

I'm pretty sure there will be 'Kill x monsters', though, as that is a necessary evil in MMOs. I'm just hopeful that there's enough to distract me from this flaw (puzzle-solving and exploration).

Ermmm. i read the article but...wtf is the game actually about? Shooting demons whilst wearing clothes of your choice?

What would you have, battling ghouls whilst wearing armour everyone else does? Or are you being sarcastic?
AphoticCosmos
07/04/09 @ 15:49
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Looks intriguing, I'm still waiting for TOR though ;)
sneetch
07/04/09 @ 16:29
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@Pike
Well, ok, orcs and elves in a medival setting then.

Yeah, not medieval, but I bet you there are a lot of long, black, leather coats involved. ;)
Domovoi
07/04/09 @ 16:32
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@ChthonicEcho: Yeah, I know that's what the rest of the article says, but if that were true, it'd mean I could play the game while simply ignoring the combat, and that directly contradicts the "The meat of The Secret World will be combat" statement he made earlier. It's either one of the two, and cynicism and past experience with MMO's that are "totally different than anything you've ever seen!" makes me think it's the latter. I'm open for surprise though.

"I'm pretty sure there will be 'Kill x monsters', though, as that is a necessary evil in MMOs."

Why? Why on earth is that a necessary evil? There's absolutely no reason any MMO has to add a Kill X Monsters mission. The only reasons to do so are either some warped sense of tradition because they've always been there since DikuMUD/Everquest, or because it's an easy way to add another quest. "Yeah, I could think of an interesting storyline and some cool surprises for players, but I could also just have them kill 20 wolves. That doesn't take as long, and we can put "Over 200 quests!" on the game box."
CountFapula
07/04/09 @ 16:41
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Dear god, why can no one tell me if this will have any offline, single player component or not?

That is the deal breaker for me. If it has stuff I can play offline, solo, I am totally sold.
Domovoi
07/04/09 @ 16:43
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I can tell you: no.
MrScruffier
07/04/09 @ 16:48
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"it's the stories on the news about the missing person who people think has been murdered but the story's been covered up"

This man obviously doesn't live in England. Do you think sinister murderers are behind this? Press red!
CountFapula
07/04/09 @ 17:11
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domovi: in that case, no buy.

can I ask if you are just guessing though?

But yeah, if no offline SP section, they can forget it. Shame, interesting concept.
Tomo
07/04/09 @ 17:16
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Is that Zoe with a new hairstyle?!
Chufty
07/04/09 @ 17:26
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The irony is, I'd be interested in this if AoC hadn't put me off MMOs.
Domovoi
07/04/09 @ 17:27
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Fapula: I'm not guessing, but seeing how there are hardly any MMO's with single player offline modes, I think we're reasonably safe in assuming that it's not going to happen here either.
Farfarer
07/04/09 @ 17:58
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I'm actually looking forward to this, which is unusual for me when it comes to MMOs. Modern fantasy is where it's at.

C'mon Ragnar, do an MMO right, I know you can :D
ChthonicEcho
07/04/09 @ 18:19
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Why? Why on earth is that a necessary evil?

It's a time sink, and ultimately you wouldn't have enough (diversified) quests for all levels. All sandbox and open-ended games have archetypical missions - go there, fetch x, kill x, kill n amount of x, etc. The best they could do is include as many diverse and unique quests as possible, and insert them between dull quests (GTA IV).
Domovoi
07/04/09 @ 18:47
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I don't believe that. Take Oblivion, for instance. There were "Kill X Monsters" quests in Oblivion, but I've played it for over 300 hours and didn't do a single one of those quests. Were they necessary? Apparently not. Do we need boring stuff between interesting missions? No. The boring missions in GTA4 were just that: boring. The game would've been much better if the story was more condensed.

And yes, the quests in Oblivion were either Kill X, Get Y of Z, or Bring A to B, but they were integrated so well in the world that you didn't notice or didn't care. You wanted to know what the quest's story was, or what was going to happen when you bought package A to guy B. Conversely, in every MMO I've played, all you really needed was a summary of where you needed to go or who you needed to kill, and the story was optional, in case you were interested.
ChthonicEcho
07/04/09 @ 18:57
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I don't believe that. Take Oblivion, for instance. There were "Kill X Monsters" quests in Oblivion, but I've played it for over 300 hours and didn't do a single one of those quests.

Like I've said: "the best they could do is include as many diverse and unique quests as possible, and insert them between dull quests". You don't have to do every single quest in MMOs. In fact, you can level up without doing a single quest, save for possible class advancement ones.

Do we need boring stuff between interesting missions?

So you'd rather chop half the content and let people kill n amount of monsters for nothing but XP instead of killing n amount of monsters for XP -and- a quest reward? Different strokes for different folks, I guess.

The GTA IV was a somewhat bad example, considering you disliked it. Oblivion did the same - mingled good quests with bad ones so that they could write 'over 200 quests!' on the game box.

And yes, the quests in Oblivion were either Kill X, Get Y of Z, or Bring A to B, but they were integrated so well in the world that you didn't notice or didn't care. You wanted to know what the quest's story was, or what was going to happen when you bought package A to guy B.

And Ragnar implicitly states it at least twice in this article that is what he's trying to achieve in The Secret World.
CountFapula
07/04/09 @ 19:30
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domovi: didn't AOC have a single player, offline quest before you ventured online?

I'm not positive but I'm pretty sure they made a big deal out of it before launch (I have never played it so I don't know for sure).

Anyway, the only chance this game (or any other mmo for that matter) is going to even tempt me to go online is to have a solid offline singleplayer package as well. Paying for an online only game, to me, is like getting a car with everything but the engine and wheels (although I am pretty much a single player type of guy anyway).

It would be a shame if they neglect the SP audience for this, because a solid offline quest would make me far more inclined to go online into the world. The game's premise actually looks rather brilliant, but that on it's own is not enough.
Edited 1 times, most recently on 07/04/09 @ 20:53
Farfarer
07/04/09 @ 19:39
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Sod Oblivion - one of the emptiest and generically boring RPGs on the planet.

Give Bloodlines a go - that's chock-full of some truly interesting and brilliantly written RPG quests with absolutely no "go here and kill x things" and anything that looks as simple on the surface as "get A, take it to B" has twists and turns that make a plate of spaghetti look like a steel ruler. It's that sort of standard that I'll be expecting from The Secret World.
Tomahawk
07/04/09 @ 20:07
#46
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It sounds like a great idea, it's definitely strange but in this case I think it works.

I'm hoping for demon/monster hunting organizations in place of guilds, or maybe you could still have guilds that were formed in ancient times.
Praetorianer
07/04/09 @ 21:43
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It sounds interesting and I am usually not that much into MMOs. It also reminded me that I've been waiting to hear something new on Huxley...
paulsaz
07/04/09 @ 21:46
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We're never going to get a proper conclusion to tlj are we. funcom are going to spend years developing mmo's nobody wants to play and then go bankrupt.

godammit I have to know what happens to april and zoe.
makeamazing
07/04/09 @ 22:17
#49
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Sounds like they are trying to do something totally different, and all credit for them, but I just dont know if it will work from what I read in the preview.

Also as someone else said, I would really love an offline play type game, where i dont need to log online and play with others (sometimes its better like that) :D.
CountFapula
07/04/09 @ 22:18
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lol its always better like that ;)

that is the only possible way I will buy this.

It's a great shame because the concept sounds way more like a quality rpg with online co-op than an mmo.

Oh well, least we have the witcher coming our way.

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