Squenix handling Supreme Commander 2
Gas Powered Games picks new friend.
Square Enix is set to publish Supreme Commander 2.
Details, including dates, "platform(s)" and gameplay features will be available at a "later time", the company told us. All we do know is that developer Gas Powered Games will once again be at the helm.
Not only is Supreme Commander 2 a real-time strategy game, but it's also only to be available in North America and Europe. Well how about that? All a bit out of the ordinary for RPG-loving Square Enix.
Supreme Commander launched on PC back in February 2007, featuring screen-filling battles with masses of zoom and a sort of colour-coded global overview. We thought the game was excellent, if a little overwhelming. And all the commotion soon warranted an Xbox 360 version, which, sadly, was much less essential.
You can find our Supreme Commander PC and Supreme Commander Xbox 360 reviews elsewhere on Eurogamer.
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Comments (8) Latest comment 3 years ago
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Square have obviously realised that the JRPG is not everybody's favourite genre.
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I have been a tad dissapointed that no one has taken the approach of this game and tried to make a decen World War 2 RTS out of it. Company of Heroes was good, but it felt more like Saving Private Ryan (small regiments and more tactically focused) than a proper war game.
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Still, it's been a long while since they've ventured so perhaps they've stepped up their game? I'll reserve some cynicism for later =P
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My own wish list would have to include:
- More detail when zoomed in, the landscapes tended to be pretty barren and uninteresting when zoomed in
- weapon types (possibly switching regular units between projectiles, plasma, etc for different effects)
- greater diversity in units between the factions, not just at the top level.
- more customisation options for the Commander (take some lead from Demi-god, allowing changing the commander into an all out combat unit or a resource unit and other possible configurations)
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