Spies, Lies and EVE Online
How the Eurogamer readers' EVE Corp turned bad.
Lollipops for Rancors is the Eurogamer readers' Corporation in EVE Online. This is the story of how a relative safe, "carebear" Corp came to embrace the espionage, theft, treachery and revenge of the world's most merciless online sandbox.
It could almost have ended before it had even started. We'd moved ourselves into position, settled into our base camp for the operation ahead of us and waited patiently. Just one small detail had been overlooked and now threatened to undo everything.
Having arrived at the space station 20 minutes before the server's daily downtime, we'd found ourselves all alone, killing the remaining time chatting nervously about the hours ahead of us. Without warning, a solitary member of our target Corporation appeared on the list of station guests, someone who could see us as clearly as we could see them. We were a long way from our home but very close to theirs and, while there was no good reason for us to be out in this region of space, there was one very bad one. Revenge.
As the cry went up, we logged off hurriedly to begin the anxious wait for the server to complete its daily maintenance and restart.

Staring now at a login screen that slowly counted down one second to the next, a combination of tension, disbelief and hurried soul-searching filled our conversation. Could we even pull this off? Were we actually going to inflict this level of destruction and theft onto another Corporation? A Corporation with dreams and aspirations just like our own?
Yes, yes we were. Two dozen nervous hands logged in and prepared for war.
Lollipops for Rancors is an EVE Corporation created in February 2009. As a one-size-fits-all Corporation formed on the basis of mutual association through Eurogamer, we have always had a fair mix of new players, veterans and the somewhere-in-betweens. Nevertheless, with some happy to focus on the PVE side of EVE and others itching for fights and explosions in space, we had come to find ourselves in something of a rut.
CCP's Butterfly Effect trailer explains the game's unique sandbox - but not how it corrupts your morals.
We were all aware that there was an infamously fearsome sandbox to be discovered out there, but the question was how best to expose ourselves to the right opportunities and experience this so-called real side of EVE.
The natural progression for a Corporation in this situation is towards an Alliance, a collection of Corporations with similar aims and, above all, a desire to claim for their own the lawless areas of space where the NPC police don't just turn a blind eye - they don't turn up at all. In the right Alliance, the fighters would get their fights and the more industrially-inclined players would gain access to greater opportunities to advance both themselves and their wallets.
In many ways we had chosen the right Alliance, almost an expanded version of ourselves. However, with a leadership learning on the fly and no firm structure in place, the Alliance had simply become too big, too soon. Shortly before we joined, a declaration of war had been placed against the group by an experienced mercenary Corporation, leaving us vulnerable across all of New Eden and unable to group and gather stock for our venture.
In a scenario like this you do one of two things. You either form fleets capable of taking on the enemy at hand, or wait it out in the station until such a fleet can be made. The end goal is the same - deny the enemy cheap kills for their killboard, bore them to tears and so remove their desire to renew the war. Losses, on the other hand, would only encourage a continuation of the war into the following weeks.
One particular Corporation disagreed. Industrial to the bone, they continued to undock in expensive, defenceless mining barges and freighters, losing a sizeable number of them in the process. They didn't mind the losses, they said - they made so much money that they could easily afford them. All attempts at reason failed and our pleas to consider the bigger picture fell on deaf ears.
Here, then, was a Corporation committed not towards working with others, but to using them in order to advance its own profits. To the surprise of no-one, the war rolled on. While the Alliance leadership now took belated action by removing the Corporation in question it was a case of too little, too late. The rot had set in, too many insults had been traded and bad feeling was rife. With the Alliance falling apart, we went home.
So here we were, back at square one with nothing to show for the last month but lighter wallets and wasted time. We returned to our normal activities as best we could but a sense of frustration and a desire for payback grew heavier amongst us. The problem was, we had never considered ourselves to be "that sort of Corp", preferring instead to adopt a live-and-let-live approach to EVE. What could we do?
The obvious answer was to simply declare war on our former industrial allies ourselves, get some easy kills to plump up our killboard, and disrupt their activities as much as possible for a week. That might be fun, but didn't seem particularly satisfying. After all, the reason we'd found ourselves in this situation in the first place was their attitude towards losing ships.

No, what you really need for this kind of operation is a spy.
Having made the decision to take revenge, we were approached by a friend who had experience of infiltrating Corporations in order to gain their trust and then disappearing into the night with everything they owned. Before we declared war, he would make an application to our target and, if accepted, act as our man on the inside.
At best we hoped to have access to the kind of information you'd expect from a spy - tactical intelligence, state of morale and so on. As it turned out, we got a whole lot more. Within days of being accepted into their fold he was not only given access to their assets but control of the very security mechanisms designed to protect them. This included both of their Player Owned Structures (POS), huge player-made edifices representing the backbone of their industrial operations and packed accordingly with their most precious assets.
The more valuable of the two was hidden in a pocket of wormhole space disconnected from the usual game area. The odds of scanning its particular entrance point from any random point in space were thousands to one but, with someone inside it, they had only to point the way for us. The second, less profitable POS was more accessible in regular space and could be left until later in the week.

With this information, we now found ourselves with a very different opportunity on our hands, but one tied up in moral implications. We'd started out wanting to bloody their noses, but this might be tantamount to ripping their head off. Whatever our feelings towards them might be, these were real people, with real time and effort invested in the game just like us.
On the other hand, this was the real EVE. This is what we'd been looking for all along. Wasn't it?
Perhaps inevitably, temptation won over, and so we found ourselves logging back into the game that morning. With the target based predominantly in the US, the starting time had been deliberately chosen to minimise interference on their part. Only time would tell if we'd been too late to log out and prevent a call-to-arms being issued.
As we moved from the station to the wormhole entrance, our spy began his most pressing work. First, he changed the password to the force field surrounding the POS. This would allow us to sit within its area of protection while denying the same to our enemy. Only those targets who had logged out beside the POS would be able to log back in and attack us.
Next, he began the process of off-lining the various modules attached to the POS. This carried risks in itself - as certain sections became inactive, in-game warning mails would be automatically generated and circulated to the Corporation. Anyone coming online at this strange hour in the US would be alerted.
Once we'd arrived, our spy began to empty the ships from the POS hangars. Like sparks from a slow-moving catherine-wheel, their precious ships were dispensed, tumbling into space. What we couldn't steal for ourselves, we targeted and destroyed.
There was one other prize parked outside: a Rorqual. Valued at over one billion ISK, this industrial beast was restricted by game mechanics to movement through low security space only. With the current wormhole exit leading to high security space, we took the only course of action available to us at the time: hid it deep within the wormhole system and sent a ransom note to the owner.
While our industrial pilots ferried the rest of the loot out and our guards covered the entrance, we moved onto the main target - the POS itself. We had woefully underestimated the strength of the unit and the force required to take it down. This would be nothing like an assault. The shield didn't so much inch as sliver towards depletion as the first few hours wore on. Was it actually going down? Maybe it was recharging. Can they recharge?
More on EVE Online
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Interview: Eurogamer Interviews the Eve Council Chairman
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Screenshots: EVE Online
As the shield continued its slow demise, the enemy began to log in. Reports from our spy told us that confusion, accusations and in-fighting were already filling the Corp chatter. When a new target suddenly appeared next to us, we were ready, targeting and destroying his industrial ship in seconds. A voice spoke one word in the local channel then vanished: "Assholes."
Despite the monotony, it was essential that we remained alert throughout the evening. Anyone managing to escape in a probing ship might be able to find a new entrance and bring in reinforcements. When the inevitable happened, disaster was only narrowly averted by some quick work within our own fleet. Giving chase, we bought him down and returned to the job at hand.
By the time the POS eventually exploded into a beautiful nuclear rainbow, the operation had passed its ninth hour. Wearily, the majority of the fleet docked up for the evening while a few others continued to haul our ill-gotten gains to the local market hub.
The second POS takedown two days later was a mercifully briefer affair. The unit itself was smaller, with less defensive units, but by now of course the enemy was alert. We knew that they suspected a spy in their ranks yet incredibly - and despite the character names differing by just one letter - the connection was never made between the infiltrator and the aggressor who appeared on their losses.
With our agent feeding us tactical information and planting false intelligence, their initial fleet was soon dispatched. They waited too long to reinforce their numbers and stage a new defence. Moments before their arrival, the second POS was destroyed and its contents hauled away.
There were occasional skirmishes as the war continued that week, but the damage had already been done. Our targets had now lost not only their assets but the ability to regenerate them. As the days passed we watched as their registered numbers dropped from over 80 to 50, then 30. Finally a tag was added to their Corporation name: [Closed]. For better or worse, we'd achieved our aim, but at a price that shocked us all.
Perhaps understandably, we never did receive a ransom on the Rorqual. In the final act of war, we took out a new insurance policy on it, blew it to pieces and pocketed the payout. It seemed like a fitting end.
Lollipops for Rancors is recruiting. Cautiously.
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Comments (110) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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While I personally hate the game for its petty internet-ness (exactly as in an a forum, where people are anonymous its like a license to be a jerk) you have to admire its ability to create stories. I mean really… you see this sort of tale all the time from Eve but I’ve never heard of any other game creating something like that. It’s a pretty incredible.
I look upon it with awe. And disgust.
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It really has matured into an awesome and truly great MMO.
Probably the best that there is.
I feel like Buck Rogers waking up in the future and everything is new and shiny and different.
But comfortingly similiar at the same time.
I wish i had never given up Eve it was the best game i had ever played and the only game to be able to create true stories and it's own proud history out of its openworld nature.
No other game comes close.
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Even EG in its day had it's share of people stealing from the Corporation fund.
BTW i still have the very first Eurogamer Corporation running it is 7years and 24days old and it's the only corp i've ever belonged to. INCOM. i'm too proud to leave it and join anyone else so i will continue running it by myself for now.
James Caldari come back all is forgiven. I even forgive Errol for deleting our old original Eve thread that was at the time the biggest thread in the Forum. (Apart from Otto's Animal Crossing thread).
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yet I still keep thinking about giving it a go.
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(*hopes it was an accident, but after reading this...)
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The potential for pretty much anything to happen is incredible, and while you may not know it initially, anything you do can have massive repercussions later down the line.
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I r proud.
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Great read, you bastards!
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read like a proper retelling of a grand war story, brilliant.
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Also killing of a corp like that seems pretty dishonorable to me
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/proud
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You and your dirty SPAI!
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9 effing hours? To shoot someone's in-game stuff when they're not actually playing and not able to shoot back? Are you kidding? Apart from being pretty gutless (at least spawn campers can actually get shot at), it sounds... well... so terribly boring. Why not plug in a second controller, play Street Fighter against no-one and tell yourselves how tough you are winning all those games?
To geekfinity... and beyond!
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No time, no money, but it's an amazing game. I'll be playing Dust when it rolls into town as some kind of compensation for being EVE-less.
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Any that quit playing may have been the same players that continued to lose ships to the war, thus endangering fellow corps and maybe causing them to quit playing. This was of less concern to them than making more ISK. That's EVE - they made a bloody minded decision to ignore the consensus, which in most other games with their lack of consequences would have cost them nothing. In EVE, actions often do have consequences.
@CaptainTrips
Then try it all over again, with EG and LFR this time. Once you see past the fiddlly GUI and 'fuck you noob' attitude (of EVE itself, not other players
I've played, and loved, a variety of MMOs (from Planetside to WoW), but EVE stands alone, in offering the player an open world in which, if you think it should be possible, it probably is. Except windows in space stations.
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Click below for the latest minuets of the CCP meeting.
http://ww w.eveonline.com/council/transcr...
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It depends on how well the corp is run. If you say you are a starbase technician and you can help with the refueling etc then you have the power to do things that most people in EVE cannot do.
Everyone hates POS refueling, it's even more tedious than onlining POS modules
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All those resources used to create something that no one wants and it could have been used to fix some of the issues that have been outstanding for many years.
@ Captain. We hear you and we do agree. EVE is our hobby, a part of our life. CCP's disregard for it's playerbase will be it's undoing. If a space based MMO came to the market that came close to EVE but offered more then a large percentage of the playerbase would leave.
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The screening level is dependant on the person who runs the corp.
It's like any job. You can lie on your CV and hope you get in to that dream job but in the end it's the person at the end of the process who says yes or no.
The application process in EVE is very simple, you can say, I have these skills and I wish to join your corporation. If it's a skill that someone actually needs, POS technician, POS gunner etc then it's possible someone will just accept the application without thinking.
Also, the management tools for corporations are hideous, once you start messing with them and you allow your corp membership to rise, it becomes too easy for someone who has the ability to assign the wrong rights to a person they know nothing about.
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Patience. Buckets of patience.
A prerequisite for playing eve.
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Is anyone in the beta of it?
Why has it all gone quiet.
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It's all down to how each corporation runs it's own recruitment process.
EVE University asks for the EVE API so they can check for any info that may link that person to a corporation that may have declared war on them in the past to any other dastardly deed.
Lollipops may ask for a users EVE API to also verify them, this will allow them to see if they have any other characters on the account or even transfered money from one account to another.
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You also have to work at gaining their trust. Become one with them.
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Not really. It was more like we took the Porsches of a bunch of Trustafarians. Then set fire to their house in Notting Hill.
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Just a thought, devs that are looking for a decent idea to make a shit-ton of money from. You know all those players that rage-quit EVE before the end of the two-week trial? They want to be Firefly. Make it happen.
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You'll have several patches to download depending on how old that copy you have is.
You might be better off downloading the all in one client which is current.
[link url=http://content.eveonline.com/EVE_Premium_Setup_167296.e xe
]http://co ntent.eveonline.com/EVE_Premium...[/link]
Also, you will want to join the eurogamer.net in-game channel (little speech bubble on the top right corner of the chat windows)
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Post here if you are interested and some of us will send you a trial link so people can get some free time from CCP.
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Proud to have played my little part in this war, good to see this on EG - kudos for publishing.
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Good work!
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Shouldnt you be at a keg party or something brah?
You're obviously too cool for all this.
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Shouldnt you be at a keg party or something brah? "
no
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The flying your spaceship around stuff is fine, as long as you don't mind a lot of right clicking, and double clicking on points in space.
The corporation management stuff is heinously clunky and difficult. There are roles, titles, and access levels. Roles (like starbase fuel techincian) have pre-definied access levels. Player created titles can be assigned roles and access levels, and it takes some drilling down to work out what title does what. If player A created a "newbie" title and didn't realise it was a bad idea to give it the "starbase fuel technician" role, player B could accept a new applicant and give it the "newbie" title because that sounds nice and safe.
It's not even immediately obvious that "starbase fuel technician" is such a terribly unsafe role to give someone - although a little bit of thought should tell you that someone who can put fuel into and out of the starbase fuel bay can take all of the fuel out. No fuel, no shield.
No shield, bad guys get to shoot up your POS tower and steal your stuff.
We actually thought that had happened to us one time; turned out that our starbase director (Hi Vandron!) had been "tidying up" when drunk, and had forgotten to put one particular type of fuel back when rearranging. Shame really, the witchhunt was just getting into high gear.
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Of course the more PvP orientated groups are more likely to have done a bit thieving / spying themselves and therefore be able to defend against it. Unfortunately for the PvErs it is a bit harder as reputation is a lot less important outside of the high end industry / market groups, whereas PvPers live and die by their killboards so are far easier to keep track of.
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Anyway, great write-up Sev, and it just makes me feel even more guilty that I haven't been dedicating more of my gametime to Eve.
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I never saw it as a witchhunt really - it was another of those moments where Eve comes into its own. I logged in, just after the problem had been noticed, and realised that nobody else with the right kind of access was anywhere near our starbase to do anything about it. Cue a frantic chase over known space, through some dangerous little backwaters in a super-fast ship, dodging a couple of lock-ons on the way, to find that our base was essentially floating unprotected next to our homely little moon. Like leaving the windows and doors all open and going out for the night!
I was glad to take advice as I hurriedly got the defences back online from people with more POS knowledge than me, and by the time the drunken sailor logged back, in, it was like nothing had happened. Had anybody turned up during our little power outage, however, the story might have ended very differently.
Most other games just don't give you those kind of stories.
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Shame we can't talk about all the epic drama going on ingame right now, maybe another time.
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Glad your still around. Hope your well.
I unfortunately had to go through and expel all the old members from the corp as i couldn't risk someone logging back in and robbing me blind! I was a bit ashamed to have to do that but thought it was the safest option. Any old INCOM members are welcome to reapply obviously.
It's so freaky going back to Eve these days there are so many different ships and player owned stations and so many more people playing in busy areas i've seen 150+ people on the Local channel.
Theres about 40K people logged on and always people about in the EG channel.
With a lot of the old EG style humour being bandied about.
It's also ridiculously dangerous these days in 0.4 - 0.0 space.
Remember when we used to fly around in Reblier without a care in the world?
I'm in fear of my life every time i leave the station.
I've yet to go rat hunting in Reblier without getting podded.
And i get hunted down every time i go next door to 0.0.
But it makes it fun to be honest. I'm anoob again and even had to do the tutorial missions just to get re-aquanted.
(I can fly a battleship goddammit just can't remember how to undock!)
Anyway i have just invested in a cloaking device that should help a bit.
Anyway James hope your enjoying WOW as much as i enjoyed playing EVE with you guys all those years ago.
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Installing tonight, going to spend all weekend playing I think. Will have to apply for Lollipops
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Incidentally, anyone ducking EVE on a cost basis - once you have played for 3 months or so, you can grind enough ISK in about 10-20 hours to pay for a months gaming (or less time than that to save up and play free every month or so), so the cost can be significantly reduced.
Or, going the other way, you could buy a 5 year old character and billions of ISK, and head straight for 0.0 and go bonkers. That would also be cool.
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Any advice on what basic skills to start off with? I'm more interested in the business/politics of the game than going around killing everything in sight (though obviously some combat skills will be needed!)
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It was worth it.
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suggestion: don't tell them what they did wrong
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Plus, when i've gone in game I've been completely alone without knowning anyone which probably doesn't help me
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Congrats on the article again John it is always fun to read about the (in)famous work of your loins.
I do especially like the negative and angry comments from some people. Their corporation had around 90 players in it against only 10 or so of us. I wouldn't call being outnumbered 9 to 1 cowardly at all.
What we did was entirely avoidable with only a little understanding on their side, think about the perpetual wars going on between alliances, the amount of money lost in a battle can dwarf what we stole.
Their wormhole station was located in the most lawless of space, their players completely uncommitted to defending any of their assets whatsoever. If you take the risk of putting expensive equipment in an area designed to allow player interaction and conflict you have to be willing to defend it.
In the end it was a lot of fun, a lot of stress and I bought a spiffy new top hat for my internet spaceship.
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God knows how they managed to get a POS established in one.
They should have been defending it with their lives.
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Other than that people log on and do what they feel like, go for small roams or do some activities to top up their isk. There are more srs business groups out there who can get quite anal about attendance, so you just avoid those.
It's more a case of whether you think you'll play enough to make those 15 euros a month worthwhile.
Took me about 9 months to get out to null sec and into a decent corp and from there I ended reasonably space rich and started to have a whale of a time shooting people in the face. Having said that people with far less time can get out there to play with the right friends.
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Having said that I have an issue about this kind of thing, no not the moral issue (it’s a game) but the ‘real’ aspect. First off I assume that your spy used out of game communications to send you info. If this was ‘real’ your spy would have to send you messages and data from your enemies stronghold, giving more chance of detection and being unmasking. Secondly, how real is it if no one is there to defend your attack, simply because they are not logged on.
Again, great story, sound fun, but the ‘real’ aspect doesn’t really stand up.
And yes I am aware this is a game set in space and is not real at all, but hey I’m not the one calling it real-EVE.
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Thanks for your feedback. There are so many esoteric aspects to Eve that it's hard to put something like this together and make it clear and understandable (specifically with people who don't play in mind) without ending up with some 5000 word mega-essay that's either incredibly boring for those who already play the game or tedious and uninteresting to those who don't.
By "real", I'm talking about the two different sides to Eve. There's the PVE content similar to what you'll find in most MMOs (go see this agent/NPC, get this mission, kill this enemy, collect rewards) and then there's the game that CCP have in mind. What separates this game from most MMOs is the ability to use mechanics freely and engage in social interaction with other players in a non-linear way that's not been programmed by the developers.
That's the sandbox part of the game and the "real" Eve I'm referring to. Perhaps I could have made that clearer in the article.
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Edit:.. 6hrs to download the client on my shitty internet, better be worth it
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I was going to post a message outlining the inefficiencies of carrier pidgeons in a vacuum but Dodgy beat me to it.
We mainly used in game chat and mails for planning although it was all copied on our forums. We did use vent during the raid but you can do that in game too. The opposition also had a teamspeak server and forums which they (and we) used to good effect.
For all but 10 minutes or so we were outnumbered by them in terms of people who were online, they just could never be bothered to fight. When they did make a fleet larger than us they ran away and left us alone to take down more of their things.
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2 or 3 engagements later, they were so demoralised they docked up at the nearest station and then either logged off or sat there spinning their ships (A term we use when you cannot do anything else but spin your ship docked in the station)
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I've made two serious attempts to get into Eve and have failed both times before joing a corp. Am currently in the 'log in each week to set skills' phase that lots of players end up at. The failure this time around has come because I can only see myself following this path:
Solo Missions -> Eve Uni -> Uk independent Corp -> Alliance -> War
...and everytime I read about the endgame of Alliance warfare it fills me with despair. What is the point in a single universe that drives people towards mass conflict when the technology and code can't handle large scale fights without falling to pieces?
Evey account I hear of Alliance warfare is just 'spent 20 minutes trying to sync, got a few shots off, died'. They need to fix this before anything else, especially the latest gimmick of planet mining.
I think perhaps the level that you guys are operating at is the optimum one for having fun, I'm sure I will be lured once more, especially if CCP actually make it playable in numbers.
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The numbers we have for our 0.0 roams is quite good, the only lag we've encountered is gate lag and that is usually down to a massive fleet battle somewhere else in the universe.
We've had a minimum of 4 up to 30+ pilots in a fleet and we've not had any major problems with the lag.
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can we trust any of our blues these day?
LD
RPSH
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We barely trust each other, let alone trusting our friends..
Jim
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You can trust us - we're pretty sure you don't have anything we want to take.
I hear you might have a hurricane BPO though...
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Next time you ask for a cyno you aint landing on a station
LD
RPSH
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If you sign up after 21 days, the person who recommended you will get 30 days. You can then do the same with your friends so you gain 30 days free.
Feel free to PM one of us with your e-mail address and we'll send you an invite.
--
Do you have friends that might be interested in exploring the universe of EVE? If you have an active subscription, you can offer them an exclusive 21-day trial. For each one that subscribes, you’ll earn 30 free days of game time! With the Buddy Program, you can help our community grow by giving your friends the gift of EVE for three full weeks. Take them under your wing and forge a new corporation, explore the cluster and immerse yourselves in all that EVE has to offer. All you need to get started is the email form below.
You can send three invites per month - which, if all converted to subscriptions, equates to three free months of EVE for you!
Everybody wins with the Buddy Program. Do your part to make EVE Online the best experience in gaming and recruit a friend today!
** I feel like a dirty Minmatar begging for scraps after posting that!
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i see said the blind man.
also pester zekk about the new forums.
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Ah the classic "let me get in the ship and I'll tell you if its good" ploy
Sounds like it'd never work doesn't it. The other day a 2 month old kid was flying around Youl bragging on his Phantasm and 1 bill ISK that someone had "donated" to him. He struck up conversation with one of the local regular ne'er-do-well's who eventually offered to help him get some awsome gun's and rigs fitted it to it. I logged to go out and when I got back in the kid was spamming local about how this guy has stolen his ship. Obviously he had let him "get in the ship so he could fit the mods".
So, trust no-one Kids!.
Also, don't fall asleep at a gate in a faction fitted navy issue ship during a war-dec. Hey it was late!
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Some corps prefer to keep it small and hang around in loose assiciations of like-minded corps rather than formal regimented alliances.
But yes, it would be great if CCP would allocate development time to fixing fleet fights and a couple of other current botch-jobs rather than making shinies to attract new players.
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You don't need to see my API...
/waves hand jedi-style
My most expensive ship is a vexor with T2 mining lazorz, is that good?
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But surely there is some kind of screening/access allowing mechanic for new members?, it all just sounds way too easy to infiltrate and cause havoc.
It's exactly the same as in real life. If you give someone you have known for 5mins access to your bank account, what do you expect? It's all about personal mechanics, although behind the internet lying is much easier. You need to implement a good screening process. Although there have been stories of spies that have infiltrated for years before striking However that deserves a lot of credit.
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Ah, but how can we be sure we don't have a spy or two in our own ranks?
Who's that new guy in the eurogamer.net in-game channel? how long's he been there? Shit, have we been discussing top secret space plans in front of him?
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XirtamVOTF,Lord Zap,Hupa,j909,Theclash,Miz Cenuij,Rangloff,Mursilis just a handful of names that has given me 7 years of pure gaming nirvana.
F.E for life bitches
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You can read that story here on the official EvE forums.
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my ca 30M SP pilot has been on ice for year and a half now. maybe will activate it soon again.
and when I do, I may be in a need for relaxed group to fly around with