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Speedball 2 XBLA in October News

Xbox 360 News by Robert Purchese

11 September, 2007

Empire Interactive has told Eurogamer this morning that Speedball 2: Brutal Deluxe has been delayed until mid-October.

The Live Arcade title was originally expected in August, but mysteriously disappeared as the release date approached.

Speedball is a sport roughly based around Rugby and American Football, which takes place in the futuristic year of 2105. Two teams of nine players face off against each other, and score points by throwing an Oympic hammer-like ball through a goal at either end - or against some flashing pads on the wall for bonuses.

Other than that, there are next to no rules, so you're free to - and encouraged to - ram your fist into opposing chops, or casually thrust your helmeted head into squishy facial features.

Speedball 2: Brutal Deluxe found original success in 1991 on platforms like the Commodore 64, before enjoying numerous subsequent remakes - including a current PC revamp by Kylotonn Entertainment.

The Live Arcade version will add polished-up visuals and leaderboards, and is expected at a price of 800 points (GBP 6.80 / EUR 9.60).

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Comments: 1-16 of 16 in total

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bengray66
11/09/07 @ 10:50
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What about sensible soccer? I'm pretty sure that summer is over now?
Eighthours
11/09/07 @ 10:52
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This isn't based on the superior Amiga version, as far as I've heard, but instead on the comparatively disappointing Megadrive iteration. Can anyone confirm this?
Darkedge
11/09/07 @ 10:54
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Commodore 64? AMIGA please, the C64 version was terrible.
Lebowski
11/09/07 @ 10:55
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After SWOS? Take 'October' with a pinch of salt. They probably mean November. November 2009.

Still, Speedball 2 is a great game. "Ice-cream, Ice-cream!"
Dermoth
11/09/07 @ 10:59
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If SWOS isn't released tomorrow I'm going to kill all the hostages.
SEVQA
11/09/07 @ 11:13
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From what I understand it’s the console version with an enhanced version to boot!
Wrestlevania
11/09/07 @ 11:24
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"This isn't based on the superior Amiga version, as far as I've heard, but instead on the comparatively disappointing Megadrive iteration. Can anyone confirm this?"

No, but, given the glut of emulated MegaDrive titles available on Live, this seems believable.
Paukl
11/09/07 @ 11:27
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I came in here to moan about sensible soccer and found half the comments have already done the same thing.

Hurry, The. Hell. Up.

:(
thedaveeyres
11/09/07 @ 11:46
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I came on here to moan about Space Giraffe... but I'm quite happy to have a moan about SWOS too. :)
Yaster
11/09/07 @ 11:48
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DONT cock this up
hp_on_toast
11/09/07 @ 11:55
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What was wrong with the MD version - I heard it had a few bug fixes not found in the Amiga version?
Edited 1 times, most recently on 11/09/07 @ 13:13
RustyBullet
11/09/07 @ 12:01
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Ahhhhhh i had much time wasted on this game as a youth. Bring it back on.
FlamingCarrot
11/09/07 @ 12:11
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I played the Amiga version till my joystick died. Still love the Bitmap Brothers earlier work (except Magic Pockets). Please don't balls this up...
spidermanalf
11/09/07 @ 12:37
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I hope they release some more Bitmap Brothers games, Chaos Engine and Gods were ace!
ejstyles
11/09/07 @ 12:43
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I still have nightmares about Magic Pockets...and Betty Boo. Hmm...I guess the ones about the latter are more fantasies than nightmares! And those flipping bats! Man, that game was hard. Who throws whirlwinds made of rocks anyway? Honestly.
pikemon
11/09/07 @ 12:59
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online play?

Comments: 1-16 of 16 in total

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