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Sonic Chronicles: The Dark Brotherhood Review

DS Review by Dan Whitehead

23 September, 2008

Page 2 of 2. <- Page 1

Basic navigation to find these bonuses - and to simply progress the story - can prove troublesome, however. The rather lovely hand-painted scenery may look very enticing, but it's not always obvious where you can go. The flat perspective can also be misleading - sometimes you can walk behind buildings, other times their outline becomes an impassable barrier, even though you're technically behind them. It can also be incredibly frustrating to be able to be within eyesight of the place you're trying to reach, only to find that you can't actually get to it because the game has decided it's not an area you can jump, fly or climb to. It's a nice system for making you choose balanced teams, but the way it's applied in game feels ad-hoc, and as the game progresses, frustration with the fussy exploration rises.

This is largely due to the presence of respawning enemies, who patrol the map in set areas and will make a beeline for you should you cross their path as you scurry back and forth trying to find the one correct spot from which you can access essential areas. Combat is initiated upon contact, and once again, the stylus is all you need. It's all turn-based, using a system that borrows a little of its structure from Final Fantasy, its special moves from Elite Beat Agents, and its pacing from Knights of the Old Republic.

You choose your actions for each character from a standard RPG menu. It's the expected stuff with basic attacks, inventory use, special attacks or defending to recharge your Power Points, the game's equivalent to MP. Actions go into a queue, which alternates between the characters. This allows you to use one character to afflict an enemy with a status effect, and then have a different character exploit it later in the turn, even if you don't actually make the choices in that order.

Special moves require three types of stylus dexterity to pull off. Sometimes you'll need to trace a line with the stylus, keeping the nib inside a moving circle. Other times you'll have to tap on contracting circles at the right moment. Finally, you may have to tap frantically in one spot. The more effective special moves can use combinations of all three, but the movements always correspond intuitively to the move in question. Knuckles' Uppercut, for example, involves tracing an upwards curve. Amy's Low Blow is the opposite, following a downward arc. The same techniques are used to block enemy specials, and in both cases the more efficient you are at following the patterns, the more effective the attack or defence.

'Sonic Chronicles: The Dark Brotherhood' Screenshot 2

Rings are the game's currency, but getting to them can be more hassle than pleasure.

It's a fun system, and one that makes good use of the DS. It's also a very predictable and repetitive system, in which you'll soon master the art of delivering maximum damage while taking minimal hits yourself. Once you've memorised a few key attacks - Eggman's Bombardment, Big the Cat's Battering Ram - most encounters prove less than challenging. To put it in perspective, I didn't lose a single battle until three quarters of the way through the game, and that was only because I didn't have Cream on my team. With a few shrewd levelling choices, her healing and recharging skills essentially become infinite, making combat a recurring inconvenience rather than a thrilling fight for survival.

This low difficulty is a persistent problem, and it's the one that ultimately pulls the game down from the top tier to secondary status. Sonic Chronicles is phenomenally easy, and with a relatively short playtime for its genre and almost no chances to deviate from the linear story path, it leaves the whole feeling more than a little inconsequential. There's the occasional side mission, though these are little more than short fetch-quests, while the puzzle elements mostly involve using all four characters to activate buttons in sequence.

Sonic Chronicles is undeniably a nice-looking game, and its slick presentation makes for an enticing experience to begin with. The longer you play, however, the more the cracks start to show, and what seemed like a potential minor classic is soon reduced to just "pretty good". Sonic fans will get the most from its short-lived charms, but with so many superior RPGs on the DS, the blue hedgehog needed to provide a lot more substance to make his genre debut an essential offering.

7/10

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Comments: 1-31 of 31 in total

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mkreku
23/09/08 @ 11:10
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Well, that's how Bioware always makes their RPG's: mainstream, without any surprises. This sounds like more of the same.
Razzajazz
23/09/08 @ 11:11
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Sonic Passion could be the worst thing I've ever seen
zsinj
23/09/08 @ 11:13
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I'm too afraid to google Sonic Passion. So very afraid.
Xerx3s
23/09/08 @ 11:22
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I guess that this will be the first bioware title EVER that I won't buy.
Xerx3s
23/09/08 @ 11:23
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"Well, that's how Bioware always makes their RPG's: mainstream, without any surprises."

Errr....right.
anomagnus
23/09/08 @ 11:37
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Well, that's how Bioware always makes their RPG's: mainstream, without any surprises. This sounds like more of the same.

right, you're so well informed.

Baldurs Gate 1 and 2 and all x-pacs CREATED the modern rpg fantasy

Mass Effect, a sci fi RPG????? You do realize how UTTERLY fucking rare that is

KOTOR - The fact they were good Star Wars games is a shock in and of itself
Dr.Mott
23/09/08 @ 11:39
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mkreku
23/09/08 @ 11:46
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Wow, lovely. Kids who think you know nothing because you don't worship the kings of mainstream, Bioware.

Sorry, but the Gold Box games were way before Baldur's Gate. What Baldur's Gate did was re-popularize the RPG genre on the PC. It created nothing.

Who cares if Mass Effect is "rare"? It's still a mediocre game with a plot that Bioware seems to be recycling over and over again in their games.

And the Star Wars games.. you do realize it's Neverwinter Nights with a sci-fi setting slapped on top of it, right? Nothing new, nothing exciting, but very polished. Mainstream.
Eraysor
23/09/08 @ 11:49
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Shame really, I was expecting more from Bioware.
Fernando
23/09/08 @ 11:52
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seems good
mingster
23/09/08 @ 11:53
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Ok sonic passion is weird.

I love sonic with all my heart.. i would shoot myself with a gun if that would make him happy.
I am totally serious if SOnic came to me and asked me to kill myself i would do it!

that's passion all right.

Other stuff goes on about his blue hole...
Stuz359
23/09/08 @ 12:35
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Getting back to the game, this sounds rather like a "My first RPG" type game. It's obviously aimed at the kiddies.
Duckula
23/09/08 @ 12:37
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Disappointed.
DanWhitehead
23/09/08 @ 12:39
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Getting back to the game, this sounds rather like a "My first RPG" type game. It's obviously aimed at the kiddies.

So is Pokemon, and that's far more involved than Sonic Chronicles. Even Zelda is for kids - or at least accessible to the pre-teen audience. "It's for kids" doesn't have to mean shallow.
siro
23/09/08 @ 13:15
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I expected this game to be even worse (and it prolly is, actually).
Wickerman
23/09/08 @ 13:26
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Wow, lovely. Kids who think you know nothing because you don't worship the kings of mainstream, Bioware.

As opposed to your good self who, obviously, knows everything?

Everyone is entitled to an opinion of course - personally I never saw anything surprising in any of the Gold Series games, but I suppose I'm wrong for not seeing the depth in them...

Then again, what do you expect from us pesky kids. Its not like it was in the good old days, eh?
FenderMaster
23/09/08 @ 13:34
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That Alix chick behind Sonic Passion is actually really hot, who'd have thought?

Too bad I'll never meet her... And that she hates humanity...

Man we'd have some fucked up children...
Double0_Jensen
23/09/08 @ 13:53
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Oh God... Why did I have to be curious and google Sonic Passion? WHY?
LiamK
23/09/08 @ 14:01
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Unless those aren't pictures of her. But that would mean that someone has created a fake identity on the internet! OH NOES!
mingster
23/09/08 @ 14:09
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I reckon it is her did you see her sonic dildo collection?
Double0_Jensen
23/09/08 @ 14:14
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^See it? I'm trying to forget it... :S
mkreku
23/09/08 @ 14:31
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Wickerman: As opposed to your good self who, obviously, knows everything?

Yeah, that's the conclusion a mature adult would draw from my earlier posts.. Sigh. So you're two kids who get offended by a differing opinion? Get over it.
Wickerman
23/09/08 @ 14:57
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@mkreku - the point I was making, that you so obviously managed to miss, was that you wasn't giving an opinion but was instead stating it as a fact (whether you meant to or not - perhaps you didn't, seeing as you are saying it is an opinion in your last post, or perhaps you are just trying to set yourself up for something to come back on) . Which brings me on to you calling those who didn't agree with you kids - which is obviously something a mature adult does... And, for the record, I don't remember once stating that I was a mature adult anyway.
Muddtallica
23/09/08 @ 15:16
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"Rouge, the whorish bat": love that description, mostly because it's so accurate. :P

Anyway, bit disappointed this didn't score higher, because I do have a soft spot for the Sonic universe, and I've been curious to try a BioWare RPG. I might still have a gander when the price comes down.
PedroTheLion
23/09/08 @ 17:06
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Whoever thought giving Sonic a backstory would be a good idea should be publicly hanged.
Pulsar_t
23/09/08 @ 22:18
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A bit harsh aren't you EG? Sonic has never been about "challenge" per se. MarioRPG was easy as well.. No leeway for poor old Sonic.
CapnCloudchaser
23/09/08 @ 23:00
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There are lots of ridiculously easy games that score high due to being good fun; Mario Galaxy and Ocarina of Time are two examples of family friendly games that are great fun, but way too easy.

So 7/10 in comparison seems a bit harsh, If it is fun, but easy, then it doesn't matter so much. Fair enough if other bugs make gameplay feel lacking, but I think it is a bit harsh to mark it down for being too easy otherwise.
convercide
24/09/08 @ 00:42
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@ Dr.Mott

Possibly the funniest things I've read in ages. Some people scare me.

I'll still be buying this. I quite like BioWare's stuff so far.
sirtacos
24/09/08 @ 06:49
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That's a shame. It's disappointing to see BioWare make a game that's less than excellent.

As for mkreku, I don't entirely disagree. However, your argument concerning the importance of 'originality' is a poor one. No narrative is ever really innovative or original. Even brilliant novels like Time's Arrow, Sound and the Fury and God of Small Things can be boiled down, categorized and otherwise dismissed as using narrative gimmicks to hide derivative plots.

...I'm not suggesting that KotOR, Mass Effect, Jade Empire or Baldur's Gate can be compared to classic literature; that's just silly.

What I am saying is that BioWare craft excellent narratives (Pulitzer-worthy as far as the competition is concerned) for polished games that consistently provide a cogent and involving experience.

Some developers strive to innovate, break new ground and revolutionize the gaming medium. Those are awesome. Others, like BioWare, pride themselves on making good, polished games. Those are great too.
Instead of condemning BioWare for being 'mainstream' (every time someone accuses something of being 'mainstream', God gives an orphan AIDS), you should redirect your disapproval to the developers that clearly don't give a shit and pump out mediocre game after mediocre game.
Edited 1 times, most recently on 24/09/08 @ 19:09
DanWhitehead
24/09/08 @ 09:39
#30
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7/10 really isn't a harsh score, nor does it suggest that the game isn't fun. It's a score for games that are good, but not exceptional or essential.
dk_rare
27/10/08 @ 07:06
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I enjoyed it. Bought it at 20 percent off and I feel that I have gotten my moneys worth.

Comments: 1-31 of 31 in total

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