Sin City game may never come out

Nor Heroes Over Europe.

Videogame publisher Red Mile has said that it will be unable to complete development of Heroes Over Europe and Sin City: The Game unless it can secure additional funding very quickly through loans or advances.

In a rather grim filing with the SEC (thanks GameSpot), the publisher blames Atari's decision to terminate the two firms' Heroes Over Europe publishing agreement citing breach of contract (which Red Mile disputes), along with IR Gurus' (otherwise known as Transmission Games) similar termination on the development front due to unpaid bills.

"The Company is attempting to increase its revolving line of credit with Tiger Paw Capital Corporation," the filing said. "If the Company is unable to substantially increase such line of credit within the next 30 days, the Company will likely cease operations."

"We anticipate needing an additional USD 10,000,000 to finance our planned operations over the next 24 to 36 months. We will be unable to complete development of Heroes Over Europe and Sin City: The Game (working title), or publish any other additional games if we are unable to receive co-publishing advances on both the foregoing titles or raise additional capital through either sale of securities or issuance of debt," the statement added.

Of the two games, we knew far more about Heroes Over Europe, a World War II flight combat game for Xbox 360, PS3 and PC, for which numerous assets were released ahead of a proposed 2009 launch. Sin City was a bit nebulous, and switched developers for reasons unknown some time ago.

Comments (11) Latest comment 3 years ago

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  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #1 3 years ago

    Remember the days when people bought flight sim games?

    They ended about 15 years ago, if I recall correctly...
  • BBIAJ #2 3 years ago

    Bollocks, was looking forward to Heroes Over Europe... :o(
  • glottis0 #3 3 years ago

    @Mentalist(air) - Actually I reckon the market for flight sims is about the same size - it's just a much smaller percentage of the total game sales these days. Back in the day mainly nerds bought games, and nerds like flight sims. These days your average gamer comes from all walks of life and not many of them will understand the appeal. For the rest of us there's DCS: Black Shark :p
  • kinky_mong #4 3 years ago

    I think Shopto need to adjust their ad settings so they don't display pre-order adverts in articles claiming the game probably won't come out.
  • Triggerhappytel #5 3 years ago

    It's always a shame to see publishers and/or developers go under, even if they're not actually very good. However, I doubt they'll get funding - these two games seem unlikely to make $10 million profit plus when they are released.

    I did, however, quite enjoy Heatseeker in a brainless Top Gun sort of way. I feel that game was kinda underrated.
  • Eldritch #6 3 years ago

    Got to love the fact that the article features a pre-order link for "Heroes over Europe".
  • rhubarbandcustard #7 3 years ago

    Never mind Sin City the game (doubtless it would be a travesty), when is the Sin City Bluray being released?

    I want Marv in high def.

    (Which sounds kinda kinky, but what the hell)
  • Olemak #8 3 years ago

    Regarding Sin City: I'm a huge fan of the original books, own the movie on DVD, and concider gaming to be my primary pasttime. So I should be in the market for this game, right? But oddly, I am not interested in Sin City the game at all.... weird.

    Maybe EA will save this company too? Seems unlikely...
  • schnide #9 3 years ago

    I like the way that shopto.net were advertising MGS4 for £26.99 the other day..

    ..in an article discussing how it's soon to be in the £19.99 range from Sony :)
  • barnard666 #10 3 years ago

    no flight sim = huge disappointment for me...however my purchase is unlikely to make much of a dent on the ten million they are requesting.that amount is enough to develop the game from scratch!
  • metalangel #11 3 years ago

    Thing about sims (especially flight sims) is that they have to be amazing, and if they are then they can last for years and years and years - look at the huge communities for stuff like IL-2, Falcon 4.0 and B-17: Flying Fortress 2. Nothing has yet bested either of these, and so they are still played. More importantly, they are modded by the community to fix all the niggles that devs always miss ;)