Shin Megami Tensei: Persona 3 Portable Review
Ta-ta to Tartarus.
Version tested: PSP
Shown to a steadily flagging and slightly nonplussed audience at E3, Sony's new PSP marketing campaign focused on the portable's library of "full-sized" games, as a sleepy-eyed office worker talked up his 40-hour progress in Metal Gear Solid: Peace Walker. If Sony wanted to make it all about the numbers, Persona 3 Portable might have been an even better shout; an already hefty runtime has been doubled with the addition of a female-fronted campaign, multiplying the replay value of a game that had plenty in the first place. The hour tally could easily reach three figures here.
Describing Persona 3 Portable as "half dating sim, half randomly-generated-dungeon-crawler" wouldn't be entirely inaccurate, nor would it come close to communicating the appeal of this terrific RPG. By day, you're sitting through lectures, chatting to schoolmates and flirting with girls; at night, you spend your time ascending the terrifying tower of Tartarus, offing demons called Shadows in turn-based battles. Again, that might sound about as appetising to the majority as an Uwe Boll double-bill, but Atlus has worked a minor miracle in not only making these seemingly disparate elements fun, but in skilfully placing them in an interdependent relationship that makes both sides feel equally important.
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Screenshots: Shin Megami Tensei: Persona 3 Portable
The game is essentially built around the Social Links you make with your schoolmates. Talk to someone during lunch and they'll usually ask if you want to meet up after school. Listen to their problems, offer sympathetic responses and your relationship with them may improve. Each key NPC - of which there are over 20 - is represented by a tarot card, which increases in power the stronger your ties to them.
These cards are key to your progress through Tartarus, as you fight alongside a group of fellow school chums who are all staying at the same dormitory. This isn't coincidence; you've been selected to join this cabal of demon-slayers thanks to your ability to summon internal Personas, powerful creatures who can do your bidding in battle, and whose skills are affected by the strength of your Social Links.
(It has to be said, it's still pretty unnerving to see just how these kids summon their inner demons, even if we no longer see the cut-scenes where characters anxiously finger the triggers of their 'Evokers', attempting to pluck up the courage to blast a pretend hole in their skull.)
The more links you make, the more Personas you can summon, and the more options you have should you decide to fuse two or more of these demons. A strong bond with someone will add a significant amount of experience to your newly-fused Persona, thereby allowing you to summon a demon several levels higher than your character.
There's a wealth of different Personas to choose from, each with a blend of elemental abilities and strong melee attacks. Thankfully, you don't need to worry about the rest of your party, as they're only able to summon one Persona each, and these will level up automatically as they fight alongside you.
Thankfully, it's much easier to tell what the oddly-named moves do before you waste them. In general, everything's just that little more transparent for newcomers.
The majority of the creatures you fight have one or more weaknesses to exploit; hit them with the right kind of attack and you get a bonus turn. It's possible to get through encounters without your opponent having had a chance to attack, particularly if you sneak up on a Shadow, as you'll be given a free go as battle commences. Similarly, if they spot you and hit you before you've drawn your sword, they'll get the chance to strike the first blow.
Knock all opponents down, or achieve a critical hit, and you get the chance to use an All-Out Attack. This allows all characters to race in and use multiple standard attacks in an attempt to finish the fight quickly and effectively, piling into a Tex Avery cartoon cloud replete with onomatopoeic text for all the smashes and thwacks.
In truth, Tartarus is more a training exercise for the full-moon events; a way of ensuring you're progressing at a steady rate so that you're sufficiently levelled for the large Shadows which emerge every month. While visits to the tower are entirely optional, Atlus subtly encourages you to explore by periodically warning you that a hapless human has wandered in and needs to be rescued, or through a character letting you know they're in the mood for a bit of monster-bashing.
There's a pleasing routine to your schooldays, yet also a good degree of flexibility in how you approach the game. The way you behave during lessons, the after-school clubs you join, the people you interact with: each fundamentally changes the options available to you, both during the day and at night.
It's a real balancing act, as spreading yourself thinly can give you a greater range of powers in battle but at the cost of their effectiveness, while building just two or three strong relationships could leave you without the power you need to swiftly dispose of a certain enemy. If there's one thing to be learned from Persona 3, it's that being the most popular kid in school isn't nearly as fun as it sounds.
When three kids approach you at lunchtime, all wanting to meet after school during an exam week when you're supposed to be revising but instead were planning to take a girl out for some ramen, you've got some tough decisions to make. It's little wonder your character spends his evenings putting a gun to his head.
All this, of course, is preaching to the choir for seasoned Persona fans, who'll want to know what, if anything, has changed in the PSP version. The answer, perhaps surprisingly, is quite a lot. For starters, the anime cut-scenes have been nixed, as has the 3D town exploration. This time you get an isometric viewpoint of the locations you navigate between, with anything and anyone you can interact with clearly highlighted, as a square-button shortcut allows you to instantly whizz from place to place.
1/9 The camera in Tartarus is a tad sluggish, though anyone watching the radar shouldn't ever be caught unawares by a lurking Shadow.
If streamlining the game for portable play seems an eminently sensible idea - and it does quicken the pace quite noticeably - it also makes you feel slightly less a part of the world, more a detached observer. That said, the new 2D background art is splendid, while the character models look crisper and more detailed than ever on the PSP screen.
More significant improvements have been made to the battle system, with elements pilfered from the wonderful Persona 4. You can still leave your team-mates to your own devices if you wish, or give them general instructions on what to do in battle, but control freaks will relish the prospect of having everyone under direct command. This all but eliminates one of the original's biggest problems in the occasionally wonky decision-making of team-mates.
It's also impossible to overstate the importance of a brand new campaign, not only because it offers a different perspective on the story, but because the majority of your social interactions are brand new. This means more of those witty, charming and touching story vignettes, more superb voice acting, and more after-school clubs for the female character to join. If you ever wondered just how good Yukari was at archery, now you can find out, with tennis and volleyball the other options. Oh, and the menus are all given a makeover in pink, obviously.

There's a data install feature which speeds things up even more, though, as a rule, load times are reasonably short.
Those less interested in grinding through dungeons will be pleased with a new Beginner difficulty, and at the opposite end of the scale, Ultra-Hard mode will see most players visiting Tartarus every night rather than just once or twice a week. I can't say I was ever hugely aware of the load times during the fifty-something hours I spent on the PS2 game, but everything seems to move just that little bit quicker in P3P; certainly my completion time for the male protagonist was noticeably shorter.
It all adds up to what's just about the definitive version of one of the finest role-players of the last five years. If Persona 3's central story doesn't quite live up to the intriguing murder-mystery of its successor - and the loss of the animated story sequences exacerbates this issue - then its side-stories are easily a match. Until Persona 4 Portable arrives, then, this may well be the finest RPG you can get on PSP, and a game that'll keep completists going until well into the winter months.
9 / 10
Persona 3 Portable is available now in North America and from importers. It is region-free. There are no announced plans for a European release.
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Comments (44) Latest comment 10 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Saying that, i've just started Dragon Quest IX and i'm in love!
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I admit I played on beginner level (I know) but it took me 52 hours to complete. I haven't played my psp this much in years.
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I still highly reccomend P3P though. Abit disappointing that they removed the cutscenes and that top down perspective is alot like what Sega did with the PSP version of PSU. And I didn't like that either.
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Persona 3 has a self-contained story, so it's fine to jump in there. No prior knowledge of the series is required.
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...
...
wait!
I sold the f***ing PSP again didn't I.
;_;
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@NewbieZilla - no chance I'll delete it!
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maybe i'm grinding too much? i dunno, it just seems that for every 20 minutes doing the school stuff, i spend 2 hours in tartarus grinding, and leveling up is so slow, thats just to raise all my party members (all 8 of them...) up one level...
i have Persona 4 too, but never even started it, it was an impulse buy for the free OST CD!
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The Persona series it's one of the best that was on the PS2, but again PS2 was a really monstruous console, with loads of excellent games coming from Japan. Compared to that, PS3 looks so barren in terms of games.
There are very few games that i'd like to play on PS2 (Valkyria Chronicles being one of them), but I'm still thinking if PS3 deseves the cost. XBox360 definitely has the best optimization for the western developed games, while PS3 it's good for the PS3 exclusives only (MGS4, Valkyrai Chronicles, the upcoming Gran Turismo). If i'd buy a PS3, it will be definitely for those games.
I live in a country where PSN it's not fully available, hence my reluctance to cash out for a PS3. XBox Live also it's not fully available, so again it's still not an option. Luckily, i have a friend living in a more civilised country that visits often, so i can get at least some games for my PSP through PSN (i give him the money, the console and tell him what i want).
If Sony and Microsoft will offer the full servicing, than i'll give them my money, until then, my old PSP does the job well, along with my newly acquire Nintendo DS (bought for Dragon Quest, of course).
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Tartarus is bitch hard and requires far too much grinding for my taste. And it is completely unnecessary, since the game is already full of stuff to do. I envy Chris for getting through it in 50 hours, however he did it, that would have been perfect for me.
I also spent far too much time studying and getting courageous. And then halfway through the game, I was maxed out. This is clearly not what the developers intended, because there has been a serious imbalance in my activities in the second half of the game, it feels like there is not very much left to do. I hope Persona 4 is better. In any case, I will approach it differently.
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I have PS3 and Xbox360 and a bunch of top games like MGS4, Valkyria Chronicles, Demon's Souls, Mass Effect 1 & 2, Fallout 3... but I can say without a doubt that I enjoyed Persona 3 and Persona 4 a lot more than any of them. The best games I've played in the last years.
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As for the first game, I think my completion time was 58 hours. I ignored some of the Social Links and didn't bother levelling up my entire party, as I realised some members were more useful than others. Once you hit the thirty-hour mark you should have your team all but sorted, with maybe two backups just in case.
This one streamlines the town exploration which saves a lot of time, and tiredness is no longer an issue when exploring Tartarus. Obviously it's better not to go when your character is tired, but once you're in there you can wander around and grind to your heart's content. And being able to issue direct commands is a godsend, so you don't get stupid AI messing up your carefully-laid plans in battle.
You level up more quickly if you don't grind through Tartarus too often. It's tempting to go at least a couple of times per week, but it's really not necessary, unless you're playing on Hard or above, perhaps.
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in P4 the ai was a bit stupider, somehow P4 was not at the hight of P3 FES. P3 FES is a classic for me... I'm even saving the game and a ps2 for my son when he grows up
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Fixed.
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BLAH! Why do they release such great games at the same freaking moment?
EDIT: JUST WHAT THE HELL is WRONG with what I said? FF13 hurt my taste of JRPGs, so I feel less inclined to give a JRPG like P3P a go! I think I am the only judge of what impact a game has on my very own taste.
My comment was an acknowledgement of my shared enthusiasm for a game like Persona 3, thanks to the community's good opinion of it.
Go to hell, stupid bots!
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@bowlby: Who said anything about "paying premium"? I for one got the game for just a little bit cheaper (shipping included) than I would have had to pay for the average European PSP title (full launch price). Maybe I'm just benefitting from exchange rates or something, but importing handheld games in particular is almost always cheaper for me than buying the games from somewhere here in Euroland...
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As for the "game" itself, sheer length of this... thing (even by jRPG standards) was traumatising, and even by jRPG standards there's hardly any game in it. Good story and all that, but I still do not comprehend why didn't they just make it a visual novel. Persona 2: Innocent Sin (which I've been playing recently) at least is a game rather than waiting sim.
Persona 3 lacks the character design by Kazuma Kaneko and excellent MegaTen quality dungeoning. No hum. Reportedly some people have played through it TWICE. Bloody hell. Asking anybody to do this for the third time is inhuman (although I suppose with a save from previous playthrough it's not much different from unlocking alternative story branches in a visual novel indeed).
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Persona 3 is still my favourite JPRG, even after playing Persona 4; that game just didn't grab me as much. Didn't really like the characters as much and for the most part couldn't get to grips with the silly, 'cartoony' (it felt like an episode of Scooby Doo at times) tone the game had. I liked Persona 3 because, while sometimes funny and lighthearted, it mostly took itself fairly seriously.
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I hope it comes to the UK.
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"Yup, just you. For example, the anime cutscene where the MC first gets his power is brilliant, and sets up the story and the atmosphere of Persona 3 far better than what they replaced it with in P3P."
this. personally i think P3 had the better overall story than P4, which lost its way in the end, with an unsatisfying whodunnit reveal. and then you fighting a FF9 style Lord Of Fucking Everything at the end. P3 had niggly game mechanics, and the characters are arguably worse, but that ending was perfect. a re-written P3 with P4s improvements would seem perfect, had they not scrapped the anime
that said, P3 and P4 are pretty much the best JRPGs out there so it's all just details!
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Either way, I'll never understand the hype that surrounds this game. Absurdly overrated IMO. I've never played anything as shamelessly padded as this. The gameplay is fine overall - no better or worse than that - but it is SO formulaic and repetitive, and this in a game that is legitimately long anyway. At times it feels like it's just trying to kill you - of old age.
I played it through, beginning in curiosity, ending out of sheer spite, so no one can accuse of my of not having tried, or of not knowing what the game has to offer. By the time it ***FINALLY*** ended, I had pretty much grown to hate it.
P.S. Obiwanshinobi - I voted you up to try to stem back the negs. I think your post is the first sane thing I've ever read about this game. I fully expect my post to get negged pretty hard as well. This is just one of those games where I read the reviews and I feel like every one else is playing an entirely different game than I did!
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Bravo.
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