Serious Sam HD

Global swarming.

Let's not waste time preaching to the choir. Serious Sam HD is Serious Sam: The First Encounter wearing a shiny new HD hat. It's exactly the same game, but prettier. If you loved the insanity of Croteam's wildly unapologetic crowd-management blaster the first time around, you'll love this.

There are no new guns and no new monsters. Levels remain unadulterated. Given that 2005's sequel disappointed some fans of the original by gilding the lily with unnecessary adornments, this is probably a sensible choice.

Serious Sam was never supposed to be about complex narratives or character development. Its raison d'etre was the shameless abandonment of realism; here is a game which wears its batshit crazy colours on its pumped and veiny biceps with pride. It's also a game which rarely asks you to reload, let alone consider the moral implications each time you pull the trigger.

If haven't played the first game, gird your loins for something of a individual take on the genre. There is a plot, but it's so sub-Bollian in its simplicity that it's nigh on invisible. The action unfolds in a series of similar but colourful environments, consisting mostly of large, arena set-pieces linked by short, simple puzzle chains and smaller encounters.

Sure, as you navigate the tombs and plains of ancient Egypt you'll be pushing the odd button and finding occasional secret stashes. But mostly, by which I mean almost constantly, you'll be pumping rounds from a healthy array of satisfying weapons into the faces of lunatic monsters.

'Serious Sam HD' Screenshot 1

Third-person mode looks nice, but is pretty impractical.

Usually this will involve circle-strafing around large open areas as dozens of screaming, headless suicide bombers, skeletal horses, mutated golden bulls and what are essentially Monster Munch creatures swarm towards you maniacally. No cover, not much exploration and no tactics to speak of, just a cross-hair, a few tonnes of charging flesh and a pocket full of hurt. It's the simplicity, countered by the incredibly intense pace, which holds the interest here - pure gaming escapism.

You might think it'd get repetitive, and for anyone expecting a strategic crawl through enemy lines it probably will, but there's really very little time to get bored. Pauses are few and far between, sometimes gearing down just before the appearance of one of the insanely titanic boss fights. Generally however, as long as you're moving forward there'll be stuff to kill and plenty of it. Blazing your way through a throng of monsters strays just on the right side of the entertainingly hectic/impossibly infuriating divide, even under the harshest assaults you'll generally find your rictus is carved into a grin rather than a grimace.

Enemies spawn wildly from all angles, too - from teleporters, round corners and behind walls, even in the sky or on top of scenery. One set piece in an open, pillared courtyard sees huge, minigun-toting scorpions warping in on top of distant gateways, peppering the field with bullets as the lesser minions get up close and personal.

Crowd control is the order of the day here. The AI consists mainly of getting in range and firing, accompanied in the suicide bombers' case by blood-curdling screams as they zero in on your position. Taking them out obviously results in a gutsy explosion and a wide spatter of gore and, because friendly fire is a factor for the enemy, this can be a useful tool in clearing some room to manoeuvre. Likewise for the golden bulls, whose thundering charges will carve paths through enemy ranks and obstructive scenery.

In a game so sparse, enemies and weapons almost attain the status of characters themselves. Much as you'll grow to resent their effectiveness it's hard not to feel a slight attachment to the flying harpies which screech down from the skies, the stomping Cacodaemons or the brain-in-exoskeleton mechs. They might only be there to serve as impromptu wallpaper, but it's these beasts who add much of the atmosphere.

'Serious Sam HD' Screenshot 2

AAAAAAAAAAHHHHHHHHHHHHHHHH.

Guns are, of course, the other star turn. Starting with a single, six-chambered Colt, Sam soon totes shotguns (both pump-action and double-barrelled), chain and Tommy guns, lasers, grenades and missiles. Then there's the hugely entertaining cannon, which sends five-foot diameter cannon balls steamrolling through crowds before they explode.

Alternatively, you can chase cannon balls up with a quick rocket for a low-tech variant on Unreal Tournament's shock rifle. These instruments of entertainment are surprisingly charismatic for military hardware, and favourites quickly emerge.

As you might expect from a shooter so firmly in the arcade camp, power-ups in the form of health and armour are scattered liberally around. Caches are secreted behind panels or under floors. Traps are a regular part of the environment, too, with ever-so-tempting hearts and body-armours often placed in such obvious honey traps that's it's impossible to resist seeing what will happen if you dash straight into them.

'Serious Sam HD' Screenshot 3

Pretty, eh? Not for long.

On to the graphical update then, seeing as that's largely the point. As you'll see from the shots, everything's received a full overhaul - lighting, textures, shader models, animations. Crisp and well-defined, Serious Sam loses none of its charm from the translation, retaining the original's cartoonish glory despite the sharper edges. Sam's foes are still garish and ridiculous, his surroundings functional rather than lush. Specs are yet to be finalised for the PC version, but we're promised that they're not too demanding.

What you probably want to hear is precisely the conclusion I came to: Serious Sam HD looks set to live up to its titular promise. For fans of the original, that's great news.

Comments (37) Latest comment 2 years ago

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  • Nephirion #1 2 years ago

    Now a Duke Nukem HD please ...
  • Sunyavadin #2 2 years ago

    I loved this game first time around.
    I remember once at a friend's place when he was playing and taking on horde of enemies coming over a hill. He died, and we went to grab something to eat, when we got back there were STILL MORE COMING...
  • Bealsy #3 2 years ago

    Nice. NICE. N I C E.

    Although in that picture on the homepage, Sam looks a lot like the Cilit Bang dude....
  • wizlon #4 2 years ago

    Hi I'm Barry Scott and I'd like to talk to you about KILLING MONSTERS! Yeah, I'm looking forward to taking my brain out and playing this relentlessly.
  • CroKiller #5 2 years ago

    I will surely buy "Ozbiljnog Sama" for X360 Live Arcade. I cant wait this amazing game.
  • marilena #6 2 years ago

    It's all fun and games until someone loses and eye! :D
  • Xerx3s #7 2 years ago

    This, Doom 2, Quake 3 & Perfect Dark. XBLa is shaping up as a nice little retro section for FPS fans.
  • Camorrista #8 2 years ago

    That photo illustration is pure gold.
  • Eraser #9 2 years ago

    best coop game ever.
  • PiD #10 2 years ago

    Glee :D Have many fond memories of playing this in MP, utter chaos. Should be excellent over live!
  • davisorle #11 2 years ago

    Simply awesome :)

    I 'll never forget that this was the first, best and most enjoyable coop in FPS I ever played on the PC. This is a buy ofc for me. Good times ^^
    Edited by 1 at 07/10/09 @ 09:21
  • Bealsy #12 2 years ago

    Also, is that a flying woman with huge knockers in the background? Instabuy.
  • Ged42 #13 2 years ago

    Seriously, is that the best you can do?
  • AphoticCosmos #14 2 years ago

    It's nice to see that as far as the game industry has come, there are still games out there that are just awesome fun without being serious. Can't wait for this!

    I fondly remember playing the original with my best mate back in the 90s.
  • DrRobotnik #15 2 years ago

    Love this game. Can't wait :-)
  • Skurmedel #16 2 years ago

    If you've ever played this in coop you know how fun it can be. It's very exhausting sometimes and usually very hilarious. Very much gonna buy this.
  • wowami #17 2 years ago

    "aaarrrrrrrrgghhh Yourself!" " oh "

    fantastic game - completely brainless but amazing fun. Was the true heir to the Doom legacy of overwhelming odds which Quake left behind.

    Played through on all modes and on Co-Op and cant wait to revisit it.
  • fizzyfish #18 2 years ago

    "...and what are essentially Monster Munch creatures..."
    I KNEW they seemed familiar... :D
    Edited by 1 at 07/10/09 @ 11:06
  • chischis #19 2 years ago

    Dreadful level design, was the problem with Serious Sam. There where many moments where it was interesting, some Unreal-esque aztec-ian tunnels, or the initial stage with its opening section leading to the temple, or the snow-covered huts.

    But most of the game was walk forward to a box, fight a load of enemies, walk forward to the next box and fight a load of enemies. I'd hardly even call that "level design".

    Second Encounter was even worse for this, I recall. I suspect they haven't bothered to "fix" this problem. Even Doom had more interesting maps!
  • chischis #20 2 years ago

    And I'd like to add, that the levels didn't necessarily need to be "complex", but another primary problem - and the reason Doom is still the better game - is that you were almost always fighting enemies at the same height as you. Rarely was there anything similar to picking off chaingunners and imps in raised plinths or distant edifices whilst trying to fight nearby hell knights.

    Maybe someone has made some GOOD levels for it though, because I'd love to know - arenas are tremendously boring one after the other for practically a whole game!
  • Baranga #21 2 years ago

    Painkiller is better.
  • broken_toes #22 2 years ago

    the best co-op fun ever
  • JayKwon #23 2 years ago

    Lovely :). I'm picking this up.

    Nice that they didn't add new weapons or monsters, so that people who already own this game don't feel somehow obliged to buy this one to:).
    Edited by 1 at 07/10/09 @ 13:22
  • geeza2020 #24 2 years ago

    Only briefly played this, but it seemed quite fun if i remember rightly. How many MS points is it gonna be then?
  • BobsUncle #25 2 years ago

    This game has less tactics and imagination than Space Invaders.

    I think I quite enjoyed it when I played the original though.
  • Skurmedel #26 2 years ago

    It's not totally void of tactics, but mostly it's about target priority and running around in the most efficient way.

    (Mr/Mrs -1 on everyone, you missed a couple of posts here in the bottom.)
  • chischis #27 2 years ago

    Fanboys shouldn't take the place of comment moderators.
  • PlugMonkey #28 2 years ago

    "aaarrrrrrrrgghhh Yourself!" " oh "

    That and "I'm over here, ya headless freak!" are two of the finest lines in videogaming history. FACT!

    Provided they don't play silly buggers with the price point, this will be an insta-purchase. Any news on how much it will be?
  • JamieR #29 2 years ago

    Nephirion "Now a Duke Nukem HD please ... "

    And 007 Goldeye HD lol
  • BathiBoi #30 2 years ago

    want...to...have...that...game
  • bratmandu #31 2 years ago

    4 player co-op over live?
  • Nikanoru #32 2 years ago

    4 player co-op? Mehhhhhh. We used to play this with 16 people on the PC (I think it was 16 anyway).

    Speaking of which, I find it kind of funny to call it serious sam HD when the PC version of the original could be run at resolutions beyond any of the overhyped HD standards of today. Then again, the title probably doesn't take itself very seriously, like the rest of the game. ;)
  • FortysixterUK #33 2 years ago

  • Xerx3s #34 2 years ago

    "Put.
    It.
    On.
    360. "

    It is.
  • Caspar_Esq. #35 2 years ago

    Proof, if anyone needed it, that PC gaming peaked about six years ago.
  • Gecks #36 2 years ago

    "Even Doom had more interesting maps!"
    blasphemy! doom has the finest level design of any FPS shooter. they really are works of design perfection, and show that 'survival horror' is a matter of well-placed corridors.

    "Painkiller is better"
    agreed. whilst i love serious sam, it suffers from crazy difficulty spikes. painkiller gradually trains you up to be some sort of bunny-hopping frag machine.
  • obscured021 #37 2 years ago

    i remember playing this the on the serious difficultly level, it took me about a week to finish , i then played it again in co op mode which was great. I love old school FPS it reminds me of playing doom in co op on the gamenet BBS back in the day