Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

SEGA Rally First Impressions

Xbox 360 PlayStation 3 First Impressions by Tom Bramwell

21 June, 2007

Page 2 of 2. <- Page 1

By spending about 40 minutes on each track, over and over, I'm able to refine what I'm doing to the degree that only the hairiest sections cause problems - a hairpin on the Canyon track, and sharp, muddy turns in the Tropical stages, for example. But the fun remains, and it's largely down to three things: the "Hollywood realism" handling model, the five other cars, and the surface deformation. When your opposition's human, it can be hair-raising. Adjusting your position on the track is rarely easy; loose-surface racing has always emphasised that, and when your opponent ahead clips the inside on a set of very long opposing turns in an attempt to ride through them in near-enough a straight line, his desperate attempt to hold momentum while he fishtails left and right is going to cause you problems. If you smack into him, who knows to what extent? There's no damage modelling in the game (it wouldn't be very SEGA Rally), but getting stopped hurts.

Playing against the AI isn't so different. "One of the key things is that they've got to adapt to what's happening with the track; the track's changing, you're having to drive differently because of that, and they're going to have to do exactly the same thing," Wilday observes. "We've got a fairly sophisticated AI system that is adapting to how the race is changing." In practice they have a tendency to roar off at the start and then need to be pegged back while you're getting to grips (apologies) with the surface. But they pay their AI colleagues the same sort of attention you might expect to see reserved for you; on one occasion I entered a tunnel glancing nervously at a Peugeot and a SKODA in my rear-view, and upon exiting they were both gone - victims of a tightening bend and their own mutual stubbornness. Even over the course of a few hours it's hard to confirm Wilday's comments about their adaptiveness, but they certainly put up a good fight.

Which, when you put it in the context of my rising stock, ought to suggest they are as he says. By hour three I'm good enough to win most, if not all the races I start. The skill is in adjusting without overcorrecting, powersliding efficiently, staying out of the way of other racers, and - as SEGA Racing Studio hoped would be the case - mastering the way the surface changes. Some of it's laid out when you start - ruts through snow and mud point to the racing line - and these are then augmented on laps two and three as further ruts are born and harden under the sun. Riding across them subsequently is like driving over a rumble strip.

'SEGA Rally' Screenshot 4

Another thing that happens is mud clings to cars. The particle effects are intense - look at the car near the top. Water washes mud away, logically.

Wilday says his goal for each environment is "basically to have extremes of surfaces and extremes of gameplay"; for them to be characteristic both in terms of the make-up of their surfaces and the distribution and transitions between them, as well as aesthetically. There's plenty of evidence of that already: Alpine's gradual ascent into slush and then snow forces you to brake sooner, reconsider the apex and be more mindful of those around you; and probably the most satisfying part of the entire game can be found in Canyon, as you powerslide through a 90-degree right-hander that leads onto a bridge and the dust transitions to tarmac, with the sudden burst of friction wrenching you forward and saving you from crashing into the barrier. It makes me smile every time.

The sense is that SEGA's approach to the Western market is actually the sort of approach that Japanese companies are now taking: to treat the world as a single market, and design games with broader appeal. Wilday admits that gamers seem to want tighter games these days. Their reaction, on the evidence of our hours with SEGA Rally, is a game that concentrates a greater density of content into a smaller package, boring layers of potential into each track that you're able to unlock as you graduate from slippery idiot to confident driver to rally supremo. I've hardly exhausted each track either - I've not had a chance to experiment with the difference it makes using Road tyre settings over Rally; I've not mastered hairpins; I've only seen one class of car; I've not even had a chance to test all my ideas.

'SEGA Rally' Screenshot 5

It's like Glastonbury for cars, really. The like the other surfaces, the soupy mud is very distinctive to race through.

One of these is that as you're approaching a corner with a racing line in mind, and you see an area that's off the optimal line but well worn, you might almost do better by following that instead, such is the speed benefit you get from following the deformed areas. "Obviously taking a shorter line is the shortest route round the corner, but you're absolutely right - if it's not a worn part of the track you're not going to get much grip and traction and therefore speed, so there is a trade-off there," says Wilday. In other words, churning sand on the optimal line may be no better than braking harder on the worn one. "Yep, it may be evens - it may be that a shorter line on a less worn piece of track will work out exactly the same as a more worn line. That's almost like a driver choice as you go around - you can decide which path you want to take. And again, it might be determined by whether there's a car around you."

As you've gathered, it left us very upbeat as we exited Blythe Business Park at the end of the day. We wanted to see more. We wanted to see the other environments (they won't tell us what they are, but we spot "Coastal" and "Arctic" mood-boards lying around the studio), we wanted to check out the other car classes (there'll be more than 30 vehicles - including "Classic" and "Bonus" ones, with new liveries unlocked by accumulating mileage), and of course we wanted to go online. Both PS3 and 360 will offer 6-player competitive racing, with Time Attack as mentioned and downloadable ghosts to go with each leaderboard. In fact, Wilday says the two versions are identical in every respect, and they seem to be. The Xbox 360 version might end up with PC-Xbox cross-play on Vista ("I'm not sure that's going to make it in. We'll see."), but apart from that and the lack of rumble in the PS3 pad, "you'd be hard-pushed to tell them apart". So that's nice then, and in deference to the developer, the best way to celebrate this seems to be downing tools and heading off to the Quack & Pheasant.

SEGA Rally is due out on PlayStation 3, Xbox 360, PC, PSP and mobile this September, or thereabouts.

Advertisement

Are you excited about SEGA Rally on PlayStation 3/Xbox 360/PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 51 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
drunkymonkey
21/06/07 @ 13:32
#1
0
You buried this comment
Comment below viewing threshold
Show
SEGA Rally returns eh? SEGA getting back on track? Hopefully.

They've been making some pretty wise decisions lately, what with taking hold of the Total War series, and while the latest Sonic offerings have been like dipping your head in a pot of acid while listening Girls Aloud on rewind, I also heard good things about SEGA Rally. If anything, it'll give Colin McRae a run (or should that be drive?) for his money.
Edited 1 times, most recently on 21/06/07 @ 14:34
Beano
21/06/07 @ 13:33
#2
0
You buried this comment
Comment below viewing threshold
Show
Hopefully better than DIRT....
SeesThroughAll
21/06/07 @ 13:33
#3
0
You buried this comment
Comment below viewing threshold
Show
Hopefully it will be the great arcade fun from the 90's we all know and love.

SEGA, release your own console. Come back....... :'(
Edited 1 times, most recently on 21/06/07 @ 14:33
Beano
21/06/07 @ 13:37
#4
0
You buried this comment
Comment below viewing threshold
Show
"SEGA, release your own console. Come back....... :'( "

No please don't... not another piece of hardware we need to buy. Three current consoles are enough for me ;)
JackyB
21/06/07 @ 13:41
#5
0
You buried this comment
Comment below viewing threshold
Show
I bought a wheel for Forza, this, and DiRT. Turns out it is apparently only good with Forza! Thats £80 well spent then!
Arcadiian
21/06/07 @ 13:47
#6
0
You buried this comment
Comment below viewing threshold
Show
i have such high hopes for this game. o_O
jonestm
21/06/07 @ 13:51
#7
0
You buried this comment
Comment below viewing threshold
Show
It sounds as if it may become easy rather too quickly.
Darren
21/06/07 @ 13:58
#8
0
You buried this comment
Comment below viewing threshold
Show
Nice to hear that both the PS3 and Xbox 360 versions look graphically identical (I presume that includes the framerate?) but for me the deciding factor in which to go for comes down to rumble as rally games really benefit from feedback I feel. Also I'd expect the 360 version to have better anti-aliasing than the PS3 version... as an owner of both machines, I've noticed that the AA in 360 games tends to look better in games like Virtua Tennis 3 and Oblivion. That would be another reason for me to opt for the 360 version.
gizmo
21/06/07 @ 13:59
#9
0
You buried this comment
Comment below viewing threshold
Show
No damage modelling?

90's, no sale.
SeesThroughAll
21/06/07 @ 14:02
#10
0
You buried this comment
Comment below viewing threshold
Show
So, is there split-screen two player?
SimonM7
21/06/07 @ 14:04
#11
0
You buried this comment
Comment below viewing threshold
Show
I want to be excited and jump around based on this article, but considering what a warm reception the ultra wonky DiRT got on here I dunno if it's entirely trustworthy. :(
JackyB
21/06/07 @ 14:19
#12
0
You buried this comment
Comment below viewing threshold
Show
Dirt got a warm reception everywhere
jimbob101
21/06/07 @ 14:20
#13
0
You buried this comment
Comment below viewing threshold
Show
I'm disappointed there are 30 cars, I would prefer a lot less so we can really tell the difference between each one.

I want fewer tracks, fewer cars. MORE polish.


It sounds as if it may become easy rather too quickly.

If it's anything like the brillant original it's about beating your times.
PapaSmurf630
21/06/07 @ 14:29
#14
0
You buried this comment
Comment below viewing threshold
Show
Dirts a great game. Accept that maybe your opinion might not be the popular one.

This game certainly gets my hopes up for some Arcadey action and the track deformation is something I feel is sorely missing from CMR:D! Looking forward to it!
SBfistfun
21/06/07 @ 14:38
#15
0
You buried this comment
Comment below viewing threshold
Show
360 and ps 3 versions the same?I don't believe it, what about teh power of the cell??!?!
TheEnd
21/06/07 @ 14:43
#16
0
You buried this comment
Comment below viewing threshold
Show
Powerslides eh?

Already sounds more realistic than DiRT.
septimus
21/06/07 @ 14:46
#17
0
You buried this comment
Comment below viewing threshold
Show
"360 and ps 3 versions the same?I don't believe it, what about teh power of the cell??!?!"

It's going to be a blatant port, what do you expect?

--

"Powerslides eh?

Already sounds more realistic than DiRT."

Agreed.
JackyB
21/06/07 @ 14:48
#18
0
You buried this comment
Comment below viewing threshold
Show
sorry thats the 2nd time i have double posted. I bet you lot wish i was your postman on your birthday!
JackyB
21/06/07 @ 14:58
#19
0
You buried this comment
Comment below viewing threshold
Show
Racing fans. 2 q's please.
1
How do i keep a RWD vehicle on the road in Forza 2? lol,

2
Does anyone play DiRT with the official wheel, and is it poor, as i have read elsewhere? ......... I'd hate to think i'd forked out 80 nicker for one game usage


ryohazuki1983
21/06/07 @ 14:58
#20
0
You buried this comment
Comment below viewing threshold
Show
lol
BadBoyBonner
21/06/07 @ 15:03
#21
0
You buried this comment
Comment below viewing threshold
Show
JackyB

As for the MS wheel - go to advance options and get rid of all the dead Zones/spots i.e. put everything to 100%.

Improved it for me no end.
JackyB
21/06/07 @ 15:08
#22
0
You buried this comment
Comment below viewing threshold
Show
Thanks badboy, I dont have DiRT yet, but i feel it will be a safer purchase now. ta
BadBoyBonner
21/06/07 @ 15:08
#23
0
You buried this comment
Comment below viewing threshold
Show
Racing fans. 2 q's please.
1
How do i keep a RWD vehicle on the road in Forza 2? lol,

2
Does anyone play DiRT with the official wheel, and is it poor, as i have read elsewhere? ......... I'd hate to think i'd forked out 80 nicker for one game usage

1) upgrade the tires to slicks, buy the best diff, lower the car, soften tire pressure, buy a rear spoiler an set down force to maximum. Forza 2 slides all over the place - I own the MX5 featured in the game. If it really handled like that I would be involved in a massive RTA every time I came to a round-a-bout. Think it exaggerates it so you can feel the difference.

2) Played the DiRT demo with the wheel - it plays terrible without the alteration and not that much better with it - due in no small part to the car turning on a central pivot - resulting in wild over steer. DiRT is really an arcade racer - with the handling somewhere between Forza & Ridge Racer and IMO is closer to Forza than Ridge - but not by a huge margin.
Edited 2 times, most recently on 21/06/07 @ 16:11
JackyB
21/06/07 @ 15:12
#24
0
You buried this comment
Comment below viewing threshold
Show
cheers bad boy. you da best. Yeah i am all over the place with the MX5 in Forza!
BadBoyBonner
21/06/07 @ 15:13
#25
0
You buried this comment
Comment below viewing threshold
Show
Thing that put me off dirt is that you can not race against other poeple - only their time.

Which for me - is rubbish!

http://forums.xbox.com/12782845/ShowPost...

have a read of that for some further info - but to me it seems crazy to not include the ability to race against other people.
Ceatlan
21/06/07 @ 15:36
#26
0
You buried this comment
Comment below viewing threshold
Show
JackyB,

With RWD cars you really have to learn to put the power on progressively, as once the wheels start to spin and the tail starts to slide your only hope is to get off the power, and that results in slowing you down a lot and losing a lot of time. Putting the power on slowly and waiting until you are pointing in a straight line and no longer steering is the best way to drive RWD cars. (Actually the general rule for all racing is break in a straight line and apply power in a straight line, never whilst cornering)

And in real life an MX-5 can perform exactly like that when you take it around a track, there is a big difference between driving a car normally, where revs very rarely hit the limit and you are not trying to corner on the edge of adhesion, and driving a car around a track where you are taking everything to the limit.

(When will I learn to spell or punctuate ?)
Edited 4 times, most recently on 21/06/07 @ 16:39
qwerty123
21/06/07 @ 15:57
#27
0
You buried this comment
Comment below viewing threshold
Show
It would be nice if they include the originals 4 tracks and 3 cars.
Sega Rally > Sega Rally 2

I hope they include a classic arcade mode for pick up and playability.
I enjoyed the old Arcade style with the field of racers spread out and you only gained 1st place on the 3rd track.

andromeda
21/06/07 @ 16:02
#28
0
You buried this comment
Comment below viewing threshold
Show
Whats with all the DiRT bashing? Are u all bonkers?
As long as you avoid the terrible chase cam its the most solid rally game ever>>
Sega rally has always been terribly overrated. Its just slip and slide arcade cheap thrill. Perhaps this new track deformity or whatever might actually give you the sense that your touching the ground for once!
Caimbeul
21/06/07 @ 16:03
#29
0
You buried this comment
Comment below viewing threshold
Show
so have these screen shots been photoshopped?
Tomo
21/06/07 @ 16:06
#30
0
You buried this comment
Comment below viewing threshold
Show
Dynamic ruts! The current generation's cell shading!
LeSpank
21/06/07 @ 16:08
#31
0
You buried this comment
Comment below viewing threshold
Show
"Sega rally has always been terribly overrated."

You are very wrong.
BadBoyBonner
21/06/07 @ 16:12
#32
0
You buried this comment
Comment below viewing threshold
Show
Ceatlan

Having owned several MX-5’s over the years, all modified to different degree's, and having the pleasure of several track days, and possessing the driving skill to slide round many a corner (track or round-a-bout). I feel more than qualified to state the level of adhesion offered from the car in real life, and in the game. They are not the same – anyone accustom to driving rear wheel drive cars can attest to the fact that forza's are more than a little too twitchy. This does make for awesome technical feat of controlling the cars in game and probably increases the pleasure in some instance (although being clipped by the “blind computer” sending you into a spin is a bit cack).

For an example with a front wheel drive car: - select the first time trial with the Ford Focus RS. Anyone who has driven one (me for instance) can assure anyone who is worried about going around a corner in it at anything above 40 MPH, is indeed possible without it seeming like you are on black ice (when in fact it is meant to be racing track grade surface in rich sunshine).

Before anyone starts creating, let it be known that Forza 2 has not been out of my 360’s drive since the day I bought it, and I love racing with friends on it. Best game on 360 for me thus far.

Anyone doubting my credentials on Forza 2 – with realistically powered rear wheel drive cars on Forza 2 - should check out Semi-Pro under 200Hp Invitational. Where on Suzuka Circuit East I have the 2nd fastest time in the world. Download it an watch the replay.
Vertical Stand
21/06/07 @ 16:28
#33
0
You buried this comment
Comment below viewing threshold
Show
Interesting, though I think they;d have been better off going for all out arcadey action, rather than worrying about realism, will of course have to play to find out (hurrah for a pre-release demo!).

One thing about this article bothers me though, single world market for games? Bollocks to that, I want crazy Japanese games, crazy American games and God damn it I want crazy British games. Stuff that stands out, rather than trying to be everything to everyone...
citizenHUNTER
21/06/07 @ 16:29
#34
0
You buried this comment
Comment below viewing threshold
Show
This sounds good to me! I hope it's as addictive and polished as the original seemed years ago. DiRT was cack from the demo, no way in hell I'd pay £40 for that game (well I don't want the game full stop). Forza on the other hand, awesome demo, made me want to buy it while the original Xbox game left me cold, if only I had £35 spare :(

I love games like PGR3 for it's arcade fun handling but yet with a very concrete feel to it, it is consistent and you can really challenge yourself, games like Need For Speed or even Dirt, it's mostly about pressing left and right and braking occcasionally (in the demo of dirt you could break about 5 meters before the corner on 'dirt' and still slow down in time, just silly).

This game sounds gooood.
andromeda
21/06/07 @ 16:34
#35
0
You buried this comment
Comment below viewing threshold
Show
"Sega rally has always been terribly overrated."

"You are very wrong."

i admire your innocence.



mcmonkeyplc
21/06/07 @ 17:08
#36
0
You buried this comment
Comment below viewing threshold
Show
September?! Foooooooools!
Scimarad
21/06/07 @ 17:34
#37
0
You buried this comment
Comment below viewing threshold
Show
Really looking forward to this though I've never played a Sega Rally game before.

"Also I'd expect the 360 version to have better anti-aliasing than the PS3 version"

Odd, so far I'd say the PS3 has been better in that particular area...

Edited 1 times, most recently on 21/06/07 @ 18:36
Negotiator
21/06/07 @ 18:40
#38
0
You buried this comment
Comment below viewing threshold
Show
"Also I'd expect the 360 version to have better anti-aliasing than the PS3 version"

Odd, so far I'd say the PS3 has been better in that particular area...

Then you would be wrong sir, or blind I don't know which but if you own dark glasses and a dog I apologize in advance.
smurphs
21/06/07 @ 18:52
#39
0
You buried this comment
Comment below viewing threshold
Show
@BadboyBonner

that central pivot feel drives me mad, I'm sure the earlier colin mcraes didn't have it, but I can't play the newer ones any more because of it.

Hoping this and flatout don't feel that way, as I'd like to recapture the excitement of rally driving first fostered by Screamer 2 (classic) and Network Q RAC Rally Championship.
onyxbox
21/06/07 @ 19:02
#40
0
You buried this comment
Comment below viewing threshold
Show
"Also I'd expect the 360 version to have better anti-aliasing than the PS3 version"

I have both and I'd have to agree, the AA on Xbox is stronger although to be honest at 200mph I don't think anyones going to notice :-D
Ryze
21/06/07 @ 19:40
#41
0
You buried this comment
Comment below viewing threshold
Show
I'll 'ave you'z all on this come September!

360 & PSP versions.

I slap all of you with my Gauntlet (or whatever).

/remembers Homer's "Glove Slap" episode from The Simpsons

/prepares edible words, hat
BadBoyBonner
21/06/07 @ 21:50
#42
0
You buried this comment
Comment below viewing threshold
Show
@Smurphs

That central pivot feel drives me mad, I'm sure the earlier colin mcraes didn't have it, but I can't play the newer ones any more because of it.

Have Codemasters robbed us of our fav rally game?

I think it’s mainly that it was always seen as one of the most realistic rally games of its generation on the consoles. Clearly the talent is there at Codemasters to go in that direction, but they have seemingly chosen, what they hope is a better strategy to expand their market share in the USA. I hope it works out for them, and feel Richard Burns Rally (god bless him) showed that realism may even (negativley) impact sales, if the realism is not pushed hard enough as the key feature.

For me, I find the deformable track an intriguing idea and hope it is more than a novelty. Sega rally on the Saturn, was easily one of the best games on the system. Although I did love the “cheat” you could do on the 3DO version of Need for Speed that turned the grippy tarmac into a gravel like surface.
Daikon
22/06/07 @ 02:30
#43
0
You buried this comment
Comment below viewing threshold
Show
... apart from that and the lack of rumble in the PS3 pad, "you'd be hard-pushed to tell them apart".

You insensitive clod. The fact that there is no rumble in the PS3 pads is not a "lack" of anything. It's a feature.

^_^
DrunKao
22/06/07 @ 07:29
#44
0
You buried this comment
Comment below viewing threshold
Show
Sound better than Dirt to me, and that's saying A LOT.
bloodflowers
22/06/07 @ 07:44
#45
0
You buried this comment
Comment below viewing threshold
Show
I played DIRT /just/ long enough to notice two things before turning it off:

1) WTF IS THAT BLOOM EFFECT!? If I wanted to feel like I'd been on drugs the night before, I'd take them.
2) Judderjudderjuddertearjudderjuddertearjudder. Not good enough. Not good enough at all.
Snooz
22/06/07 @ 10:26
#46
0
You buried this comment
Comment below viewing threshold
Show
"hollywood realism" --- are any of the new games even close to Richard Burns Rally on the hardest settings?

Actually played RBR last week, damn that game still is the best rally sim I've ever played. Felt even better than I could remember and I spent 2+ straight hours playing until my shoulders hurt from the slightly too high table mounting of my wheel.

*thinking about writing a reader review on RBR*
smurphs
22/06/07 @ 11:05
#47
0
You buried this comment
Comment below viewing threshold
Show
@bloodflowers

I thought that about the bloom. I had to keep squinting thinking my eyes were watering or something! It's nice in oblivion, but when you're driving you want everything to be as sharp as it can be. No-one else has mentioned it that i've seen though, so maybe it is our eyes!
afray
22/06/07 @ 11:34
#48
0
You buried this comment
Comment below viewing threshold
Show
Bloom is of the Devil's making. It must be destroyed.
AOFanboi
22/06/07 @ 19:29
#49
0
You buried this comment
Comment below viewing threshold
Show
Bloom is the new lens flare.
Monkey-Wizard-Ken
25/06/07 @ 16:24
#50
0
You buried this comment
Comment below viewing threshold
Show
@septimus
hat about teh power of the cell??!?!"

Lol, there isn't any - its all marketing non-sense.
It’s like the PS2 emotion engine, Being an early adopter - my emotion was mostly disappointment.

Comments: 1-50 of 51 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery