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Ryzom Article

MMO PC Article by Jon Blyth

16 December, 2008

Page 3 of 3. <- Page 2

This is easily the least friendly aspect of the game. It's the opposite of fun to pore through player auctions and NPC wares in the same list, looking for a mission item. And even after the training quest chain in the start area, there's a powerful stink of mystery about the whole thing. It'll take considerably longer than the time I have here to become anything other than inept at Crafting. For now, I'm going to have to move on, on the advice of the kindly passer-by who's helping me out.

That's one thing Ryzom still has in its favour - the small-town mentality makes it a much friendlier place than most MMOs. And making its players welcome - a feeling enhanced by the fact that it's currently free - is one thing that'll earn a game some loyalty. The crafting system could take a tip from its excellent players.

Hour 5: Guilding Up

Guild message of the hour:
"Christmas Party on the 21st"

As I reach Level 20 (Fighting) and unlock another item from my skill trainer, I accidentally unlock a new title. This acts as a substitute for a class, allowing me to label myself based on the skills I've earned. Obviously, someone calling themselves a healer could well whip my ass as a Fighter, too - but I'd probably get a couple of cheap shots in first.

I'm testing out the friendliness of the Universe Chat, a place that's designed for newcomers to ask questions, and experienced folk to answer. I ask a question: my client crashes. This isn't common enough to worry about, but it's badly timed. Now I look rude.

'Ryzom' Screenshot 5

Logging in as my camp character, Ooello, I ask my question again, and a private chat window immediately pops up. Simply by talking in full sentences, and being apologetic and amiable, I end up with a new sword and set of boots. I say how much I'm enjoying the early stages, he says that he's been playing for three years. I check that my impressions of the game aren't entirely ignorant. He's happy to indulge me - "I'm bored of levelling at the moment," he explains. The idea that he's still levelling, three years in, makes me feel a hot flush of mortality.

After half an hour of chat, gift-crafting and general pleasantries, I'm invited to join the Atys Ghosts, one of the largest and oldest Guilds of Ryzom, according to my guide. It's not bad progress. I've not been here long, and I've got a support network. Just by not being an idiot.

Conclusion

Of course, it took me longer than five hours of pure gameplay to get this far. I set up a number of characters to make sure everything was as I imagined it, and had dozens of conversations with people, and read baker's dozens of FAQs, to go some way towards making sure I didn't make a slathering tit of myself. I might still have done, and this being the internet, I hope you'll let me know if I have.

Ryzom is an accomplished and ambitious game. From talking to people who played in the early days, there was a real feeling of incompletion, unplayability and bugginess back then. I saw very little evidence of that - although the interface isn't immediately welcoming or intuitive. For example, a couple of times, a party invite was hidden under a chat window. The experienced player knew what had happened, and told me to move my chat window. But if it's that common a problem, it's a fault.

'Ryzom' Screenshot 6

You can't rely on the cliché that it's the people that make the game. If Albert Einstein and Gary Kasparov started punching each other in the dick, no-one would suggest it was the new chess. At the moment, I'm undecided. There's a lot to like, and a fair amount to dislike about Ryzom.

You can ignore the lore, leave the crafting until later, and suck up the unfair deaths and XP penalties. You'll find it easier - but you're also left with a game without the deepest rewards. The unapproachable stuff is the most compelling; you'll just get into it a lot faster if your father is a spreadsheet.

The unfriendliness of Ryzom is more than counterbalanced by the friendliness of the players. People are keen to help, or share your confusion. And if combining stuff to make more impressive stuff gets you a bit thrilled, then Ryzom will launch your brain towards the moon.

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Comments: 1-20 of 20 in total

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iokthemonkey
16/12/08 @ 14:56
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It sounds very "European."
jstar
16/12/08 @ 14:58
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It would be much more interesting if you wrote articles about games rather than reivewed them. Wacking numbers at the bottom just causes argument and completely devalues the preceeding words. I feel I have a much better idea of Ryzom now than I ever did from any review of it I've read.

On a slightly different note - I read Tom's article about the Eurogamer top 50 and the fact that the editors column was meant to reveal a bit more about games journalism. Well here's one thing - games journalism is predominantly not journalism at all it's reviewing, which is very different. Articles like this qualify as journalism and you should do more of them.

JohnnyWashnGo
16/12/08 @ 15:06
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Too much hard work !
Wendelius
16/12/08 @ 15:14
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I covered Ryzom before launch and played it a bit after launch. There was indeed a justified sense of bugginess and lack of completion back then. But it also felt exotic and different. The stanzas are a very nice gameplay element. Use "lego blocks" to build the attacks, debuffs and heals that you want. The game was sluggish and lacking in content back then though. Many areas were only opened after quite a while.

I guess this would not be an issue nowadays.

I'm nearly tempted to go back. But so little time and so many games...
seasidebaz
16/12/08 @ 15:29
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If Albert Einstein and Gary Kasparov started punching each other in the dick, no-one would suggest it was the new chess.

Quite true, but they WOULD suggest it's the new cock fighting...
Skurmedel
16/12/08 @ 15:32
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I liked this article, and I agree with jstar. Do away with the score and let the text speak.
orakio
16/12/08 @ 15:42
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Me and my PA friends played Ryzom back in 2006, with a healthy crowd. We thoroughly enjoyed the starting island, and it seemed we found a winner there. Regrettably, the actual world beyond seemed so void of life we gave up the game after less than a month.. Still it had great potential!
Gaol
16/12/08 @ 15:45
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5 hours and you've probably completed all the content.

Not wanting to be harsh, but I tried for a while back and there was bugger all to do. It's a nice looking world with some nice touches (little things like fireflys around lights at night time)... it's perfect maybe for role players, but doesn't have any direction. A good guild is crucial if anyone is trying it, which isn't a problem given the community it enjoys.

It might well work as a free to play, and I'm somehow glad it's still running. They're a nice bunch.
Buggs
16/12/08 @ 15:53
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Agreed that scores lead to arguments, but do you not see any value in them?

If I'm looking for a new game to buy but I don't know what I really want, I can go to the review section, sort all the reviews by score, highest to lowest and work my way down the list, reading each to judge then if it sounds like something I'd like. At least this gives me a good starting point as the ones with the highest scores are likely to be the ones I'll enjoy the most. Without the score I would just have to traipse through every review, one by one and I hope I get lucky.
Edited 1 times, most recently on 16/12/08 @ 15:54
Azazel
16/12/08 @ 16:12
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^ The man has a point.
Krelle
16/12/08 @ 18:12
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The score itself is not the problem.
But dickheads like oursleves arguing about it.

There needs to be some discussion, yes, but if we could just put down the axe, stop stroking our e-peens and just take a more relaxed approach to Scores we would not even question its right at the bottom of a review.
Scimarad
16/12/08 @ 18:14
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I love the giant 'tree' world in which this game is set.
megadaisy
16/12/08 @ 18:22
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so whats the end game? pvp or raiding or both?
Skurmedel
16/12/08 @ 18:51
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Buggs, I know exactly what you mean, and I do agree that they have a value. Sadly since it's so highly subjective it often leads to "this got 6 but read like 8" and other arguments when the score feels even slightly detached.

If you have two very tasty burgers, how do you score them against each other? "Is this burger a 7 and this a 9" A simple solution would be to use three values: "bad", "mediocre" and "good". I think if rate a game to a buddy you will probably end up with something like that.
newt
16/12/08 @ 20:27
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Basically a SWG pre-CU without the whining players.

Damn, I need to play this!
Whitewalker
16/12/08 @ 22:51
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What's the end game???...'The Great Roots"...way below the planet's surface...it's where the giants rule and only the strongest warriors on the planet can hope to survive and discover the secrets hidden in the dark depths of the Tree.
ardamillo
16/12/08 @ 23:41
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I also agree with jstar. This is a nice change of pace from reviews - it would be good to see more of them.
iokthemonkey
17/12/08 @ 09:17
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Basically a SWG pre-CU without the whining players.

----

Now that makes it sound more interesting... I'm intrigued now...
DarkBytes
18/12/08 @ 23:50
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no
zulu2000
14/01/09 @ 16:27
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Once you get passed all the fancy wrapping paper and look inside the box, its then you realize that theres nothing inside...

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