New Riddick content "about 11 hours"
More than just an expansion.
Atari has said that Assault on Dark Athena, the new adventure built on top of Escape from Butcher Bay, lasts about 11 hours, is based on an upgraded engine and features six multiplayer modes.
The publisher was speaking to Eurogamer to clarify comments made by Tigon Studios head of production Ian Stevens, who told us during Atari Live that a true sequel was "a couple of years out", describing Dark Athena as an "episodic expansion".
Atari's point was that Dark Athena deserves to be labelled a proper game. "It's around 11 hours of stealth and epic action, and the characters you meet throughout this story are very believable using an impressive game engine," a spokesperson insisted today.
"It's a mature experience which has memorable moments that will have you playing through time and time again. Dark Athena is a follow-up to Butcher Bay as the story follows on from the end of that experience, it features breathtaking tech throughout and Butcher Bay has been completely remade as well."
Atari also said that there will be "six multiplayer modes including the Pitch Black and Butcher Bay Riot modes, which are unique and need to be experienced."
Check out the Atari Live Eurogamer TV Show
and our Chronicles of Riddick: Assault on Dark Athena preview for more.
Update: Clarification to the clarification. We should have written that Dark Athena is based on "an upgraded new version of Starbreeze's engine", but this got confused over the phone. Apologies.
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Comments (27) Latest comment 3 years ago
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What with this and Ghostbusters, Atari look like they will have a good 2009.
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The new stuff lasts 11 hours then... that's longer than the original (if true) so it would make it worthwhile buying again I suppose.
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cheers...
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Either way, it looks the dog's danglies.
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I LOVED the first one, my 100% favorite Xbox game
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Grabbing and twisting a guard's gun under his chin so he shoots his own head off = win.
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When I get it I might speed run Butcher Bay first just for fun and nostalgia.
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Grabbing and twisting a guard's gun under his chin so he shoots his own head off = win. "
^ that! Quote for truth, and shit...
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I don't think that's what he did. He might have used the word expansion, but he described the game in the same way that it's being described here. I think EG cocked up this one by calling attention to the wrong thing.
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Also I'd love another Darkness game, whatever everyone else thought of it, I thought it was rather interesting for the majority.
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Oh?...well give us the game first!
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Note to Atari. You dont really need damage control. I am buying this regardless.
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