Rez HD Review
Resynthesized.
Version tested: Xbox 360
Snap the Rez design apart, lay the pieces out on the table and you've little more than a wireframe Panzer Dragoon. Sure, it's been named by Underworld, custom soundtracked by Adam Freeland, graphic designed in a lab by Tron nanobots and rolled out into the look-games-can-be-intellectual battleground plastered with Wassily Kandinsky posters. But behind the frippery sits Space Harrier chewing acid at a science-fiction fancy dress party. There's no way to escape the fact that your character moves along a fixed path at a fixed speed, clicking on pop-up targets for points. At its heart, Rez is a good old-fashioned shooting gallery arcade game, albeit one stationed at a Butlins in Alpha Centuri.
But, even if you do ignore all the peripheral highbrow talk of Russian abstract painters and neurological foibles or the lowbrow hand-muffled giggling about a third-party sex toy peripheral and its rhythmic pulsing, the strong, assured core of this extraordinary game is somehow more than its constituent parts. Yes, you sit on an esoteric rollercoaster picking off line-art cubes as they streak by, but perform that kind of critical reduction and you'll not only miss Rez's destination but you'll also ruin the journey. And in Rez, the journey is everything. And in Rez HD, the journey is filmed by a Heliglimbal gyro-stabilised camera borrowed from the BBC's Planet Earth production team.
The orangey lines that delineate something from nothing, never too jagged or pixelly in the original, could now slice a cheese moon. Spread out across a widescreen canvas, the streaky pixel bomb explosions, circuit board backgrounds and ancient wireframe temples you fly through are finally brought into true focus, as if before we looked through a Dreamcast darkly but now we see in full (HD). The original version is included in the package but you can't escape the feeling that it's there less for completism's sake than for rude showboating on Q Entertainment's part.

The final Boss Rush section sets its difficulty to match the player's performance in the previous five stages.
There's a whisper of plot: a sentient AI turned nasty - GLaDOS's grandmother perhaps - but as you hyperspace through the game's five stages, picking off each one's sub-boss before a final tussle to reboot her sinister programmed ARS, narrative exposition is as sparse as the game's Cosmic Smash-esque front-end. The ebb and flow of progress and retreat, cliffhanger and comic relief is all handled in play. Enemies drop blue power-ups that gradually increase your health. Collect enough and you evolve forms. Get hit by a stray bullet and you regress, strength and advancement moving up and down a slider controlled by your discrete successes and failures. Red power-ups add to a stock of 'Overdrives', the release of which acts as a Geometry Wars smart bomb to burn up everything in sight, a symphony of pyrotechnics to light up your widescreen and further frazzle your mind.
And the music. The music is important because without it we might not have Everyday Shooter, or Lumines, and because without it Rez would be a far less involved and poorer experience. The game's trance soundtrack is more than just a Jeff Minter-style aesthetic badge; it's more than just a signifier of creator Tetsuya Mizuguchi's musical tastes and intoxicating influences (although, of course, it is that too). Rather, it's weaved into the fabric of the experience. Every interaction with the game has its own sound effect: lock-ons emboldened by miniature hi-hat fips and thwacks, explosions acting as synth punches and, as you move through each level's ten layers, the soundtrack intensifies to match the drama. There are no bonuses for timing your actions with the bpm of the soundtrack but the way the samples are handled and locked to rhythms makes even a misfired bullet sound like a conductor's artful flourish.

All the pseudish talk of synaesthesia and Rez's cultural importance irks some but, unusually, this game can withstand scrutiny and expectation.
The framework that surrounds all of this has been left mostly untouched. Past the new Xbox Achievements, the original's extras stay put: the travelling mode (for practicing without fear of failure) and all of the original's bonuses and subtly signposted challenges are present and waiting. Likewise the sublime difficulty curve, calculated to within a notch of perfection, remains. The game heaves and builds through a pregnancy, the birth of its finale a transcendental moment in videogames as each previous boss re-emerges, augmented and awesome.
At the time of the original's release Rez attracted critical reaction ranging from unfettered recommendation to shrugging indifference: it was too new, too unusual, too unfathomable, too much the possibility of Emperor's clothes for some. But time has chosen to amplify the adulation, not the reservation and, as most of that reservation focused on the fact the game was short and expensive, they've been completely silenced by today's GBP 6.80 price point. Back in the day we said of the original: 'When Rez eventually turns up cheaply it will become indispensable, but until then it's a luxury.' Xbox Live Arcade is, then, our modern printing press: digital distribution transforming the expensive and exclusive into the affordable and inclusive. Joy has rarely come so reasonably priced and, whatever the price, videogames, rarely come so joyful. Indispensable, then.
10 / 10
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Comments (168) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I also already own this on the DC and PS2 but I don't care, the thought of playing this in HD and 5.1 surround sound is too good to pass up!
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/shakes head
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Edit: Nevermind, Wikipedia says he got a licence from SEGA, so I'll go with that.
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I DARE you to put something like this in a review of a shovelware DS game
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Make sure to turn vibration on in the options!
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the only problem being i'm waiting formy m$ points to come!
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Bollocks.
A game that by your own admission is little more than Space Harrier and which any non-hamfisted gamer can complete in a day?
Looks like someone has read a few too many copies of Edge.
6... 7 tops.
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stop right there young man...
"And the music. The music is important"
That Pope dude? Quite pious...
"a wireframe Panzer Dragoon"
oh behave
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Just leave then, and stop threatening to.
The review is spot on in my mind.
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Good review!
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Is this the same game I played on PS2, and felt like a poor on-rails shooter with one button and bad music?
I like shooters like Ikaruga.
I love games with great soundtracks like Wip3out.
I also love "arty" games like ICO and Shadow of the Collossus.
But a two-hour long *DUH DUH DUH DUH* fest of almost zero stimulation or difficulty is a pile of crap, to say the least.
I know this kind of thing is subjective, but the only people this game could appeal to are those that are stoned, or mentally handicapped.
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They're really nicely judged. There's a good chunk that anyone can unlock by playing through the game, and then enough left over to keep the die hard players hammering the score attack mode.
And the game looks stunning.
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/sigh
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Ten out of ten doesn't mean a game is perfect. Never has done. There's even a link to the scoring policy right next to the score. Rez absolutely deserves top marks. It's a superb example of crafting something beautiful and rich out of the simplest ingredients.
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I've re-read the marking thing, and it says:
It will leave the player in no doubt that they're playing something special right from the word go and will continue to inspire and amaze throughout.
I know they don't mean the game is 100% perfect, and I realise the subjectivity of reviews and genres,
But I fail to see how this game, even based on the review's contents, could get anything over a 7.
I really must be missing something. I'm not trying to be sarcastic or anything, I would just like to understand what other people see in this game.
The game I played consisted of holding down a button until you lock on to a bunch of things, and then let go. You repeat this for about 2 hours to some average music and slightly unusual visuals. What else is there?
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Part of the problem is comparing it against other games - yes the 'gameplay' is simplistic, but the 'gameplay' is not really what makes Rez what it is. In fact, calling Rez a 'game' is a category mistake - this is certainly one of the worst reviews I've even seen on the site, since it doesn't remotely describe what I consider to be the best gaming 'experience' of the past 20 years. It has elements of classic score attack shooters, albeit incredibly easy ones, and the basic mechanic is superficially that of an on-rails shooter, but the review makes no referecne to the fundamental Rez experience which is synching your actions to the music, playing for style rather than points
Of course, if you're not musical (or missing part of a soul perhaps?) I doubt this approach would even occur, and even if it was spelt out to you I doubt it would make much sense. Simply play Rez like a 'game' and jot down the core mechanics, and it does little to distinguish itself from any comparable shooter, despite the seamless execution
Naturally the typical counter argument is that this is all highly pretentious twaddle. Step forward, Daily Mail readers
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Yeah, I'd tend to agree. Cannot wait to get home and play this in HD and surround!
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Sounds like a porn movie. And those sell.
It's a bit silly trying to explain to you why you should like it. Obviously a lot of people do, personally I haven't played it yet but I really look forward to playing the demo tonight, but nevertheless if it's not your game then noone will ever be able to explain it to you why they like it.
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I think a French Camembert would fit this game better than Gouda cheese.
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If we really want people to take games seriously, we need to stop getting into a big silly flap every time someone takes a game seriously and treats it as something deserving of artistic dissection. Big words are nothing to be scared of.
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If so, can I get Ed the Ducks autograph? Thanks.
Oh, and 10. Woohoo.
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I went into this review not knowing what the hell Rez is about - and my problem is I still don't! I've not played Panzer Dragoon so the only reference I get as to what this is about is from the first paragraph. Is it some kind of on rails shooter - a bit like Lylat Wars?
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That sentence doesn't make any sense at all. Those games are nothing compared to Rez. Who cares if they didn't exist? The music's important because it's integral to the experience (which, to be fair, you did go on to say). Oh, and because it's awesome too.
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"the gaming equivalent of Kubrick's novel adaptations"
...
"to ignore the aesthetics and the intent behind them"
So what political, psychological or sociological statement do you feel Rez is making if you feel it is on the same artistic level as 2001, A Clockwork Orange or The Shining? What layers of interpretation does it allow? I'd welcome a discussion like the following about a video game, you know:
[link url=http ://www.visual-memory.co.uk/amk/doc/0030.html
]http://ww w.visual-memory.co.uk/amk/doc/0...[/link]
Nah, its just a rail-shooter on acid. A really good one, yes, but it doesn't merit comparison with Kubrick.
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Life is shit: get up, eat, work, crap, go to bed... misses out all that is meaningful.
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I'm going to download the demo though, get my mate round, and make him make me 'get' it
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An 8 or a 9 I would have said fair enough, but hey, at least it's a decent Xbox Live release for a change instead of "generic crap that noone has heard of that's ripped off something commercial and better" 5.
Each to their own.
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I'd just like to point out in the Kubrick version of a Clockwork Orange said droog doesn't really get taught a lesson, because Stanley cut the last chapter of the book from the movie. The book has a much better moral story
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[A] Have not played Rez Are to shallow minded to contemplate just how intuitive and engrossing this game is or [C] A twat.
Cant wait to download this later, this is what I have been waiting for for months, bring on Ikaruga! Peace.
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This is a lovely game. Perhaps worth an 8/9 simply because on live you will not get the trance controller experience that so set the original alive (multiple controllers doesn't quite cut it due to their shape). Rez is probably the game Jeff Minter was aiming for and so badly missed.
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Hehe, yeah, "pretentious" is the new catch-all phrase for "I don't get it, nor am I willing or even able to try and understand it".
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For those who are willing to try it, do so with the knowledge that it is far more than the sum of its parts.
For those of you with <a href=http://en.wi kipedia.org/wiki/Synesthesia>synaesthesia</a> like me (especially Sound-Colour), you simply must play this.
It's 'chemical augmentation' without the chemicals for synesthetes. Best trip ever.
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10?! WTFBBQ?!1 Who knows.
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Out of interest, though.. is this the first downloadable to get a 10? I think something on the VC may have done, but this might be a first for XBL.
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Or this.
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As the review points out, this would not attract a 10/10 score if it had been released at full price. But this is £6.80 - SIX POUNDS EIGHTY!! get some perspective on the matter!
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Is the game scene so quiet at the moment that all EG can do is review xbl games and give them crazy high scores in order to generate some sort of interest / controversy?
Maybe they could give these sort of budget mini-games a star rating instead of a score out of ten? I know that they're rated according to what they are but I just can't help feeling irked at games like this scoring a 10 when games like Mass Effect or Gears of War don't. I know you shouldn't compare the scores between these mini-games and full AAA releases but... ack.
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Great review. You can't just explain your love for something (unless you're shallow) so you try to express it. And that usualy can't be done with petty words - especially if it's about an aesthetic experience.
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Does anyone know if this runs in 1080p native? I assume it will since it's graphically fairly lightweight.
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Excellent game.
And those screenshots look amazing...
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Anyway, not a great review, but I love Rez and the score is fitting.
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one of the few games that can still give me goosebumps...
I got goosebumps thinking about it when I noticed a review was up.
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Is the game scene so quiet at the moment that all EG can do is review xbl games and give them crazy high scores in order to generate some sort of interest / controversy?
This isn’t some random XBL game, it’s already classic. Believe it or not, but a lot of people have been excitedly awaiting this games release. A cursory glance at the forum threads willl tell you this.
Also the score isn't controversial; it's just different to your own opinion. Much like I don't agree with your opinion that GeOW should get a 10 which is just plain daft (in my opinion).
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Maybe they could give these sort of budget mini-games a star rating instead of a score out of ten?
...
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Words like pregnancy have no place in a video game review you silly man,
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I dearly love Panzer Dragoon Orta, but it can't hold a candle to Rez. This is a prime example of "less is more": PDO's basic mechanics are not as polished as Rez's and adding more stuff on top does not make them any better. It's a good game, but nowhere near the level of perfection Rez achieved.
Rez asks you to participate, not just play the game.
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I can sort of understand why it is a cult favourite, but having played the demo three times I've had my fill.
If you like Jeff Minter games then you'll like this. Personally I hate Jeff Minter games.
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It's a very pretty shooter and it's less than a tenner; you'd be mad not to download it. But please, spare us your student-level arthouse pretentions.
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Playing through Rez at 3 o'clock in the morning at age 16 opened my eyes to just how good games can be.
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Why don't you spare us *your* pretentiousness?
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@Weezer
I find the "pseudo-artistic bullshit" much more interessting to read then your boring "its only a pretty game" rant.
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...And commas have no place at the end of a sentence.
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@Daymare: that would have been a clever comeback if any part of my post had been pretentious. You might wanna look it up.
"I find the "pseudo-artistic bullshit" much more interessting to read then your boring "its only a pretty game" rant."
@Gerald: Rant? It was hardly a rant - I said you'd be mad not to download it!
Really, you guys need to chill out a bit.
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I never said that Rez is an exact parallel for any of those movies in terms of psychology or narrative subtext. Clearly its not. I was merely using Kubrick as an example of a master craftsman whose best known works can be written off if you strip them down to their raw components, much as people are saying Rez is nothing special because you just fly along and shoot stuff. Reductionist arguments like that are a waste of time. Combine that with the expected cries of OH NO PRETENTIOUS every time someone expresses a thought about a game that goes beyond the traditional realms of PLAYABILITY and GRAPHICS, and you've got a subject that gets my blood hot.
In fact, I'd argue that one of the things that makes Rez special is that it can't be accurately compared like-for-like with any movie, book, whatever. It's pure videogame, and stands as an example of what the medium can do without trying to be something else. And I say that as a huge fan of ambitious narrative in games.
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I think someone describing it as "absurd" put it best.
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It's not the form of your post that's pretentious, it's the "speak on my level so I don't feel threatened/treat games like I do/only my opinion of the game is correct" implication behind it. It's pretentious to tell people how they should/shouldn't express about something. And what you call pretentiousness is what I call literacy.
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Ummm, you were comparing other people’s opinions to ‘guardian supplements' or 'student level art', implying that it’s all beneath you and are simply people spouting 'nonsense'. Surely that is also a pretentious statement in itself?
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A well deserved 10.
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Peace & F**king!
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I love Rez, I have the original PAL Dreamcast version and the UK and Jap PS2 with 2 trance vibrators. (They haven't been up a lady, or man for that matter).
It's always been a 10 for me.
I can't really justify buying a 360 just for it though...
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The Jeff Minter comparison is hugely unfair. theres no random 'hilarious', 'zany' animals in this game. no 'comedy' surrealism. at all. It's a game about computer hacking being represented through abstract VR graphics.
If you like Neal Stephenson and William Gibson books or the movie Tron you'll like this game.
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As someone who writes for a living, who actually makes money from the the process of delivering coherent sentences, I certainly don't find it beneath me - I like a nicely-turned phrase as much as the next man. However I do find it amusing how Rez (and games of its ilk) suddenly turn everyone into chin-stroking art critics.
"And what you call pretentiousness is what I call literacy."
In that case, you can happily keep your literacy, thanks.
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IMO it's an excellent game. Personally I wouldn't give it a 10, I'd score it 9, but whats 1 mark? Call it reviewers slant.
Arcade games don't really need reviews, anyone who is considering buying it can obviously download the demo. And every arcade game as a demo.
/retreats to the sanity of the forums
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]http://ww w.computerandvideogames.com/art...[/link]
Burn the heretics!
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That said, I don't know if EG do this at all, just making a general point.
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"However I do find it amusing how Rez (and games of its ilk) suddenly turn everyone into chin-stroking art critics."
Why do you find it amusing? Do you find it "insulting" somebody thinks and writes about a "simple game" like Rez in a more thoughtful way, rather than the usual "gameplay's great, it's a great game, I recommend it" (go read GameSpot if that's what you're after)? Or are you the only one who can decide when it's time to consider a particular game or the whole medium as something worth turning into a "chin-stroking art critic"? And which are those "games of its ilk"?
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Go download Rez and have a nice day.
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This isn’t some random XBL game, it’s already classic. Believe it or not, but a lot of people have been excitedly awaiting this games release. A cursory glance at the forum threads willl tell you this.
Also the score isn't controversial; it's just different to your own opinion. Much like I don't agree with your opinion that GeOW should get a 10 which is just plain daft (in my opinion).
I think you're missing my point (almost missed it myself so not blaming you!) - giving a short xbl game a 10 can create a lot of disgruntled readers (me included) and my only real point was if they used a different rating system (stars, marks out of 5 etc.) then it'd be more clear that the rating is to do with these types of games and not an indication of how 'good' the game is compared to a AAA full price release.
I haven't played Rez HD yet but I imagine it's quite a fun 'different' game that may warrant a good score for games of its type but the problem arises when you compare its score to games like Gears of War. Rez HD got a 10, Gears of War an 8 and you can see why people might infer that Rez HD is a 'better' game, despite it quite plainly not being so.
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"I was merely using Kubrick as an example of a master craftsman whose best known works can be written off if you strip them down to their raw components, much as people are saying Rez is nothing special because you just fly along and shoot stuff."
I appreciate that with respect to the craftmanship of Rez, but feel using Kubrick as a point of reference is misleading and should likely be reserved for video games which actually do attempt to convey meaning through game mechanics - and there are definately games which strive to do so. I don't however think that any of Mizuguchi's games have that ambition.
Actually, what has always impressed me most about Mizuguchi's games is that they are nothing but video games and signify nothing other than the core video game experience. Only Mizuguchi understands perfectly how to influence the player by means of audio, visual and tactile reward mechanisms. In this, I would be willing to concede, Mizuguchi has achieved the mastery of his art and is comparable to Kubrick.
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LOVE THIS GAME
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If you don't believe me look at the crappy adverts on this page.
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Wonder if everyone who 'gets' Rez also 'got' Bioshock? heh heh
Happy to check out the trial. Never played Rez so will see what I make of it and am genuinely intrigued....
but.still.have.too.many.current.titles.to.play - die consumer urge die
sesh on and sesh well
TOOTR
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Easiest, most deserved 10 ever. Rez is, quite simply, the best game ever made.
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Eurogamer, I applaud you.
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Actually, it looks a bit cleaner sometimes, allowing me to see better what's happening on my crappy old CRT TV
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fucking leave then, and let the people who actually enjoy eurogamer read it in piece. this is a great review written by someone who clearly loves the game as much as i do. rez is easily one of my favourite games of all time, and i'd give it 10/10 in a trance-vibrated heartbeat - would i be lying to you if i'd had the grand position of VIDEOGAMES REVIEWER bestowed upon me? no, of course not, i'd just be telling you the way i feel.
i think this is what simon parkin might have been doing, but that's just a guess.
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But that was on a small 15" tv in stereo sound.
Now I've got my own place, with a proper 5.1 home cinema sound system and a 43" plasma TV running in High Def, playing Rez finally makes sense. I've finished the game and for the first time in a long long time I'm utterly gobsmacked by the overall experience. I completely agree with the review - if you dismantle it and look at things logically it's just panzer dragoon in wireframe. But taken as an experience it's far, far greater than the sum of its parts. It's one of the few games that has easily stood the test of time, and probably will for many many years to come. And for that it earns its 10/10 with flying colours.
And for only 800 points. Geometry Wars used to be the biggest bargain on the marketplace, but now this has beaten it. If you've got the kit to enjoy it you won't regret it.
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Game is awesome though, owned the japanese PS2 version from earlier, but it's a game that deserves proper hi-rez, argh..
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Is anyone else who normally avoids trance still a fan of this game?
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I realized I was sitting and tapping my foot to the rytm and "digging" the music while playing. But even the core gameplay isn't bad. I got to the boss in stage two yesterday and it's a beauty.
For the price it's a definite 10 in my book.
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Yeah, it looks like it too...
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I think you made a mistake, and are trying to cover it up by calling it irony, and failing.
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I bagged it myself last night and look forward to cranking up the 5.1 and losing myself in the beat.
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lol @ weezer and his 'irony' too.
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loved the original
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100% Amortization in all stages (ie. get to layer 10 before fighting the boss). On the level select menu, you'll see which one you haven't got that on yet.
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Games, while about enjoyment, need to contain game play. In Rez that's wafer thin, and it's exceptionally easy too. Anyone even vaguely skilled will be finished with the game in a few hours. I haven't played it since the PS2 version, I walked through this in one straight go. Score attack remains, but the scoring system isn't nearly clever enough to sustain that as a long term thing.
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I was afraid it wouldn't be 'for me', but I love it! It really puts you into a trance and it is utterly absorbing. I was going to quit after the second level.. but then, why not do the third one too? Oh go on, why not number 4 as well? I've come this far, might as well finish it, etc.
Superb.
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I like it, but I don't 'get' the 10/10 fuss.
Gonna try it when stoned with the lights out and the sound up, I think then it will be awesome.
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(hmm guess Arbiter already said that)
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'Does anyone else find Rez makes more sense with look-invert disabled? I play all 1st/3rd person shooters with look invert, always have done. But for some reason, targeting in Rez feels more natural if I think of it as moving a pointer around a flat 2D plane, rathen than aiming up and down in 3D space. Odd.'
I did he exact same thing after 30 secods of play. I think it's because you don't navigate in 3D, and the targets come to you.
...perhaps.
/late
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'So what political, psychological or sociological statement do you feel Rez is making if you feel it is on the same artistic level as 2001, A Clockwork Orange or The Shining? What layers of interpretation does it allow?
I never said that Rez is an exact parallel for any of those movies in terms of psychology or narrative subtext. Clearly its not. I was merely using Kubrick as an example of a master craftsman whose best known works can be written off if you strip them down to their raw components, much as people are saying Rez is nothing special because you just fly along and shoot stuff. Reductionist arguments like that are a waste of time. Combine that with the expected cries of OH NO PRETENTIOUS every time someone expresses a thought about a game that goes beyond the traditional realms of PLAYABILITY and GRAPHICS, and you've got a subject that gets my blood hot.
In fact, I'd argue that one of the things that makes Rez special is that it can't be accurately compared like-for-like with any movie, book, whatever. It's pure videogame, and stands as an example of what the medium can do without trying to be something else. And I say that as a huge fan of ambitious narrative in games.'
This is why some people hate or look down on Outrun 2006, whilst it seems to be one of the games I'll play again and again for possibly the next 5 years if not longer, unless a better version comes along.
Virtua Tennis, Sega Rally, the Sonic games, NiGHTS and Daytona did this also. It's also why I love Mario Kart, Pacman, Burnout, GTA and Chase HQ.
The experience, the journey, the feel or the fun are as important as the components. I play some of these games with my subconscious -- without even playing proper attention to the game sometimes. Thinking about other things and then wonder how I did so well when I suddenly refocus and crash / die.
It's different to leveling up or tuning cars.
Greater than the sum of its parts. But many want Gran Turismo. It's completely different.
I can't and have never been able to get into either Halo, Gran Turismo (single player), Metal Gear Solid or Splinter Cell. I don't hate these games, and I know that they're very good - but just not for me just yet it seems.
I also understand that some people love Golf and red wine. Not for me right now - maybe later in life. The PS3 - now there's another one...
Some other gamers need to look at this type of conclusion and just walk on by...
/bed