Revamped NFS series launches this year
Broken up for different audiences.
Electronic Arts has told Eurogamer that it plans to reinvent the Need for Speed series by launching separate core, casual and 'Play 4 Free' games this year.
Need for Speed: Shift will launch on PC, Xbox 360, PS3 and PSP this autumn - as will Need for Speed: Nitro on Wii and DS. Need for Speed: World Online will be released to the Asian online PC market this summer, before heading West in the winter.
Need for Speed: Shift will be made by Slightly Mad Studios of GT Legends and GTR 2 fame, with help from EA Black Box producer Michael Mann and EA Games Europe bigwig Patrick Soderlund.
Shift focuses on simulation racing - not just the realistic movement of cars, but also driver behaviour. This, EA marketing boss Keith Munro told Eurogamer, is what will set the game apart. Also, less baggy jeans and hip-hop.
"The urban underground was a manifestation of style in some past Need for Speed games for sure, but Shift focuses less on these style cues and more on mirroring the driver experience, that athleticism of being in a wickedly-intense race, and what it really feels like to be behind the wheel," Munro told us.
A flashy 3D HUD that mimics driver head movement, inertia and G-force will help achieve this. There's a cockpit view that lets players freely look around using the right thumbstick, too.
Munro reckons serious car enthusiasts will "love" Shift, and that mainstream racers will also get on board. He's quite excited.
"Need for Speed Shift is amazing and I think it will blow people away," said Munro. "The tech behind that game, the details that only a team with such racing pedigree could accomplish, and the ability to make you feel the intensity of a race is unprecedented. I can't wait for our fans to begin experiencing it!"
And, he added: "Regarding any new Need for Speed girls I can't comment, but I'll definitely mark down one enthusiastic vote for Josie Maran." Steady on.
(Update: An EA spokesperson has been in touch to comment on the response to the first screenshot. "That is an untouched screenshot captured from gameplay footage," we're told.)
Need for Speed: Nitro will be created by EA Montreal. Fast and fun arcade racing tops the bill, and will be matched by vibrant and eye-catching visuals, we're told.
"Need for Speed Nitro on the Wii and DS will not be a Mario Kart clone - Nintendo already does an excellent job with that," said Munro.
"Instead, we are evolving the arcade racer with a fresh and unique visual style that is very Need for Speed. The game will be rich and deep and will appeal to experienced arcade racers as well as casual players."
"What you'll see is that Nitro in no way resembles any other previous Need for Speed title," he added.
Specific details are scarce, and apparently it's "still too early" to talk about multiplayer plans for the Wii and DS game.
Need for Speed: World Online is the 'Play 4 Free' wild-card, and will be co-developed by series regular Black Box and EA's online studio in Singapore. Released to Asia first, this online PC game will let players pick and customise their choice of licensed vehicles and take on the rest of the world - well, Asia, before heading West after a thumbs-up there.
"This is not so much a proof of concept - it is a full-fledged launch in a market that we are very ambitious toward," explained Munro. "This Play 4 Free action racing game will give Need for Speed fans the most licensed cars, parts and game modes ever in Need for Speed's history.
"Players will prove their racing supremacy through the sophisticated online matchmaking features and fully customise their profile and their ride.
"Once Need for Speed World Online has been successfully deployed in Asia, we will expand the game's reach by offering the service to PC gamers around the world," he said.
Drawing inspiration from Battlefield Heroes and the free FIFA online games, World Online will no doubt adopt a micro-transaction model, but that's Munro has said he will discuss in the future.
Head over to our Need for Speed: Shift, Need for Speed: Nitro and Need for Speed: World Online galleries for the first screenshots.
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Comments (38) 1 year ago
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Which one market would that be?
The wii already has the casual "non" - gamers, PC is what PC does why not try to get just 1 segment of the WOW MMO fanbase and "hardcore" gamers have been complaining that the game has been dumbed down to suit said "casuals"
It sure as hell better than painting a broad brush over all markets creating a cocktail of a mess, that's for sure.
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Fuck's sake please stop releasing shitty NFS games every goddamn year--wow, we are treated to three types this year, and focus on making a stellar drving game every 2-3 years instead, then I'd probably actually consider buying your game.
/breathes again
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I'm confuzzled, I thought the team that were Simbin when GTL and GTR2 was made, was now Blimey! who are working on a Ferrari Project?
EDIT: Blimey! were bought up just before they went under, so no idea what is happening to the Ferrari Project now.
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On the other hand, it's a sad state of affairs when the team behind some of the greatest driving sims of all time, are now under the wing of EA and creating Need for Speed games. I appreciate that they wouldn't have survived without it, but it's a depressing state of affairs all the same.
I wonder what will happen to the Ferrari Project destined for the 360 and PC? I understand that was pretty well developed and looking absolutely incredible.
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Except the bemused 'nice ride' rasta guy in Batman Begins.
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I enjoyed Most Wanted on 360, was kinda fun for a while. One nice blip between the chavfests of Underground and Carbon.
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[link url=htt p://www.worthplaying.com/article.php?sid=53132
]http://ww w.worthplaying.com/article.php?...[/link]
Ah well, it'll be interesting to see how they cope under EA's wing. If they can bring some sim-y quality to the NFS series it would be a very good thing, and EA have talked about trying to maintain studios' identities & not just borg them all.
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I don't know, seeing one of the most respected developers amongst the 'hardcore' minority getting a chance to show what they can do with one of the biggest racing game franchises in existence and having their work enter the hands of many, many more people in a much expanded console market can only be a good thing surely.
I welcome a game with a solid race engine combined with the sort of features, presentation and polish we're used to from EA.
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I guess so, as long as the developers are allowed to get on with it and it doesn't become too toned down for a wider audience. EA appear to interfere a little too often for my liking, lets hope they've turned a corner as the press release at least eludes to the fact that it's going to be fairly different.
Lets just hope the Ferrari Project hasn't been canned, as well.
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Please bring back that kind of gameplay/car handling, no sim-racing please. There are other series for that.
** In fact: if anyone knows better arcade racers, say so. I could check those out instead. The most important aspect for me is that the cars handle very arcadish and i don't have to think about upgrading, except for the fact that a more expensive part is better.
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Hope each one's a third of the price...
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P.S. PGR is the only arcade racing game I love cos the handling is a bit extreme but it's recogniseable and fun and also very precise. I hope Bizarre Creations make something equally good in their new life.
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We don't want the racing community laughing at us "poor dumb gamers" who don't know one from the other
I'm a huge fan of Need For Speed and and other arcade racers and racing sims and look forward anxiously to the new NFS releases. Keep up the great work!
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I will bite my tongue though and give it a whirl if these issues can be sorted out along with other crap like people wallsliding around corners with no penalty or slowdowns. If its a good competitive racer where people will drive like they've got a pair instead some ridiculous cheaters paradise then I will happily purchase it. Fingers crossed...
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From Gamezone.
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The trouble is the NFS brand looks so ridiculous to the more hardcore simulation fans I doubt anyone will buy it over Gran Turismo and Forza.
If playing GT or Forza is what you define as a hardcore simulation fan you are pretty far of the mark...
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Even with the ex-Simbin guys behind the SHIFT version of this? Hopefully, if nothing else, we can expect some pretty decent physics and handling characteristics.
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MB2-633 | XK0-002 | 1Y0-A14 | 70-653
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MB2-633 \ XK0-002 \ 1Y0-A14 \ 70-653