Retrospective: Mafia
It's a hit, man.
This article is a tribute to the phone box repairmen and women of Lost Heaven. The work they put in behind the scenes, without credit, is only outshone by my dedication toward driving into them.
Mafia is still a radical game. In 2002, just a year after Grand Theft Auto III had shaken up everyone's expectations of sandbox gaming, Illusion Softworks' open city went deeply against the grain. Rather than embracing the freedom of choice a living city offers, it chose to make a tightly scripted, extremely linear story with little else to do. And thank goodness, because seven years on, Mafia is still compelling despite its aging technology.
Taxi Driver
Tommy Angelo is a taxi driver. That's all. It's only luck that he saves the lives of a couple of members of the mafia, when he aids their getaway. When rival mobsters exact their revenge on Angelo's car, Tommy is invited to meet Mr Don Salieri to be offered compensation. Along with it comes an invite to join the family, should he wish.

See how good that face is? SEE?
It's not like he has to. Lost Heaven is quite a remarkable place. For the first half of the game, unless you take it upon yourself to go exploring, you're not often taken out of the three main sections of the city. Part New York, part San Francisco, the city thrives with traffic, pedestrians, trams and trains. But explore the edges and you'll find airports, docks, and best of all, a super-rich area with far more phone boxes to smash than anywhere else. Despite looking like it's made of crudely painted cardboard, it's a vivid and interesting town that rewards journeys down side alleys, or ambling journeys on the elevated railway.
Of course, Tommy does join the Salieri family. What surprised me going back to a game I remember extremely fondly is just how long it takes to get going. After a tortuously dull series of taxi driver missions, joining the mafia doesn't improve things much. You're still more chauffer than mobster, and while there's a couple of shoot-outs, it was hard to remember why so much of my affection had been merited. But then it gets going.
Mafia is a much purer interpretation of GTA's method of weaving a narrative through an open world. Rather than smothering things in side quests (although there are a few opportunities to complete tasks for a friendly mechanic to score more cars), here it's about a barrage of set-pieces. The first notable example, rather sadly, is the race.

You can tell The Matrix came out when Illusion started developing this.
Oh boy, if there's a level of any game that's become infamous, it's Mafia's race. Having completed a rather fun mission stealing a rival's car from the racetrack garages the night before, in order to get it tinkered with by your mechanic, you're then required by the Don to take part in the race yourself. Only first place is good enough, for a five-lap race in cars that are part rocket, part aircraft carrier. The original version of the game had this set so idiotically difficult that many found their game ended here. Fortunately it was later patched, and if you're planning on playing the game, you must make sure you upgrade it to at least v1.2. However, it's still no simple matter.
Turn damage off and set it to the emasculating "Very Easy" and you'll eventually get through it, so long as you don't clip the wrong edge and get flipped into oblivion. (Cue a thousand comments telling us how easy it was on Hard). But once you get past it, Mafia comes to life.
The Age Of Innocence
I've mentioned how the tech has dated, and as you watch apparent clear skies peel back to reveal whacking great buildings, or see pedestrians fade in and out of existence, you can see it straining at its limitations. But the most dramatic contrast between absolutely brilliant graphics and quite stunningly awful happens with the people. The faces still look amazing. In 2002 they were jaw-dropping, and they're far better than most today. However, these realistic heads are propped on bodies that look like stick men in comparison. Their giant, clumsy sausage fingers, and bizarrely poorly textured clothing, seem like some sort of Faustian penalty. "You may have face technology years ahead of its time," said the Devil. "But their bodies shall look like they belong on a PSX! Bwahaha!"
However, it's fun to pretend anything that looks out of date is because the game's set in the 1930s, and graphics were rubbish then. As were the cars. It was an astonishingly brave move, to start Mafia in 1930. Logical, because it was the right moment to catch the thick of prohibition, the rise of the Mafioso, and to show the dramatic changes that came with the decade. But boy did the cars go slowly. So when you begin, you're driving in wobbly boxes that don't go from 0 to 60 at all. Steering is if you're lucky, and there's a horrible risk of toppling over. And it's charming. There's a period of adjustment, if you've just finished playing Saints Row 2, and you try and climb a hill in a Bolt Ace Runabout. But soon you'll find yourself crying out, "Oh my goodness, I'm going 55mph! Yikes!" as you roll down hills toward sharp turns.
Bringing Out The Dead
But enough of the technicalities. Mafia's about being a part of a story. And perhaps what makes it most compelling is Tommy Angelo's reluctance to be a part of it. The tale is told out in hindsight, with Angelo in a diner with a police detective, telling him everything that happened over the last eight years. Having stumbled into the mob unintentionally, these moments when the game cuts back to the narrating conversation provide jarring reminders of the pace at which things have happened. At the midpoint of the game, where Tommy is gunning down men at a funeral, he's confronted by the priest about his actions. And so was I, thrown for a moment about quite how easily this casual taxi-driving simulator had become a shooting gallery.

Curse you, infernal race.
Tommy's ease with killing is disturbing. By this point I had a favourite gun, the tommy gun appropriately, using it to take pot-shots rather than firing it in bursts. I had become proficient at timing the rate of fire such that the enemy could not reload, their limbs flailing helplessly. Taking out the armed mourners was not a problem. The comments from the priest were a weird wake-up call, and Tommy's realisation of what he'd become is moving.
Far more moving is how he gets over this. After a period of regretting his actions, brought clearly to light when faced with killing his boss's former partner, the greatest tragedy of Mafia is seeing those last few tattered morals fade away.
While the cars dramatically improve toward the end of the '30s, making the driving sections a lot simpler if anything, where the greatest increase in entertainment appears is in the on-foot shoot-outs in the second half of the game. Scenes in the ports, or at the airport, or on the boat, and especially when climbing the abandoned prison tower to perform yet another assassination, are absolutely thrilling. Without quicksave, and with astonishingly high difficulty in places, I remembered that many of Mafia's best missions are about repeated attempts, refining your approach until you find the slickest, subtlest, and cleverest technique for surviving the situation. When I realised on my return visit to the ports, tasked with stealing some crates ("Scorsese Imports"), that if I stole a truck and rammed as hard as I could into one of the guards his dead body would be flung far enough not to be spotted, I felt like a bloody genius. Celebrated by smashing someone over the back of the head with a baseball bat while he went for a piss against a tree.
Gangs Of New York

You can get yourself into some tremendous pickles trying to escape the rozzers.
It's impossible to discuss Mafia without talking about the police. "Over-zealous" doesn't begin to describe them. The GTAs and the Saints Rows have police forces who aren't perhaps overly committed to the finer points of the highway code. This is to allow the player to have as much fun as possible. So it's with some degree of controversy that one defends Mafia's policing.
Go 1mph over the 40 limit in the presence of either a car or street bobby and sirens and whistles start blaring. Ignore this and try and outrun it, and the crime gets more serious, until you've got the entire police force hunting you down for speeding. Jump a red light and they're after you. Be seen with a weapon and they start shooting. Tap another car's bumper and you're in trouble. Of course, you can just pull over and watch a remarkably awful scene where a policeman with an accent from Mars writes you a ticket in slow motion, and then carry along your way. But if you're in the middle of a car chase with four crazed enemies firing at you, paying the fine starts to feel a little ludicrous.
There's also considerable problems with the AI. Any mission teaming you up with your best friend Paulie, and the sinister Sam, means you'll be playing it multiple times until the idiots stop committing suicide. You have to wonder how a developer can ever put babysitting missions like this in its game. Sure, playtesting can fail to reveal really difficult stuff if it's being done by the people who make the game. But surely someone noticed how Paulie likes to surprise you by jumping in front of your gunfire, or standing on grenades?
Oddly though, this becomes part of the peculiar strategy of multiple attempts. Perhaps the most egregiously awful part of the (wonderful) game is the parking lot escape, where Paulie and Sam are hell-bent on getting killed. I remember once completing this by stealing every car in the carpark before the gunfight started and blocking off the stairs and ramps, so the AI companions were stranded on the top floor. However, this time I found that it was all about using cars as bombs, blowing up the enemies before they'd get near my Samaritans-requiring buddies.
Goodfellas
So right. The buddy AI sucks, the cars are slow and awkward, the missions' difficulty is all over the place, the police are poorly balanced, and the world looks like it's made of cardboard. Why are we celebrating this game?

Argh! The sausage fingers are scarier than the gun.
Because despite it, perhaps thanks to it, Mafia is utterly joyful. The cut-scenes show some wonderful acting, and even if the characters look like they're made of cereal packaging, the motion capturing is perfect. Tommy's story is one of extraordinary tragedy, right up until the horrifying closing moment. The driving is unique, and forces you to change your attitude. The missions are enormous, twisting and turning, with some of the most entertaining gunfights you'll find. The idiotic AI and ludicrous police will have you screaming some of the time, but most of the time you'll be just thrilled at the incredible world that's been built. And there's the phone boxes!
Something I had completely forgotten was the complexity of the physics in Mafia. I always think of Deus Ex: Invisible War as my first introduction to the excitement of realistically tumbling cardboard boxes (shut up, it is exciting). But Mafia has it all in place. Driving through a phone box sees it smash into bits, each flying realistically apart. Which means, you see, that if you drive through one quickly enough, you can slice the top of it clean off, such that it stays in place as your car goes under it, falling to the base below. It's like whipping a tablecloth out and the crockery staying in place, but where the tablecloth is the rest of a phone box.

The best ending of any game, ever? Certainly a contender.
Every box is a new opportunity for watching it collapse in a new and interesting way. And if I can implore you to play Mafia for any reason, it's to smash these things up. By the next mission they're restored and ready to destroy again, but unlike your GTA, it doesn't magically get better if you turn your back on it. Return journeys to see my wooden destruction are a thing of wonder. (And I've not even begun to get into my obsession over tipping over every Bolt Ace Runabout I see. The stupid little poxy cars look almost as stupid as Smart cars, and just a gentle tap will see the poor owner driving sideways - so much fun.)
Okay, so there's a bit more to it than phone boxes. It's a game that understands drama, and despite its flaws, remains utterly compelling. If you've ever considered the peculiarity of how one film can be about a single death, and another film can have a man kill seven hundred anonymous henchmen, then Mafia is the game to ask the same question. It's smart, witty, and surprisingly dark.
And there's a sequel, which you can finally read about in the morning. Join us next week for another Retro Sunday.
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Comments (43) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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One of the best things about the game was that it introduced me to Django Rheinhart
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This review only briefly touches upon the genius that is Mafia. the first 2 pages are all about nitpicking on small things (sure, the cops were annoying, we know), while the last page mainly describes how awesome it is to smash through a phone box. I mean...wtf? Only in the last paragraph and in the last picture do you refer to the main reason why some of us consider mafia to be one of the best games ever (the story, the atmosphere, the relationships).
This kind of reviewing makes me happy that i am perfectly able to make up my own mind; i am able to enjoy a game and really immerse myself into a gaming world, ignoring all of the small (admittedly annoying if you pay enough attention) issues. I still consider Mafia to be one hell of a game and it firmly stands in my top 10 games of my lifetime!
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EG needs a proofreader. Experience not essential. Forum members preferred.
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/ digs out Mafia
Awesome game, 4/10 hehehe, EGLOL....
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Yeah, easily one of the best game endings ever.
The music was superb too. Great theme tune.
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well, i already said it was a 're-review'..you know..the whole point of your 'retrospective look'.
On page 1 i can hardly find any reference to the brilliance. on the second page you only mention briefly the morality of tommy's 'profession'. Nowhere to be found however, is any real mention of the awesome atmosphere and only on occasion do you refer to the great story (-telling).
So it remains a very odd read. If you consider this to be a top 10 game of all time, you sure are able to disguise that in your writing.
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There were a couple of games that I remember blowing me away, and make me eagerly ring my friends when I got back to my hotel room... I remember the first time I saw Claude, shooting up cars, playing with remote control car-bombs & sniping civilians in Liberty City (this was before it had been shown anywhere) and I was just left flabbergasted. I remember the first time I saw Sam Fisher hiding in the shadows, performing split jumps in corridors and using hi-tech gadgets to peak under doors. I remember seeing the Prince Of Persia rewind time on a PS2 and thinking "how the hell did they do that?", but most of all I remember a developer from Pterodon (could have been a play tester) showing us Tommy meeting with some bootleggers on a stormy night in Mafia. I remember them showing us the escape from the car-park, and me being stunned by the way the cars damaged, and exploded, and the way a smoldering tire rolled past Tommy, and wobbled its way down a car-park ramp.
Of all the games I saw behind closed doors over the years, I remember that being the one that I wanted the most, and I wasn't disappointed. I remember the day it was shipped to my store, taking it home before its release date and just playing it for hours & hours.
So many high points, the bootleg heist that goes wrong, the scene which has you torching a building, the rooftop escape which descends into a gunfight at a funeral. The stealing of the sports cars, hell I even enjoyed the race (pre patch). But most of all I remember the ending, I remember finishing the game on a Saturday morning, sitting at my computer desk & watching the credits roll, and then ringing a friend of mine to tell him that he had to stop whatever he was playing & play Mafia because it had the best plot & ending I'd ever seen in a video game.
For me it's been the pinnacle of storytelling in a game ever since it's release, and for my money, it still remains the undisputed champion. There are games which have had great plots for sure, but none of them have maintained it through to the climax, and then delivered an ending that was as fitting, or as satisfying, as Mafia's.
I just hope that the sequel lives up to high standards set by the original.
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I stopped playing because I couldn't face the utterly wank checkpoint system. I've played up to the Mansion level where you have to sneak around numerous times, but I've always just lost the will to carry on.
I'd give it a 9/10 though, it affected me like no other game, save for Deus Ex, ever has.
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I wonder if in Mafia 2 you get to drive up to tommy at his house as one of the missions...
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Instead of mocking textures of the 7 years old game, reviewer should have mentioned that Mafia looks MUCH better with forced anisotropic filtering, which makes one hell of a difference (rails, anyone?).
By the way, I remember some faces in Soldier of Fortune II being quite impressive at the time (not all of them, though).
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That actually happened to me once.
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Great game and FWB is still wrong and will be wrong for all of eternity.
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Such a great story lies behind it all, it really gets you involved from the very moment it starts. The final shootout in the game in the museum, even though you are fully aware of what you are doing and why you are doing it really gets to you when you make that final kill. The cutscene really has you sat there in awe, then not forgetting the bit at the end of the credits just to finish it off. This bit alone really hits hard.
Yeah some of the missions are really tough due to bad AI or so many bad guys but it demands that you keep trying till you crack it and you really feel like you have achieved something.
One mission is an instant classic, going for a meal with the Don. It feels like watching The Untouchables for some bizarre reason the way the rival Mafia arrive and open up on the resteraunt.
All in all, classic gaming at its very best. Can't wait for Mafia 2 and reading what EG have to say for it tommorow.
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Currently playing through this masterpiece for the nth time with the unlimited draw distance mod. On PC, of course. After seeing the two gameplay videos of Mafia 2 I'm having fears that the game will be suffering from consolitis...
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Drive up to the first checkpoint and slow down. Behind the boulders is a short patch of
sand where you can drive onto the closed road. This of course is the "wrong way" and if
you plan to go through it, you will be faster but not complete the lap. You will not win
unless you do the following. Drive up to the end of the road, just past the "Dunniel" (or
something similar) sign, where you get your checkpoint information and select "Replace
Car" (default is [Keypad 0]). The goal is now just a few inches away. You must to do this
five times. By doing so, you can finish the race in a little less than six minutes.
Note: Make sure you do not crash on the closed road as the "Replace Car" might not
work there, or will place you back to the first checkpoint.
/not my words but cut and pasted from http://ww w.askcheats.com/cheats/PC/Mafia... but as its been years since I played it, I could not remember exactly what the cheat was and had to goggle,but I did use the above.
It has to be said that in the 26 years I have been a gamer,Mafia has one of the best end sequences of any game I have known and many many companies could learn how to finish something by seeing it.
A very highly respected game by me is Mafia.
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Brilliant. Cannot wait for the 2nd.
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Roll on Mafia 2.
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lmao
I did exactly the same thing! It was the only way I could stop Paulie killing himself by running off and standing in a fire!
Great game though. Personally, I loved the race. I plugged in a joystick and enjoyed the frankly excellent vehicle handling and physics. GTA would do well to take note of that. Four iterations down the line and their car handling is still utter bobbins.
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One of my favourite things that nobody ever seems to mention is that after you complete it, some ludicrous driving challanges are unlocked with rocket cars, exploding trucks and various other fun things that would be completely out of place in the game.
Good times.
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"I always think of Deus Ex: Invisible War as my first introduction to the excitement of realistically tumbling cardboard boxes (shut up, it is exciting)."
I came to IW late, after HL2, and found the physics hilarious. I killed 90% of the enemies in the game with thrown everyday objects - that's what I call universal ammo.
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Very much looking forward to the second.
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Mafia 1 was okay, but it was the kind of game which had a big scope but also had many (imho too many) rough edges, just like the Total War games, play enough of them and you will encounter something frustrating and annoying. The scope of the game may or may not carry the player through this, I almost stopped playing, but I persevered and overall it was a decent experience.
My memories of the storyline are a bit hazy, maybe because I was a bit too young to fully appreciate the intricacies of the storyline (had the same problem with Deus Ex 1) and I wasnt a big fan of the Godfather-esque mafia genre although I knew it was well scripted. In fact I felt that the excellent movie-feel, voice acting and animation during cutscenes was out of place with the occasionally frustrating gameplay. Maybe I was expecting GTA, which its not.
I actually thought the graphics were pretty middling, I didnt remember anything exceptional about the faces but the car models, especial when viewed in the car gallery, were pretty cool. Especially those all-silver aluminium chassis cars, the reflections on those looked amazing back in the day.
And I still remember car races, they were really cack. If I remember correctly didnt you spin out of control every time you oversteer or something?
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The cops were easily lost, just drive around a corner and jump out, so long as they've not seen your face (on foot) they'll arrive to find the car abandoned, mill around a bit, and then give up and leave.
Escaping trouble was always funny if you managed to do so by jumping on a streetcar and watching your pursuers be left behind as it pulled away.
Anyone trying the game now should check out Mafiascene.com for some amazing mods, including the ridiculously huge City of Lost Dreams.