Resistance 2

Hands-on with the multiplayer modes.

There are plenty of clichés being bandied about at this latest press event for Resistance 2. Insomniac boss Ted Price claims it's "the biggest and the best game we've ever made", following up with the classic "it's ultimately up to the players to decide". There's been a lot of talk about how extra-specially powerful the PS3 is, and the chap in charge of the eight-player co-op mode has used the word "revolutionary" at least twice. And on top of all that, Price proclaims Resistance 2 is "offering more than any shooter in 2008, and at the same time being the best".

It's a bold claim when you consider just how many shooters have been and will be released in 2008 - including Gears of War 2, which is going head-to-head with Resistance 2 this November. "I think we can hold our own against Gears, no problem," says Price. "Our intent with this game is to create a shooter that offers something for both hardcore and casual players, and fans of single-player campaigns that are story-driven, and co-op players and competitive players... It's a big game with a lot going for it."

With so many shooters on the shelves, though, it's going to take more than a plot, a Deathmatch mode and a bit of Capture the Flag to make Resistance 2 stand out. In any case, you'd need a more distinctive plot than this one; it's not exactly the only game around that involves shooting monsters in the face in a post-apocalyptic America. But with the multiplayer modes - which today's event is focusing on showing off - Insomniac is certainly trying to do something different. Perhaps even revolutionary.

Let's begin with the competitive multiplayer mode, which this time round supports 60 players, instead of the first game's 40. According to Price, this created significant design challenges the team has worked hard to overcome. "When you have 60 players in a game, things can become very chaotic," he observes.

'Resistance 2' Screenshot 1

A Ratio Of The Degree To Which An Object Opposes Electric Current Through It II.

"We had to go back to the drawing board with our designs, and figure out how we could mitigate chaos and create some order. That's why we started splitting players into squads. But what really makes the skirmish mode unique is the dynamic objective system. You're not doing the same thing over and over, and you're spread out over the map."

The dynamic objective system works like this: you're put in a squad of five-to-eight people and your squad is assigned a mission, such as laying claim to a specific area. Completing missions unlocks new areas and you're awarded experience points, which are used to obtain Berserks.

These are power-ups, essentially. You might win an ammo upgrade for all your team-mates, or a temporary damage bonus. You can also combine Berserks with weapons to suit your playing style. Choose the Ironheart armour Berserk to go with your mini-gun and shield combo, for example, and you'll become very tough to take down. Other Berserks give you adrenaline bursts, increased melee attack power, even the power of invisibility. "There's nothing like it on PS3," says Price.

'Resistance 2' Screenshot 2

Measured In Ohms: The Sequel.

The Berserk system ties in with one of Insomniac's main aims for Resistance 2 - to encourage creative player decisions by presenting them with more creative weapons. Price's personal favourite is the splicer; rev up the spinning blade to full speed before firing it at an enemy and the blade will continue to whir even after it's hit the target, sending chunks of flesh flying into the air. "It's a great damage-over-time weapon, especially if you are fighting a larger enemy," explains Price. "You can stick several saw blades in them that are all doing damage while you use another weapon to take them down."

To create weapons like these, Insomniac has taken inspiration from its own games - specifically, in the case of the splicer, Ratchet and Clank: Up Your Arsenal. But isn't Price worried about alienating serious FPS fans with this wackier approach to weapons? "That's where the gore comes in, to tell you the truth," he says. "You can do some really creative weapons, but as long as you keep it visceral and believable, that's where the hardcore fans will nod and say, 'Okay, that makes sense.'"

There's certainly more blood spurting about than there was in Resistance 1, not to mention the chopping off of heads, arms and legs, and enemies exploding into pieces. "We decided to up the level of gore mostly because it was fun," says Price. "It was a very selfish decision on our part. We wanted to get more enjoyment out of killing the Chimera in creative ways, and some of the weapons we've introduced allow us to do that."

Hands-on, it's clear the more unusual weapons do add to the competitive multiplayer experience, as do the Berserks. You can switch them both out between respawns, and it's fun to experiment with different combinations. We were told there were "about 50" players in our battle, so we didn't see the game running at maximum capacity. However, there were only a couple of instances of slowdown during a good 20 minutes of play. And Price is right about the squads effectively spreading players over the map, so you're not endlessly running into each other.

For the most part, however, it's business as usual when it comes to the competitive multiplayer mode. The online co-op mode is much more intriguing - partly because it's for up to eight players, and partly because there wasn't any such mode in the first Resistance game.

Price admits that was because they simply didn't have the time, stating, "Online co-op was just something that was beyond what we could do. Our goal this time was not only to do it, but to take it well beyond what people would expect."

Jake Biegel, lead designer on the co-op mode, is even more bullish. "We are convinced we're revolutionising online co-op," he says. "When we sat down to work on Resistance 2, we wanted to do something different. We didn't just want to throw two people in the single-player campaign. We wanted to offer a whole other universe of content - a whole other game."

'Resistance 2' Screenshot 3

Reciprocal Quantity Is Electrical Conductance Measured In Siemens: Vengeance.

The plan, Biegel continues, was to "push the limits of what people have done with consoles in the past", which is where the eight-player policy came in. "With eight players together, it has very much the feel of a raid or something like that. So we're definitely blurring the line of PC gaming with online console gaming."

According to Biegel, Team Fortress 2 was a big influence - as was, less predictably, World of Warcraft. "What you find to find to be addictive in games like those, we touch on a lot of that flavour," he says. "A lot of that sensibility has never been brought to the first-person environment before, so we're pushing the limits of what we can do."

But what if you don't have seven friends? Is Resistance 2's co-op mode still fun for two players? "Absolutely," says Biegel. "The co-op mode scales, so the amount of enemies you see, the health of the bosses will diminish when you're playing in smaller groups. We've done a lot of testing with two players, and it becomes much more strategic. There's not as much room for error."

It's not just the maximum number of players that has been upped - Biegel reckons you can expect to see up to a hundred enemies on-screen at a time. "I think we're pretty much the only guys out there who can push that many on-screen, in-frame, but yeah. It's not like every single encounter has that, or it would get boring and there would be no pacing, but we definitely get encounters where we're approaching a hundred enemies."

'Resistance 2' Screenshot 4

Discovered By Georg Ohm In The Late 1820s : The Return.

With so many enemies and indeed players running about, the whole thing could well get chaotic - which is where the character class system comes in. You can choose to be a soldier, medic or special ops man (in charge of distributing ammo and shields), and experiment with different character ratios for your squads. "Classes are very important. We wanted to get people to work together organically and force them to depend on each other," says Biegel.

"There's no other shooter I've played where you're instantly forced to be in a group. I just end up doing my own thing, being a hero and showing how good I am - but you can't do that in co-op. You only have a moment to be the hero, which is dependent on your class."

As you play you acquire something called 'grey tech'; reward points, essentially, that can be used to upgrade your armour and weapons. They're transferable across classes - "So if you played for 160 hours as a soldier and you want to start again as a medic, you can use the currency you've built up to power up your medic," Biegel confirms.

One of the features he's most excited about is the area randomisation. There are six levels in co-op mode, each comprised of up to 11 zones. The game will randomly pick three of these zones for your group to play through and connect them together dynamically. The objective in the final "endzone" is also randomly selected, "to ensure it's an epic encounter and keep replayability really high".

In fact, says Biegel, the level of replayability is "unparalleled" - even though the levels are not procedurally generated. "Yes, once you've invested hundreds of hours in co-op you will probably have seen the vast majority," he concedes. "But it's possible there are zones you haven't seen, just based on sheer variability and randomisation."

The zones we get to explore during the hands-on session are outdoors, for the most part. Playing as the soldier, I spend pretty much the whole time putting up my shield and heading out front to do the most damage. Then, when the shield expires, withdrawing until the spec ops man can throw me another one. With eight players in the mix there doesn't seem to be a lot of strategy involved - there's enough of us to share the load, and I even end up reviving fallen comrades a few times.

At no point are there a hundred enemies on screen, though there are frequently dozens. In fact, some moments feel like House of the Dead, as waves of zombie-type creatures lumber towards you and are easily blasted away. There's no slowdown or lag to worry about, and the ability to walk through your comrades means you don't spend the whole time trying to step around each other. In short, our brief experience with the co-op mode was enjoyable - but having only explored one set of zones, it's hard to tell how much longevity and true replayability there will be.

'Resistance 2' Screenshot 5

Shares Some Conceptual Parallels With The Mechanical Notion Of Friction Part Deux.

It's also too early to make a call on whether it's really revolutionising the online co-op genre - unless you're Biegel, of course. Does he think the game will raise the bar - or push the envelope? "I think we're doing both. I don't think they're mutually exclusive," he says. "Just getting eight players online would be raising the bar. In terms of polish and expectation... The dynamic we get in the online experience is unlike that in any other shooter, and in that way it's absolutely revolutionary."

Revolutionary enough to stand up well against the likes of Killzone 2 when it arrives next February? "I've seen Killzone. I haven't had the luxury of playing it," says Biegel. "I have seen their class-based thing and I think what they're doing is interesting, but you know, I don't think it's as involved as what we're going to do. It's kind of tacked on. But I think they're moving in the right direction obviously, because they're moving towards classes - which I can guarantee is the right direction."

Before that, there's that other platform-exclusive shooting franchise to contend with. Does Biegel think the original Resistance was a better game than Gears of War? "Oh, man. I think they were doing different things, and they continue to be very different games," he says. "Our approach is very different, the scale of our game is much larger, the size of the enemies you've seen is much much larger... I'm very confident we have a robust set of features to compare."

'Resistance 2' Screenshot 6

Determines The Amount Of Current Through The Object For A Given Potential Difference Across The Object Again.

Let's give the final word to Price. What is it, in his opinion, that makes Resistance 2 the best shooter of 2008? "The co-op is doing something nobody else is doing right now, plus the competitive mode is doing stuff nobody else offers," he begins. "The single-player mode is continuing the Resistance story. It's got third-generation PS3 technology which should give it a look I don't think will be equalled by other games... I think players are going to be happily surprised with how much it's evolved since Resistance: Fall of Man."

And of course: "We're very proud of what we've done, but ultimately it's up to the players to decide."

Players won't just be deciding whether Resistance 2 is a better game than its predecessor; they'll get to decide whether co-op still works when there are eight players in the mix, how good a job Insomniac has done of managing 60 player matches, and whether the class, weapons and power-up systems significantly improve the whole experience. And, ultimately, whether the world really needs another game about shooting monsters in the face. It's too soon to say whether Resistance 2 is unique enough to make the answer to that question a positive one - but Insomniac's certainly giving it a go.

Comments (43) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • gohda #1 3 years ago

    shaping up quite well
  • gohda #2 3 years ago

    shaping up quite well
  • scartbat #3 3 years ago

    this game should rock our ps3 world !!!
  • #4 3 years ago

    sounds good, day 1 for me along with Gears 2. Good time to be a gamer!
  • scartbat #5 3 years ago

    this game should kick start the ps3 sales !!
  • eepic #6 3 years ago

    im sure all the ps3 faggets wll play this game and try convince themselves that its better than gow2

    lol delaystation
  • eepic #7 3 years ago

  • eepic #8 3 years ago

    ps3 is for niggers and faggets
  • eepic #9 3 years ago

  • absolutezero #10 3 years ago

    Fix the forum.

    FIX IT.
  • eepic #11 3 years ago

  • Law07 #12 3 years ago

    Hurrah! This better be good!
  • Apostle #13 3 years ago

    I just don't know about this one.
  • Dizzy #14 3 years ago

    "The co-op is doing something nobody else is doing right now"

    I think Left4Dead will have that honor.

    Anyway.. good preview... some interesting ideas in there.
  • Zappa #15 3 years ago

    R2 just owned gears2 in overall graphics and easy in gameplay and modes!!

    left for dead is crap using a last gen engine, R2 has double the co-op players.
    Edited by 2 at 24/09/08 @ 00:47
  • LordGamma19K #16 3 years ago

    This game is starting to look like a, must have.
  • Davemanz #17 3 years ago

    I've definitely not been interested in this until now. I picked up my PS3 just earlier this summer so I wasn't wanting for games as much as someone who had got it at launch, and the demo for the original really bored me, but co-op is always neat and the raid-like nature of it sounds interesting if it works, so I just might pick this up.
  • RazorObsession #18 3 years ago

    if they deliver everything they promise, and deliver it well, this could be the game that sells me a PS3.

    If Sony had delivered some awesome exclusives before now, I'd have one already. As it stands the exclusives they do have I can live without, and I dare say I'm not alone.
  • 3william56 #19 3 years ago

    Zappa - played both have you?
    Maybe a comparitive reader review is in order.

    Once you've documented the construction of your time machine for the world, of course.
  • Widge #20 3 years ago

    I'm waiting to see how this turns out before jumping on because the Killzone multiplayer looks excellent on spec.
  • RedPanda #21 3 years ago

    Post deleted at 14:31:59 28-01-2012
  • Loser #22 3 years ago

    @ disc

    Did/do many people play TF2 on the PS3?
  • KayJay #23 3 years ago

    It will be interesting to see if during a GOW2 hands on or preview we will get the comment "whether the world really needs another game about shooting monsters in the face."

    Looks and sounds great. Really enjoyed 1, so more of the same and some please.
  • rufus_the_stunt_bum #24 3 years ago

    really looking forward to this, the first game was imo underrated - it was after all a release title. Multiplayer concepts sound interesting especially the co-op, hopefully they pull it off.

  • ps3owner #25 3 years ago

    my BluRay drive has crapped out on me yesterday... anyone know what to do? it's still within the 1 year warranty, PS3 itself still works... just doesn't want to read any disc (any format).

    game will be a day 1 buy (if my PS3 works that is)... Had to watch OngBak on my Xbox, yes, the old Xbox ;). it still works... strangely enough
  • tiddles #26 3 years ago

  • Spanky #27 3 years ago

    Looking more and more like halo3+GoW by the day, especially with the bubble shield and fat legged bad guys.
  • Zebula77 #28 3 years ago

    I'm usually not bothered to play FPSs online. Mostly because I suck at them, but also because I prefer the single player, story driven gameplay. Fall of Man was an ok game that I played all the way through, so I'm looking forward to the continuation of the story. I really like the 60s-combined-with-sci-fi elements.

    Have to say the MP on this looks interesting to say the least.
  • Doctor_What #29 3 years ago

    My friend and I enjoyed the co-op campaign on Resistance1 much more than on Halo3, the latter we found really dull (personal opinions, yes, but it's still true), so I'm looking forward to more split-screen campaign action on this one. Online stuff... Not so much. It's more fun to be in the room with someone.
  • Darren #30 3 years ago

    I'm quietly looking forward to Resistance 2... not so much for the online modes but certainly for the single player/co-op campaign which I really enjoyed in the first game. Dare it I say it... I thought it was a lot more fun than Halo 3! Sure it was nothing original but it was fairly slick and playable for a launch game and a solid first attempt at a FPS from Insomniac. If the sequel is just more of the same but bigger and better, well then I'll be happy. I did try the online modes and they weren't too bad but the nature of the gameplay means I tend to tire of them rather quickly. I much prefer playing shooters when they're wrapped around a narrative and storyline.
  • Darren #31 3 years ago

    @ps3owner - Well you have two choices... you can bin your PS3 and buy a new one... or, more ideally, ring Sony on 08705 99 88 77 as there's a very good chance they'll repair your in-warranty PS3 for free but I've also heard of loads of other people having their one year old plus PS3s repaired for nought pence too. Have your PS3's serial number to hand when you ring...
  • Krelle #32 3 years ago

    I really cant build up any steam for Restistance (one or two). Its something with the "bleh"-ness that kills it for me.

    At the same time thou! I love the team for their other games, so I will probably try this out in a kiosk at least.
  • El-Dev #33 3 years ago

    Well any game that involves shooting aliens really isn't going to be really original so I'm not really looking for this to be original. I enjoyed the first one, got a bit of stick for basically shooting aliens but graphics were decent enough and gameplay was quite good and a decent storyline so was worth it.

    Interesting that it's going head to head with GOW2 that will obviously sell better so will receive all the praise on the web, but the online in R2 does look somethin that i would be interested in and i'm not that big into online gaming. Also starting to look the part.

    Will be purchased at day one.
  • ps3owner #34 3 years ago

    Thanks darren, I'll call them ;), comes cheaper.
  • montdidier #35 3 years ago

    I didn't like Resistance when I first started playing it, it felt really generic. After I picked it up a few more times I got into a bit more, particularly playing co-op. After I'd finished the game, I felt it was ok. If R2 is improved on that experience then I'll probably be playing it at some point. I didn't think Gears of War offered much over Resistance in terms of gameplay to be honest, and actually at the end of the day I'd be tempted to say the story of Resistance was slightly better. I liked a lot of the weapons in Resistance, some where a bit creative.
  • xxpapouxx #36 3 years ago



    Hi guys

    i'ts a very good game :)
  • Schiraman #37 3 years ago

  • patchbox360 #38 3 years ago

    hmmm...MGS4, Resistance 2, Blue Ray, a decent pad to play SF4 and Pro Evo on... will have to think hard now after completion of Gears2.
  • agparrot #39 3 years ago

    Sounds really interesting, but I almost can't believe EG didn't make the headline "Resistance man says Killzone Multiplayer is 'tacked on'".

    8 player co-op could be great stuff.
  • iago71 #40 3 years ago

    Is the 1st game any good....? I played the demo and it seemed alright but nothing that really blew me away. This does seem pretty cool though. Hopefully it will be a winner. Mind you with Gears, Fable 2, LBP and God knows what else there wont be enough time to play any of them. Lots on the horizon to look forward to then. :)
  • mkreku #41 3 years ago

    I wonder if someone told Ellie to tone it down a notch? I barely recognized her writing :/
  • ThePissartist #42 3 years ago

    8 player co-op? NICE.
  • KayJay #43 3 years ago

    @ jstar - A little over the top. But we all appreciate your opinion. (It is an open forum of course)

    EDIT: Clearly you enjoy First Person Shooters looking at your profile you have put some effort into games like Halo 3, Army of Two, Kane & Lynch: Dead Men, Gears of War & LOST PLANET. Surely you can appreciate a game like this.. I would hate to think your were some Rabbid Xbox360 Fanboy. :-)

    But In My Opinion the first game was a solid and extremely playable game on which I had many hours of Fun On-line and Off-line. A little slow to begin with but well worth the effort put in.

    I have played plenty of FPS and R1 stands up fine against most of them, Perhaps it didn't have the finish or polish of some but its well known that Insomniac were rather rushed and pushed to get R1 out the door for release, and tbh they did a pretty good job.

    Now with time on their hands and the experiences with R1, R&C: TOD & R&C: QFB on PS3, I expect this to be another excellent example from a developer that seems to have done pretty well so far.
    Edited by 1 at 24/09/08 @ 17:24
  • Feanor #44 3 years ago

    I approve leaving the h out of the word wackier.
  • Les #45 3 years ago

    Looking forward to this (first one was good though a bit too arcadey for my liking - I don't like run-and-gun) though I couldn't care less about the multiplayer.
  • septimus #46 3 years ago

    Sounds good. Definite purchase along with GoW2. Just need to share the time between them.
  • ROCKSTAR24 #47 3 years ago

  • BonzoBanana #48 3 years ago

    I absolutely loved Resistance Fall of Man. I'm more into the single player experience than online deathmatches. To be honest I found the Halo 3 single player experience very dull although technically I can see Halo 3 most of the time is more impressive. Both games made me stop shooting and look around and enjoy the scenary. I never really got into Gears of War as I don't like the third person perspective that much I find the first person perspective much more immersive. Again though Gears of War is technically better than the first resistance though but not by much. I think all three are 720p games natively. I'm expecting to love Resistance 2 and for it to be second only to the Half Life games in my game ranking table. I'm looking forward to Resistance 2 being my christmas holiday game.