Rare: "people are always afraid of change"

But Banjo's genre "needed shaking up".

Banjo-Kazooie creator Gregg Mayles believes the platform-adventure genre "needed shaking up", and that Nuts & Bolts is the game to do it.

Speaking in a live chat with selected guests, Mayles said he hadn't seen "anything" quite like his latest creation, which he believes will make old Banjo games "look limited and very outdated".

"What I believe [Banjo-Kazooie: Nuts & Bolts] to be is an evolution of the platform adventure genre. The genre is too stale, it needed shaking up, so we are trying something different, but within the framework of a 'traditional' Banjo game," said Mayles.

"I know it is going to be tough for people to accept the vehicles, especially the old fans, but I believe they make the old games look limited and very outdated. People are always afraid of change. But change for the better is great, which is what I believe this game to be."

Banjo-Kazooie: Nuts & Bolts was unveiled at the Microsoft showcase event in San Francisco earlier this week. Its headline feature is the ability to collect parts and dynamically build "daft" vehicles with them.

Most of the parts will be hidden around the world, but some can be bought or won, we're told. When you have them you go to Mumbo's Motors and add them to your parts store. This garage can be accessed anywhere at any time, apart from when you are in a challenge.

You can also use the parts more than once. So after you save one creation, you can use the same pieces to try something new. Mayles said the biggest vehicle he built was 19 blocks high, wide, and deep, which is 6859 blocks in total.

Overall, there will be 100 different types of block to collect with numerous variations of each; "so about 1600 in total," explained Mayles.

"You can make pretty much anything. I made a ball that rolled around a level. A giant robot man-thing that fell over! A pogo stick, a spider," he added.

Mayles went on to reveal that 80 percent of your time will be spent in vehicles, although you will need to get in and out to do small tasks fairly regularly. This may sound restricting, he added, but using Blue Egg missiles or lasers is much more satisfying than bonking an enemy with your wrench.

Unsurprisingly then, multiplayer will be largely focused on the vehicles, and Mayles assured us that Rare will be going to town its online menu of delights.

"Yes there is offline stuff. Yes, [the modes] are all vehicle-related. Yes, there is co-op in multiplayer," said Mayles. "We have spent a lot of time on the multiplayer. One designer and several engineers have been on it full-time. It should be good!"

"[There will be] races I'm sure you can imagine, but we have plenty of unique multiplayer stuff: Vehicle football, vehicle golf..."

Banjo-Kazooie: Nuts & Bolts is due out later this year, and is said to be one of the first titles Rare has developed from the outset for Xbox 360.

However, Mayles revealed that Nuts & Bolts was actually the third attempt at a Banjo-Kazooie 3; highlighting the importance of innovation.

"This is actually the third Banjo 3," revealed Mayles. "We scrapped two other approaches [because we] didn't think they offered a big enough step forward. I bet you didn't expect that!

"What you have seen so far only scratches the surface of what is possible. You'll have hours fo fun just making things - I'm sure of it! Banjo games were never really strong on replayability, whereas this one sure is."

Pop over to our Banjo-Kazooie: Nuts & Bolts gallery for the very first screenshots.

Comments (76) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • kissthestick #1 4 years ago

    "Mayles went on to reveal that 80 percent of your time will be spent in vehicles"

    oh snap?
  • Cloudane #2 4 years ago

    "Mayles went on to reveal that 80 percent of your time will be spent in vehicles"

    Bugger.
  • Lexx87 #3 4 years ago

    Yeah I kinda wanna bop people with a wrench and collect notes please
    Edited by 1 at 15/05/08 @ 12:11
  • muscleblade #4 4 years ago

    "Mayles went on to reveal that 80 percent of your time will be spent in vehicles"

    Shit!
  • ParanoidZombie #5 4 years ago

    Looks very interesting.
  • Sir_TimAlot #6 4 years ago

    That may all be well and good but i'd be lying if i said i was still as interested in the game now as i was before they offically revealed it, back when i was hoping they would "Next gen" up the N64 classic.

    /prays N64 classic will one day come to PSN, XBLA or VC
  • the_dudefather #7 4 years ago

    thats not good enough, I want the exact same gameplay and structure as the old banjo, but with better graphics and for it to be as good as I remember the original was through my nostalgia goggles


  • bad09 #8 4 years ago

    "Mayles went on to reveal that 80 percent of your time will be spent in vehicles"

    So it's not a racing game but it is a driving game. Oh dear......
  • Darren #9 4 years ago

    80% of the time in vehicles...?

    Oh... I see...

    /doesn't know quite whether to be happy or sad

    It does look very good from the footage I've seen though. Hopefully those horrid framerate and screen tearing issues I've noticed will be sorted for the final release. Definitely looking forward to playing it but perhaps not as much as I was when I thought it was more of a conventional platformer with added vehicle bits.
  • the_dudefather #10 4 years ago

    @Sir_TimAlot
    DS version would be ace (a la Diddy kong racing, but without microphone crap)
  • Sir_TimAlot #11 4 years ago

    @ the_dudefater

    perhaps, did Banjo need the memory expansion or was that DOnkey Knog 64, which was also very good but certainly didn't match the charm of Banjo, man i love the level that is different for all seasons with the ability to become a bee...... totally unpacking my N64 this weekend
  • mattigan #12 4 years ago

    probably looks a bit better in motion
  • JonFE #13 4 years ago

    I'm with Darren on this one. I liked what I saw and know that my son will love the collection/combination of vehicle parts, yet feel that the x360 would benefit from a traditional platform game as well.
  • Beek4257 #14 4 years ago

  • Aretak #15 4 years ago

    The screenshots did absoloutely nothing for me, and the 80% vehicle-based thing has put me off completely. The 360 really needs a top class traditional platformer.
  • NickD7 #16 4 years ago

    I will reserve judgement on the game until I see more videos, but the vehicle based gameplay isn't doing much for me at the moment. But I loved Viva Pinata so I believe Rare still know how to make a good game.

    As long as this is not GTA with a bear I will be happy.
    Edited by 1 at 15/05/08 @ 12:33
  • Colin8703 #17 4 years ago

    The footage i saw had a load of framerate issue and screen tear but it so obviously work in progress that it does not warrent comment as yet.

    I'm all for innovation but Mario galaxy shook up the platform genre so i was hoping that they would stick with a similar format to the old ones on the N64. Let's not forget that Rare have not released anything truly amazing since the N64 days (good, but not amazing) so i'm finding it even harder to get excited now that they've changed the format.

    I'd also like to say that i don't fear change, i fear them messing up a perfectly good IP.



    Edited by 2 at 15/05/08 @ 12:36
  • mattigan #18 4 years ago

  • the_genius #19 4 years ago

    Translation:
    "we were making a normal 3D platformer but then we saw LittleBigPlanet and realised we needed a game about making things"
  • kissthestick #20 4 years ago

    wonder if a Kameo 2 is on the cards?
  • Lexx87 #21 4 years ago

    Sir_Tim...I remmeber that! The music! With the bee's humming the tune...they did that in Conker too. Love it!
  • menage #22 4 years ago

    "his may sound restricting, he added, but using Blue Egg missiles or lasers is much more satisfying than bonking an enemy with your wrench."

    Is it?
  • seasidebaz #23 4 years ago

    "people are always afraid of change"

    no, but banjo on the n64 were two of the best platformers ever. this is not a platformer, it's a bizarre combination of driving, collecting, and openworld genres. so it might as well not have been a banjo game. it's more like gta without the prostitutes.

    also, it's not the change that's scary. it's the wondering whether rare are going to make yet another average-em-up, as they have done since splitting from ninty.

    "banjo's genre needed shaking up"

    yeah. mario galaxy proved that pure platformers are shit (that's sarcasm, btw.)
    Edited by 1 at 15/05/08 @ 12:49
  • IAmBatman #24 4 years ago

    Bollocks is it stale. There are too few good 3d platformers. Especially on the 360 - I can't think of a single one off the top of my head.
  • Chakitty #25 4 years ago

    Posted this elsewhere, I noticed on the video for the gameplay that there is a giant 8-bit mario in the game. Would nintendo allow this or is there nothing they can do?
  • ZeroAX #26 4 years ago

    oh crap. and to think i liked the original banjo kazzooie more than i did mario 64 (don't burn me please. i loved that one as well).

    i thought just having vehicles was going to be crap. but using them for 80% of the time??? wtf.

    i'm afraid it's due to 360's more "mature" (xbox live haters don't try making jokes) audience that just can't get enough shooting or vehicle action. i want more platformers.
  • penhalion #27 4 years ago

    And then they killed a franchise....ho hum...I guess the tallent did leave with the golden eye team then.
  • Darren #28 4 years ago

    I have to add that I don't mind change as long as it's gradual and not a sudden jarring change of direction like the one from the awesome Jak & Dakter to Jak 2 on the PS2 as I didn't rate the sequel at all.

    In the case on the new Banjo-Kazooie game I have to confess that I was hoping for more of the same but with some cool new stuff added, like the vehicles, not for them to from the basis of the game. I still think the first game especially is one of the finest platform games ever made, IMO it's better than both Super Mario 64 and Super Mario Galaxy, although I appreciate not everyone will share my view. The worlds were beautiful designed and fun to explore, the characters were terrific and the script was cheesy but funny and the game just kept me playing right until the very end, a rarity (no pun intended) for me. I even completed it twice in fact. Thus you can perhaps understand why my expectations for this 360 sequel are so high. I want to play the game and still have it feel like a Banjo-Kazooie game not a spin-off like Diddy Kong Racing for example (although I did love that too).

    I guess I'll just have to reserve judgement at this stage until I've seen more of the game or had a chance to play it as it is unfair to dismiss it or be too negative after only seeing a couple of minutes at most of early gameplay footage. I'm quietly confident that Rare will deliver something very special along the lines of the wonderful Viva Pinata from Christmas 2006. It certainly looks the part anyway...
  • muscleblade #29 4 years ago

    The game will be very good, but it wont be like the N64 banjo games and thats kind of dissapointing imo.
  • zootle #30 4 years ago

    Whilst a game about building whacky vehicles sounds fun it doesn't sound like a Banjo game. 80% of the time in vehicles? For me Banjo was about running about and learning which character ability needed to be used to solve what puzzle, so it was all about the characters. Sounds like this one is more about the machines, which could be done with just about any characters.

    I don't buy the whole "idea is stale" BS either, Mario Galaxy?

    I still only own a Wii, Banjo could have been the must have title that could have convinced me to get a 360. It may yet be, but I think the probability has decreased somewhat given the 80% of the time in vehicles statement.
    Edited by 1 at 15/05/08 @ 13:14
  • kiroquai #31 4 years ago

    I'm more than willing to give this a chance, but I can't help but feel a little disappointed as I loved the first two Banjo games and would have been as chuffed as a pig in poo with more of the same.
  • Chufty #32 4 years ago

    I love the way the headline is "people are always afraid of change" and everyone's moaning about the big changes.

    I don't like vehicles either, but I'm willing to wait before I pass judgement.
  • penhalion #33 4 years ago

    "This is actually the third Banjo 3," revealed Mayles. "We scrapped two other approaches [because we] didn't think they offered a big enough step forward. I bet you didn't expect that!

    What we think about that is:

    Shouldn't you have let the gamers make the call on what they wanted from a Banjo sequel. Clearly it wasn't vehicles as the backlash is now telling you. The old saying "If it ain't broke" is actually the culmination of centuries of wisdom. Pity you didn't have the intelligence to listen to it. Improve on something YES. Change it for the sake of changing it NO!
  • kiroquai #34 4 years ago

    Thing is, I just read a preview at a site I suppose I can't mentioned in case I Get Neutered by the mods, and it actually looked and sounded pretty good fun. The customisation of the vehicles to do the tasks looks like it will be great fun and pretty open to peoples' own ideas, and it still looks like it has the Banjo charm to it.

    We'll see how it turns out :-).
  • Daryoon #35 4 years ago

    Sounds like they've been playing the gummi ship sections of Kingdom Hearts...
  • DSKUK #36 4 years ago

    80% huh? That's a shame, was hoping for it to be at least 50-50. I want another decent platformer that is designed towards the 360. Maybe i'll just have to wait for a 2nd Kameo.....or maybe another Blinx game (but more towards Blinx one not two)
  • ParanoidZombie #37 4 years ago

    This from the same guys who are flooding the gears 2 and gaiden 2 threads, complaining that it's "more of the same"... BK3 is still a plaformer, the difference is that you'll be jumping/running/collecting/fighting around in a vehicle that you have designed yourself instead of doing it on foot. It's not Super Banjoe Kart, FFS.
  • monkie_king #38 4 years ago

    "This is actually the third Banjo 3" -- but that's pretty much standard practice for Rare. The original BK gestated for about 4 years, starting off as a very different game about a boy and his pet bear, called "Dream".
  • DUFFKING #39 4 years ago

    The two rules of internet sequel discussion:

    Rule 1: COMPLAIN LOUDLY if a game sequel doesn't have huge changes

    Rule 2: COMPLAIN LOUDLY if a game sequel does have huge changes
  • Steroyd #40 4 years ago

    "Mayles went on to reveal that 80 percent of your time will be spent in vehicles"

    Well bollocks to that!
  • Darren #41 4 years ago

    @ParanoidZombie - What you say is true but the focus seems to be now on the vehicles rather than Banjo and Kazooie and that might disappoint some people.

    I think Rare originally intended Banjo-Kazooie 3 to be a traditional platformer but scrapped the idea as they were afraid it wouldn't go down well with Xbox 360 owners so they've added the vehicles to try to broaden the game's appeal. At the end of the day if it sells lots of copies to people who wouldn't have played a conventional platformer then it's a job well done as far as they and Microsoft are concerned.

    I'm willing to give it the benefit of the doubt until I've actually seen it properly or played it but this change of direction is bound to upset fans of the original games because they were expecting more of the same, like Halo 3 was for example. Kudos to Rare for daring to try something new, let's hope it proves to be the right decision.

    P.S. I'd love to see Xbox remakes of the first two games on XBLA so how about it, Rare? :)
  • Steroyd #42 4 years ago

    This from the same guys who are flooding the gears 2 and gaiden 2 threads, complaining that it's "more of the same"... BK3 is still a plaformer, the difference is that you'll be jumping/running/collecting/fighting around in a vehicle that you have designed yourself instead of doing it on foot. It's not Super Banjoe Kart, FFS.

    There needs to be an equilibrium, can't stick too much to the same formula otherwise it'd feel more like an exapnsion than a sequel, alternativity there needs to be enough stuff added to the core formula of what everyone loved about the original to make it feel like a Sequel without feeling that "more of the same" vibe.

    Banjo is a special case, it's been 8 years since the last BK game hell I bet most people would be satisfied with "more of the same" after all that time, compared to if there was a BK game that was launched 2 years ago.
  • Beano #43 4 years ago

    No, we are not afraid of change... only if it's from "good" to "crap" ;)

    Anyway, the new Banjo looks interesting IMO, but I had hoped for a real platforming game - a true sequel and not a spin-off.
  • jaxon58 #44 4 years ago

    I'm going to rock myself backwards and forwards whilst humming the theme tune to the original game, and imagining Gruntilda's laugh.

    This interview makes me sad.
  • red3p #45 4 years ago

    You sound all like a bunch of old grannies. You know, the "Everything was better when I was young". If you don't like it, don't buy it. I think it looks great and has really some potential.

  • Darren #46 4 years ago

    @DUFFKING - So true... LOL

    Still there'll always be people who welcome change and those that don't. Would a conventional platformer have sold on the Xbox 360? I mean that's a complete lack of games in that area beyond the substandard licensed fare so maybe that is the real reason for the change of direction. Rare needed to do something new to the game to make it more tempting to the average 360 owner and maybe this was the best way of ensuring it'd sell? The vehicles certainly sound cool to play around with but if someone buys the game expecting it to be like the old N64 games then they're going to probably be disappointed. Rare and Microsoft are going to have to be very careful about how they market this but it's a start that it isn't called Banjo-Kazooie 3 or Banjo-Threeie as people expected.
  • LeD #47 4 years ago

    I think many here are missing the point that the game is still a platformer, and a puzzle-solver. The change is that you do your platforming using vehicles that you can design yourself and modify depending on the situation. Can't reach a particular area? Modify your vehicle using collected parts so that it can fly or bounce high enough. Need to go underwater? Make your vehicle waterproofed. Don't have the required part for that? Go hunting for it! Oops... It's in a well guarded area. Add guns to your vehicle. And so on.
    Edited by 1 at 15/05/08 @ 14:32
  • chrisjm #48 4 years ago

    It must be the american influence now they are owned by MS
    Banjo walks?? thats not very american. he should drive everywhere!!
  • Beano #49 4 years ago

    "And shoot stufff!!.. like MARIO!!!"
  • Steroyd #50 4 years ago

    Would a conventional platformer have sold on the Xbox 360? I mean that's a complete lack of games in that area beyond the substandard licensed fare so maybe that is the real reason for the change of direction. Rare needed to do something new to the game to make it more tempting to the average 360 owner and maybe this was the best way of ensuring it'd sell?

    Well that's a bunch of bullcrap, shouldn't Rare be trying to change the mindset of who would buy a Xbox 360 not the other way round? If the xbox 360 market really is changing how Rare thinks and makes games then why the hell did Microsoft buy them for that insane amount in the first place?
    Edited by 1 at 15/05/08 @ 14:30
  • HardToast #51 4 years ago

    Steroyd, he makes a very good point.

    They tried that with Viva Pinta and how many did that sell?

    Never thought about it that way tho, good point.
  • drumbaby #52 4 years ago

    Translation:
    "we were making a normal 3D platformer but then we saw LittleBigPlanet and realised we needed a game about making things"


    We have a winner! :)
  • Darren #53 4 years ago

    @LeD - Yeah, I didn't see the game that way but how you put it does make it still sound like a platform game albeit one with a unique twist. That said it's still making the vehicles the real stars of the game not Banjo and Kazooie themselves so it could still backfire with the fans. Still it does sound very clever and reasonably innovative so maybe we should all just give it a chance.
  • Landmaster #54 4 years ago

    The whole point of Banjo-Kazooie was the relationship between the main charecters - how they could get past any obstacle because of their strengths and weaknesses,
    Banjo can pick things up, Kazooie shoots eggs, flies etc.
    Now Banjo drives cars and Kazooie holds a magic wand...

    It's not a Banjo game because they could have equally of made any other character drive those vehicles.

    Here's hoping that in the next Zelda game, Link no-longer uses his sword, boomerang, bow&arrow but instead will drive cars!

    Fuck off.



    ...should have just stuck him in space...
  • Britesparc Verified Creative, ITV #55 4 years ago

    I'm still really looking forward to the game, but like others I'm a little wary that it's 80% vehicle based. I'd have preferred 60-40 one way or the other.

    I agree with what LeD says though: it's still shaping up to be a cracking platform/adventure/driving game.
  • Xerx3s #56 4 years ago

    "That's where I fear that the problems are. Rare games were great on N64 because of the focus on solo games."

    Eh? 0_o
  • Widge #57 4 years ago

    Judge it by playing the game, if it works, if its great, you're all laughing aren't you?
  • Kazzahdrane #58 4 years ago

    I love how few people are willing to even consider giving this game a chance. Sad fact that even with 10/10 reviews loads of you will say "Oh God no it's lies it must be shit because it isn't what I wanted/was expecting".

    I think this game looks fab, and I'll definitely be picking it up (barring terrible reviews, of course) as there's a lack of games like this on 360. That and Rare are very good at capturing a fun theme and carrying it right through a game.

    Plus I love yokel bears.
  • peterfll #59 4 years ago

    The Insider Xbox video didn't make it appear particularly interesting or radical to my eyes. It also looked incredibly flat with a low frame rate with loads of screen tearing.
  • L42yB #60 4 years ago

    Hmmm...

    I'm not sure why everyone is just assuming it is going to be bad just because the focus is on vehicles. Driving around in a custom made vehicle isn't really that different (in essence) to walking around, is it? I mean, they could stick a hammer on the vehicle and you'd end up being like a massive mechanised character :)

    I dunno, I will wait till I have seen it before I judge it. Maybe they got it right and its awesome?
  • scouserfuller9 #61 4 years ago

    Look at Mario 64, Mario Sunshine and Mario Galaxy. Is there really much change in them? No, and yet they still got top marks across the World. I've said it before and I'll say it again, was gutted to see Rare leave Nintendo mainly because of Banjo but after seeing this couldn't care less!
  • Landmaster #62 4 years ago

    But it may as well not be a Banjo-Kazooie game.
  • captainrentboy #63 4 years ago

    I wonder if all the people in here complaining about this new direction for Banjo games, are also the same people that are in the GeOW2 comments section moaning that it looks like Gears Of War 1.5. :/
    I'm still looking forward to it, anything that isn't FPS is welcome on the 360 IMO.
  • DjFlex52 #64 4 years ago

    I wonder if all the people in here complaining about this new direction for Banjo games, are also the same people that are in the GeOW2 comments section moaning that it looks like Gears Of War 1.5. :/
    I'm still looking forward to it, anything that isn't FPS is welcome on the 360 IMO.

    @captainrentboy

    The names have been changed to protect the innocent :)
    I agree that, at least, it isn't an FPS.

    This reminds me of all the moaning (me included) when Criterion wanted to change the traditional Burnout to Burnout Paradise.
    He's right. People are afraid of change.
  • Dodgymat #65 4 years ago

    kiroquai "I just read a preview at a site I suppose I can't mention in case I Get Neutered by the mods"

    Paranoid much ? There's plenty of room on the internet for everyone. . .
  • seasidebaz #66 4 years ago

    @led:

    but why don't you just make a helicopter with guns? that would suit every situation?

    then you don't need to bother making anything else
  • TravisTouchdown #67 4 years ago

    A company can only produce videogames as good as its staff will allow - that much is obvious and not up for discussion. So, the question: When did Rare lose those capable of delivering something special? Or, indeed, have they even lost those people at all? Are there other factors that we don't even know about - some shit that we're not privy to?

    I'm unsure as to whether or not Nuts & Bolts even interests me, but they, as a company, certainly don't excite as they once did. I wonder why?
  • The-Bodybuilder #68 4 years ago

    LOL, even the 360s flagship platformer ends up being some sort of racer.
    I'm sure the other 20% of the game is an FPS too.
  • CHAZBIGPOTATO #69 4 years ago

    The first game I saw Banjo in was diddy kong racing and that had vehicles in it all the freaking time
  • The-Bodybuilder #70 4 years ago

    >"Shouldn't you have let the gamers make the call on what they wanted from a Banjo sequel. Clearly it wasn't vehicles as the backlash is now telling you. The old saying "If it ain't broke" is actually the culmination of centuries of wisdom."

    Although I am dissapointed with this change, I must disagree with this post.
    Why should they let gamers make the call? Gamers are fickle, and many are stupid. They would cry for the same thing over and over again, yet moan when it's exactly what they got.
    The "if it aint broke, don't fix it" is also bollocks and doesn't transfer to gaming. space invasion aint "broke", would you pay £40 for a HD version?
    Heck, Gears " photos and videos popped up just a few days ago, yet all I've heard is "1.5" and how many are dissapointed that it doesn't seem to have changed much.
  • Azazel #71 4 years ago

    /checks pockets

    /runs around screaming
  • The-Bodybuilder #72 4 years ago

    >"I disagree. Tooie improved on the original a millionfold, but using a similar formula."

    Objectively, that may be true, however I'm willing guess that the vast majority of people who played both preffered the first. Why? most likely because the second wasn't the first, and was never going to be, so ended being preferred less.

    If banjo 3 was going to be anything like the first, it was bound to fail in the eyes of many, as it cannot compete with rose-tinted specs.
  • The-Bodybuilder #73 4 years ago

    >"Here's hoping that in the next Zelda game, Link no-longer uses his sword, boomerang, bow&arrow but instead will drive cars! "

    Weren't a few people moaning about the last zelda not being a huge leap from the previous one? Weren't they the same people that moaned and cried at the first images of wind waker?
  • Kingofnothin #74 4 years ago

    I think this is a brilliant idea if they execute it properly, a big "if" considering Rare's recent track record. But most people seem to be missing the point, these user created machines/vehicles wil be used to complete your goals. Just like turning yourself into a Bee or whatever, make a flying contraption which can hover to the place. The way I tanslated the announcement was 100% platformer, 20% on foot and 80% using your imagination to try and find something that works instead of it being handed to you on a platter.

    Besides if its good everyone's happy and if its rubbish the Rare will make the Banjo everyone thinks they want.......eventually, probably have to wait for the next Xbox though!
  • DAN.E.B #75 4 years ago

    i said this a couple of months back
    like a lot of people have already said its make or break time for (what was) one of the greatest devopers.
    now is not the time to start taking chances with a well loved franchise.

    aparently now is the time!

    why Rare WHY!!!????
  • DrDamn #76 4 years ago

    @Farticus
    "I think I'll actually PLAY the damn game before I make up my mind."
    "Judge it when you get to play it, whining about it now is pointless."

    Considering your comments in a recent KZ2 thread a touch of irony there? ;)

    Quite liking the sound of this now but from the vids it looks like there is some work to be done on frame-rate and land vehicle handling. Plenty of time for that though.
  • DrDamn #77 4 years ago

    Guerilla produced KZ (turd) but their most recent game KZ:Liberation was not so bad. To go back to Rare's last good platform game you have to go back a long, long way. Kameo was pretty but had some bad control / frustration issues (speaking as someone who suffered it to the end to please the sister-in-law who wanted to see how it all panned out :-). Given the time I don't think pedigree really counts for much.

    Not really the thread for it but saw a lot more of KZ2 on Playr (Bravo's replacement for Gamer.TV) over the weekend and with someone playing through the level and talking about the features it looked pretty good - even the hit detection ;).

    I'm willing to give this game the benefit of the doubt for now as this is early stuff and the core idea I think is sound. However given that vehicles are such a major part of this I have big concerns over the handling as the vids don't look all that natural in terms of environmental interaction and control.