Rare: "people are always afraid of change"
But Banjo's genre "needed shaking up".
Banjo-Kazooie creator Gregg Mayles believes the platform-adventure genre "needed shaking up", and that Nuts & Bolts is the game to do it.
Speaking in a live chat with selected guests, Mayles said he hadn't seen "anything" quite like his latest creation, which he believes will make old Banjo games "look limited and very outdated".
"What I believe [Banjo-Kazooie: Nuts & Bolts] to be is an evolution of the platform adventure genre. The genre is too stale, it needed shaking up, so we are trying something different, but within the framework of a 'traditional' Banjo game," said Mayles.
"I know it is going to be tough for people to accept the vehicles, especially the old fans, but I believe they make the old games look limited and very outdated. People are always afraid of change. But change for the better is great, which is what I believe this game to be."
Banjo-Kazooie: Nuts & Bolts was unveiled at the Microsoft showcase event in San Francisco earlier this week. Its headline feature is the ability to collect parts and dynamically build "daft" vehicles with them.
Most of the parts will be hidden around the world, but some can be bought or won, we're told. When you have them you go to Mumbo's Motors and add them to your parts store. This garage can be accessed anywhere at any time, apart from when you are in a challenge.
You can also use the parts more than once. So after you save one creation, you can use the same pieces to try something new. Mayles said the biggest vehicle he built was 19 blocks high, wide, and deep, which is 6859 blocks in total.
Overall, there will be 100 different types of block to collect with numerous variations of each; "so about 1600 in total," explained Mayles.
"You can make pretty much anything. I made a ball that rolled around a level. A giant robot man-thing that fell over! A pogo stick, a spider," he added.
Mayles went on to reveal that 80 percent of your time will be spent in vehicles, although you will need to get in and out to do small tasks fairly regularly. This may sound restricting, he added, but using Blue Egg missiles or lasers is much more satisfying than bonking an enemy with your wrench.
Unsurprisingly then, multiplayer will be largely focused on the vehicles, and Mayles assured us that Rare will be going to town its online menu of delights.
"Yes there is offline stuff. Yes, [the modes] are all vehicle-related. Yes, there is co-op in multiplayer," said Mayles. "We have spent a lot of time on the multiplayer. One designer and several engineers have been on it full-time. It should be good!"
"[There will be] races I'm sure you can imagine, but we have plenty of unique multiplayer stuff: Vehicle football, vehicle golf..."
Banjo-Kazooie: Nuts & Bolts is due out later this year, and is said to be one of the first titles Rare has developed from the outset for Xbox 360.
However, Mayles revealed that Nuts & Bolts was actually the third attempt at a Banjo-Kazooie 3; highlighting the importance of innovation.
"This is actually the third Banjo 3," revealed Mayles. "We scrapped two other approaches [because we] didn't think they offered a big enough step forward. I bet you didn't expect that!
"What you have seen so far only scratches the surface of what is possible. You'll have hours fo fun just making things - I'm sure of it! Banjo games were never really strong on replayability, whereas this one sure is."
Pop over to our Banjo-Kazooie: Nuts & Bolts gallery for the very first screenshots.
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Comments (76) Latest comment 4 years ago
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oh snap?
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Bugger.
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Shit!
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/prays N64 classic will one day come to PSN, XBLA or VC
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So it's not a racing game but it is a driving game. Oh dear......
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Oh... I see...
/doesn't know quite whether to be happy or sad
It does look very good from the footage I've seen though. Hopefully those horrid framerate and screen tearing issues I've noticed will be sorted for the final release. Definitely looking forward to playing it but perhaps not as much as I was when I thought it was more of a conventional platformer with added vehicle bits.
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DS version would be ace (a la Diddy kong racing, but without microphone crap)
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perhaps, did Banjo need the memory expansion or was that DOnkey Knog 64, which was also very good but certainly didn't match the charm of Banjo, man i love the level that is different for all seasons with the ability to become a bee...... totally unpacking my N64 this weekend
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As long as this is not GTA with a bear I will be happy.
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I'm all for innovation but Mario galaxy shook up the platform genre so i was hoping that they would stick with a similar format to the old ones on the N64. Let's not forget that Rare have not released anything truly amazing since the N64 days (good, but not amazing) so i'm finding it even harder to get excited now that they've changed the format.
I'd also like to say that i don't fear change, i fear them messing up a perfectly good IP.
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"we were making a normal 3D platformer but then we saw LittleBigPlanet and realised we needed a game about making things"
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Is it?
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no, but banjo on the n64 were two of the best platformers ever. this is not a platformer, it's a bizarre combination of driving, collecting, and openworld genres. so it might as well not have been a banjo game. it's more like gta without the prostitutes.
also, it's not the change that's scary. it's the wondering whether rare are going to make yet another average-em-up, as they have done since splitting from ninty.
"banjo's genre needed shaking up"
yeah. mario galaxy proved that pure platformers are shit (that's sarcasm, btw.)
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i thought just having vehicles was going to be crap. but using them for 80% of the time??? wtf.
i'm afraid it's due to 360's more "mature" (xbox live haters don't try making jokes) audience that just can't get enough shooting or vehicle action. i want more platformers.
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In the case on the new Banjo-Kazooie game I have to confess that I was hoping for more of the same but with some cool new stuff added, like the vehicles, not for them to from the basis of the game. I still think the first game especially is one of the finest platform games ever made, IMO it's better than both Super Mario 64 and Super Mario Galaxy, although I appreciate not everyone will share my view. The worlds were beautiful designed and fun to explore, the characters were terrific and the script was cheesy but funny and the game just kept me playing right until the very end, a rarity (no pun intended) for me. I even completed it twice in fact. Thus you can perhaps understand why my expectations for this 360 sequel are so high. I want to play the game and still have it feel like a Banjo-Kazooie game not a spin-off like Diddy Kong Racing for example (although I did love that too).
I guess I'll just have to reserve judgement at this stage until I've seen more of the game or had a chance to play it as it is unfair to dismiss it or be too negative after only seeing a couple of minutes at most of early gameplay footage. I'm quietly confident that Rare will deliver something very special along the lines of the wonderful Viva Pinata from Christmas 2006. It certainly looks the part anyway...
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I don't buy the whole "idea is stale" BS either, Mario Galaxy?
I still only own a Wii, Banjo could have been the must have title that could have convinced me to get a 360. It may yet be, but I think the probability has decreased somewhat given the 80% of the time in vehicles statement.
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I don't like vehicles either, but I'm willing to wait before I pass judgement.
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What we think about that is:
Shouldn't you have let the gamers make the call on what they wanted from a Banjo sequel. Clearly it wasn't vehicles as the backlash is now telling you. The old saying "If it ain't broke" is actually the culmination of centuries of wisdom. Pity you didn't have the intelligence to listen to it. Improve on something YES. Change it for the sake of changing it NO!
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We'll see how it turns out
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Rule 1: COMPLAIN LOUDLY if a game sequel doesn't have huge changes
Rule 2: COMPLAIN LOUDLY if a game sequel does have huge changes
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Well bollocks to that!
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I think Rare originally intended Banjo-Kazooie 3 to be a traditional platformer but scrapped the idea as they were afraid it wouldn't go down well with Xbox 360 owners so they've added the vehicles to try to broaden the game's appeal. At the end of the day if it sells lots of copies to people who wouldn't have played a conventional platformer then it's a job well done as far as they and Microsoft are concerned.
I'm willing to give it the benefit of the doubt until I've actually seen it properly or played it but this change of direction is bound to upset fans of the original games because they were expecting more of the same, like Halo 3 was for example. Kudos to Rare for daring to try something new, let's hope it proves to be the right decision.
P.S. I'd love to see Xbox remakes of the first two games on XBLA so how about it, Rare?
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There needs to be an equilibrium, can't stick too much to the same formula otherwise it'd feel more like an exapnsion than a sequel, alternativity there needs to be enough stuff added to the core formula of what everyone loved about the original to make it feel like a Sequel without feeling that "more of the same" vibe.
Banjo is a special case, it's been 8 years since the last BK game hell I bet most people would be satisfied with "more of the same" after all that time, compared to if there was a BK game that was launched 2 years ago.
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Anyway, the new Banjo looks interesting IMO, but I had hoped for a real platforming game - a true sequel and not a spin-off.
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This interview makes me sad.
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Still there'll always be people who welcome change and those that don't. Would a conventional platformer have sold on the Xbox 360? I mean that's a complete lack of games in that area beyond the substandard licensed fare so maybe that is the real reason for the change of direction. Rare needed to do something new to the game to make it more tempting to the average 360 owner and maybe this was the best way of ensuring it'd sell? The vehicles certainly sound cool to play around with but if someone buys the game expecting it to be like the old N64 games then they're going to probably be disappointed. Rare and Microsoft are going to have to be very careful about how they market this but it's a start that it isn't called Banjo-Kazooie 3 or Banjo-Threeie as people expected.
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Banjo walks?? thats not very american. he should drive everywhere!!
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Well that's a bunch of bullcrap, shouldn't Rare be trying to change the mindset of who would buy a Xbox 360 not the other way round? If the xbox 360 market really is changing how Rare thinks and makes games then why the hell did Microsoft buy them for that insane amount in the first place?
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They tried that with Viva Pinta and how many did that sell?
Never thought about it that way tho, good point.
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"we were making a normal 3D platformer but then we saw LittleBigPlanet and realised we needed a game about making things"
We have a winner!
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Banjo can pick things up, Kazooie shoots eggs, flies etc.
Now Banjo drives cars and Kazooie holds a magic wand...
It's not a Banjo game because they could have equally of made any other character drive those vehicles.
Here's hoping that in the next Zelda game, Link no-longer uses his sword, boomerang, bow&arrow but instead will drive cars!
Fuck off.
...should have just stuck him in space...
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I agree with what LeD says though: it's still shaping up to be a cracking platform/adventure/driving game.
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Eh? 0_o
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I think this game looks fab, and I'll definitely be picking it up (barring terrible reviews, of course) as there's a lack of games like this on 360. That and Rare are very good at capturing a fun theme and carrying it right through a game.
Plus I love yokel bears.
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I'm not sure why everyone is just assuming it is going to be bad just because the focus is on vehicles. Driving around in a custom made vehicle isn't really that different (in essence) to walking around, is it? I mean, they could stick a hammer on the vehicle and you'd end up being like a massive mechanised character
I dunno, I will wait till I have seen it before I judge it. Maybe they got it right and its awesome?
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I'm still looking forward to it, anything that isn't FPS is welcome on the 360 IMO.
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I'm still looking forward to it, anything that isn't FPS is welcome on the 360 IMO.
@captainrentboy
The names have been changed to protect the innocent
I agree that, at least, it isn't an FPS.
This reminds me of all the moaning (me included) when Criterion wanted to change the traditional Burnout to Burnout Paradise.
He's right. People are afraid of change.
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Paranoid much ? There's plenty of room on the internet for everyone. . .
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but why don't you just make a helicopter with guns? that would suit every situation?
then you don't need to bother making anything else
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I'm unsure as to whether or not Nuts & Bolts even interests me, but they, as a company, certainly don't excite as they once did. I wonder why?
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I'm sure the other 20% of the game is an FPS too.
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Although I am dissapointed with this change, I must disagree with this post.
Why should they let gamers make the call? Gamers are fickle, and many are stupid. They would cry for the same thing over and over again, yet moan when it's exactly what they got.
The "if it aint broke, don't fix it" is also bollocks and doesn't transfer to gaming. space invasion aint "broke", would you pay £40 for a HD version?
Heck, Gears " photos and videos popped up just a few days ago, yet all I've heard is "1.5" and how many are dissapointed that it doesn't seem to have changed much.
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/runs around screaming
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Objectively, that may be true, however I'm willing guess that the vast majority of people who played both preffered the first. Why? most likely because the second wasn't the first, and was never going to be, so ended being preferred less.
If banjo 3 was going to be anything like the first, it was bound to fail in the eyes of many, as it cannot compete with rose-tinted specs.
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Weren't a few people moaning about the last zelda not being a huge leap from the previous one? Weren't they the same people that moaned and cried at the first images of wind waker?
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Besides if its good everyone's happy and if its rubbish the Rare will make the Banjo everyone thinks they want.......eventually, probably have to wait for the next Xbox though!
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like a lot of people have already said its make or break time for (what was) one of the greatest devopers.
now is not the time to start taking chances with a well loved franchise.
aparently now is the time!
why Rare WHY!!!????
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"I think I'll actually PLAY the damn game before I make up my mind."
"Judge it when you get to play it, whining about it now is pointless."
Considering your comments in a recent KZ2 thread a touch of irony there?
Quite liking the sound of this now but from the vids it looks like there is some work to be done on frame-rate and land vehicle handling. Plenty of time for that though.
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Not really the thread for it but saw a lot more of KZ2 on Playr (Bravo's replacement for Gamer.TV) over the weekend and with someone playing through the level and talking about the features it looked pretty good - even the hit detection
I'm willing to give this game the benefit of the doubt for now as this is early stuff and the core idea I think is sound. However given that vehicles are such a major part of this I have big concerns over the handling as the vids don't look all that natural in terms of environmental interaction and control.