Rare: Banjo display glitch here to stay
Not enough time or money to fix.
Rare has said that the small text in Banjo-Kazooie: Nuts & Bolts is unlikely to be adjusted to work on standard-definition TVs.
"Unfortunately, this is an issue that doesn't look like it will get changed," apologised Rare community manager George Kelion on NeoGAF.
"I don't want to bore you with the technical side of things (I really don't understand it all myself), but the long and the short of it is that the text you see in the demo will be the same as that which you find in the retail version of the game.
"I'm sorry that we weren't able to address this issue as nothing would please us more than turning all your complaints into gleeful responses, but it's simply something that's too expensive in terms of time, resources and money to alter," he added.
Banjo-Kazooie: Nuts & Bolts launches exclusively on Xbox 360 next Friday. The long-awaited update for the series steers away from platforming and into vehicle build-'em-up territory, where besting problems often means a trip to the excellently implemented garage.
Head over to our Banjo-Kazooie: Nuts & Bolts review to find out more.
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Comments (74) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Banjo was 3D!
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@ZuluHero - right on!
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M.I.C.R.O.S.O.F.T.
Is the economic downturn really that bad?
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SD gaming is so passe.
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Done!
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Why ?
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Because they've taken a brand/game that many people love and had anticipated, fucked it up, released it with the intention of taking money from anyone who wants to buy it (I presume there's no "does not work with SD TVs" on the back of the box) and now claim that the problem - and it is a problem - isn't worth their money fixing. Does that not strike you as arrogance? Possibly an honest, but stupid mistake, but an arrogant response.
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A sound theory but, unfortunately, it's not that simple. Even if the UI system they used was flawless enough to deal with every possible permitation a change like that would create they would still have to comply with Microsoft's TCRs. This means dedicating valuable QA time to going through the game screen by screen to ensure that each UI element was TCR compliant etc.
Obviously, all of the above could have been avoided if it had been done correctly in the first place
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If you had said that you didn't like it because you had PLAYED it and not liked it fine, but because someone (who isn't you) scored it 7/10 (Which is still GOOD btw) you have automatically dismissed it...
If breathing air only got scored 2/10 by someone, would you stop breathing? (I hope you would)...
Edit : @ Aloomiman
Because they've taken a brand/game that many people love and had anticipated, fucked it up, released it with the intention of taking money from anyone who wants to buy it
That is quite the statement! I can say EXACTLY the same thing about Fallout 3! IF you go to a fans site (such as No Mutants Allowed) there is critically negative feedback. But I don't see anyone posting that on the fallout forums here!
And I agree with miiiguel, anyone who still is without a HD tele by now should probably get one. Even the £130 crap tele's in argos are HD ready these days!
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Well, That is how industry and commerce works, it would be a bit silly of them if they gave it away for free: how would they pay the rent?
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And I agree with miiiguel, anyone who still is without a HD tele by now should probably get one.
Er, why? And are new TVs high up on the priority list in the middle of a global recession?
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It depends. If you want to believe that were all doomed and the money is going to dry up (as if this is the first time its ever happened), then thats your business.
But if you've already spent circa £200 on a games console, £40 games many times over, I'm sure getting a decent tele is quite a high priority.
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Watching some gameplay videos on Gamersyde, it looks like the game constantly saves automatically too, displaying a "Saving content. Please wait blah blah blah" message and that sometimes overlaps the spoken text in the cutscenes so you'll miss it if you're unfortunate to have the game save at that point. Very clumsy IMO.
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No, SD gaming is a niche
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this is the funniest thing I've read all day. OH HOW DARE THEY DO THAT!
^^
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If this issue had been picked up by someone during testing then there wouldn't be any need for extra expense or resources, whatever, Rare!
Really, that this was missed is very surprising, particularly as Dead Rising was heavily criticised for having an unreadable font on SDTVs and that came out TWO years ago! Doesn't *anyone* actually playtest these games?!?
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You would be surprised to know how hard is to aprove a minor code change where I work at. Have you ever heard of ITIL ?
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Essentially, this is why localisation has always taken a bloody age in the past with jRPGs. Never been a case of slapping in some new text and pumping out.
If he says that its a massive undertaking and they can't afford to do it, then thats probably right.
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I wasn't implying that the community guy from Rare was being arrogant by the way, just that the corporate line - no doubt involving Microsoft - is that it's not worth their time or money to fix.
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They also missed out on the fact that the game becomes repetitive and boring after playing for 45 minutes.
*Pleased with myself for cancelling pre-order*
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It's not covered under any of the TCRs (could of changed as its a long time since I did the cert testing) Somebody probably might of logged it and put it in the report normally at the bottom would be a "functional" area to list issues that aren't direct TCR failures. But listed as issues we spotted.
When I worked at VMC the AV guys had standard and HD tvs.
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A bit "off-topic", I think some ppl still take the word "community" too literaly. This is a buisness after all, it's purpose is also to make money. Devs aren't supposed to be a bunch of hippies and code for free, I mean: "released it with the intention of taking money from anyone who wants to buy it", wtf?!
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/wishes he was a games tester for Rare!
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Its because more than 50,000 people bought Banjo
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However your second one is an opinion not fact. Personally I've played the demo for over 3 hours in total and never found it boring or repetitive.
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If they can't be bothered fixing their game, I can't be bothered buying it.
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P.S. I personally prefer that Rare have kept the cute animal noises from the original game, I would have hated to have had Banjo and co speak in a human tongue as it would have been jarring. The game's opening intro however does feature a spoken narration but thereafter it's cute noises and text.
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They mean "Not Worth the time or money to fix" not unlike the original launch of the 360, classic microsoft. Delaying costs to much so release a faulty product and hope the cost of fixing it later isnt to bad
Im glad they dont make cars.
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On reflection perhaps Rare *should* have gone with full voice acting a la Kameo, Viva Pinata and Star Fox Adventure with the *option* to switch if off for old-style N64 voices if you preferred. That way, the small text would have been less of an issue, though that doesn't excuse how it was missed during playtesting.
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I would certainly concur with that. My TV is 50 fucking inches big, and the text is inconveniently small for me to read. It amazes me that a UK developer would make this kind of fundamental mistake.
And because it's such a fundamental mistake, they're very unlikely to correct it.
Edit: runaway italics...
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You try that, and you get some internet comic twat complaining about it (at the bottom).
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Campbell: You'll have to destroy that Hind, Snake.
Mei Ling: You can see the Hind on your radar screen. Even if you lose visual contact, you can always check his position by radar.
Campbell: Use your ears, Snake. You should be able to tell where he's coming from by the sound of his rotor blades.
Campbell: Huh? Snake, you're not using a stereo TV!?
Naomi: It can't be!
Mei Ling: A Mono TV...
Campbell: Hmmmmmm....
Naomi: Well Colonel...there's nothing we can do about it...
Campbell: ...I guess you're right.
Campbell: Snake, don't worry about it. There's more to being a good person than just having a stereo television. You can do it just the way you are!
Mei Ling: A mono TV...
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No, unless the producer or art director at Microsoft insisted that they shrink the text, shrink it again, then shrink it some more, it's probably at least 75% Rare's fault. The developer shouldn't have put microscopic text in in the first place.
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You can buy a 32" Widescreen TV for £299 - bloody hell a few years ago you would have been lucky to get a 24" 4:3 set for that.
Still doesn't excuse this not being caught - but come on - gaming in 2009 in SD? People have being playing HD gaming (PC) for the best part of 14 years - time to upgrade people.
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P.S. The typeface is still too small IMO even on an HDTV! Not all of us have 50" screens that we sit 5 feet away from you know!
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Yes, you are correct, although I was referring to the prospective [lack of] resolution, rather than the cause of the problem.
Surely this is the sort of thing which could/should have been picked up in testing? Even so, I'm sure it could be resolved pretty easily, but MS would rather focus their resources elsewhere.
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Fuck em.
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Oh, can ppl please stop with the fucking "testers fault" bullshit, 99.9% of all bugs ARE found by the testers, its usually the devs who are unwilling or unable to fix them on time and get them waived.
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How can you say 'Buy a new tv!' How fucking stupid is that!
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It was probably an executive decision to keep the text so as not to invalidate the hours of testing already done.
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In a sea of Gears of Wars and Resistances and LBPs and Fallouts, Rare have fucked up on so many levels.
I think it's being released at the wrong time.
It's a confused proposition (casual? Kiddy? Hardcore? It doesn't know)
Why use the Banjo-Kazooie platform characters in a non-platforming environment? Rare is full of brilliant artists - Wil Overton for one - why not dream up some new ones? FFS, Kazooie hardly does anything in the game...
No, tiny type is the least of its worries. I think it's doomed. Probably sell more than Grabbed By The Ghoulies, but destined for bargain bins across the nation.
So sad.
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Neither the PS3 or 360 require the purchase of a HDtv set - and I would bet there's many a Wii connected through component to a HD display.
I do think that the Wii not offering something that the other two products do was a feature missing and not a bonus. What your implying is that the Wii would have sold less if it offered 720p as one of it's options - I disagree.
The biggest draw on the Wii has always been the input - and the Wiimote purposefully being designed to look like a TV remote control - ensuring people were not scared to pick it up - and the blatant rip off of WeeMee - which had already proved popular (still can't believe how much Nintendo ripped off WeeWorlds product to this day).
Yes I have considered if people just want to play the game - but if that argument was taken to it's logical conclusion they will be playing it on a 7" valve powered set from the late 1940's. Blimey there are mainstream mobile phones with better resolution and picture quality than some old 4:3 14" portable.
And as I said with regards to Nuts & Bolts ("Still doesn't excuse this not being caught"
The text is too fast, too small and doesn't offer adequate control over it's screen time - something that wouldn't have mattered quite as much to most (but not all) people if the dialogue was also spoken.
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It's too tempting to believe that SDTV is dead - but there have been studies that show even people with HD sets don't know how to connect them properly. I read one a few months ago saying that quite a large number of 360 owners were still connecting them to their HD sets with composite cables.
I run my 360 into a nice old 29" 4:3 Sony CRT through Scart. Picture is lovely
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SD gaming is so passe. "
+1
The HD TVs has gotten really cheap too.
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He doesn't understand the technical side? The font is too small. It ain't quantum theory. Has this guy figured out fire yet?
"Ugh! Word-pictures in magic window are small."
Change the text size and increase the display area size accordingly. You may need to figure out how to have it display on multiple lines but I dare say there're enough bright little boys & girls in Rare to work it out.
"but the long and the short of it is that the text you see in the demo will be the same as that which you find in the retail version of the game."
Not a problem for me as I have a HD TV but I can understand others being pissed off.
I bought Scene-it last Christmas, brought my 360 out home and we tried playing it Christmas eve. It was a disaster: long questions with tiny text on a "normal-sized" SD screen it was an exercise in frustration and, in the end, we were reading the questions out loud for my mother (quick-fire round me arse).
I remember being amazed that anyone would do that; put a load of tiny text in a quiz game. I wondered if anyone had actually played the game like it would be played at home, as in, sitting on a couch several feet from the TV. I wonder the same thing here.
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"The biggest draw on the Wii has always been the input - and the Wiimote purposefully being designed to look like a TV remote control - ensuring people were not scared to pick it up - and the blatant rip off of WeeMee - which had already proved popular (still can't believe how much Nintendo ripped off WeeWorlds product to this day). "
Evidentially you didn't get the memo, but because Nintendo were the ones doing it it means that they invented the very concept of an avatar and as a result WeeMees and everyone else have ripped-off Nintendo, hell Nintendo also invented computers and the alphabet.
I don't know how, probably using a time-machine of some sort. We've got our best people figuring that out.
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