Rare: Banjo display glitch here to stay

Not enough time or money to fix.

Rare has said that the small text in Banjo-Kazooie: Nuts & Bolts is unlikely to be adjusted to work on standard-definition TVs.

"Unfortunately, this is an issue that doesn't look like it will get changed," apologised Rare community manager George Kelion on NeoGAF.

"I don't want to bore you with the technical side of things (I really don't understand it all myself), but the long and the short of it is that the text you see in the demo will be the same as that which you find in the retail version of the game.

"I'm sorry that we weren't able to address this issue as nothing would please us more than turning all your complaints into gleeful responses, but it's simply something that's too expensive in terms of time, resources and money to alter," he added.

Banjo-Kazooie: Nuts & Bolts launches exclusively on Xbox 360 next Friday. The long-awaited update for the series steers away from platforming and into vehicle build-'em-up territory, where besting problems often means a trip to the excellently implemented garage.

Head over to our Banjo-Kazooie: Nuts & Bolts review to find out more.

Comments (74) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • aine #1 3 years ago

    the question is, why didn't they make it a decent fucking size in the first place? has no one learned anything from dead rising?
  • Colin8703 #2 3 years ago

  • the_dudefather #3 3 years ago

    '2D platforming'

    Banjo was 3D!
  • DFawkes #4 3 years ago

    What aine said, but with more anger. I can't believe that Rare are still assuming everyone with a 360 has an HD TV, and that they're incompetent enough to not deal with it in a more sensible way. I don't know what, but most games are at least readable in SD. Do what they did.
  • ZuluHero #5 3 years ago

    Im still in the stone age (albeit with a 32" wide) and it gave me a head ache. It doesn't matter anyway as a 7/10 this month can in no way afford to take up my valuable time...
  • Aloominum_man #6 3 years ago

    Then I hope all of you SD TV owners vote with your wallets. Arrogant twats. Who's got time for a 7/10 these days anyway?

    @ZuluHero - right on!
    Edited by 1 at 06/11/08 @ 15:06
  • Steroyd #7 3 years ago

    You're funded by Microsoft as in...
    M.I.C.R.O.S.O.F.T.

    Is the economic downturn really that bad?
  • Octoroc #8 3 years ago

    Technically speaking it isn't a glitch.

    SD gaming is so passe.
  • rodpad #9 3 years ago

    I imagine over half the people that play this will be using composite cables.
  • homerramone #10 3 years ago

    I just didnt like the demo. Pretty an all, but the vehicles have wheels that resemble those of a shopping trolley. And handle accordingly. Driving shopping trolleys can stay where it belongs. in the supermarket :-)
  • LeD #11 3 years ago

    It's way too small on an HD TV too, imho. If that's any consolation to you SD paupers out there.
  • viper_h #12 3 years ago

    File>Edit>Find & Replace> Find <font size="fucking small"> > Replace <font size="a bit bigger"> > Save.

    Done!
    Edited by 1 at 06/11/08 @ 15:10
  • miiiguel #13 3 years ago

    The guy was honest enough to explain the issue (not a glitch, HD tv's for 500 Eur, ffs), and admiting they don't have the resources to fix it, and all of the sudden he's arrogant, and whatnot...
    Why ?
  • Aloominum_man #14 3 years ago

    @miiiguel

    Because they've taken a brand/game that many people love and had anticipated, fucked it up, released it with the intention of taking money from anyone who wants to buy it (I presume there's no "does not work with SD TVs" on the back of the box) and now claim that the problem - and it is a problem - isn't worth their money fixing. Does that not strike you as arrogance? Possibly an honest, but stupid mistake, but an arrogant response.
  • redneon Verified Programmer, SUMO Digital #15 3 years ago

    @viper_h:

    A sound theory but, unfortunately, it's not that simple. Even if the UI system they used was flawless enough to deal with every possible permitation a change like that would create they would still have to comply with Microsoft's TCRs. This means dedicating valuable QA time to going through the game screen by screen to ensure that each UI element was TCR compliant etc.

    Obviously, all of the above could have been avoided if it had been done correctly in the first place ;)
  • miiiguel #16 3 years ago

    @Aloominum_man : I still don't think it was arrogant - at least he spoke about it -, nor it is a simple issue to fix. Capcom never (that I know) adressed the community about the same issue on DR, nor fixed it.
  • consignia #17 3 years ago

    The real thing is, why is something like this not included in Microsoft's acceptance testing? I would have thought one of the boxes to be ticked would usable on SDTVs.
  • DoctorZoidberg #18 3 years ago

    Arrogant twats. Who's got time for a 7/10 these days anyway?


    If you had said that you didn't like it because you had PLAYED it and not liked it fine, but because someone (who isn't you) scored it 7/10 (Which is still GOOD btw) you have automatically dismissed it...

    If breathing air only got scored 2/10 by someone, would you stop breathing? (I hope you would)...

    Edit : @ Aloomiman
    Because they've taken a brand/game that many people love and had anticipated, fucked it up, released it with the intention of taking money from anyone who wants to buy it

    That is quite the statement! I can say EXACTLY the same thing about Fallout 3! IF you go to a fans site (such as No Mutants Allowed) there is critically negative feedback. But I don't see anyone posting that on the fallout forums here!

    And I agree with miiiguel, anyone who still is without a HD tele by now should probably get one. Even the £130 crap tele's in argos are HD ready these days!
    Edited by 1 at 06/11/08 @ 15:33
  • hoster #19 3 years ago

    "released it with the intention of taking money from anyone who wants to buy it"

    Well, That is how industry and commerce works, it would be a bit silly of them if they gave it away for free: how would they pay the rent?
  • aldo_14 #20 3 years ago


    And I agree with miiiguel, anyone who still is without a HD tele by now should probably get one.


    Er, why? And are new TVs high up on the priority list in the middle of a global recession?
  • DoctorZoidberg #21 3 years ago

    Er, why? And are new TVs high up on the priority list in the middle of a global recession

    It depends. If you want to believe that were all doomed and the money is going to dry up (as if this is the first time its ever happened), then thats your business.

    But if you've already spent circa £200 on a games console, £40 games many times over, I'm sure getting a decent tele is quite a high priority.
  • Darren #22 3 years ago

    Personally I found the text too small on an HDTV... it doesn't help that the font itself is ugly and frequently disappears off the screen before you've had a chance to read it either. Having the user press A to continue for *all* text might have helped here. The earlier N64 games had a nice chunky, easy to read, legible font. I found the small text annoying within minutes of playing the N&B demo so I'm very surprised that no-one picked it up during testing. If an adult (that's me by the way) finds the text hard to read then I'd dread to think how a child would cope. :?

    Watching some gameplay videos on Gamersyde, it looks like the game constantly saves automatically too, displaying a "Saving content. Please wait blah blah blah" message and that sometimes overlaps the spoken text in the cutscenes so you'll miss it if you're unfortunate to have the game save at that point. Very clumsy IMO.
  • ZuluHero #23 3 years ago

    SD gaming is so passe.

    No, SD gaming is a niche ;)
  • RedSparrows #24 3 years ago

    '"released it with the intention of taking money from anyone who wants to buy it" '

    this is the funniest thing I've read all day. OH HOW DARE THEY DO THAT!

    ^^
  • penhalion #25 3 years ago

    Technically speaking, his excuse is utter bollocks. Changing a font would require re-testing. They simply do not want to re-test the game. The actual font change itself is about a days worth of work at most.
  • Darren #26 3 years ago

    "I'm sorry that we weren't able to address this issue as nothing would please us more than turning all your complaints into gleeful responses, but it's simply something that's too expensive in terms of time, resources and money to alter," he added.

    If this issue had been picked up by someone during testing then there wouldn't be any need for extra expense or resources, whatever, Rare! ;)

    Really, that this was missed is very surprising, particularly as Dead Rising was heavily criticised for having an unreadable font on SDTVs and that came out TWO years ago! Doesn't *anyone* actually playtest these games?!? :o
  • miiiguel #27 3 years ago

    " Changing a font would require re-testing.. They simply do not want to re-test the game"
    You would be surprised to know how hard is to aprove a minor code change where I work at. Have you ever heard of ITIL ?
    Edited by 1 at 06/11/08 @ 15:44
  • Widge #28 3 years ago

    Changing a font could have massive implications, if text is contained in a box, you then have to go test every single box to see how the larger size impacts on it, changing its dimensions. So you'd have to go through and do that for every text instance. Then factor in different languages, causing different length sentences, the entire process has to be reworked on each language too.

    Essentially, this is why localisation has always taken a bloody age in the past with jRPGs. Never been a case of slapping in some new text and pumping out.

    If he says that its a massive undertaking and they can't afford to do it, then thats probably right.
  • Darren #29 3 years ago

    @miiiguel - You're missing the point. Had Rare done proper playtesting on SD and HDTVs then they wouldn't have had to fix anything!!! No-one complained about the text in Viva Pinata or Kameo for example because it was legible and a decent size. IMO the text in B-K: N&B is too small even on an HDTV so I feel sorry for anyone who has to play on an SDTV, I really do. It's really my only big criticism of the otherwise excellent demo.
  • Aloominum_man #30 3 years ago

    Let me clarify - the 7/10 comment - tongue in cheek. Perhaps doesn't translate for you guys who don't speak English as a first language. Second thing - intent to take money; I'm not suggesting that's outrageous in any way (of course), but they've released it to the general market, and you have to pay for it in order to play it (presumably). The release hasn't been restricted clearly to those with HD TVs, but if you buy it (or wanted to buy it) as a SD TV owner, then you can go fuck yourselves, because Rare and Microsoft don't consider you important enough to make any further investment.

    I wasn't implying that the community guy from Rare was being arrogant by the way, just that the corporate line - no doubt involving Microsoft - is that it's not worth their time or money to fix.
  • kinky_mong #31 3 years ago

    Clearly the testers missed out on the fact that the text was barely visible on SD TV's.

    They also missed out on the fact that the game becomes repetitive and boring after playing for 45 minutes.

    *Pleased with myself for cancelling pre-order*
  • ryohazuki1983 #32 3 years ago

    @consignia "The real thing is, why is something like this not included in Microsoft's acceptance testing? I would have thought one of the boxes to be ticked would usable on SDTVs."

    It's not covered under any of the TCRs (could of changed as its a long time since I did the cert testing) Somebody probably might of logged it and put it in the report normally at the bottom would be a "functional" area to list issues that aren't direct TCR failures. But listed as issues we spotted.

    When I worked at VMC the AV guys had standard and HD tvs.
  • miiiguel #33 3 years ago

    @Darren: I don't think I am, I'm aware that they didn't do a proper job regarding testing, but I think it was honest, and somehow "nice" of him to adress the comunity regarding this issue.

    A bit "off-topic", I think some ppl still take the word "community" too literaly. This is a buisness after all, it's purpose is also to make money. Devs aren't supposed to be a bunch of hippies and code for free, I mean: "released it with the intention of taking money from anyone who wants to buy it", wtf?!
  • Darren #34 3 years ago

    @Widge - I think Rare could improve the readability of text by keeping in the same size but using a plainer, less stylised, less ugly typeface, something like the one Fallout 3 uses for example. That's my own opinion anyway.

    /wishes he was a games tester for Rare!
  • ZuluHero #35 3 years ago

    That is quite the statement! I can say EXACTLY the same thing about Fallout 3! IF you go to a fans site (such as No Mutants Allowed) there is critically negative feedback. But I don't see anyone posting that on the fallout forums here!

    Its because more than 50,000 people bought Banjo :p
  • Darren #36 3 years ago

    @kinky_mong - Your first point is perfectly valid.

    However your second one is an opinion not fact. Personally I've played the demo for over 3 hours in total and never found it boring or repetitive. ;)
  • Kiigan #37 3 years ago

    Well I found that even in HD, on a 32" television in 720p, the text was hard to read.
    If they can't be bothered fixing their game, I can't be bothered buying it.
  • Darren #38 3 years ago

    @miiiguel - Yes I suppose it was in a way, he didn't have to after all, but the fact is that had the playtesters done their job properly no apology would have been needed. I mean here is a family-friendly game that children might want to play on their SDTVs but the question is will they be able to read the text? It might not have mattered had the game had spoken dialogue but it doesn't so having a legible font should have been a priority. It clearly wasn't.

    P.S. I personally prefer that Rare have kept the cute animal noises from the original game, I would have hated to have had Banjo and co speak in a human tongue as it would have been jarring. The game's opening intro however does feature a spoken narration but thereafter it's cute noises and text.
  • The_Inquisitor #39 3 years ago

    I didn't bother with the tutorial because I found it a strain trying to read what they were saying and keep up with text which automatically changed and I do have a HD TV also. If only they spoke English this wouldn't be a problem... pity.
    Edited by 1 at 06/11/08 @ 16:06
  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #40 3 years ago

    "Not enough time or money to fix"

    They mean "Not Worth the time or money to fix" not unlike the original launch of the 360, classic microsoft. Delaying costs to much so release a faulty product and hope the cost of fixing it later isnt to bad

    Im glad they dont make cars.
    Edited by 1 at 06/11/08 @ 16:04
  • mechamonkey #41 3 years ago

  • Darren #42 3 years ago

    @The_Inquisitor - Just posted this in the B-K thread but I'll repeat it here...

    On reflection perhaps Rare *should* have gone with full voice acting a la Kameo, Viva Pinata and Star Fox Adventure with the *option* to switch if off for old-style N64 voices if you preferred. That way, the small text would have been less of an issue, though that doesn't excuse how it was missed during playtesting.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #43 3 years ago

    Personally I found the text too small on an HDTV

    I would certainly concur with that. My TV is 50 fucking inches big, and the text is inconveniently small for me to read. It amazes me that a UK developer would make this kind of fundamental mistake.

    And because it's such a fundamental mistake, they're very unlikely to correct it.

    Edit: runaway italics...
    Edited by 1 at 06/11/08 @ 16:53
  • Darren #44 3 years ago

    @evilfoxhound - I'm not sure whether your post is sarcastic or not but it sounds like your mistaking consoles for being PCs to me. People buy consoles because they're a relatively cheap platform for playing games on and many will still be using SDTVs that are perfectly fine for playing the other 99.99999% of games on. Why should they rush out and buy an HDTV for *one* game? :?
    Edited by 1 at 06/11/08 @ 17:30
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #45 3 years ago

    I think Rare could improve the readability of text by using a plainer, less stylised, less ugly typeface

    You try that, and you get some internet comic twat complaining about it (at the bottom).
  • miiiguel #46 3 years ago

    I have to agree with evilfox. It's a fundamental part of the "next-gen" (current-gen) experience the HD telly. Otherwise is just a platform that runs diferent games, not necessarily contemporanean ones.
  • RexRunti #47 3 years ago

    Suddenly reminded of Metal Gear Solid (1) when I was having difficulty fighting the helicopter so called up for some advice (did a text dump so the characters might be wrong):

    Campbell: You'll have to destroy that Hind, Snake.
    Mei Ling: You can see the Hind on your radar screen. Even if you lose visual contact, you can always check his position by radar.
    Campbell: Use your ears, Snake. You should be able to tell where he's coming from by the sound of his rotor blades.
    Campbell: Huh? Snake, you're not using a stereo TV!?
    Naomi: It can't be!
    Mei Ling: A Mono TV...
    Campbell: Hmmmmmm....
    Naomi: Well Colonel...there's nothing we can do about it...
    Campbell: ...I guess you're right.
    Campbell: Snake, don't worry about it. There's more to being a good person than just having a stereo television. You can do it just the way you are!
    Mei Ling: A mono TV...
  • Triggerhappytel #48 3 years ago

    I don't really blame Rare, as ultimately this decision will fall to MS. However, I dare say that if there is widespread criticism of a minor but important element of the Avatars that MGS will get Rare working to patch it straight away.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #49 3 years ago

    I don't really blame Rare, as ultimately this decision will fall to MS

    No, unless the producer or art director at Microsoft insisted that they shrink the text, shrink it again, then shrink it some more, it's probably at least 75% Rare's fault. The developer shouldn't have put microscopic text in in the first place.
  • anephric #50 3 years ago

    I still use 480p on my Tosh CRT and can read text in all these troublesome titles, so it must be the interlacing that destroys it. I've never had any complaints about how stuff looks at 480p on a CRT (certainly compared to most of the cheapo/mid-range LCDs my mates own and how 720p looks on their sets) so...
  • Aloominum_man #51 3 years ago

    Let's face it, if either party gave more than half a fuck, it'd get sorted out as a matter of priority.
  • BadBoyBonner #52 3 years ago

    I can not believe people are still moaning about SDtv who have a 360 - blimey you can pick up a brand new 22" Widescreen LCD monitor for £106 quid these days I mean come on - hold off buying about 3 games and play through your back catalogue in glorious HD - playing the original Gears of War in SD then on HD will be a revelation.

    You can buy a 32" Widescreen TV for £299 - bloody hell a few years ago you would have been lucky to get a 24" 4:3 set for that.

    Still doesn't excuse this not being caught - but come on - gaming in 2009 in SD? People have being playing HD gaming (PC) for the best part of 14 years - time to upgrade people.
  • Darren #53 3 years ago

    @BadBoyBonner - Have you considered that people might want to just play the games and are not bothered about whether they're in HD or not. I mean it hasn't stopped people buying the Wii in droves, right? Maybe it sold as well as it has because it *doesn't* require an HDTV to play the games on! ;)

    P.S. The typeface is still too small IMO even on an HDTV! Not all of us have 50" screens that we sit 5 feet away from you know!
  • Triggerhappytel #54 3 years ago

    @ Mentalist

    Yes, you are correct, although I was referring to the prospective [lack of] resolution, rather than the cause of the problem.

    Surely this is the sort of thing which could/should have been picked up in testing? Even so, I'm sure it could be resolved pretty easily, but MS would rather focus their resources elsewhere.
  • Sar #55 3 years ago

    If they can't be arsed to put in a font size option then why the fuck should I be arsed even playing the demo, never mind spunk £40 on a so-so game?

    Fuck em.
  • Pastici #56 3 years ago

    I managed to read it fine on my 20" HDTV =/
  • Tyedyed #57 3 years ago

    Im amazed this isnt a violation of one of Microsofts TRC's like it is with Sony.

    Oh, can ppl please stop with the fucking "testers fault" bullshit, 99.9% of all bugs ARE found by the testers, its usually the devs who are unwilling or unable to fix them on time and get them waived.
  • Vic #58 3 years ago

    Look at Miiiguel in full-on defensive mode. Its pathetic.

    How can you say 'Buy a new tv!' How fucking stupid is that!
  • GiarcYekrub #59 3 years ago

    Somebody should do a study into how playing HD games on a SD VDU fucks with your eyes big time, I'm sure it's something to do with straining to see extra detail
  • chrisjm #60 3 years ago

    no one really designs with 14" in mind anymore. industry figures for the ownership and usage of these means its not worth worrying about.
  • dominalien #61 3 years ago

    I think it was not missed during playtesting at all. I'm pretty sure testers were writing TEXT IS TOO SMALL in bold, red marker on top of every page of playtesting notes they handed in.

    It was probably an executive decision to keep the text so as not to invalidate the hours of testing already done.
  • GrumpyLlama #62 3 years ago

    It one step forwards and two steps back. You can't say you want to embrace the main stream and compete with the Wii, then turn round and say that you need a new TV to play the games. The majority of people reading this will have an HD TV but the proprotion of the mainstream audience that has one if much lower. Very silly mistake
  • Weezer #63 3 years ago

    I agree with the poster who said that even on a HD TV (unless you sit three feet away) the type is still too small. But it's now a moot point. I went from being ecstatic about a new Banjo game to reading the reviews to downloading to demo to swearing at the telly to now not giving a shit.

    In a sea of Gears of Wars and Resistances and LBPs and Fallouts, Rare have fucked up on so many levels.

    I think it's being released at the wrong time.
    It's a confused proposition (casual? Kiddy? Hardcore? It doesn't know)
    Why use the Banjo-Kazooie platform characters in a non-platforming environment? Rare is full of brilliant artists - Wil Overton for one - why not dream up some new ones? FFS, Kazooie hardly does anything in the game...

    No, tiny type is the least of its worries. I think it's doomed. Probably sell more than Grabbed By The Ghoulies, but destined for bargain bins across the nation.

    So sad.
  • Slipstream #64 3 years ago

    Oh that's okay, I have eyes.
  • Mongoose #65 3 years ago

    People need to stop treating forum moderators like members of the development team.
  • BadBoyBonner #66 3 years ago

    @Darren

    Neither the PS3 or 360 require the purchase of a HDtv set - and I would bet there's many a Wii connected through component to a HD display.

    I do think that the Wii not offering something that the other two products do was a feature missing and not a bonus. What your implying is that the Wii would have sold less if it offered 720p as one of it's options - I disagree.

    The biggest draw on the Wii has always been the input - and the Wiimote purposefully being designed to look like a TV remote control - ensuring people were not scared to pick it up - and the blatant rip off of WeeMee - which had already proved popular (still can't believe how much Nintendo ripped off WeeWorlds product to this day).

    Yes I have considered if people just want to play the game - but if that argument was taken to it's logical conclusion they will be playing it on a 7" valve powered set from the late 1940's. Blimey there are mainstream mobile phones with better resolution and picture quality than some old 4:3 14" portable.

    And as I said with regards to Nuts & Bolts ("Still doesn't excuse this not being caught";) How such large companies get caught out with this kind of thing is beyond me.

    The text is too fast, too small and doesn't offer adequate control over it's screen time - something that wouldn't have mattered quite as much to most (but not all) people if the dialogue was also spoken.

    Edited by 1 at 07/11/08 @ 04:11
  • migasUK #67 3 years ago

    Well I don't get it, why people waste time discussing about a product that they won't buy...
  • kungfool #68 3 years ago

    What kind of idiotic developer doesn't check whether its GUI/ frontend design works on SDTV? The kind you pay $400m for, that's what. I don't understand how it got past QA.

    It's too tempting to believe that SDTV is dead - but there have been studies that show even people with HD sets don't know how to connect them properly. I read one a few months ago saying that quite a large number of 360 owners were still connecting them to their HD sets with composite cables.

    I run my 360 into a nice old 29" 4:3 Sony CRT through Scart. Picture is lovely :)
  • muscleblade #69 3 years ago

    "Technically speaking it isn't a glitch.
    SD gaming is so passe. "

    +1

    The HD TVs has gotten really cheap too.
  • Darren #70 3 years ago

    @BadBoyBonner - I still think that the fact that Nintendo haven't been going on about HD is one of the reasons why the Wii is so popular. I've come across people who think you can only use a PS3 or 360 on an HDTV. Yes, they are grossly misinformed but that's because both Microsoft and Sony have made a big song and dance about the HD capabilities of their consoles and used them as a selling point. ;)
  • FrankCannon #71 3 years ago

    What nobs - pretty much signed Rare's fate that has - bye bye Rare.
  • sneetch #72 3 years ago

    "I don't want to bore you with the technical side of things (I really don't understand it all myself),"

    He doesn't understand the technical side? The font is too small. It ain't quantum theory. Has this guy figured out fire yet?

    "Ugh! Word-pictures in magic window are small."

    Change the text size and increase the display area size accordingly. You may need to figure out how to have it display on multiple lines but I dare say there're enough bright little boys & girls in Rare to work it out.

    "but the long and the short of it is that the text you see in the demo will be the same as that which you find in the retail version of the game."

    Not a problem for me as I have a HD TV but I can understand others being pissed off.

    I bought Scene-it last Christmas, brought my 360 out home and we tried playing it Christmas eve. It was a disaster: long questions with tiny text on a "normal-sized" SD screen it was an exercise in frustration and, in the end, we were reading the questions out loud for my mother (quick-fire round me arse).

    I remember being amazed that anyone would do that; put a load of tiny text in a quiz game. I wondered if anyone had actually played the game like it would be played at home, as in, sitting on a couch several feet from the TV. I wonder the same thing here.
  • sneetch #73 3 years ago

    @BadBoyBonner
    "The biggest draw on the Wii has always been the input - and the Wiimote purposefully being designed to look like a TV remote control - ensuring people were not scared to pick it up - and the blatant rip off of WeeMee - which had already proved popular (still can't believe how much Nintendo ripped off WeeWorlds product to this day). "

    Evidentially you didn't get the memo, but because Nintendo were the ones doing it it means that they invented the very concept of an avatar and as a result WeeMees and everyone else have ripped-off Nintendo, hell Nintendo also invented computers and the alphabet. ;)

    I don't know how, probably using a time-machine of some sort. We've got our best people figuring that out.
  • bonker #74 3 years ago

    Just another example of how these games are dev'd by someone using a PC monitor and sat 18" away from it ...