Worms 4: Mayhem Review
That third dimension's got a lot to answer for.
Version tested: PC
It would be easy to glance at the score below (actually, we should probably add rings of fire and puzzles involving the placement of runes and crests to stop people doing that) and assume that Worms is simply getting old. That's not true. Yet that's what most people will think. Why is that?
We reckon the answer's quite simple: everyone keeps claiming that this is just Worms in 3D. It isn't. Worms 4: Mayhem is the same kind of Worms game as Worms 3D with a few new bits and pieces, including some weapon and game-type customisation and an extended mini-game-based "Challenge mode, but, if you ask us, Worms 3D had already abandoned a lot of what people liked about Worms in the first place.
Let's compare. First things first, both are strategic games where teams of several worms face off and take it in turns to try and blow chunks out of each other using outlandish weaponry, navigating the landscape slowly on foot (well, figuratively) or quickly with the aid of various tools like ropes, parachutes and girders - the latter acting as platforms to bridge gaps. Both have cute, stylised graphics, quirky team names and designs and bundles of amusing little taunts and battle cries recorded in squeaky voices and accents. Beyond that, the similarities are more superficial.
Worms in the olden days was two-dimensional and had tiny characters roaming around huge, often intricate environments that ran very deep - so much so that you could tunnel out holes and explosions would radically alter the shape of the level - and eventually hit water far below. Although the little worms themselves moved slowly, it was simple to get the hang of swinging back and forth using the fabled ninja rope, carefully adjusting length and bounce to manoeuvre yourself into useful positions high and low. Doing so effectively against the clock was a real skill.

It looks alright, but without the cross-section view Worms 2D had, the severity of it is diminished.
Weapons were often silly but had unique properties that made them useful in certain situations. For example, a grenade with a one-second fuse could, with practice, be hurled short-range and expected to blow up in someone's face. But the cluster bomb - which was often only available in limited numbers - was a better choice if the enemy worm was sitting quite low in the level, because the resulting chain of explosions could conceivably rip the ground out around him and send him into the murky depths below. This often took him out completely, whereas a conventional weapon might only have wiped off a few health points. Coating the ground in a bed of napalm might achieve the same effect or, if you were really clever, could be used to ferry enemy worms off the edge into an abyss as they bounced uncomfortably over a bed of flames, but it was always a question of picking the most effective weapon for a given situation and trying to save the really useful ones until the end.
The addition of a third dimension has seen Worms 3D and Worms 4: Mayhem (last year's Forts Under Siege can be discounted, as it was a total departure and very unconvincing) depart significantly from the balanced equation of the past - whether deliberately, unwittingly, or by virtue of necessity. The levels obviously spread out in several directions but actually feel much more compact, and the worms much bigger within them, so it's often much easier to stand right next to your prey. They aren't deep, either, so tunnelling is out and watery graves are easily fashioned, whereas once there was something of an art to arranging them. The sense of bounce on the ninja rope is different, and it's much less useful than it used to be, and the idea of floating someone down a river of fire into the sea is out because now worms just roll off the wayside back onto terra firma.

Customise the way you throw your granny around with the Weapon Factory.
The weapons remain silly and often unique, but many are simply hand-me-downs that don't convert well to the new conditions, mainly because the learning curve has spiked upward dramatically. Having to aim from the first-person view is an understandable change in a 3D environment, but the trajectories are obviously much tougher to judge correctly, so a lot of them require real hard graft to master and, coupled with the smaller levels, it's much easier to find a way to walk up to a worm and bash him in the face instead. Doing this, you can probably send him flying in the direction of the nearest landmine or instant-death pool of water. So why waste time trying to judge the arc of a bazooka rocket?
Although there are still subtleties to learn and take advantage of, the obvious advantages of using short-range over long-range weapons mean that only the most dedicated player will bother to dig them out. Old Worms, by comparison, was far more accessible - a game that even this writer's easily distracted little sister enjoyed playing with him. What's more, even the results you get for putting in the hours this time around feel somehow less satisfying. The once mythical Holy Hand Grenade, which wrought so much concentrated destruction in two dimensions that we even outlawed it from our multiplayer sessions from time to time, now leaves a relatively wimpy crater.
Unless you're prepared to put in the hours, you probably won't care much about saving individual weapons for later, either, because only a scant few - like the airstrikes or homing missiles - are more or less guaranteed to work long-distance without a significant investment of time.

The sniper rifle... Well, every game has to have one, doesn't it?
The result - as it was in Worms 3D - is not simply Worms in 3D. It's something else entirely. It's much less harmoniously chaotic, if that makes any sense.
Mayhem is at least an improvement over Worms 3D. In addition to the Quick Play mode, which sets you off with seemingly randomised parameters, its Story and Challenge modes ease you into a few of the core ideas, and if you're a task-oriented person who enjoys checking boxes you'll probably work your way through them quite contentedly. The customisation options are nice to see too (although we do wish there was one for building your own levels). As well as building your own custom team of worms (which has always been a possibility), you can now customise weapons using parts unlocked in the "Shop" section and of course game-types - the latter to a greater degree than in any previous Worms game.
Maddeningly though, even people who do enjoy the new Worms dynamic borne of its transition to 3D will discover that it still struggles with what it is managing to do. The camera controls need a bit of wrestling with - particularly when using things like the jetpack and "Icarus Potion" (the latter gives you a little set of wings), during the use of which the camera makes it difficult not to spend all your time looking uselessly up into the sun. Perhaps fittingly, we concentrated so hard on wrestling the camera whilst playing Icarus that we wound up misjudging heights and plunging unceremoniously into the ocean below.

Conker's Bad Worm Day, perhaps.
Meanwhile, the challenges and story missions are certainly fun, but they're straying quite close to the sorts of mini-games that platform titles like Jak & Daxter have started working into themselves, and this merely exposes the fact that the core controls for navigating the 3D environments are a bit more awkward than they are in those sorts of games. We're not suggesting that Worms 4 should offer us an island full of Jaks, but it is a little unfortunate that it reminds us of games we greatly prefer.
Of course it would be unfair to mark Worms 4 harshly because of what we'd like it to be (mountains that crumble! Towers that topple! That sort of thing), but when you react to a game by thinking "I wish I could do that," or "That used to be so much better," there's clearly something amiss. Compared to other Worms games, then, Worms 4 stands up as the best of the 3D generation. Those after an entertaining, humorous turn-based strategy game who can put up with the learning curve will get quite a lot out of it. Those who just want "proper Worms", or who crave accessibility and originality, however, will not, and it's becoming increasingly clear that the things that people don't like about it are not simply bugs or misjudgements, but worryingly innate.
6 / 10
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Comments (54) Latest comment 7 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/feels tinge of sadness ;_;
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Please, whatever it is you guys want to do with your new PSP / DS versions, for the love of **** I'm begging you, have at least one mode as close to the old versions as possible!
(oh, and while I'm here - I dunno if you could do it with the copyright issues or whatever, but might I recommend a Withnail And I sample set? "Which fucker threw that?" "My wife is having a baby!" "Don't you threaten me with a wet fish" etc)
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oh 2D DS version please. cheers
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WHY cant you unlike 2D worms and play that online? huh? HUH?
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Shame they can't just bundle Worms Armageddon as an unlockable or something. I'd even pay a tenner to play that as a stand-alone game, which is a pretty good profit for an old game. I know the market pressure is to go all 3D and exploit the hardware which is a shame - it's not like they deliberately set out to make an inferior game or screw it up massively.
I will be picking this up tonight and I know I'll love it but Team17 bloke - if you are reading this - I would in fact cheerfully pay £5 for Worms Armageddon as PDLC. As would a lot of people I'm sure.
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surely this should be worms 8
( if you concider worms united, worms armagedon and worms world party to be worthy of their own numbers)
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Team 17: if you're going to do a DS version, please put as many customisation options in there as possible, like allowing us to remove the time limit on movement, just let us change everything, switch on infinite weapons, whatever. It's a lot more fun when you can fiddle with the settings.
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I actually enjoyed the demo, I play it quite a lot, I must admit. I was thinking of going out to buy this game, but I'm not quite certain at this point.
I understand the EG team is let down compared to worms glorious past (I miss building castles with girders and being able to blow torch deep underground!) but for a game that allows you to soak up 20 minutes in a burst of fun (though quick game) its good fun. Its not a classic, but its good easy accessible fun.
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And they could still have them new-fangled polygons to be modern.
I Can't wait for the ds worms. A handheld is the perfect place for a worms game.
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Q - do you STILL have to use pad 1 for all players?
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And deformable scenery was the very OEUVRE of what worms was about, without it it just ain't worms. It's merely a bit of nastiness with lots of pushing and shoving.
Peej
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So you can still blow chunks of the scenery away then?
Ironically I will probably still end up getting this - I actually liked "Worms ; Forts under Siege"
Peej
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Simple
As
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We seem awash with negative reviews of late.
I know alot of Old school worm fanbois didnt like worms 3D and id assume they wont like this either. But I once owned a copy of the first worms game. then many years later i got worms 3D. I liked em both in mulitplayer, they werent the same as each other, but then I wouldnt expect them too be.
This review just seems to be "its was all better in my day, when games where made by school kids in thier bedrooms and sold on tapes for £2.50"
Take off the rose tinted specs.
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I'd simply suggest people try the demo (or the online PC one we released today) - or even rent the Xbox/PS2 game. Then make your own minds up - and as someone else said, it's £20 or less on PC - and I guarantee you'll have more fun with it than you can have with 6-7 pints.
Worms in 2d returns to PSP and DS in the future (since it just makes most sense on those platforms) but the expectation on the main formats is 3d.
It's a bit odd that W3d scored on average more than W4 - and you'll think that particularly when you play it.
We know people were disappointed by some elements of W3d (camera, water-deaths, small land, slow controls, lack of customisation) and we've answered pretty much everything.
For those that do go out and invest, please enjoy. For the rest, do check the demo out and have a blast with some mates - if you've got any!
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Big Brother Worms....
Edit:
Spadge,
Please can CM consider offering (if it's even possible) a download of one of the 2D Worms on the Xbox just so we can play that different kind of game on the console. I love the 3D version but I'd like the occasional game of the old-skool.
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As for a 2d version for Xbox, you'll have to wait and see.
As for the big brother stuff - none of this stuff is in the game (flee's screaming toward the weekend)
BTW we're happy to field any constructive criticism on our own forum (forum.team17.com)
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I remember me and the boys sitting around getting slowly pissed playing worms until 5am in the morning...didn't have jobs 10 years ago mind...
International Track & Field for the hilarious spunk-gurning faces we pulled during the running and swimming events...ahh memories...
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We did have helpers in, but it made it insanely easy... so they were removed.
I couldn't possibly comment about 360.
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I've tried the XBox demo and had a blast (I knew I would, but it's reassuring that I did, nevertheless
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It's a mistake to think of 'worms' as a brand, which can transcend all media and end up as a saturday morning TV show and popular board game. What makes / made it famous was the incredible simplicity of the game. The fact it was 'cute ickle worms' you were aiming at made no difference really - they could have been men, or tanks or just Fnorbles from the planet Slipkrist.
No matter how many aiming aids, 'humourous' weapons and cartoony graphics you add, a 3D version of worms is vastly more complicated to play, and just less fun for a casual gamer.
I wish you'd believe in the original game that made the name famous. It wasn't broke and didn't need fixing.
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I can confirm that there's a full complement of controller and camera options (including inverts). We got a bit of a lashing last time :-/
Myrmicam.
Not sure where i dissed anyone? I think it's fair for a developer to suggest trying before buying surely. We don't expect everyone to like our games, it's a very subjective point, obviously - although we'd certainly like it if everyone did and we do try our damndest to ensure we appeal to as many folk as possible.
Our old games are still available on budget btw, for peanuts - they remain classic games and as far as I'm aware, still work.
Publishers make publishing decisions - and hardware manufacturers make game concept applicability decisions for their hardware, not developers. It's been nice that we've been able to return the series to 2d for PSP and DS (which is very much the classic game) since there's a much more open commitment to "games" and less concern than which dimension it's from or how many polygons/normal maps are being used.
Yes, W4 is a bit more complex than the original, but so are most games these days as they're generally in 3d space - everything has moved on and I don't necessarily agree that games have to be so simple as my 4yr old shows hairing about Spiderman2, Hit & Run or Sonic Heroes (all easier than Worms?).
General rule - take what you like and leave the rest. If this isn't for you, then fine -but then it very probably wasn't made for you either.
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If it was unlockable, I would have got W4M
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/thumbs down for making everything 3d.
Gimme a 2d version on the ds and i WILL buy it.
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How am I meant to tell if it's any good if I can't even play the damn thing?
I tried it anyway and it does seem to be much better than Worms 3D, but I simply can't tell how much I'd like the final game - which I know does have an invert, thanks to these comments - so I won't be buying it.
Do let me know if an updated version of the demo comes out, though, because I'm definitely interested.
EDIT!
Actually, sod all that, for fifteen quid at Play I'm willing to chance it.
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Now about that Alien Breed franchise you've been sitting on...
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Why not glossy up the original no end, then stick it out at a budget price, then it would sell loads. I know I'd buy it, wouldn't you?
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Its just that simple I'm afraid
(I.E. its all Sony and Microsoft's fault)"
Yeah, shame Alien Hominid came out on PS2 and Xbox or you might have had a point. Oh, and the Metal Slug games. King of Fighters... Guilty Gear... endless 'Bust-A-Move's... well, you get the idea.
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What depresses me is the assumption that there's nothing more to be done in 2D - that 2D somehow dooms a game to Amiga-era sprites, bob explosions and crappy pixel collision.
Beautiful full screen effects, distance blurring, deformable scenery, more complex physics equations, screen ripples, gavitational fun and general playfulness are all much easier in 2D, and a proper sequel to Worms could have a field day if the developers could only appreciate the game they used to have.
Would Viewtiful Joe or Paper Mario work as well in 3D? No. Neither does Worms...
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look at what they did to Settlers IV. no one is buying that game because they ignored their fan base's wishes.
i am also convinced that worms 3d could benefit from 2d trajectory tools although i've been told that's not possible, and reading this article it's clear that much of the tactics involved with the 2d game are lost (i was a tunneller too for example and have often now with Worms 3d been caught just hopping up terrain to poke someone off the edge - dull).
I'm also not convinved you can't sell a 2d game today. i'm sure a lot could be done graphically with worms in 2d still, particle effects etc.., no need to go 3d. We need to get back to roots with games like these. Look at metal slug on xbox, that was a great 2d game that sold on todays consoles.
make the game the way it should be made and people will buy it.
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It is not hard to pick up and play.
My girlfriend played a game against me with no previous experiance of the game. She made her own team of worms, named them and made their look. We were equally matched. I won as many games as she did. We had alot of fun.
Played online. Was a little hard to get a game started, as not alot of others online at the time.After about 20 min I got a game going and found 100% of the people I played were from the UK. We all had great fun and played for many hours. The Very best party game online on an box I've played. for some reason laughter and great conversation seem to flow while playing worms 4 online.
On your own with no one else to play with.
7/10
Get other people to play with
9/10
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still don't understand why they won't even entertain the idea of a new 2d worms but with lots of new fangled physics (so scenery topples over etc.) ... would be so awesome it makes me cry :*(
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WWP was the last time Team 17 got me to fork over my cash for a Worms title, and from the way things have shaped up with this title, I will never be getting a 3D Worms game.
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As for me, I've owned W1, which I played endlessely back in the day, and WWP, which I hated, and prefer W4. 2D is just so dry and lifeless to me and the whatever the new tweaks are they have made a gigantic improvement on W3D.
One criticism I will make is the chat interface though. You've got to launch a seperate window to enter it: result, nobody bothers and you play in silence.
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Don't talk complete rubbish. It is actually possible to dislike the change _and_ dislike the new game itself, you know? Just as some people are enjoying the hell out of the new game, some can't stand the move from 2D to 3D and don't reckon much to the new game either when stood up beside the previous 3D attempts. Get used to it.
I tried the demo in the hope they'd fixed some of the teething troubles they'd experienced translating the game from 2D to 3D. They had, but unfortunately, at the expense of what made Worms uniquely wormy. It's Worms-lite.
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However Worms is still great if you have the right friends (and attitude) to play it with...