Shadow of the Colossus Review
Gigantic. A big big love.
Version tested: PlayStation 2
It's hard to know exactly where to start when you've just spent the last two days playing your favourite game of the entire year. The cursor blinks irritatedly at you with the rhythm of impatient drumming fingers, but you lose focus. Cutting to the chase really isn't that easy when you're staring wide-eyed into the middle distance; lost in the memory of what just played out on the big screen TV you bought to enjoy games like Shadow of the Colossus in all their utterly magisterial glory.
Snap out of it.
*Pop!*
Stuck in a whimsical state of mind like this, it seems entirely worth the pain of slogging through 14 identical corridor-based FPSs, seven stealth-me-do's, and 11 pimp-my-ride-a-go-go's. Anything to be able to play something this good.
And yet, Shadow of the Colossus is easily one of the most straightforward videogames imaginable; so refined is its vision. So uncomplicated its premise. You could distil the entire game into a sentence. Scratch that - two words will do: giant killing. Sometimes it's breathtaking at just how simple the game really is, yet it's also singularly one of the most pure and captivating gaming experiences we've ever had.
Big game hunter

The second flying beast is truly one of the most immense boss creatures ever seen.
It's an entirely unique game, too. A game that makes desperate isolation seems like a faintly attractive prospect. A game set in a spectacularly beautiful world where exploration is half the fun. An uncluttered experience where your sole purpose is to take down 16 of the most fearsome creatures you could possibly imagine imagining. Beasts so vast and so impressive that they bring new meaning to the tired notion of a 'boss monster'. It's a game all about and only about killing the boss monsters as a means to an end. A next generation game: here. Now.
Paradoxically, Shadow of the Colossus takes a few steps back in an attempt to bring us something new. Its boldly retrograde stance strips away many of the conventions of videogames that we've come to take for granted over the decades. It has almost no story, a bare minimum of dialogue, and hence no characters. You don’t even meet anyone (apart from the colossi, of course) on your extensive travels. It's just you, your horse, a bow and arrow, a sword, a jump button, a grab button and the occasional unseen voice from the ether.
So who's 'you' exactly? Well, much like SCEJ's previous game (the beloved ICO), you play a boy with horns (unrelated, we assume. It matters not). As the young Wanderer, all you're concerned with is bringing the dead love of your life back into the mortal realm. You've brought her on horseback to a shrine in a mythical land at the end of the world on the understanding that there's a way of bringing her soul back to life.
The number of the beast

We can talk this through...
And indeed there is. It just involves the small matter of slaying the 16 colossi that roam the lands in the surrounding area. You saddle up on Agro, your trusty steed, and gallop off in search of these lumbering beasts.
But first you need to know exactly where to look. Holding up your sword in the air and rotating yourself around with the left stick focuses light in the direction you need to head, and eventually you'll stumble across where you need to be. A word of warning, though; discovering where the colossi hang out is never as straightforward as you imagine it will be. Often, you'll charge off confidently, wind in your hair, stunning vistas to admire, feeling as free as a bird, and then you realise there's a 1000 foot drop into the canyon beyond blocking your path and one hell of a detour to figure out.
From there, it's often a case of extended trial and error, where you end up caught down the wrong path, or just simply in completely the wrong place. They could really use some tour guides down in Colossiland. While this can get a tiny bit irritating when you're playing Shadow of the Colossus on a time budget, the wide-eyed child in you will never get bored of exploring. Even getting lost can be fun when it ends up with death by misadventure after you've fallen down a vast waterfall.
All the way through the game you'll never lose the enchanting thrill of exploring the game's environment. Sure, on the surface you’re wasting a whole lot of time merely running around on horseback, taking in the view and wishing you could ride into that terrifying abyss (which it won't let you do, incidentally). But whether you're basking in the desolate freedom at full pelt in the sunshine, or riding headlong into an erupting geyser, few games come close to offering such a consistently immersive atmosphere. And very little shatters that suspension of disbelief; you're there for the duration.
Art for heart's sake

"Stop you crazy man, I'm not plunging to my doom, thanks very much..."
One of the main reasons for all of this isn't so much to do with the tech, but more the quality of the art crammed within Shadow of the Colossus. It's consistently magnificent. All manner of interesting graphical tricks have allowed the team to exploit the hidden innards of the underestimated PS2 with aplomb, and those lucky people equipped with a progressive scan-enabled widescreen TV will be in for a rare treat. Whether it's the deliciously-overexposed bloom effects, the exceptional use of colour, the beautiful architecture, or the abundance of (often incredible) particle effects, you're never in any doubt that some of the most talented individuals in the business were allowed to really express their vision in a way that few have been afforded.
Rather like the game itself, this review has taken the scenic route to get around to addressing the colossi - but it's worth every minute. Little can prepare you for the scale of some of these behemoths, reducing the player to little more than a scurrying ant on a number of occasions. More incredible, though, is just how immensely impressive they look up close and personal. Rather than blur into a mass of polygonal disappointment, you see every strand of wiry hair, every crease in their leathery skin, every undulation in their scaly armour. Each and every one only look more impressive the closer you get, which is just as well, as there's little opportunity to take these beasts out by flitting around like a frightened mouse.
When you've picked your flapping jaw up off the floor and popped your eyeballs back into your disbelieving sockets, eventually you've got to work out how to take these giants down a peg or two, and that's where the fun really starts and the point where the one of the finest game soundtracks ever soars into dramatic life. To begin with, it's relatively straightforward to identify the colossus' weak spots. Merely raising your sword shines a beam of light down onto wherever it is you need to stab, indicated by a glowing blue smudge. But working out how to scale these mighty mammalian mountains is another thing altogether.
Up on a pedestal

The things people do for drunks.
At its heart, Shadow of the Colossus is more of a platform puzzler than anything, where the earlier 'levels' are mostly represented by each colossus, and are constantly on the move and often exceptionally well-defended. Cracking each 'puzzle' is no mean feat, with each one woven so intricately into the fabric of the game - with a demand for lateral thought that would shame the average adventure title. It's a given that you'll spend a long time on each 'boss' merely trying to figure out how to do them any damage whatsoever. Some come fully armoured, some fly, some swim, some are fast and deadly, some all of the above. And just when you feel like you're getting the better of them, the game will pull another crafty trick out of the bag to keep you on your toes... again.
To begin with, it's just about getting onto the colossus in question, scaling them, clinging on for dear life, charging up your sword attack and plunging your blade deep into their weak spots. But as satisfying as this is at the start, it would have made for a pretty boring game if the whole thing had have carried on in this vein.
Before long, you're forced to pay attention to what's around you and use the environment to your advantage. Although the colossi are your sole focus in the initial levels, the game begins to carve out increasingly sophisticated locations that even demand a fair bit of leaping and scaling before you work out what to do. Often the solution will completely elude you at first, yet seems so strikingly logical once it becomes apparent. If you find yourself completely stumped, the game takes the hint and starts dropping some; although none so obvious that they'll spoil it for you. Even when you know full well what to do, actually carrying out the task at hand can be a real trial, but of the kind that inspires pure satisfaction when you've cracked it. With your targets aware of your presence on their body, they'll thrash around like demented eels and make life exceptionally difficult. By the end of the game your index finger will be extra powerful from all the time you spend clamping down R1 to cling onto their elusive torsos.
Get a grip (on yourself)

Metallers come in all shapes and sizes these days.
Inevitably, though, you'll work out their attack and defence patterns, learn when to recharge your 'grip' energy, and even the most fearsome enemies eventually drop to the ground, slain at your merciless hand.
And when you've been through the long process of exploration, bewilderment, defeat, and eventually victory, the immense feeling of satisfaction at the end of each fight is beyond compare. You feel utterly triumphant, and ready for another epic encounter. Yet, as a formula, it's almost ridiculously simple. Hunt monster, find a means to jump onto his body, stab him in the head a few times. Repeat until the credits roll. Isn't this Galleon without the platforming?
"Is that it?" What do you mean 'is that it?' Arguments will doubtlessly rage forever that 'Shadow of the Colossus would have been better if...', and people will make the point that the world is empty, that it needs more life. People will also rightly point out that it can be a right faff to locate each colossus, or that the game needs more weapons, more variety, or moan about the occasional camera freak out. Of course, there are a few niggles. At times, you get the sense that the PS2 is being pushed a little too hard. It definitely could do with a little more, um, horsepower to make things smoother, but it hardly detracts from the overall enjoyment even a tiny bit.
Total eclipse
Shadow of the Colossus' succeeds not through the layers of complexity, hand-jamming combos or by show-off pyrotechnics and unfathomable, forgettable plot-lines. It’s a masterfully understated, beautifully simple, engrossing ride that's as palpitatingly thrilling as it is serenely calming. It's also one of the most consistently compelling and memorable games we've ever played (or witnessed, for that matter). Once you've finished it, you'll sit back and flick through the stand-out memories lodged forever in your mind's eye. You might even feel motivated to play it on the unlockable hard mode, or time attack and try and earn the 16 secret items tucked away for the determined slayer of colossi. Or you might just sit and talk about it with your friends, and express your infectious joy over how you've just played one of the videogames of your life.
It's a big big love.
10 / 10
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Comments (191) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/buys new PS2
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o_0
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That good eh?
It's not your average PS2 game tho, I bet no average PS2 Chav Gamer buys it. I'm not slating the game, I think it sounds brilliant. Just the majority of the British PS2 Gamer Public are fools.
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But if you can't find love for this in your heart, it must be made of stone.
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/checks credit card balance
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I know so, because I own the most beautiful game ever.
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/feints from anticipation
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"So, better than....... Everything else, then?!"
No need for the wink emotion - it is.
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grrr, why do the various sony studios keep making such good games? so much xbox h8
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I want it now!
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AHAHAHAHAAAA, I CRACK ME UP
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Never mind game of the year, I rekon BEST OF ALL TIME!
\\on my third time through\\
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Now this is what innovation is all about. Yes. What a shame we're not getting it 'til after Christmas.
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/curses
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The lists say 24th of February, but that might just be a placeholder date as there's a lot of other stuff on that day too. Quarter 1 2006 is 'official'.
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its out 24th feb 06 - which is miles to wait
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Is the level of immersion the same as in ICO, i.e. no health bars or on-screen prompts to distract one from the game?
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!!!!!!
Best book ever !!!
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there are two small indicators in the bottom right of the screen, one for health and one for grip/air/power. The grip meter is essential and neither are to in your face.
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Sorry, just being facetious
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It was 8 if my memory serves me.
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11/10.
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/is dumb
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This years Great PS2 Games: Metal Gear Solid 3, God Of War, Fahrenheit, Shadow Of The Colossus + Resident Evil 4
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Bit of a premature review for us 'Europeans'.
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That crossed my mind too. Shame its pretty much a 4 month wait for this.
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And CIV 4 of course - although it's not out yet the reviews I've seen have been glowing
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"so.... better than halo?...."
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Jesus christ... a fucking 10!
" If they release this in a double pack with ICO I may actually get around to buying a PS2, having managed not to so far. "
Best idea evar! Ico+SotC PS2 slimline bundle for Christmas. pwnage.
/looks around for the xbox fanboys with nothing to complain about.
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/slinks off into the shadows
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As an experience it´s a 10 as a game around 8-ish.
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- won't get lost in the Christmas avalanche, and might have a better chance of getting the recognition it deserves
- may have some cool Euro extras, and come in a fancy box like Ico did
- er....
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Bogeys on you keypad kinda anger, or mild-poisions in your coffee?
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fully agree.
while its not perfect, i have never played a game where time passes so quickly. only when you save do you realise how much you have surrendered...
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I remember seeing an early movie for this, which showed the hero sticking his sword into the head of what looked like a giant teddy bear wearing welding goggles. They put some really soothing and sadness inducing music over the top, and I've never felt so sorry for a giant monster in my life.
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But... but... who will review all the turn-based Japanese weirdness? :-o
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/thank god i don't live in Europe.
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but thats part of the point i would argue. i think most people will feel sorry for the colossi they are killing. majestic just doesn't do them justice.
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/never thought he live to see the day etc etc
4 months...
Noooooooooooooooooooooooooooooooooooooo!
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games like this are Rare and thats why they deserve a perfect 10
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PS. I own 2 of them
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what about ico?
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I've not felt like this playing a game since... well since Ico I guess, but this is an altoegether different (and dare I say it, better) feeling.
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Pick me! Pick me! \o/
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Somehow, I knew which book that was going to be.
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Not always, but you're mostly right. Mainly because it takes just about the entire lifespan of a console for the developers to truly get to grips with what they can do with the hardware. Unfortunately the next-gen then comes along and takes all the talent away to new pastures so the peak is short-lived. And to add insult to injury, the devs are starting again from scratch on the new platforms so the games aren't as good as the pinnacles of the previous-generation. Bah.
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Fully agree, can't wait to get this. Bollocks to February though.......I blame the french.
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Yes, pick him! Pick him! But send all his reviews to me before you publish them. You know, for proof-reading and stuff
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Pick me! Pick me! \o/
Heh, yeah I was just about to nominate Blerk actually but he jumped in before I could. Shameless...
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I think you're meant to feel emotional regret for killing the colossai - I mean how often do you feel that emotion in a computer game? - it's usually click'click bang your dead, 'next victim'!
The Ico team seem to have tried to inject more emotion and morality in their two games. Who felt, like me, really awful when you got to the end of Ico and discovered who those shadow thingies are that you've been killing........emotional to say the least.
but maybe I'm just a big girls blouse?!!!!
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Resident Evil 4... psht. Whatever. RE4 recrafted a tired genre. Shadow of the Colossus recrafts gaming as we know it. Definitely deserves a 10/10. There's nothing like it out there, it's a breath of fresh air and that is why it's so goddamn perfect.
Only one problem... once you've played this, you will be left wanting more games this stunningly great...
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"Supported", yes. With kids games, licenses and rubbish, much like the PSOne was. All the best teams bugger off to the next-gen as soon as it's out, leaving next to nothing for the last gen machines.
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1. Ico.
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I think we should all form the Ico appreciation society!
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"Reviewing those games is pointless, you'll buy them anyway, and no-one else cares."
Yeah, with this thread at 105 posts last time I looked, obviously no one gives a shit. You should work for interpol mate.
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Or rather: "A next generation game: Over There. Now."
Grrr.
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FFVIII has a great ending.
Devil May Cry 3 has a brilliant ending. Finally we learn why the series is called Devil May Cry and it makes perfect sense, and is actually quite poignant.
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Could be right tho... and I'm a Nintendo Fanboi!
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Yes. I'm using the Slide Tool with Swap Magic 3.6 and it works fine. I agree with the score too
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I'm concerned that there seems to be nothing in the game other than 16 monsters and stunning scenery. I enjoyed exploration for its own sake in the Zelda games, but there were always dungeons, sidequests, characters etc to reward you. But exploration just to see more of the 'fantastic artwork'? Shouldnt they have just released a book?
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only 4 months
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Lucky git!
\considers career change to game journalism
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Ask them "what the hell?" about all those watermelons at the end of Ico, Kristan.
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/runs!!
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Without wishing to defend frod's little dig at my gaming tastes, he was talking about my 'turn-based Japanese weirdness' comments, not SotC.
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It won't tho. This is Eurogamer after all.
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Blerk, if you got the the interview on 1UP they discussed the reason for melons. Try the below link;
http://www.1up.com/do/feature?pager.offset=2&cId=3143702
Interesting article too!
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I do hope it has that endless charm that Ico still has today. You can still go back to Ico and fall helplessly in love with it. The true test of this game will be, when the next-gen ushers in, whether in a couple years time we're still gushing over how wonderful this game is. But right now, this really does deserve praise - it's unashamedly beautiful and different. That is what I love about this game, and what many will love about it...
Time will tell. Besides, RE4 on the PS2 is out next week... so the PS2 is having a pretty good time right now.
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If you look at the screenshots, or see a few videos of the game, and you do not feel the immediate urge to rush out and get this game as soon as possible just to be there, then ... something is wrong with you.
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Cool! Cheers, man!
/nips off for a read
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...wow
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Same here. Surfa Rosa is awesome and playing it always brings back great memories.
Anyway, 10/ 10! Looks ace and I can't wait for its release.
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I've linked to thr wrong interview (damit!). I'll find the correct one and post it! sorry mate, now where did those melons go...........?
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Oops. Sorry chaps. Damn my quick fingers (80wpm and counting) and childish petulance (effective age 13 and counting).
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Hmmm.. thats not all that far off saying "how does it PLAY? aaah, who gives a sh*t! Check out these GRAPHICS!!!!" is it? ;o
Not really. It's not about the technical quality of the graphics, it's about the atmosphere the graphics create. Same with Ico - while the gameplay was good, it wasn't what made the game so special.
I am a graphcis whore usually, but that's not why I love Ico (and the screenies of SotC).
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The Wanderer totally doesn't have horns, though.
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Hold down the circle button when you're out in sunlight and then turn around until the light from the sword focuses into a single beam. Now head in that direction and you'll find a colossus. This is all explained by the onscreen help menus so I've no idea why you're struggling with it...
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/sotc ordered
its this kind of game that really makes me want to dump my 25 inch non-widescreen for a newer model.
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Can't agree with that one, but am too busy to expand. Err.... so there.
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Found it the full interview can be found here melons and all: -
http://ps2. 1up.com/do/feature?cId=3144673
Sorry for the confusion!
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"Hi girlfriend. I love you 4 per cent more than I did yesterday!"
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95, Resident Evil 4
94, Dragon Quest VIII: Journey of the Cursed King
93, Pro Evolution Soccer 5
92, Shadow of the Colossus
91, Burnout Revenge
Top 5 games... It's 4th (so far)... I Sincerly hope it shifts millions of copies... The designers deserve it!
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ICO
SPOILER
...Yorda didn't actually make it? Ico finding her on the beach was just a dream? *sniff*
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Maybe PS3 will grant that but for now i'm very happy to be reading such expected words of praise and awe! (Just hope my PS2 can play Shadow of the Colossus as it wouldn't Ico anymore after my house move ?!?)
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Thanks a bunch Eurogamer.
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CHAAARRRGGGEE!!!
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Thanks Tricky. Only had a short time to play it and got impatient waiting for the long intro to end... Then my flatmate came in and accidentally kicked my PS2 hard, half a metre across the room... I was so fuming!!! It's like he had the whole room to walk around it but the fat arse decided to try and hop over it with his size 9's.
So I packed it up in my room, the clumsey arse. Damn disc was scuffed as well. >
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Personally I think the Xbox has fewer 'must haves' than the rest but the few it has makes it well worth owning.
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PS, luved the PA comic on this one
/faints at the thought of trying to play an uber game like civ4 on a gamepad....
"Not at all, only a Gamecube, PC and a PS2
(Xbox doesn't have a single exclusive that interests me, apart from the game reviewed earlier and maybe the Oddworld title, heh)"
Are you trying to commit suicide?
/puts on a helmet, digs a trenchline, throws up some sandbags & barbwire....
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Again, I havent played the game, I'm only going on what I've read.
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/Wish i had the guts like Mark Rein of Epic. Bugger!
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Didnt think so....
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/awaits Bates' response
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SotC: Something new, worth taking your time to admire.
Sure it may be a matter of personal preference, but the fact that so many people have had nothing to say about this game except for how utterly fantastic it is should tell you something.
Oh, and Carmack: knob.
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/claps hands like a little happy geisha
/doesn't even stop to consider how strange the image is
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As far as Shadow... A truly superb game, people must buy this, if they don't they must be beaten and taken out like the Colossus. I do wonder if the PAL version will have any more extras. Will there be some sort of bonus if you climb the temple etc.
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I have to say... where was Doshin the Giant in this? A secret boss perhaps?!
muhahah
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hi girlfriend. i love you one tenth more than i did yesterday
/is extremely sorry
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Just go aweh. Stand in the corner or something. ^_^
Anyway, 197 posts and counting. Must be really good for EG
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Who said the end of Ico was just a dream sequence?!??! I have a save there so just played it again to refresh the memory. You share watermelon with her but, no dream is implied. In fact you don't find her unless you traipse down the beach exploring
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Sure, if you don't read the actual review. The scores are just guidelines added on to the review. The _words_ are what really matters.
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The creator of the game said so in a recent interview.
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For me god of war is the game of 2005, it just pips this with its fantastic story while soc
rivals it for atmosphere, it doesnt come up to scratch with the story line, great game though non the less 9/10 for me.
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Edit; Oh God so many comments. And some even comparing THIs to Doom 3? Wow, the depths people can go to. John Carmack, the most overrated game producer of all time, eat your heart out. This is somewhere you will never get an entry pass for. And just because EG gave Doom 3 a 9 does not mean that it is not an average shooter at heart. This, however, is truly awesome.
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its only because of my hectic time schedule I havent played any games recently.
Including the 'rest' of Ico.
/cries
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rivals it for atmosphere, it doesnt come up to scratch with the story line, great game though non the less 9/10 for me"
Funny that a lot of people are saying the same. Mind you, some are saying it definately is 10/10, so I don't know what my point is.
I suppose the 'x-factor' of a game is atmosphere, which is a very difficult thing to create. This, as in a movie, is what captures the player/viewer, and really sucks them into the game, thus taking it to an entirely different league.
I understand the game isn't perfect, as it has minor bugs etc, so technically its not 10/10, but as a game as a whole, from an experience perspective, it is 10/10.
I suppose its comparable to Star Wars. Acting = crap. Storyline = not the best, but good. But the atmosphere and the sheer vision of the Star Wars world = top notch, and this is where the film wins, much the same as where SOC wins.
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Try and think of some exceptions - it's actually really hard.
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Also - FlipTop midding my PS2 the other day is the best thing I ever did, my wife is going to be over the moon when I load up Colossus on xmas day.
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LOL - System Shock 2
Try and think of some exceptions - it's actually really hard."
Elite?
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Though not as much as I wish Europe didn't have to wait 3-6 months for those releases to come out, I guess X(
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Elite?
I'm sure some of the planet descriptions must have involved monkeys or fruit - probably "mutant green arts student fruit", but there none the less...
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for the first 7 or so colossi i was actually convinced it was the best game i'd ever played; however, i feel the game is let down by a few weak "levels", especially those where the colossi aren't actually any bigger than a mid-level boss in any other game, and worse, also suffer from the same flaws and frustrations as most bosses in most other games - including inexcusable repeated-damage-inescapable-death attacks. (frustration hell.)
in total i think there were three colossi that i truly disliked - two of which were practically identical - but as an overall success percentage i guess that's really not too shabby. and of course, at their best the colossi are simply unbelievable.
as krudster pointed out, a 10 game is not necessarily perfect, and i do think it still deserves it. i was just hoping for perfection, that's all.
the mind truly boggles at what these guys will do on PS3.
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For some reason though the music when fighting a colossi reminds me a bit of the Sky Odyssey music? anyone else notice this?
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/me heads over to PlayAsia to order the soundtrack...
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tut tut - one of the greatest games ever and you didn't finish it...
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ordered the US version and *cough*cough* that slide tool thingy
lovely prog scan on my plasma telly and PAL PS2
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/gets excited.
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There are little nit bits which do frustrate, but these are quickly forgotten. I don't want to dwell on them but don't go into playing this game thinking its perfect and will change your life - it is still just a game ... just.
I also think the review does a bit of a diservice when it says that there is no story - there is one there - it just doesn't ram it down your throat, its a gentle slow melody of a story.
The game also has the best animation I've ever seen - when the Wanderer stumbles running up some steps or just Agro trotting about, I get a little lump in my throat.
It's the small touches which make it special. If you can feel its nuence then you'll hopefully have as much enjoyment as I did. And I enjoyed it more than Ico.
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This game is just wonderful.
Nothing but wonderful. It deserves 10/10 with out a doubt in my mind.
Up to colossi 13
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Thats not been matched by any game before or since (allthough i never got that far through ico because i hate repeating gameplay segments and yorda getting carried off broke the games immersion factor in totality by making me reload the game which I dispised, and I just gave it up)
Lastly i have to complain about the review because as Edge said a lot of the impact is derived from seeing the colossi so showing them even briefly is unfair to those who havent played it yet (and who definately should play it)