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Oddworld: Stranger's Wrath Review

Xbox Review by Kristan Reed

7 March, 2005

No strangers to subverting saturated and tired genres with their own brand of quirky humour and fondness for farting, burbling simpleton mutants as lead characters, Oddworld Inhabitants' well overdue return to the scene after three years in the wilderness is every bit as warped and unique as you could hope. Or is it?

At first glance Stranger's Wrath has true flashes of standout genius running through it. Take the art direction and technology: it's probably the Xbox's tour de force with a truly outstandingly picturesque engine that allows Oddworld's imagination to run riot and populate its immensely detailed worlds with the kind of character and attention to detail that we'd have been gasping at in rendered video form not that long ago.

I spy candy

'Oddworld: Stranger's Wrath' Screenshot 1

Whether the grizzled lizard man Stranger is prowling through harsh desert scrubland, jumping and swimming through rancid sewers, smashing up unwary farms or stalking the more lush green environments it's an exquisite graphic whore's picture postcard paradise. With a world of smack talking redneck chickens to fight, capture and protect, there's almost too much to admire in the aesthetics. With the Xbox capable of churning out games that look this good it makes a total mockery of Microsoft's decision to abandon its console just four years into its lifespan. Most next-gen games will struggle to look as richly detailed and alive as this.

But I digress. Here's the deal: you basically play a lonesome bounty hunter, going from town to town hunting down all the wanted ne'er do wells for 'moolah'. The behatted gravel voiced Stranger doesn't like guns for reasons not fully explained, but is quite happy to nail whoever gets in his way with his crossbow and a fine selection of whatever creatures he can lay his hands on. As part of the game's off the wall appeal these creatures just happen to be the right size to mount side by side on the Stranger's crossbow and form the core of the game's combat dynamic.

Acting rather like the now-familiar Halo 2 dual-wielding dynamic you can fire two 'weapons', although not necessarily at the same time. No sir, the premise here is more to create a layer of strategy that largely consists of luring unsuspecting enemies (Chip Punks) then swiftly walloping or immobilising them (Thud Slug, Skunk Bomb, Boom Bats, Bolamite), shooting them (Zap Fly, Sting Bee), or setting a jaw-snapping trap (Fuzzles). But unlike Halo 2's more limited system, though, you're still given the ability to carry all eight of your weapon types in reserve, and swap them out at any time with a flick of the D-pad.

Immortal weakling

'Oddworld: Stranger's Wrath' Screenshot 2

But with so many permutations available it often takes a fair bit of trial and error to get the balance right between luring, laying a trap and bagging them up before all hell breaks loose and half a dozen enemies descend upon you and finish you off with a few well placed shots. You see, although Stranger has the ability to literally shake off any damage he incurs, he's also a bit feeble and if you're not careful you'll be dead in a few seconds.

The dynamic becomes very much like a hunt; picking off the weak stragglers one by one, quickly stunning them in order to bounty more 'moolah' for them alive, or simply killing them to make sure - but for half the dosh. Trying to wade into practically any combat situation in the game is pure folly as you're so weak in relative terms. So although the quicksave mechanic in tandem with infinite health does cheapen the challenge somewhat, it's offset by making you quite a weakling to compensate.

Somewhat uniquely the game is split almost equally between third and first-person viewpoints, with first-person for crossbow combat and third to take into account the platform negotiation and melee combat. With a punch, headbutt and dual trigger spin attack at your disposal you're not afraid to get your hands dirty if it comes down to it, and if you take a run-up you can even bowl into opponents - but the usefulness of melee attacks lessens as the game wears on.

Fear me and my infinite ammo

'Oddworld: Stranger's Wrath' Screenshot 3

Eventually once you've finished bagging up all the peripheral villains, the 'hunt' then boils down to a boss face-off with the main guy you're contracted to reel in. Some of these encounters are surprisingly easy, while others are alarmingly, disproportionately tough with lazily designed abilities to rain down infinite amounts of super destructive weaponry while you're left with tiny amounts of often fairly useless attacks. Sometimes life isn't fair; especially when the difficulty curve rises and falls quite dramatically, but seeing as the entire progress of the game hangs on these key boss encounters it's just a case of just hanging in there and plugging away until you find a chink in their armour and move onto the next bounty target.

After the first sets of bounties are nabbed it appears our Stranger's desire to carry on bringing in the villains is made all the more important thanks to needing $20,000 dollars for some sort of operation. Seems a bit silly considering he can just shake off his wounds, but that's just me being a pedant.

And so the game goes on, with a new town, a new set of bounties to choose from at your leisure, a new set of weapons, ammo and armour upgrades to purchase if you so choose, and the pattern goes on.

That's all, folks

'Oddworld: Stranger's Wrath' Screenshot 4

Sadly after the first town you realise that's pretty much the whole game in a nutshell. Scenery changes, enemies come a little better armed and maybe a bit more ruthless, but to compensate your weapons, ammo and armour gradually get upgraded and it's as you were. There's little - if anything - in the way of puzzle solving or real narrative drive to really immerse the player in this deliciously rendered world. Walking up to the many NPC (non-player chickens) wandering around might elicit an amusing response the first or second time, but the low sample rate on the dialogue and generic Hicksville accent make them things you begin to ignore more and more as it begins to sink in that there's not much point them even being there.

On the whole, the towns provide a setting and context and look exceptional the first time you visit them, but it's the same deal with all of them. Visit the Bounty Store, accept contract, upgrade at the General Store, run off to the next town, and as a result the game mechanics get a little wearing after a while. The repetitive nature is fine if you split up each town over several weeks, but play the whole 15-hour show in a couple of days and the repetitive mechanics become slightly transparent.

Playing devil's advocate for a moment, the only clear explanation I can come up with for the team's unexpected desire to allow players to click into a first-person mode is to show off how well they can render your chosen creatures that sit obediently on the top of your crossbow looking absurdly pretty, cute and loveable. I strongly suspect the game could have been equally (if not more) playable in third-person all the way through, especially when in the heat of combat it's not the most natural thing in the world to click the right stick, fart about with which ammo duo you want with the D-pad and get back into the thick of it.

Thirst person

'Oddworld: Stranger's Wrath' Screenshot 5

The whole 'critters combat' thing could have just as easily been pulled off in third-person with maybe a toggle button for melee combat and would have been far more intuitive. The point, really, is that Stranger's Wrath simply isn't a better game for having first-person mode, and many of us would have maybe preferred the choice. It's an undoubtedly prettier mode that lets you see all of their arty creations up close, but it's by no means more playable. It seems as if someone, somewhere realised the game was a bit 'ho-hum' in third-person as a spectacle and added first-person just to make the whole thing look more attractive and make it seem like it was two games in one. On a design and playability level it doesn't really add anything especially useful to the party, and once you realise that the game follows roughly the same path throughout its technical charms wear off fairly quickly.

Looking back, this combat-heavy direction doesn't really suit Oddworld's more aesthetic and humour-heavy past. The lack of discernable puzzles is a tad disappointing, and the lack of narrative hook reduces the experience to a series of tag and bag encounters. Although the whole package is stitched together marvellously, is slick, polished almost beyond belief and there's nothing necessarily bad about it, it's one of those games that simply lacks that crucial gameplay spark to elevate it to the top echelons. Even as a died in the wool shooter fan, I have to admit that Stranger's Wrath isn't on a par with most shooters for balls-out action and at the same time manages to lose some of the off-the-wall appeal that previous Oddworld games had in spades. As a tech demo it's astounding. As a game it's well above average in most senses. But would we recommend Xbox owners rush out and buy it for full price? Sadly not, unless you're fed up with a lack of exclusive titles, want something new and have money burning a hole in your pockets. We expected much bigger things and certainly never expected to urge you to rent it first.

7/10

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Comments: 1-50 of 100 in total | next 50 »

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ssuellid
07/03/05 @ 09:09
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First EG review I really disagree with. Its an excellent game. I cannot see how they could have done the platforming bits in first person mode. Its a nice cross over - barge in like a loony knocking enemies out in third person then switch to first person and shoot the buggers. Great fun.
Blerk
07/03/05 @ 09:21
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But would we recommend Xbox owners rush out and buy it for full price?

Considering it'll be in the bargain bin next week because it doesn't feature 'real world environments', it's probably best to wait a bit.

Odd review, though. Not 'badly written' or 'I disagree' odd, just odd in that everyone else on the planet appears to have loved it to bits. Trying to make up for that Mr Pants score, Kristan? ;-)
ralphwolfenstein
07/03/05 @ 09:23
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Wow. I disagree completely with this one... And not least because when you say "Sadly after the first town you realise that's pretty much the whole game in a nutshell" it leads one to believe you stopped playing before the

MASSIVE SPOILER!







well, you'll see
Singularity
07/03/05 @ 09:25
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Yeah, it's a bit harsh. I love the fact that you're quite weak and have to pick off members of large groups one at a time. Admittedly the structure is quite repetitive, but I'm enjoying the combat far more than in Halo 2. The stamina/health thing is great.

And Blerk, dude, It's Mr Pants rules! (; ))
ssuellid
07/03/05 @ 09:25
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Curious to know what you mean about the 'low sample rate' on the dialog as well. Sounded perfectly fine to me - didn't notice anything odd about it.
krudster [mod]
07/03/05 @ 09:29
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I didn't say the game should have been first person, more that it seemed like a third person game with a tacked on first person mode to make it look prettier.

And 7 is still a good score. Hardly negative, just not getting carried away with a game that got very repetitive very quickly.
Blerk
07/03/05 @ 09:31
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Hats off to the man who tells it like it is and not how everyone else wants it to be, then!

Except for Mr Pants. That's just wrong. :-D
krudster [mod]
07/03/05 @ 09:34
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Oh come ON, Blerk! It's Mr Pants is quite clearly bordering on Tetris levels of genius! Quit this one man cuss mission!
pollster
07/03/05 @ 09:37
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I for one am disappointed with OS. I had been looking forward to a new oddworld game for quite some time. However I did not expect a modern day remake of the spectrum game Gunfright. A step back for the oddworld universe if you ask me. Bring back Abe and the gang!
Blerk
07/03/05 @ 09:38
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Oh come ON, Blerk! It's Mr Pants is quite clearly bordering on Tetris levels of genius! Quit this one man cuss mission!

lol. I'll stop. :-D

/still thinks it's 'boring'
krudster [mod]
07/03/05 @ 09:42
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I, for one, cannot understand quite how it is I'm out on a limb with this one. Maybe the EA machine has helped with the marketing 'moolah'. I wonder what the review scores would have been if it was published by JoWood or Oxygen?
glo
07/03/05 @ 09:47
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Rented this one over the weekend and have to say that I completely agree with Kristan's review on it. There's nothing really wrong with the game, it's very pretty and well produced but it just seemed to be missing something.

I rented it as I wasn't sure I would like it enough to pay £30 for it and I am glad that I did. It's good to see a more realistic review and score for this game.

What were Edge thinking? 9 out of 10? It is a good game, but not that good.
Edited 1 times, most recently on 07/03/05 @ 09:47
ralphwolfenstein
07/03/05 @ 09:54
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"I agree about the review funnily enough. I just don't have the slightest inclination to buy this videogame"

And I think Raging Bull is one of the greatest examples of 20th century cinema, although I still haven't seen it. Remind me how that works again?
groovychainsaw
07/03/05 @ 09:58
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As i recall, edge seemed to suggest that the game style changed towards the end of the game and became less about just getting bounties, but they never went into great detail about the shift, just that this redeemed the game for them. Looks nice though, but Blerk's 'bargain bin' comment may be be all too true. I know few people who would go for this, sadly, its not chavtacular enough....
krudster [mod]
07/03/05 @ 10:03
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Sorry ManicMiner... I've said pretty much all I need to in the review, but it's not actually unusual for gamers to disagree with one another. More surprising is how surprised people get over a difference of opinion!
IronGiant
07/03/05 @ 10:13
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Shame on Oddworld for trying something with charm, personality and a genuine sense of humour which is sorely lacking in games. Yes it gets repetitive but no more so than the cut'n paste of Halo2 which you gave a way over the top 9 score to.
jiroczech
07/03/05 @ 10:16
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I thought that was a good review. Well, it matched my experience of the game anyway. I didn't get far enough to witness any *SPOILERS* but unless it magically turns into Resident Evil 4 half way through I can't see it picking up enough to justify all those rave reviews.

Pretty but empty-headed and not enough going on to make you stick around.
Fozzie_bear
07/03/05 @ 10:17
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"I work in the industry, and it just flat out scares me that something as impeccably designed, beautifully realised and original as Oddworld Stranger could be considered a 7/10 game... "

It may well be beautifully designed and realised etc... but all that doesn't necessarily make it a good game. I pay 40 quid for a fun game - not for a beatifully realised world.
Blerk
07/03/05 @ 10:18
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I work in the industry, and it just flat out scares me that something as impeccably designed, beautifully realised and original as Oddworld Stranger could be considered a 7/10 game...

Something that is impeccably designed, beautifully realised and original can still be scuppered if it's not fun to play, though. If Kristan got a bit bored with it then it wouldn't be fair to score it higher just because it's original and well realised.
pollster
07/03/05 @ 10:20
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Since Resident Evil 4 received 9/10 - I think 7/10 is about fair
ralphwolfenstein
07/03/05 @ 10:22
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"With respect to your comment, people form opinions on things they have never experienced all the time. Sometimes they are right and sometimes they are wrong. But that's preference, stereotyping and history for you."

It wasn't meant as a criticism, we're all equally guilty... And my comment was only half tongue in cheek - I DO think Raging Bull is great, simply because I think it ought to be ;¬)

Eighthours
07/03/05 @ 10:24
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Both EDGE and the people I know who've completed it, say that the game changes massively before the end, and that the last few hours provide some of the best graphics and setpieces yet seen on a console.

Therefore, the question has to be asked, did you play the game through to completion, or did you stop around the halfway mark? If the latter, as more people get to see the game, this review may start to look a little incomplete!
Blerk
07/03/05 @ 10:27
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Both EDGE and the people I know who've completed it, say that the game changes massively before the end, and that the last few hours provide some of the best graphics and setpieces yet seen on a console.

So why didn't they make the game like that from the start?
drumbaby
07/03/05 @ 10:34
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"So why didn't they make the game like that from the start?"

Yeah...that's the reason why I feel that in no way does a game like HL2 deserve a perfect 10 just because it rallies a bit from about the half way mark. The first half put me to sleep at the wheel (I seemed to be driving for 90% of the time!) yet the 'it gets much better after Nova Prospekt' argument gets trawled out time and time again by people I know/ reviews.

Well, bully for that fact....but imho it's too little, too late. A truly high scoring game should keep the interest levels high from beginning to end, or at least for a higher percentage than 50% of its gameplay...or they should give you the first half of the game free.

:)
jiroczech
07/03/05 @ 10:34
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Fair point, well made by Blerk.

I got bored before the game did anything to make me sit up and take notice. And even with all the talk of it picking up later on I'm not tempted to start playing it again.

krudster: what the feck has happened to the forum? Don't envy whoever has to sort that out.
Darkedge
07/03/05 @ 10:36
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I'm les than half way thought it and I've finished the bounties .. I have to say It's ALOT more fun to me than Halo, I't the best FPS on a console I've played. Personally the third person stuff feel more bolted on than the first, but that in ther so you can do the jumping/platforming bits.
I found it to be, yes a damn beautiful game but also hillariously fun and enjoyable. Even from watching the attract mode video you can see the envioments change dramatically and it's a game that wows you all the way through.
Hate to say it but from where I'm sitting playing the game it looks like Kristan didn't play it though properly.
8/10 for the game from me - well worth it.
jiroczech
07/03/05 @ 10:37
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And Romeo and Juliet isn't shite up until Act 5, Scene 3.
pjmaybe
07/03/05 @ 10:37
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Thought this might be the case...

\o/ - was right

Peej
jiroczech
07/03/05 @ 10:40
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peej: Brothers in Arms is a bit pants too. :-(
IronGiant
07/03/05 @ 10:43
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Agree on that game. Brothers In Arms is average at best, some back handers with reviews been going on there methinks.
Eighthours
07/03/05 @ 10:43
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So why didn't they make the game like that from the start?

It's a good point, Blerk, perhaps they just didn't want to give all their tricks away at the start.... For the record, the game's still a whole lot of fun even at the beginning, though the difficulty spikes do exist as the review says. Thankfully, the Quicksave is speedy and a godsend.

Personally I can't wait to get further into the game and experience the later levels. I've been promised, "Think Half-Life 2, not Halo 2." Sounds good to me...
BremXJones
07/03/05 @ 10:54
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Offtopic I know but since it's come up: Why the Brothers in Arms hate? I wouldn't give it the 90s it's been getting, but it's at least a solid 8.

Actual vaguely originally WW2 game! Who'd have thunk it?

KG
jiroczech
07/03/05 @ 10:59
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Brothers in Arms isn't that bad, just not as good as I'd hoped it'd be. Deserves to lose 1 mark out of 10 just for the nasty loading screens. :P
Captain Fetid
07/03/05 @ 11:00
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ManicMinerUK wrote:
but for years the buying public have been saying "impeccable design, beautifully realised game worlds... Thats what we consider FUN"

EG hardly has the audience you're thinking of in the above sentence...
BremXJones
07/03/05 @ 11:01
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Perhaps worth nothing that I've been playing on the PC. I didn't even really notice the loading...

KG
Stevas mkII
07/03/05 @ 11:10
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So out of the three major releases this week, (Snowblind, Oddworld, and Republic Commando), the Star Wars game gets the highest mark.

Even though the shearing and tearing in it makes it damn near an unplayable mess.

The...?
MikeD
07/03/05 @ 11:12
#37
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Very good review!

Completely agree. People ahve somehow massively been completely hyped up about this. Maybe because it's oddworld, maybe because it's pretty, maybe because it's an xbox exclusive I don't know. It just isn't great.

"Offtopic I know but since it's come up: Why the Brothers in Arms hate? I wouldn't give it the 90s it's been getting, but it's at least a solid 8. "

A solid 8 for OPS2M maybe, not for EG, I hope.
jiroczech
07/03/05 @ 11:15
#38
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KG: the loading screens on the Xbox verison are an abomination. Ok so I wouldn't drop it a mark for them, but they're a sign of something.

Isn't it a bit easy on the PC with a mouse?
IronGiant
07/03/05 @ 11:22
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I never base my purchases on EG's reviews, after all they gave Halo2 single player 9/10 and James Bond EON 8/10!! ;)

I look on metacritic and check out all the reviews, the average for Oddworld is 88 which i completely agree with.
krudster [mod]
07/03/05 @ 11:23
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Yes, Republic Commando gets the best score because, shock, it's the most entertaining of the three in my estimation. No one's asking anyone to agree with any of this. Certainly looks to me, though, that plenty of people out there aren't blown away with Stranger's Wrath either.
tiddles
07/03/05 @ 11:26
#41
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jeez... aren't Eurogamer allowed to have their own opinions any more?
krudster [mod]
07/03/05 @ 11:32
#42
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No, we must look at the highest mark, beat it, then we'll always be the top of Gameranking's list. Genius.
Bertie [staff]
07/03/05 @ 11:37
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'Can't be bothered to check out the review - simply looked at the score: 7/10 -- your kidding?'

Hah.
phAge
07/03/05 @ 11:41
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A bit OT, but is the forum also KIA to everyone else?
MikeD
07/03/05 @ 11:44
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"Seems like the reviews here continue to slide.... oh, and is it any wonder than sites like gamerankings.com are becoming as popular as they are.. keeps shoddy reviews like this at bay, as the cream *always* rises to the top."

if it was up to people like you sites/magazines would be scoring games based on a score between 9 and 10. 9 being rather crap and 9.9 very good. Cream rises to the top, hahahahaha. You go read official ps2 and xbox magazines for your cream. I'll stay here.
Stevas mkII
07/03/05 @ 11:57
#46
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Wasn't particularly blown away by Oddworld, either, as it happens.

I Just can't really see how anyone could find the glitchfest that is Repblic Commando remotely entertaining.
krudster [mod]
07/03/05 @ 11:57
#47
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The speech does sound less crisp than it ought to be, and is low in the mix. Sometimes it's virtually indecipherable, and that's on a decent set up.
ssuellid
07/03/05 @ 11:59
#48
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You sure its not your set up? Its seems fine on my setup - and I have a awful cold and am a bit deaf at the moment - so it could be my hearing being a bit off.
Edited 1 times, most recently on 07/03/05 @ 12:00
Royal Fool
07/03/05 @ 13:24
#49
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I haven't finished the game, I stopped playing roughly at 11 thousand moolah and had gotten a fair bit of upgrades. It's not a bad game at all, just a rather repetitive one. Thankfully the levels are somewhat varied and new enemies are introduced at a good enough pace for me not to get overly bored.

But even so I still always felt something was missing. It's something I can't quite put my finger on but it definitely feels that way. And there's another very annoying little detail that somehow was forgotten: Captions. The game's characters have such a muddled form of speech (Stranger being the biggest culprit here) that I honestly don't understand why they didn't add subtitles. There's certainly enough dialogue in the game to justify them.

People have been talking about some weird plot twist in the middle of the game but I never got there. I better pick up where I left off before I lose interest altogether. Cool game, lots of athmosphere and life... but I'd only have given it an 8 myself. Too constrained, too linear. Lots of fun though.
krudster [mod]
07/03/05 @ 13:49
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Interesting - as ever - to note it's mainly the unregistered users making a big fuss.

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