Me & My Katamari Review

The Prince rolls onto PSP.

Version tested: PSP

Everyone loves Katamari. That is to say, everyone who's played the PS2 games - Katamari Damacy and We Love Katamari - seems to love them. To bits. And that includes us, so we had high hopes for the first PSP instalment in the series. Unfortunately, since we started playing it, our hopes have been - well, not quite dashed exactly, but sort of rolled down a hill and smashed into a giant barking dog so hard that some of the bits have come off. If you love Katamari, you'll know what we're on about.

You'll also be familiar of the basic principle of the game, which is this: playing as a little green fellow known as the Prince, it's your job to roll a giant sticky ball round all manner of environments, picking up all manner of objects. To start off with, that'll mean small things (drawing pins, flowers, biscuits etc.), but as the size of the Katamari increases, so will the size of the objects it's capable of picking up (whales, skyscrapers, the actual SUN and so on).

In Me & My Katamari, the basic principle is the same. But this time, you're tasked with creating a series of islands for a load of animals, whose tropical home has been destroyed by a giant tidal wave. And the best way to do this, obviously, is by creating a load of big fat katamaris into the sea.

You're guided in this task by the animals themselves, who are a picky lot (the canary wants a "bright" island, the cicada wants a "loud" one and so on - which means you have to roll up special items) and the King of All Cosmos. Yes, he's back once again, rambling on about all sorts of nonsense in the third person, and quite frankly crossing the line between amusing and wacky more than once in our opinion. "Let us calculate: colour plus size minus love over dream plus spirit equals..." equals whether or not we can go onto the next level, doesn't it, so why not just tell us that and stop bothering with all this blather you beardy old hippy.

So, anyway, yes, the basic principle is the same. Unfortunately, so are far too many of the levels. It won't take long before you notice that the same environments are appearing again and again, albeit with different weather conditions or items to roll up, or during a different time of day. But that's not really good enough, is it.

It doesn't help that the environments are generally quite small, either, or that you're frequently interrupted mid-level while the next area loads. The King pops up on these occasions to inform you of how much he hates loading times, too, but this just makes you want to join some kind of campaign for an elected head of state.

Points of view

'Me & My Katamari' Screenshot 1

'Walt! WAAAAAAAAAAAALT!'

Part of the problem is that this game just doesn't quite work on a screen the size of the PSP's. One of the best aspects of the PS2 games was the sense of scale - there was great satisfaction to be had from watching your Katamari grow bigger and bigger, and become capable of picking up larger and larger objects. Here, once your Katamari reaches a certain size, the game has to rejig itself and change the perspective so you can still see what you're doing, and you lose a few of the bigger objects you've collected along the way. Yes, you can still pick up skyscrapers and the like, but rolling around a much more enclosed area from what feels like a much further away perspective just isn't as much fun.

The PSP's controls aren't quite suited to the game, either. Since there's no right analog stick, you'll need to use the face buttons to help move the Katamari around. You can still pull off quicker manouevres like spins and dashes, but you have to learn the particular button combinations for these and it doesn't feel quite as intuitive.

'Me & My Katamari' Screenshot 2

Yes, you've been here before, but now it's night time! How wonderfully refreshing.

That's not to say the control system is awful - it does work, although there are perhaps too many instances where you'll find yourself trapped between a couple of giant objects and having to fiddle away for ages to get out. But it is slightly awkward, certainly to start off with, and we challenge anyone to play for more than half an hour without ending up with crabhands.

There are some nice extras to be going on with - you can look at the collection of objects you've rolled up, pick up presents such as new hats, view snapshots from places you've visited, play as any of the Prince's cousins you've collected and so on - but it's all familiar stuff.

Fun with friends?

The multiplayer mode isn't exactly revolutionary, either. You and up to three friends get just one environment in which to roll around, racing to build the biggest katamari possible within the time limit. You can bash into other katamaris to knock items off them, but that's about as strategic as it gets. Hardly the type of multiplayer game that's going to have you huddled over your PSPs for hours on end.

'Me & My Katamari' Screenshot 3

Which reminds us, when's the new Micro Machines out again?

It all just feels a bit... Lazy. Okay, so the graphics are perfectly decent (despite the odd moment of slowdown), with lots of lovely detail and sharpness and funky colours. But then there's the soundtrack, which is just a rehash of tunes from the console Katamari games - and much as we enjoyed them the first time around, we were hoping for something new here.

Which pretty much sums it up. Me & My Katamari doesn't move the series on at all - in fact, it sort of rolls it backwards a bit, what with the smaller levels, slightly shonky control system and limited multiplayer modes. Not to mention the fact that you're constantly having to play through environments you've already explored, which is just tiresome.

If you're a hardcore Katamari fan there's some fun to be had here, but don't go expecting anything new, and be prepared for disappointment. If you've never played a Katamari game, don't start with this one - it may well put you off for good. And that would be a great shame, because Katamari Damacy and We Love Katamari will charm you, surprise you, thrill you, and generally make you feel like the sun has come out in your brain. Me & My Katamari, sad to report, will not.

6 / 10

Read the Eurogamer.net scoring policy

Comments (31) Latest comment 6 years ago

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  • TripSkyway #1 6 years ago

    That's a shame, not having a ps2, I was hoping this would be good. Guess I'll have to wait for ps3 backwards compatability.
  • melw #2 6 years ago

    Well, the review sounds fair to me. I've completed the original Katamari Damacy on PS2 and loved every piece of it. Haven't tried We Love Katamari, but I suspect it to be on the same level. The PSP version however, I never could grasp the controls after getting used to the 2 analog sticks rolling. Perhaps I was also tired of the same old already otherwise. I guess it's worth a try for anyone who hasn't played the original PS2 Katamari's - for me it just didn't work.
  • AFX #3 6 years ago

    I got this when it came out in Japan just after Christmas. I've never owned a PS2 but had played the first Katamari before. I really enjoyed the PSP game, but it is all over a bit too quickly, even if you don't know what your goals are as you can't read Japanese. For this reason, I rebought the game when it came out over here and am thoroughly enjoying it all over again. One thing the review here didn't touch on is the side missions, which aren't essiential for completing the game, but provide a bit of variety (and are pretty much impossible in the Japanese version if you can't read Japanese ;) ).
  • thefilthandthefury #4 6 years ago

    Played this at work the other day and thought it was great, but not worth a purchase as I already own both other Katamari games.

    The way I see it, if you've not got a Katamari game, or simply want a portable version, then this is a great purchase.

    If, however, like me you've exhausted yourself on the series already, then this will do little to re-ignite a love affair with it.
  • SeesThroughAll #5 6 years ago

    But it is slightly awkward, certainly to start off with, and we challenge anyone to play for more than half an hour without ending up with crabhands.

    I did. I played for a couple of hours straight without ending up with crabhands. The controls work fine.

    A bit of a harsh review, really. There's a good deal of fun in here for Katamari first timers (such as myself). Why is EG so often reviewing the games as if everybody already knew and played them?
    Edited by 1 at 24/05/06 @ 08:35
  • bauhaus #6 6 years ago

    i go t this last week, its worth more than a 6, I`d go for 7 perhaps 8

    good fun little game
  • DDevil #7 6 years ago

    A disappointing conversion from home console to PSP? Who would have thought it?
  • Tejstar #8 6 years ago

    Did Katamari Damacy come out in the UK eventually?
  • mrsquare #9 6 years ago

    Only the sequel and this version, not the original

    Spot on review by the way.
    Edited by 1 at 24/05/06 @ 09:29
  • krudster #10 6 years ago

    Nope, that was one for the import crowd only, sadly.
  • 3william56 #11 6 years ago

    I never had so much fun doing something I didn't understand as with We Love Katamari. Madder than a barrel of greasy monkeys, and as much fun. Pity if the PSP doesn't live up to it, because the WLK 3-8 minute game style should be natural for portables.

    But with a wobble tilt-a-controller, now that would be something...
  • Blerk #12 6 years ago

    'Walt! WAAAAAAAAAAAALT!'

    lol!
  • Xerx3s #13 6 years ago

    'Walt! WAAAAAAAAAAAALT!'

    Classic. ;p
  • nickthegun #14 6 years ago

    "'Walt! WAAAAAAAAAAAALT!'"

    I'lol'd.


    THEY TOOK MAH BOOOOOOOOOOOY!!!!!!!!!!!!!!!!!!
  • krudster #15 6 years ago

    Someone 'Lost' the thread there.
  • abeit2 #16 6 years ago

    If you want quirkiness at its best order the Brilliant Wario ware twisted instead of this.
  • Cabelo #17 6 years ago

    Oh totally ;)

    Emmm, anyone know where I can pick up warioware for cheaps on teh line?
  • Zuiyo #18 6 years ago

    You say people who never played Katamari and start with this one can be put off gor good. Excuse me but it does not make sense. How will elements from the PS2 versions put off people playing Katamari for the first time? They can't get tired to see again something they haven't seen before.
  • #19 6 years ago

    Nice review Ms Gibson! Concise, well written and lovely to read.

    None of that jibba-jabber nonsense like you sometimes get from Mr Bramwell.


    :-o

  • mal #20 6 years ago

    Let me see then; repeated environments, odd controls that take a bit of getting used to, remixed music from previous game, annoying mid-level loads and jumps of scale? Sounds like We Love Katamari to me! I do think they are milking this too much though (but that's Namco for you). Genius first game, while the second game didn't improve on much and just broke a few more things (like the music). Seems the PSP version is headed in the same version. If only they'd released the first game over here.
  • mechamonkey #21 6 years ago

    I think this is a very harsh review on what is a great fun title , looks like EG simply have a case of Katamari burnout after enthusing themselves inside out over the others for so long.
  • Arganoid #22 6 years ago

    "You say people who never played Katamari and start with this one can be put off gor good"

    They say that not because it recycles elements from the previous games, but because it's simply not as good.
  • Inquisitor #23 6 years ago

    Yes, but I don't care if its not as good as the other two. I have a psp not ps2, so want to know if this game is worth getting. Basically, what score would it have got if the other two didn't exist?
  • mezzomorto #24 6 years ago

    To be totally honest I have n't played the game yet, so can't judge how fair this review is. Howver, I'm with Inquisitor on this one. I've never owned a PS2 (and certainly do n't plan to buy one now). I *only* have a PSP, so as far as not using the PSP version as an introduction to the series, in my case it's basically the same as saying "don't bother mate, you'll never get to play any of the Katamari titles, but by the way, they were good fun". I had picked up the same kind of vibe in EG's preview a while back but was hoping for something a bit more "objective" as a final review to be honest.
  • Inquisitor #25 6 years ago

    SO WHAT!

    Is this game worth getting or not? I couldn't care less how 'amazing' the others were in comparison. If the review insists on comparing versions of the game on different platforms just put at the beginning of every psp review 'DO NOT BUY THIS GAME IF YOU HAVE A PS2'.
  • Arganoid #26 6 years ago

    I think this would still be worth a 6 even if the other Katamari games didn't exist to compare it to, perhaps a 7 at most.
  • BBIAJ #27 6 years ago

    What, no mention of the 8bit end game, or the camera that allows you to take pics in-game!?
  • admir #28 6 years ago

    agree with the review but iam having a lot of fun playing it
  • optimusprym8 #29 6 years ago

    Picked up the Japanese pre-release with the Prince slipcase cover, loved it for a quick roll on the train but missed the more fun specific levels of the 2nd style. But then I have a katamari ball and prince so I am slightly bias towards it.
  • EffEmmGee #30 6 years ago

    I LOVE this game! 10/10 imo!

    I also think this review is a bit harsh. Controls arnt that bad (still if its your first Katamari you will need to get used to them) and trying to collect all the presents/costumes and all the cousins is making me wanna play it again and again after completing it. And yes I also own We Love Katamari.

    Anyone know where I can get a cheap Jap PS2 so I can get Katamari Damacy?
  • smelly #31 6 years ago

    I dont own a ps2, but i have a psp. Is this worth getting? Or will i be disapointed?