Jump to navigation
Sponsored by Alienware tracer
Advertisement

Mafia Review

PC Review by Gestalt

6 September, 2002

As Far Back As I Can Remember, I've Always Wanted To Be A Gangster

'Mafia' Screenshot 01b

A good ol' fashioned Tommy Gun shoot-out

I have a confession to make - I'm a gangster movie fanatic. Anything from Hollywood classics like Goodfellas and Donnie Brasco to oriental films like Sonatine and the Young & Dangerous series finds a special place in my heart (and my DVD collection). On the face of it then, Mafia should be the perfect game for me, melding an excellent prohibition era storyline with third person action, a wide range of driveable vehicles and a whole city for players to explore. Unfortunately, while it's a great concept, the implementation is lousy.

Things start off in promising fashion, with a beautifully cinematic introduction which sees your character Tommy Angelo squealing to the cops in exchange for protection, having done something to upset his former employer Don Salieri. The entire game is played out in a series of flashbacks as Tommy tells the cops his life story, starting in 1933. At the time you were a humble taxi driver, but after a high speed car chase ends in a crash, a pair of fleeing gangsters requisition your cab as a getaway vehicle. Before long you're diving through the streets of the city of Lost Heaven in an attempt to shake your pursuers and deliver the wiseguys to Salieri's bar.

What follows is a series of missions scattered across five years, with Tommy joining the mob and becoming a trusted lieutenant of the Don, carrying out burglaries and assassinations and escorting trucks of bootleg liquor for the mob. Along the way you'll cross paths with a rival mafia boss, and eventually you're caught in the middle of a full scale gang war.

What Am I, A Schmuck On Wheels?

'Mafia' Screenshot 02b

Oooh, 65 horsepower. Would it help if I got out and pushed?

The devil is in the details though, and it's here that Mafia falls short. The main problem is that Illusion seem to have tried too hard to replicate the success of Grand Theft Auto 3, and Mafia's 1930's setting just doesn't suit that kind of gameplay.

Where GTA3 is packed full of fast, exciting cars to steal and drive, Mafia is stuck with lumbering clunkers that hobble along at a snail's pace and accelerate from nought to sixty in a time that is measured in minutes rather than seconds. Handling is awful, not because Illusion have done a bad job, but because the cars of that age really weren't that much fun to drive. And don't even think of driving up a steep hill - you could get out and walk faster. As such, forcing you to drive to and from Salieri's bar in almost every single mission is just sheer bloody mindedness, and the drudgery of making your way back and forth across town within the 40 mph speed limit without running any red lights or, well, having any fun, soon becomes incredibly repetitive. Dare to break the speed limit (assuming your car can go that fast) and the cops will be all over you like a bad suit, and whereas in GTA3 this is half of the fun, in Mafia it's just something that gets in the way of you completing your mission. There are multiple wanted levels, but these simply show how far you've succeeded in distracting the cops from their doughnuts - you won't have to worry about the FBI chasing you around, just a few cops with handguns.

The game has also taken a leaf from GTA3's book when it comes to save games, or the lack thereof. There's no way to manually save your position, and although the game does at least autosave at set points in most missions, these are few and far between and often stupidly placed. For example, in one mission you find yourself caught in an ambush in a multi-storey car park. Now, the logical place to autosave would be when you reach your meeting place on the top floor, just before the shooting begins. Instead it autosaves at the beginning of the cinematic showing you driving up to the front of the building, leaving you to skip through two cutscenes and climb three flights of stairs before you can get back into the action if you have to restart the level.

You Gonna Let Him Get Away With That?

'Mafia' Screenshot 03b

The garage level. Bring me the head of the man that designed this mission.

This wouldn't be too bad if it wasn't for the fact that the missions are often rigidly prescripted, leaving you no room to show initiative. For example, even if you escape from the garage, Tommy will just keep repeating over and over again "I think I'm missing something", "I've still got a job to do" until you get fed up and go back inside. As it turns out, the only way to complete this mission is to kill everyone in the garage and then drive out in a particular truck.

It doesn't help that combat is downright lethal; a few lucky shots is enough to take you down, and a close-up encounter with a pump-action shotgun will kill you instantly. Even if you manage to keep Tommy in one piece, the chances are that one of the two AI sidekicks you have with you in the garage mission will get killed, resulting in a "game over" screen. These computer controlled mobsters are utterly moronic, either running off ahead of you and getting themselves killed or falling behind and refusing to budge while you take on an entire army single-handed. I've seen them run towards a car of machinegun-toting gangsters and get ripped limb from limb without batting an eyelid, and a couple of times they've even quite merrily walked into a flaming inferno left behind by a Molotov cocktail, eventually falling to the ground as a charred corpse a few seconds later.

If I'd actually bought the game, I think I would have uninstalled it and returned the damn thing at this point, as it took me over an hour to finally clear the garage level. This one mission manages to combine every design flaw in the game in a single location. The AI sidekicks are dense, the odds overwhelming, the autosave position poorly placed, the scripting unforgiving and, if I need healing, the only first aid station in the entire level is where? Right next to the exit, the one place where you couldn't possibly need it. Get that man a pair of concrete boots. To add insult to injury, the behaviour of a few of your enemies is prescripted, causing them to run to exactly the same spot every time you play the level. And they won't do anything until they reach that waypoint, even if you're standing there waiting for them with a tommy gun in your hand. Wonderful.

Am I Here To F*ckin' Amuse You?

'Mafia' Screenshot 04b

It might look pretty, but there's actually a bloody huge skyscraper at the end of this road. Unfortunately you can't see it because of the game's lousy draw distance.

These kinds of stupid little slips are present throughout the game to varying extents. In one mission, for example, you are told to "lose the tail". Assuming that it meant I should .. well, lose the tail, I proceeded to drive at breakneck pace through the city until the car that had been chasing us got stuck in the traffic. On reaching Salieri's bar I was rewarded with the message "lose the tail". Apparently Illusion's idea of losing a tail is to massacre everyone in the car and the bar across the road, and then drive off at 40 mph. Of course, by this point I'd lost the tail so thoroughly that I couldn't find it again, so I had to start the mission again. Which, naturally, meant going right back to where I began outside Salieri's bar, and driving half way across town again to get to our objective.

The same sloppy approach seems to have been taken to coding the AI for the traffic and pedestrians that fill the streets of Lost Heaven. People will park a car and climb out on the street side, then casually walk around the front of their car as slowly as they can as a line of cars forms behind them. None of these drivers have the imagination to go around the pedestrian, although sometimes they will drive through him, leaving him lying flat on his face on the road. Cars also jump red lights, crash into things and get stuck turning in front of each other at junctions - sit around long enough and every car in the city will eventually end up in the resulting traffic jam. And at least one junction just doesn't work at all, with cars constantly diving across the pavement to go around the corner or ramming into a lamp post instead of using the tarmac. As for public transport, forget about it. Tram drivers are clearly psychotic, as they stop for no man, quite happily ploughing through traffic at a snarled junction as if none of the cars were there. Of course, if I try this trick I get police from all over the city chasing me around.

Which brings us neatly to the Free Ride mode, which lets you roam around the city to your heart's content. You can drive a mob car and battle rival gangsters, just like the vigilante missions in GTA3. You can drive a taxi and earn fares, just like in GTA3. In fact, the whole thing is a pretty blatant rip-off of GTA3, but thanks to the slow oldsmobiles, the shoddy AI and the lack of fun things to do, it just isn't anywhere near as free form or entertaining. Mafia even lacks the graphical polish of GTA3 in some areas. Cars are nicely detailed but far too shiny, and the reflections just don't look natural. Characters have almost photo-realistic faces and the developers have had a decent stab at lip-synching for the cutscenes, but the rest of their bodies are blocky and lack detail. The real problem though is the city itself, which looks beautiful but suffers from appalling scenery pop-up. While this isn't noticeable a lot of the time, whenever you drive down a long straight street or go across a bridge you'll see entire blocks of the city appearing out of thin air right in front of you, which is distracting to say the least.

Forget About It

Mafia was a great idea and the storyline is brilliant, but we're here to play the game, not admire its narrative structure. At times it can be a lot of fun, but there are so many dumb little design flaws and annoying niggles that you'll need a lot more patience than I have to perservere with it. If you can overlook the AI and graphical flaws and don't mind repeating a few excessively difficult missions over and over again until you get them perfect, then you might find some enjoyment here. Otherwise I'd recommend you wait for GTA Vice City, which will hopefully fulfil all our gangster fantasies Scarface-style.

4/10

Read our Scoring Policy

Advertisement

Are you excited about Mafia on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 266 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
LaundroMat
06/09/02 @ 10:28
#1
0
You buried this comment
Comment below viewing threshold
Show
Oo-er.
Errol
06/09/02 @ 10:33
#2
0
You buried this comment
Comment below viewing threshold
Show
I Like the 'Goodfellas' paragraph titles.

If only this game had been as good as that film ...

Edited 1 times, most recently on 06/09/02 @ 11:36
Errol
06/09/02 @ 10:38
#3
0
You buried this comment
Comment below viewing threshold
Show
Apparently Illusion's idea of losing a tail is to massacre everyone in the car and the bar across the road, and then drive off at 40 mph

lol.

ps. Great review by the way. One of the more entertaining pieces of work that I have read in a while (except my life history ....)
Super Stu
06/09/02 @ 10:41
#4
0
You buried this comment
Comment below viewing threshold
Show
Vice City. I don't think I'm looking forward to a game so much, with the possible exception of GTA4 ;)

Oh and erm Mario Sunshine, of course.
Errol
06/09/02 @ 10:48
#5
0
You buried this comment
Comment below viewing threshold
Show
The game I'm looking forward to most is Battlefield: 1942.

It has quite simpy changed the face of multiplayer gaming.
Errol
06/09/02 @ 10:48
#6
0
You buried this comment
Comment below viewing threshold
Show
Mafia strikes me as being that strange sort of game that you love, but hate at the same time.
Blerk
06/09/02 @ 11:08
#7
0
You buried this comment
Comment below viewing threshold
Show
Super Stu - Vice City is GTA 4

No it isn't. GTA4 is in development for (hopeful) release next year. GTA:VC is just an enhancement of the GTA3 engine, whereas GTA4 is another 'start from scratch' project.
Mr Sleep
06/09/02 @ 11:09
#8
0
You buried this comment
Comment below viewing threshold
Show
I should be receiving a copy at some point today...oh well.

One question, are these problems patchable, ergo will they end up sorting out these problems, or are they so serious that they can never be rectified.

On that note i have often wondered why review sites don't do a pre-patch/post-patch section where they say how much the game has been improved by patches/mods
DocX
06/09/02 @ 11:11
#9
0
You buried this comment
Comment below viewing threshold
Show
Nice review that's restored my faith in EG somewhat since the recent big ads & post censorship that has been going on lately.
Mr Sleep
06/09/02 @ 11:25
#10
0
You buried this comment
Comment below viewing threshold
Show
I am not going to ask how you have been playing it for so long when it only got released today ;)

We can only hope H&D 2 will be a return to form.

What form though? I enjoyed H&D but if anything Mafia is very close to that since H&D was a very finikity and annoying game, yes i enjoyed it but it was at times very poorly implemented.
IgWannA
06/09/02 @ 11:32
#11
0
You buried this comment
Comment below viewing threshold
Show
odd it only got 4 out of 10. everywhere else i read gave it pretty high scores and some people i've spoken to say it's one of the best games they've ever played..
Errol
06/09/02 @ 11:35
#12
-2
You buried this comment
Comment below viewing threshold
Show
The final score is irrelevant. I did not even look at it. The review alone is enough to make me never go anywhere near this particular piece of software.
Gestalt
06/09/02 @ 12:04
#13
0
You buried this comment
Comment below viewing threshold
Show
"everywhere else i read gave it pretty high scores and some people i've spoken to say it's one of the best games they've ever played"

I think it's one of those games that you either love or hate. There is a great game under there somewhere, but it's buried under so many stupid little design flaws that it's hard to find, and the whole thing just frustrated me after a few hours. Kinda like Hidden & Dangerous really - great idea, flawed implementation.
Errol
06/09/02 @ 12:16
#14
0
You buried this comment
Comment below viewing threshold
Show
As I said earlier in the thread -

Mafia strikes me as being that strange sort of game that you love, but hate at the same time
Super Stu
06/09/02 @ 12:18
#15
0
You buried this comment
Comment below viewing threshold
Show
Namridus... if they told us it was fab and having gone and bought it I found it to be utter shite, the review would have been pretty pointless, wouldn't it?

No, we couldn't write better ourselves, but then I don't get paid to.

I assume you criticise your government at some point - presumably you could do a better job? Exactly.
vagga
06/09/02 @ 12:20
#16
0
You buried this comment
Comment below viewing threshold
Show
Gestalt reviews game after playing it for 10 minutes shocker!
Nemesis
06/09/02 @ 12:20
#17
0
You buried this comment
Comment below viewing threshold
Show
Nam. tch.

Really, honestly, it's only one score. If you wanna feel better, nose around on gamerankings and find a better score to justify the purchase.

Edited 1 times, most recently on 06/09/02 @ 13:21
Errol
06/09/02 @ 12:21
#18
-1
You buried this comment
Comment below viewing threshold
Show
Gestalt reviews game after playing it for 10 minutes shocker!

I doubt very much whether this is the case. More like, 'Gestalt reviews game after playing it for a week'.
vagga
06/09/02 @ 12:23
#19
0
You buried this comment
Comment below viewing threshold
Show
seriosuly..
"a few lucky shots is enough to take you down, and a close-up encounter with a pump-action shotgun will kill you instantly"

Thats just crap. In any game that involves shooting that is the case. Shotguns up close are powerful, in Quake3, CS anything.
vagga
06/09/02 @ 12:31
#20
0
You buried this comment
Comment below viewing threshold
Show
good one namridus..

http://www.gamerankings.com/htmlpages2/4807.asp

But gestalt is right and the rest of the gaming world is wrong you know!!!!!
Slim
06/09/02 @ 12:32
#21
+4
You buried this comment
Comment below viewing threshold
Show
One of Gestalts finest, once again proving that he's utterly unsuited for this job as a games reviewer.

Some news: Mafia isn't gta3 mission pack 1930's, it's a completely different game. It's not even a gta style game, it's not supposed to be. It's a shooter set in a large city, with driving elements. The emphasis is on the shooting and the action, not the 'living breathing' city stuff that comes with gta3.

I've just about completed it, and really enjoyed it. Once I'd got the 'this isn't gta3' thing out of my head, I've enjoyed it immesnely. It's a lot like hitman, mission based shooty action with a bit of brains.

Oh, there are many ways to complete the missions by the way, and if you found levels like the car park fustratingly hard, its because you didn't find the alternative ways to do things.

Give it up Gestalt. Please. Just flipping spare us and the poor games companies your jaded view on all things gaming. You're ruining what's now becoming one of the last great free websites alive.
Slim
06/09/02 @ 12:40
#22
0
You buried this comment
Comment below viewing threshold
Show
"Mafia is stuck with lumbering clunkers that hobble along at a snail's pace and accelerate from nought to sixty in a time that is measured in minutes rather than seconds" - only the first few cars are this poor, you didn't get very far, right?

"Handling is awful, not because Illusion have done a bad job, but because the cars of that age really weren't that much fun to drive. And don't even think of driving up a steep hill - you could get out and walk faster. " - same, you get better cars as you go along, a nice incentive to progress for those of us who can be arsed to actually play and enjoy games.

""I think I'm missing something", "I've still got a job to do" until you get fed up and go back inside. As it turns out, the only way to complete this mission is to kill everyone in the garage and then drive out in a particular truck. " - Er, that'll be the truck full of boose that's the bloody mission objective.

"It doesn't help that combat is downright lethal; a few lucky shots is enough to take you down, and a close-up encounter with a pump-action shotgun will kill you instantly"

Which is how it should be. Stay distant from shotguns, and they will hardly touch you. It's all about the strategy of the fights.

"Even if you manage to keep Tommy in one piece, the chances are that one of the two AI sidekicks you have with you in the garage mission will get killed, resulting in a "game over" screen" - You don't need to keep tommy alive, just the other two.

"the only first aid station in the entire level is where? Right next to the exit, the one place where you couldn't possibly need it" - no, there's another first aid kit in the next level down from where you start, in the wire cage. Pay attention.

"To add insult to injury, the behaviour of a few of your enemies is prescripted, causing them to run to exactly the same spot every time you play the level." - well, no it isn't. In fact, the best way to complete this level is to move cars on to the ramps, before you meet tommy so the bad guys don't swarm you, works a treat. Lots of ways to do things you see, a point you've utterly missed because you're too god damn idle to play stuff.

I'm not going to go on. You're way wide of the mark with this through your own lazyness and jaded cynicism. Get a life.
Errol
06/09/02 @ 12:45
#23
0
You buried this comment
Comment below viewing threshold
Show
oooooooo - that was harsh !
Killerbee
06/09/02 @ 12:57
#24
0
You buried this comment
Comment below viewing threshold
Show
Eh, eh, Caaaaaalm down! :-)
Super Stu
06/09/02 @ 12:58
#25
0
You buried this comment
Comment below viewing threshold
Show
Namridus:
And yes, I consider I can do it better myself

Bollocks. There's a lot more to running a country than deciding whether or not to bomb Iraq.
Viktor
06/09/02 @ 13:00
#26
0
You buried this comment
Comment below viewing threshold
Show
What realism, what brilliant AI! Just move the cars to block them from climbing the ramps, that's what a real gangster would do! Perfect solution to a perfect game.

And no, I don't think that blocking the AI with cars is a realistic, interesting solution.
st3ph3n
06/09/02 @ 13:13
#27
0
You buried this comment
Comment below viewing threshold
Show
Interesting review. Shame about the opinions (or should that be direct orders to change the score before they kill you threats) of some of the people leaving comments.
Mr Sleep
06/09/02 @ 13:16
#28
0
You buried this comment
Comment below viewing threshold
Show
@Slim, one thing i will say in support of EG is, at least they are honest to their own opinions. They also quite often rate a game on the "fun" factor. I haven't played Mafia yet so I can't say whether Gestalt is right or wrong, what i will say is they are usually on the mark in my experience.
Super Stu
06/09/02 @ 13:19
#29
0
You buried this comment
Comment below viewing threshold
Show
Mr Sleep

Let's face it, if all games don't get 10, people get pissy and acuse you of crap reviewing/fanboysim.

God forbid people should be able to have an opinion.
Killerbee
06/09/02 @ 13:19
#30
0
You buried this comment
Comment below viewing threshold
Show
Slim - first of all, I haven't played that game so I can't really comment on what you or Gestalt are saying, but it strikes me that if someone like Gestalt who plays and writes about games for a living found this frustrating to play, then there's a fair chance many potential punters would too.

And it's not fair to say that things get better as you get through the game, because that's just admitting that the early parts of it are poorly put together. GTA3 adds loads of stuff as you play through it, but the entertainment is there right from the beginning.

Plus at the end of the day, it's just a review, an opinion. If you don't agree with it, just ignore it or offer your opinion in a reasoned way. There's no need to attack the reviewer! :-)
Slim
06/09/02 @ 13:20
#31
0
You buried this comment
Comment below viewing threshold
Show
re: the cars on the ramp, it's not the only way to complete the level. It's one of my faves, so I've done it a few times, and you can just go down guns a blazing if you want. It's just a bit easier if you block their advance with cars. They will blow those cars up too, the AI isn't too bad.

MrSleep: I also like eurogamer a lot, and will take their opinions seriously in the main. Apart from gestalt. He seems to dislike all games, especially the hyped ones. I'm not sure if he does it for effect, or that he's really just a miserable idiot who's sick of games. Really annoys me when a gem like this comes along, and it gets a poor review from him once again. I can't imagine what the developers must feel.

I wouldn't mind if he'd given it a fair shot, but as my other post says, he's missed out on some really obvious stuff.
Startled Pancake
06/09/02 @ 13:20
#32
0
You buried this comment
Comment below viewing threshold
Show
Edit: this contravenes our comments system policy. I've deleted the second instance of it too. Whether or not you agree with another person's opinion, we're not going to be the catalyst for childish bullying tactics. Wrong playground, sorry. -Tom
Edited 1 times, most recently on 06/09/02 @ 14:40
Slim
06/09/02 @ 13:21
#33
0
You buried this comment
Comment below viewing threshold
Show
heh, well talk about hypocritical finishing your post off with an insult. I happen to love games, and think its important. Sorry if you don't, move along.
Slim
06/09/02 @ 13:24
#34
0
You buried this comment
Comment below viewing threshold
Show
Killerbee: Sure its an opinion, but it happens over and over again with gestalt. They put a comments system in here, so I'm going to use it. I presume its permitted to post negative comments in with all this kiss assing eurogamer fanboysim that most people fire out?
Mr Sleep
06/09/02 @ 13:29
#35
0
You buried this comment
Comment below viewing threshold
Show
@Stu, i agree with you that generally (as seen previously on EG) that there is always somone arguing against the score. I recall a discussion about outlawing it all together...which i think is a good idea. I read Mojo and they don't bother with review scores, which in my opinion is a great idea :)

@Slim, I usually agree with Gestalt's opinion, but not always, I don't think you are wrong to bring up alternate points to Gestalt, just merely it's a case of pointing these things out rather than insulting him along the way.
Slim
06/09/02 @ 13:40
#36
0
You buried this comment
Comment below viewing threshold
Show
I don't think I insulted him personally, unlike pancake, I really do believe he's got a cynical and jaded view on games that comes through in his reviews, which is what I pointed out. I've said for years that gestalt simply doesn't like games that much, his writing often comes over as extremly unenthusiastic and he regularly marks good games down.

Oh, I agree about scores too, they're a daft idea.

Edited 1 times, most recently on 06/09/02 @ 14:41
Errol
06/09/02 @ 13:47
#37
0
You buried this comment
Comment below viewing threshold
Show
Is Gestalt going to attempt to answer some of these unfounded attacks ?
Slim
06/09/02 @ 13:50
#38
0
You buried this comment
Comment below viewing threshold
Show
Unfounded? I posted examples!
Startled Pancake
06/09/02 @ 13:51
#39
0
You buried this comment
Comment below viewing threshold
Show
"I'm not going to go on. You're way wide of the mark with this through your own lazyness and jaded cynicism. Get a life." - Hmm.

Anyway its friday afternoon and Im just having some fun. Ive got the game waiting for me at home, hope its not as bad as Gestalt reckons.
Errol
06/09/02 @ 13:52
#40
-1
You buried this comment
Comment below viewing threshold
Show
Its worse.
Mr Sleep
06/09/02 @ 13:57
#41
0
You buried this comment
Comment below viewing threshold
Show
@Errol, really? What is your problems with it?
Slim
06/09/02 @ 13:58
#42
0
You buried this comment
Comment below viewing threshold
Show
Comments that were about his gaming reveiwing, not anything personal.

It's a good game, honest. Try it for yourself and let me know. It's a slow starter, thats true. The early cars are indeed very slow. Doesn't take long to pick up though, and becomes lots of fun. Don't expect GTA3 and you should enjoy it. It's very hard though, which I like, far too many easy games these days with daft save anywhere systems.
Super Stu
06/09/02 @ 14:11
#43
0
You buried this comment
Comment below viewing threshold
Show
Because it was released first. You'll notice The Getaway is being compared to GTA3, and that's been in development since Julius Caeser was in power.
Slim
06/09/02 @ 14:17
#44
0
You buried this comment
Comment below viewing threshold
Show
It's still a daft comparrision, mafia isn't really like gta3 at all, apart from in free-ride mode. And that's kind of a bonus game thing.
Mr Sleep
06/09/02 @ 14:18
#45
0
You buried this comment
Comment below viewing threshold
Show
GTA 1&2 also featured the "living world" feel, so technically they all copy those innovations.
Gestalt
06/09/02 @ 14:20
#46
-1
You buried this comment
Comment below viewing threshold
Show
"only the first few cars are this poor"

They do get better over time (naturally), but even the later cars aren't that great, IMO anyway. It's not Illusion's fault, it's just that the time period they've chosen doesn't really fit the driving around being chased by the police style of gameplay, because your cars move fairly slowly, take forever to accelerate up to their top speed and spin at the slightest provocation.

The problem is that the way the game is designed has you driving from A to B and back for no obvious good reason in almost every mission, which just highlights any shortcomings in the cars, AI and graphics.


"You don't need to keep tommy alive, just the other two"

Er .. Tommy is your character. You did play the game, right? ;)


"the best way to complete this level is to move cars on to the ramps, before you meet tommy so the bad guys don't swarm you"

Isn't that kinda cheating?
Slim
06/09/02 @ 14:26
#47
0
You buried this comment
Comment below viewing threshold
Show
"They do get better over time (naturally), but even the later cars aren't that great, IMO anyway. It's not Illusion's fault, it's just that the time period they've chosen doesn't really fit the driving around being chased by the police style of gameplay, because your cars move fairly slowly, take forever to accelerate up to their top speed and spin at the slightest provocation. "

So what, you want a 30's mafia game to have people zooming round in modern day sportscars? It's supposed to take the feel of the period. The slower speed has its benefits too, the driving is more tactical, with blocking taking a part, and you can shoot out of the car. Did you finish the game by the way? And did you do the subquests to get the better cars?

"The problem is that the way the game is designed has you driving from A to B and back for no obvious good reason in almost every mission, which just highlights any shortcomings in the cars, AI and graphics. "

For no obvious reason? The driving is part of the game, you drove to where the mission takes place through this huge city. While you're driving, you have the oppurtunity to do some things that you clearly missed out on.

"Er .. Tommy is your character. You did play the game, right? ;) "

Oops, thought you meant the booze guy.

"Isn't that kinda cheating?"

No, it's an alternative method. Something you panned the game for not having. They drive their cars accross the ramps to stop you getting out, isnt it good that the game lets you do the same to them?

Details that don't get away from the fact that this is a good and significant game. You do damage by slagging games like this without justification on a popular web site, it's just like max payne all over again. You read the hype, and the reality doesn't match it, so you slag it. You should review the game on its merits alone.
binky
06/09/02 @ 14:27
#48
0
You buried this comment
Comment below viewing threshold
Show
Im sure Gestalt has read these comments and rather than join in with the ranting he opted to leave the COMMENTS page as it is.

slim ur entitled to ur view and its good to get another perspective to a game. but u could have aired your views without personal attacks on what u consider to be sloppy journalism. once again we need to point out that REVIEWS are opinions. Gestalt gave his, u gave yours. But due to Gestalt being an actual REVIEWER and writing a decent page or 2 about a game, rather than a rant ((this games SUCKS - this game RAWKS!!)) I think more ppl will probably listen to him, or at least take on board his comments and try before they buy.

sheesh...

Keep up the good work EG.
Slim
06/09/02 @ 14:27
#49
0
You buried this comment
Comment below viewing threshold
Show
xboxrox: well put, its a great game on its own merits, 8/10 is about right for me because of the fustrations with your companions ai mostly.
Errol
06/09/02 @ 14:28
#50
-1
You buried this comment
Comment below viewing threshold
Show
"You don't need to keep tommy alive, just the other two"

Er .. Tommy is your character. You did play the game, right? ;)

lol.
Edited 2 times, most recently on 06/09/02 @ 15:28

Comments: 1-50 of 266 in total | next 50 »

Want to comment on this article? Log in, or register!

Metaboli

X View gallery