King Kong Review
Game of the monk.
Version tested: Xbox 360
Welcome to Skull Island. Well, one of you was already here.
King Kong is a game that by design ought to suffer from a lack of identity. Most of the time you're playing through the eyes of Jack Driscoll, a gallant sort of chap desperate to extricate a damsel from enormously hairy distress, while some of the time you're working from over the shoulder of the very architect of her plight, the aforementioned enormously hairy Kong.
Yet in spite of this you'll find that you actually empathise with several characters. Most notably Driscoll, largely undefined beyond the rolled-up sleeves groping for spears in front of you and his plaintive cries, whose mantle's easily assumed as your own; but thanks to largely excellent third-person camerawork you'll also come to understand both Ann and Kong.
The key is the game's biggest personality - that of Skull Island, an enormous prehistoric jungle setting home to enormous reptiles, savages natives and countless rickety perils. It even has its own food chain, which you'll use to your advantage, using grubs to bait bigger enemies out of the way, or distracting carnivores by shooting giant bats out of the sky. At times the island twists its body to reveal herds of stampeding Brontosaurs or a burning sky creeping over a mountain range; at others it throws shadows across rocks to hint at what lies beyond; and when it's most revelling in its pageantry it opens the cage and throws its worst horrors at you, never quite taking the fatal bite but always nipping at your heels with teeth each the size of your arm.

It never reigns.
It's the character you'll be most interested in, most obviously because its principle illusion - that you're just a tiny frail creature caught in a world of monsters, rarely in possession of anything that can actually overcome them for longer than a few seconds - is so well kept up. So much so that when one of Driscoll's companions, Hayes, instructed me to get Ann back from Kong and regroup with him later, I really wondered how I was going to do it, even though everything I'd done to that point argued that it would be simple, eloquent and largely transparent.
Driscoll's first-person combat is split between throwing spears and bones, and fighting with poorly stocked supplies of weapons dropped in crates by Englehorn, the captain of the ship that brought you to Skull Island, who circles in his seaplane. The guns rarely last long enough to nullify every threat in a given situation, and the remainder of your success is a product of frantically groping for the spears and bones with the right trigger, then aiming with the left and loosing with the right again. By clicking the right thumb-stick you can hold your finger up as a kind of crosshair, but often you won't have time. Occasionally you'll be so helpless that you'll need to rely on your surprisingly able companions - often in danger, but never stupid about it or impossible to protect - to rescue you from the jaws of whatever hunts you.
So then, you might imagine that the sensation of being hunted is juxtaposed by Kong the hunter, but actually Kong's more of a pursuer. While his enormity and brutish strength swat away the creatures that flood Driscoll's view with red and set his heart pounding, and put the player on an even, suitably vicious footing with the giant predators Driscoll can only hope to distract and evade, the real game of Kong is chasing things down; leaping from branch to pillar to wall, breaking through giant wooden gates and preventing the horrors of Skull Island keeping Ann from his padded grasp.

But he comes pretty close.
And yet for all the surprise, the wonder, and the simple majesty with which the game's all sewn together, as I drew closer to what I knew must be the end of the journey I found myself quitting out after saving to count how many chapters were left - instead of yearning for it to continue, I was checking my watch.
It's important to note that King Kong is bristling with moments that will capture your attention and live for a while in the memory. There's your struggle to transfer fire from one end of a valley to the other - by scurrying between the legs of onrushing Brontosaurs, and having at intervals to stow the flame in stony basins just in time to loose your precious flaming spear into an attacking scavenger, before lighting another stick and continuing the journey. There are the Rex pursuits - continuous evasion among pillars and other hiding spots, the object being to keep their attention on you without getting too close, all the while your companions work to open the gates ahead, and the number of safe spots diminishes as your typically giant adversary breaks everything down in search of you. And there are moments when Skull Island meets the nascence of the kind of puzzle design that made Michel Ancel's last work, Beyond Good & Evil, feel so neat - like the fitful battle against giant millipedes and crabs in caves that frame the puzzle of how to carry fire past waterfalls.
But curiously, while errant film-maker Carl Denham contrives to paint a story within a forgotten world, ultimately fails when it overwhelms him, and has to make do with capturing a piece of it to play show-and-tell with back in the real world, the developers start off playing show-and-tell, then leave you underwhelmed through repetition and send you on your way forgettably. It does the scale very well, and you certainly feel imperilled, but all too soon you start to spot the patterns - spearing small enemies and evading larger ones, finding fire to burn your way to the next door, and finding levers to open them.

It's like playing catch, except you're the ball.
In Kong's case it's even more basic - just blatting things, holding the stick forward and pressing X when it's appropriate to jump. While visually impressive, these sections lack structured challenge. Swinging from branch to creeper-clad wall to pillar to wall to branch again may be satisfying in its fluency, but the fluency is the only thing you can fail to achieve - by not hitting X as you swing forward from a branch, you'll turn and swing the other way, then turn again for another chance to hit X. You can occasionally tumble to the depths below, but you'll seldom fail like this, and respawn points - as in the rest of the game - are very generous. What's more, Kong's fighting, while visceral in every sense, merely rewards mashing rather than clever positioning or technique.
As a whole, the game's entertaining but seldom overwhelmingly so. Sometimes it manages to perform its best tricks in concert, but there are virtually no Half-Life 2-style moments of sheer awe - either through inspiring sight or intricacy of design.
That said, Ubisoft's work on the Xbox 360 elevates the game slightly. The jungle is more battered and gloomy than lush and verdant, but while it can't quite do humidity and doesn't feel particularly organic or broad, it's still mightily atmospheric, and it can certainly do 'wet'. The rocky terrain often glistens convincingly with moisture - without beaming like polished marble the way so much wet architecture does elsewhere. It's probably the most 'next-generation' thing I've seen on this kit yet. Kong himself is equally well realised and in particular animated, swinging magnificently between branches. But special mention must go to the character modelling of Ann, who is far more believable and affectionate a character than any of the others (on the system, even), with gentle features and an appreciable softness of expression that colours the tacit bond between herself and Kong far more steadily than dialogue could ever have done.

Sometimes it's fun to let him win. Just to see someone get eaten.
Indeed, the manner in which Ubisoft 'apes' the film - or at least what we anticipate the film being - is probably what kept me going most. Kong may be huge, but he's over 70 years old now and hardly an unexpected sight. Realistically it's Peter Jackson's Skull Island that we're more interested in exploring, and the game gets this right. But for a couple of weak or overly pointless sections, we're well serviced more or less throughout - the levity and obsessiveness of Denham's imprudently manic commentary was certainly reflected in my own eagerness to see past every ridge and uncover the next area. It doesn't feel like a whole world, but it feels like another world, certainly, and continually pokes at your curiosity and imagination, so much so that you may even find Driscoll's view slightly restrictive - you'll want to see it through as wide an angle as possible. By means of an example, I'm absolutely bursting to mention a particular skull in Kong's lair and all the things it might represent.
Overall there's a great deal to admire, including the use of screen-colouring, pad rumbling and the deadening of sound to indicate pain instead of clumsy on-screen instrumentation; and the screeching of strings to motivate you to hurry when one of your colleagues is in increasingly drastic danger. It feels very clean.
But then it is tied to an inescapable path, which we all know ends on top of the Empire State Building - in circumstances whose inevitability is saddening once you see how the game works, and whose ultimate realisation is, in a sense, fittingly empty. The reluctant adventurers' passage across Skull Island and back will initially capture your imagination and the only thing likely to shake you from Kong's pursuit is grasping its transparency before time. In fact, I should go even further to emphasise that: this is a game you almost certainly enjoy playing to the end.
But while laudable in many senses, ultimately King Kong is as Carl Denham - fascinatingly single-minded and full of wonder, but ultimately shallow, and too caught up in its initial achievement to really think the rest of it through.
8 / 10
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Comments (119) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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And what score would you have given the game on the other platforms Tom ?
Not essential, but it would help it the comparison.
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Exactly, value for money has to come into the equation
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Or you could get it bundled at TRUS for only £623, with Swordfish, bet the reviewer would be giving a 1 or less then ;P
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Kieran = 9/10 or whatever
Tom = 8/10 or whatever
Gamesb*tch = 3/10
It's a 'review' not an empirical calculation of the goodness of a game... [waits for Blerk to post an equation
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\o/
/applauds.
Knew I could rely on you!
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The 360, being a 'next-gen' piece of kit should make up for it's more expensive game by giving you more than simply prettier graphics. This doesn't, hence is not as good a package as the XBox version.
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If they are "pro-sony" WTF is the 9/10 for the Xbox1 version doing there??
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There isn't an EG mind hive.
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bingo!
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As can be seen with the Fahrenheit review, different people give different scores to the same game. Because they have different opinions about it. The score doesn't matter as much, it's what they write in the review that's important.
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Peace.
Out.
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Oh, I'm sorry, I didn't realise I was dealing with a professor of mathematics.
The reviewer clearly felt that the improvement in graphics did not live up to the higher price point and the ambition which would be expected from a next-generation title - which is fair enough. Next-gen consoles costing 300 quid, with titles at a 10 pound premium, should offer something more than "the same but more high resolution", and it's entirely fair to knock off a mark if a game doesn't live up to that promise.
Besides which, it's a different reviewer. Different reviewers score games differently, with the site's editorial oversight only serving to make sure that there's nothing completely insane going on with the scoring system. That's how any honest reviewing process works.
/Not entirely sure why he's arguing with this guy again, but..../
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Oh, just remembered I'm on ignore...someone quote my last couple of posts?
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OMG sony bias LOL
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Indeed. I'm very surprised he isn't on EVERYONE'S ignore list, tbh.
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LeDilettante, you're a cockend with shit for brains. You don't even make sense, probably smell musty, and sleep in your mother's underwear, now just piss off would you?
I may have paraphrased a leeetle.
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Always surprising....
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Funtastic. Now 'Dil will be able to make comments not only without having played the game, but without even having read the review! Thereby finally escaping the lingering spectre of any point or relevance.
/puts self on ignore list to save everybody else the effort.
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SOUND LIKE ANYONE HERE?
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My god, LeDill you are a complete f**king muppet.
Edit: Clicked ignore once again
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Nice review. Well written etc.
/ok you can go back to the meaningless back and forth over the number now.
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krudster
01-Dec-05 16:37:34 Mirkan, I'll say it again: this would score a 7 on Xbox. The platform is irrelevant here, it's not a classic game, end of chat.
(Comment on this thread...)
Shinji
05-Dec-05 14:11:43 Different reviewer, different generation of hardware, different price point, different review score. How is that difficult to understand?
Get the story straight lads, either the platform is irrelevant, or its effects the review/score. The inconsistency here is slightly confusing. This distinction is very important when deciding on which games/consoles to buy.
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Different people, different review approaches, hell, sometimes the same reviewer can take a different stance.
Reviews are SUBJECTIVE. Not OBJECTIVE, which is the problem with scores. Maybe some of you whiners shoud look them up on Wiki?
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= inconistent.
I can see this and Im not even saying its a bad thing, but it makes relative comparisons of games reviews pointless.
So my point was that the reviews have an inconsistent approach Pike. Sorry I had to spell it out, again.
Edit: typo.
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Which is the best game?
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Not saying that I disagree with the conclusion that comparisons of game reviews can be pretty pointless though.
Edit: The FPS of course, Furbs. Shooting people is more fun than driving, obviously.
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'Next-gen consoles costing 300 quid, with titles at a 10 pound premium, should offer something more than "the same but more high resolution", and it's entirely fair to knock off a mark if a game doesn't live up to that promise.'
Thats funny that, because I slightly disagree with you there. I don't think its the job of the game to justify the machine in any way, which is kind of what you are saying. So the fact the host machine is new and costs £300 should in no way affect the review of a game on that machine. The extra price of the game could come into the equation, but at present the only truly valid comparisons to make are how the game compares to what else is available, if a game is marked 10/10 on one platform and the exact same game is released on another platform with just better graphics then I feel it should also get a 10. Just because we have expectations of what we should be able to expect from a platform, doesn't mean we should necessarily mark things down just because they don't meet those expectations. Until such point as something is released that demonstrates that our expectations can be realised we should not shoot down something in flames. Obviously if something already exists, or something new comes along, that demonstrates that something is possible then we should feel free to start knocking. Surely that is exactly why a game that scored 10/10 a few years ago could sensibly have been devalued quite considerably by now, the passage of time would have shown what else we can legitimately expect, but it doesn't mean the score was not worth it at the time.
I'm not knocking your opinion Shinji, just pointing out that, like reviews of games, opinions differ on lots of things.
Ceatlan
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edit: I really am quite stupid sometimes.
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Reviews are not there to tell you what to buy. So the 'I didn't know whether to get this after I read the review' argument is irrelevant. On that basis there'd only be two reviews - "Yes. Buy this." or "Don't buy this". Reviews don't give you an "answer" to anything - they simply give you one more person's opinion to take into account when making your own decision - and yes, you *can* be expected to take responsibility for your own decisions. I know it's nasty, and hard, and involves time and thought and yes, just maybe there'll be nobody else to blame if you turn out to have made a mistake. But complaining that one reviewer liked andrex and another has a stated preference for a bidet, so now you don't know whether to wipe your own arse or not is not, at the end of the day, anybody's problem but your own.
/'has the nasty man gone now?'
/'yes, I think so, my dear'
/Eurogamer readers emerge back into the sunlight. There are butterflies, and soft music
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Its always good to know where a reviewer is coming from so that you can take the article on context, and thats why I like EG reviews because even if I dont agree, I can still draw my own conclusions relative to what has be written.
PS - All else being equal, race game A of course ...
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Come on LeDilettante, write a review (completely neutral) and offer it to EG for publishing
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I agree completely with the idea of reviewing next-gen games /as games/, but where you're talking about titles essentially ported from current-gen systems to next-gen ones, I think it's fair to expect a little bit more than "slap it across and change the resolution switch", even if it's a really good game. I'm not saying it needs major gameplay changes or anything like that - simply that on hardware five years more recent and three times more expensive than anything else out there, I think it's fair to approach a review with higher expectations than you would elsewhere. Reviewing with the same level of expectation across next- and current-gen platforms is like letting Tiger Woods compete in a local Under 14 pitch n' putt tournament and then congratulating him for doing so well.
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Too much button mashing. Boring, boring boring.
A.
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"Ok, heres an example....Race Game A gets 8/10. FPS Game B gets 7/10.
Which is the best game?"
Thats a loaded example. The answer depends on who reviewed the games. If two different reviewers were involved, then the answer can't be known for sure.
As for your earlier post, suggesting that the reviews on here are useless, BECAUSE the staff of EG don't share a hive mind.... Jesus, can you really only deal in absolutes?! Reviews are either a blessed window into the future or a stain on your life?
Reviews are a guide. And in this case there was one bloody point difference in the score between two different reviewers! Use the review as an aid to building your own opinion. Its not gospel, its simply information. Why can't people treat it as such instead of whining about a single bloody point.
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(Comment on PDZ review, which makes sense IMHO)
krudster
01-Dec-05 16:37:34 Mirkan, I'll say it again: this would score a 7 on Xbox. The platform is irrelevant here, it's not a classic game, end of chat.
(Comment on this thread...)
Shinji
05-Dec-05 14:11:43 Different reviewer, different generation of hardware, different price point, different review score. How is that difficult to understand?
Get the story straight lads, either the platform is irrelevant, or its effects the review/score. The inconsistency here is slightly confusing. This distinction is very important when deciding on which games/consoles to buy.
Different staff member's comments; different game, one of which is available cross-platform, the other of which is not; different context: whereas PD0 comment is in relation to whether or not it's a great game, the latter comment is in relation to the review itself.
The distinction between on the one hand reading and understand things and on the other trying to find something to criticise and immediately labelling it "inconsistency" is very important when deciding whether or not you are a muppet.
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Actually I'm having a coffee free day, except for the one I had on the train.
But I'm pretty busy ATM and so when I found a moment to have a quick browse oif the threads I was much disappointed to find this one had turned into a "review of review" argument AGAIN. Only this time it was about about a single point difference, between the opinion of two different reviewers, on slightly different versions, of the same game.
The super grumpy git of a month ago is gone for good, but I still reserve the right to flip out every so often
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"kangarootoo, check your posters"
I don't get it? Did I quote the wrong person or something? No comprende...
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As long as this stance is conveyed, then it makes for an informative read.
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"So has anyone actually played the game? "
Oh come on, what do you think, this is a Eurogamer forum, after all!
Of course not.
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isn't it down to the conusmer to make the final value judgement? do you knock points of steel battalion 'cos it costs £130, or knock points off because it's actually a bit pants?
I have no issue with two different reviewers from the same publication giving the same game a different score, but don't you think a publication ought to display consistency in review policy at least?
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"As for your earlier post, suggesting that the reviews on here are useless, BECAUSE the staff of EG don't share a hive mind.... Jesus, can you really only deal in absolutes?!"
Not actually sure anyone said that to be honest!
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Thats kinda my point.
ralph, how can you have consistency when review something, especially when EG has an individual doing the review? Its impossible. Its too subjective. The only way around it is a Zzap style review where all the team members make a comment. The difference is, being a print mag, Zzap had a month at a time to put reviews together.
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I disagree with this though - Edge tries to maintain it, and it's one of its more pretentious foibles
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It's my understanding that many reviews are peer reviewed, and put through an editorial process, in order that the score fits the general opinion of the publication in question. This avoids a reviewer slating a game simply because he doesn't like platformers or whatever.
Perhaps it's just a print publication thing.
When magazines slap a score on a box they don't put the reviewers name. They put the publication name. The reviewer is the voice of the publication, is he/she not?
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#1 - New NFS
#2 - king kong
#3 - New NFS
#4 - king kong
#5 - New NFS
#6 - king kong
#7 - New NFS
#8 - king kong
#9 - New NFS
#10 - king kong
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/is killed
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Krudster wrote
" Chief Editor to Chief Troll: Different reviewer = different opinions. There isn't an EG mind hive."
frod then wrote (not furbs, my mistake, sorry furbs)
" Which makes the scores almost useless in any comparison attempt."
" Which makes their existence pointless."
Sure, I being a little facetious taking the comments literally, but there you go.
EDIT: Actually, reading that back. I totally agree with frod's first point that making direct comparisons is pointless. I simply don't agree with the following assumption that the existance of review scores is therefore pointless. I think review scores are a guide, just like the words of the review really.
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A.
P.S. SHUT UP SHUT UP SHUT UP ABOUT THE F$%KING REVIEW!!!!!!!!!!!!!!!!!!!
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/shudders
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Its pretty depressing that we have two more console launches and two more sets of fanboys to go through before things settle down
Ladilletante congratulations. Welcome to my ignore list, population: you.
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I'm playing it on the Xbox 1 so that would explain it though. If I had been playing it on the 360 I would have enjoyed it exactly one point less.
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Shadow of the Colossus got a 10.
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King Kong and Condemned should be the first games you get on the xbox 360
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Has anyone seen the film, should be brilliant, especially as PJ did the Lord of the Rings Trilogy.
He's also co-producing the Halo film
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-Despite better hardware (which should have been utilised), enemies do not remain where they die. They disintergrate. Unrealistically.
-They could have added some bonus content.
-The graphics could have been even better.
Mainly the first point however, which really 'gets my goat'
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(o/
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dude..the game is about a frickin 50 foot gorilla and dinosaurs
you really think that fact that the bodys dont stay there is gonna change the realism? : )
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Probably the best thing I've read in these comment threads since the whole next gen/current gen scoring thing came up.
I refuse to understand how a game is less good because it's on a different platform.
It does explain why SSX for GBA got good scores though. It was utter fucking rubbish, but 3d-like and therefore "good for a GBA game".. Doesn't change the fact that it was utter fucking rubbish though.
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I believe the score should reflect not the price, but the result; is the game more playable because of the beter graphics, does it have a better frame rate, perhaps it controls better because of the different controller etc, these are the thinks that should affect the final score, not the price difference, that should be left to the reader/payer to decide.
The above would aply for all platforms, not just 1st and 2nd generation XBOX.
All those said, I can't imagine anyone who paid to buy an XBOX 360 going for the cheaper XBOX version just because its cheaper......
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Please make it better, daddy...
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Oh, but they ARE interesting! Funny, too! I've spent the last 10 minutes chuckling quietly over some of these posts.
LeDillante - whether you're being serious or not - never, ever change. You bring life to an otherwise-boring thread.
I *would* tell everyone to "chill" or "lighten up, it's only 1 point difference, trying to compare different reviewers' opinions is like apples and oranges", etc. But this doesn't work, AND it's no fun!
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It's sad to see Ancel forced back into linear gameplay and film licences, I think the game will probably stick in my mind longer than the ropey-looking CG film.
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Stepping back (and I'm new to consoles, makes sense this always happens during generation transitions), maybe we should get used to the ratings descrepancies for cross-console games (I'm used to this for PC/consoles). People will expect more from - and be reluctant to give high scores to - first gen x360 games, but more willing to rate final-gen xbox/ps2 games higher that represent the culmination of what those systems are capable of (not just graphics, also AI, etc).
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what skull?