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Peter Jackson's King Kong Review

Xbox Review by Kristan Reed

18 November, 2005

Reviews of game adaptations of blockbuster movies are full of self-righteous bile, forever ruing the fact that game companies evidently see it as an opportunity to make megalithic mountains of cash, as opposed to, you know, actually making a decent game along the way. As promising as the preview showings suggested, we couldn't help but feel that King Kong would suffer the same fate. Michel Ancel or not, there are a million unique ways to screw these things up. We should know: we've seen every single one over the past 25 years.

Well, guess what folks? Here's one that not only lives up to the momentous promise, but pretty much rewrites the rulebook for how movie-based games should be done. Here's a game that's not only startlingly enjoyable from start to finish in its own right, but makes you want to go out and see the movie immediately - surely a first.

Needless to say we haven't seen the film yet, but the premise seems like a nice fit - and a disarmingly simple one at that. Arriving washed-up on the shore of the mysterious Skull Island, it's pretty clear that it's not a place you'd want to go on your holidays.

Jack's back

'Peter Jackson's King Kong' Screenshot friends

Can't we just be friends?

Accompanied by obsessive film-maker Carl Denham (played by Jack Black in the movie), Ann Darrow and assorted extras, your role is as the fearless Jack Driscoll - a screenwriter by trade when he's not busy murdering hordes of giant crabs, millipedes, bats and assorted dinosaurs(!). Initially without any firearms, this first-person adventure forces you to be a little more resourceful that usual; grabbing discarded sticks and the bones of deceased animals and throwing them like spears at the hungry and relentlessly aggressive predators that stalk the mountainous isle.

Soon enough you gain limited access to pistols, shotguns, sniper rifles and Tommy-guns, but in a game where every bullet counts you soon learn to sharpen up on your javelin-throwing skills before you go and loose off a few rounds in anger. With so few means of dealing damage on your omnipresent foe, you can also take advantage of fire by poking a stick into a nearby flaming torch and turning it into a firey spear of death. As well as making for a more powerful weapon, it also enables you to set fire to the dry grass - a potential death-trap for unwary predators, not to mention the many wooden structures that block your pathway into the deadly innards of the fearsome Skull Island.

In another departure from the traditional FPS rule-set, there are no status bars whatsoever, meaning you have to manually check how much ammo's left in your chosen gun (yes, you can only carry one at a time) by tapping the B button, while your health status is also notable by its absence. Instead, the game gives you a host of visual cues when you're in trouble; the screen goes blood-red, your vision blurs, your breathing shallows, and your hearing dulls. It's a marvellously instinctive and immersive way of instilling fear and panic into the spectacle, and forces you to seek cover. A quick breather restores order, allowing you to continue your fight for survival. Sure, it's a little silly and unrealistic to suggest that 'resting' will heal the leg that's just been between the slavering jaws of a T-Rex, but it keeps the game flowing and never less than fun.

Too good to be true?

'Peter Jackson's King Kong' Screenshot mismatch

Something tells me this is a mismatch.

Freed up of the usual screen furniture, there's a real sense of being part of this foolhardy journey into the unknown. With some wonderful graphical techniques that stretch the Xbox to screaming point at time, slick animation and an admirable art style, the whole game lets you play tourist to some of the most picturesque scenes ever pulled off in a videogame, against some of the most fearsome-looking enemies. It's one of those games that looks too good to be true, but it really is the real deal. It really does look that glorious in action, and there must be at least 30 moments in the game when you can barely believe your eyes. These jaw-dropping sequences we're used to seeing in cut-scenes... but being able to control it all in real-time is something very special indeed. You'll cackle your face off, wide-eyed at the audaciousness of it all. It's pure, unadulterated popcorn gaming for the masses and we love it to death.

Yet all the while, your game brain is reminding you that the actual mechanics at work are very simple indeed - proving, perhaps, that games needn't be fearsomely complex in order to provide a ridiculous level of entertainment to even the most demanding and experienced gamers. For a good chunk of the seven, eight-hour first run-through, all you seem to do is engage in one bite-sized encounter after the other. Generally, these take the form of either a) killing a posse of very large enemies with pointy sticks, b) finding a missing handle in order to open a locked gate, c) defending one of your party from a posse of very large enemies while they scurry off and do something important or d) finding fire in order to burn down something blocking your path.

But when the game starts giving you the opportunity to play as Kong, it's like Spinal Tap dropped by Ubisoft's studios and cranked it up to eleven. Switching the viewpoint into third-person, suddenly you're more than a match for the giants that have been terrorising Jack and co. for hours. The giant bats are no more than irritating insects that you swat away, while the monstrous T-Rex becomes little more than a mildly troubling opponent. Given an entirely new move-set, you can grab, throw, pummel, fly into a rage and eventually grapple these deadly creatures, pulling their jaws open so wide that you snap their lizard features asunder. It's a sickening sight, but oh-so-satisfying. The sheer aggression that plays out on the screen is intensely primal, and with some incredibly subtle and well-judged lighting and audio, you'll be left a trembling wreck at the end of it all. In all probability, when Kong roars his victory cry and the screen fills with his leathery features, you'll want to punch the air in triumph. Most likely you'll just let a mild yelp out and wonder what the hell comes next.

Ape escape

'Peter Jackson's King Kong' Screenshot dino

Dino crisis: It's like he wanted it.

Whether you're playing as Kong or Jack, you'll also be quite astonished at how short some of the sections really are. In some cases you'll zip through a chapter in less than ten minutes, having performed a pretty perfunctory task. Whether it's Ubisoft's desire to make sure the pace and focus is always cranked up to the max we're not sure, but it works. You always want more, and even when you fail, some sensible checkpointing eradicates unnecessary backtracking almost entirely. If you're the sort of gamer who gets annoyed easily, then King Kong is your dream game - it's seemingly been designed to be entertaining from the first minute to the last, without needlessly bashing the player over the head. You'll want to finish it because it's fun; and then you'll play some of the key moments again to try and rack up the best score possible to unlock even more cool extras.

It's easy to glibly describe an impressive-looking game as 'cinematic', but when the approach is this close to delivering the same visceral intensity of a real-life movie, it's hard not to extend huge kudos to those involved. But it's more than just the scenery looking good and the characters looking convincing. Some of the unsung heroes of the King Kong 'experience' are the buddy AI characters. Not only do they look uncannily realistic in terms of their features, but they play a vital role in making you feel like you're part of an ongoing survival effort. The feeling of incessant terror and palpable fear is one thing, but the fact that you can see and hear it in your accomplices is another. Every step of the way they're busy giving you feedback, keeping you up to date with what you're supposed to be doing, and making non-repetitive remarks at what they've just seen or experienced.

You really feel like they're with you all the way, and not only do they provide that crucial narrative spur, they provide able support when the ante is upped, proving to be pretty handy with weapons themselves and bailing you out on the odd occasion. Most of the time, though, you're the one helping them out, and the sense of panic when it's all going wrong is communicated exceptionally well. You pals look scared to death when they're in the gaping maw of a fearsome beast, and hobble off injured, taking care to drag downed friends to safety when needed. Very rarely - if ever - do you see them doing stupid things like running into walls and suchlike. It's a game that's taken extreme care to not shatter the illusion, and as such it's all the more immersive because of it. Just about the only thing it really lacks is full lip-synching and dynamic expressions, but that's about it.

Single-minded

'Peter Jackson's King Kong' Screenshot encounter

Now, what are the chances of surviving this little encounter?

If we wanted to pick holes in what's on offer, it's that (on a few notable occasions) the technology can't quite keep up with the heady ambition on show. As Kong, you'll often be running along walls, swinging from branch to ledge and following very linear, pre-determined paths; that's fine in itself, but the frame-rate does tend to go south at this point. It barely detracts from the enjoyment, though, and we're really only talking about a few moments in among several hours, so it's definitely forgivable on this occasion.

Other niggles? Well, the fighting may feel a tad on the basic side for some tastes; not only does it lack variety and combo opportunities, it can feel sluggish when the frame rate dips. Despite its obvious lack of depth, it's still hugely entertaining to play, so you're likely to overlook such issues too. Also, on the whole, the entire game is perhaps a little too much of an on-rails experience to the point where there's precious little opportunity to do anything differently from the prescribed solution. Sure, you can often throw grubs as bait to lure away the predators and slip past them (as opposed to fighting them), but as far as real 'choice' goes, that's about the only example of where the game allows the player to deviate from the very rigid path. To be fair, though, the linear focus is one of the main reasons its such a relentlessly entertaining game; Ubi having made sure the action is tightly choreographed, leaving nothing to chance, and never leaving the player bored, frustrated or confused. For a game aimed squarely at the masses, you have to admire the fact that it has managed to do all of this and still make it an everyman's kind of game. It might not go down as the most challenging game ever, but honestly, if you can't feel the love for this game, you must be allergic to entertainment.

If we were really pushed, we'd also note the lack of a multiplayer mode, gripe that it's a little too short for some tastes, and maybe whinge that the New York levels are all-too brief. All fair points, but not enough to stop us from recommending it above all other adaptations of movies we've seen since, well, Riddick, actually.

The game that would be king

But by the end of King Kong there's still plenty to go back and see; and there are some standout moments that will probably stay with you forever. As a piece of gaming entertainment it's well worth buying regardless of what you might think of the movie - but assuming it's the action blockbuster it promises to be, it'll serve as the perfect accompaniment, fusing thrilling first-person combat with some of the most explosive hand to hand sequences you can imagine. If only all movie-based games were this entertaining.

9/10

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Comments: 1-50 of 150 in total | next 50 »

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beep
17/11/05 @ 08:02
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Wow. 9/10!

Can this brash new game based on a movie license sway my extreme bias against anything movie related?
pollster
17/11/05 @ 08:12
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hmmm, wonder what the 360 version will be like.
technos
17/11/05 @ 08:15
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this game is crap
smelly
17/11/05 @ 08:20
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Well this is the first positive review i've read of this game.. All others say it gets too samey waaaay to quickly.

S'pose it's all a matter of opinion.

"wonder what the 360 version will be like"

Id guess Exactly the same, with prettier pixels.. like all 360 games will be.. In fact, I reacon - get the pc version, turn the detail up to max.. that's what it'll be like..

Tiiti
17/11/05 @ 08:25
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The demo I played on the PC just made me want to try this on the X360. I then got my hands on the X360 demo and that just sealed the deal for me. It's already on my must have list on the 2nd Dec :)
krudster [mod]
17/11/05 @ 08:26
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I'm fully aware the 'hardcore' gamer will probably queue up to dismiss this. It's easy to pick holes in it if you want to. As a piece of crafted mass-market film-based entertainment I loved every minute and scored it as such.

If something entertains you this much, you have to hold you hands up and say 'well done'.
therev
17/11/05 @ 08:28
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Played the Xbox demo and loved it. A lot.

I've decided to hold out for the 360 version. It's going to be along couple of weeks...
ses
17/11/05 @ 08:28
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I dunno. I played the PC demo and the Kong part was actually quite fun...for about 30 seconds. After that I realized that the actual game involved little more than buttonmashing and fighting with the semi-broken camera. The FPS part did nothing for me, since it seemed only to involve running around in circles for a minute or two while some NPCs fiddled with a door.
squaylor
17/11/05 @ 08:30
#9
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It certainly looks nice - I'll give this one a go, I think
DDevil
17/11/05 @ 08:35
#10
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Only 9? I'm sick of the $ony bias on Eurogamer, if this was reviewed on the PS2 it would have got 10!

(only joking of course)
technos
17/11/05 @ 08:41
#11
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"If something entertains you this much, you have to hold you hands up and say 'well done'."

The game holds your hand TO THE EXTREME, you mean to say.
krudster [mod]
17/11/05 @ 08:43
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Sure it does, but so what if it keeps the whole thing fun the whole way through?
krudster [mod]
17/11/05 @ 08:44
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/let the rabid backlash begin!
lennon
17/11/05 @ 08:47
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Well its just made it onto my 360 list of second round buys. All reviews should be based on how much fun you have with the game not on how linear they are or how pretty they look. Most FPS titles are linear doesnt stop them being great fun.
lennon
17/11/05 @ 08:48
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I should qualify that not all FPS games are great fun but many are.
technos
17/11/05 @ 08:48
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"All reviews should be based on how much fun you have with the game"

I agree with this news.
Bill Door
17/11/05 @ 08:50
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Sometimes I think you'd be better off sticking a random number generator where the score goes Krudster, cos whatever you give a game, there's vitriol in the comments. That way at least none of the reviewers would ever take the comments bashing personally :)
petebritish
17/11/05 @ 08:54
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I picked tis game up today and am finding it very enjoyable. If the film is just as good we are in for a treat. Great review.
lennon
17/11/05 @ 08:54
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Are you being sarcastic technos?
krudster [mod]
17/11/05 @ 08:56
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You're quite correct. This game could easily score 7 to 9 and no-one would be wrong. Everyone's entitled to not enjoy this as much as I *did* enjoy it.

I would point out, though, that I'd probably come to similar conclusions as some of the people here if I'd only played the demo or the first third of the game. It really cranks it up as it goes along. The latter half is just demented. I was whooping like a Yank at an NBA game.
krudster [mod]
17/11/05 @ 09:00
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Also, I disagree about the lack of replay value: you unlock a score attack mode and can play through 31 of the 41 chapters again to clock up a score and unlock more stuff. Pretty good idea, as it goes.

Oh, and there's a different ending you can unlock too.
Edited 1 times, most recently on 17/11/05 @ 08:52
Tejstar
17/11/05 @ 09:09
#22
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Interesting review. Will make me give that demo I've got a whirl for the xbox...
technos
17/11/05 @ 09:10
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"Are you being sarcastic technos?"

nope
Kiigan
17/11/05 @ 09:19
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The demo was poor, but demos usually are - despite their ability to present years of hard work in a really piss-poor light, usually no one puts any time into doing a decent one.

Is the game really called "Peter Jackson's King Kong" though? If so, it's a fucking shame.
Mike69_2004
17/11/05 @ 09:25
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repetitive? remember what Bungie said: "30 seconds of fun over and over" thats exactly what this game does and it works.
Ceatlan
17/11/05 @ 09:25
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Glad to see your comment about thinking you would have thought the same after playing the demo krudster, as I was seriously underwhelmed by the demo on the cover of last months official XBox Mag. Mainly because I didn't read any instructions and couldn't work out how to do anything, including picking up spears, and found the first person perspective very difficult to get to grips with in such a frantic environment where you constantly need to be able to see all around you for items and dangers. So I think the demo may have done more harm than good, as I have no intention of picking up a game where I didn't enjoy the demo, just because of some good reviews.

Loved your review though, and I have no doubt that for some people it will be astounding, but until I can personally get some evidence that I'm one of them, I'll be holding off purchasing it.

Ceatlan.
BraveArse
17/11/05 @ 09:28
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Sounds really good... is it as innovative as, say, Chronicles of Riddick when it comes to movie licenses though ( I know that's hard to quantify ) ? I've often thought developers should take note of that one when working with a movie license.

As for getting samey quickly, I have to say that doesn't have to be a bad thing. You could argue that God of War did exactly that, but imo it was one the standout games of the last few years.
krudster [mod]
17/11/05 @ 09:28
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What Kiigan said; demos are usually awful. Shadow of the Colossus, one recent example.
Bezzy
17/11/05 @ 09:28
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Okay, first, if you want, just label me 'hardcore' and ignore me. However, I hope I have a better point coming than "IT IS NOT L33T ENUFF!!"

The impression I got from the demo (and just the demo, so I could be wrong!) was that this was a dumb blonde: highly accessible, very shallow, not worth a return visit.

The fallacy many work under when targeting "mainstream" demographics with "casual" games is not that a game must be accessible - that's a good thing, virtually always*. It's that accessibility cancels out depth. It does not. we only have to look at games like Tetris to see that.

If "casual" gamers come to this game, and are able to play it, then that is good. However, I get the feeling that they'll come away feeling like "wow, games aren't all that different from movies. So what's the point?".

Depth may not be the only thing that gives joy in games, but it's certainly one of the things that differentiates games from film. If developers want to get people to understand the joy of games, rather than wondering what all the fuss is about, then depth is a key ingredient.

*Although it is apparantly possible to find pleasure in overcoming a terrible interface.
Edited 3 times, most recently on 17/11/05 @ 09:26
octo
17/11/05 @ 09:29
#30
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Yowser.

Well that was unexpected. It just goes to show that if you put the effort in (Chronicles of Riddick and now this) you can do wonderful things in this genre. Or you could release from Russia with Love...
Dr_Actually
17/11/05 @ 09:33
#31
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Another leadign male character called Jack....

Jack Bauer
Jack from Lost

etc...

(although to be fair maybe this was the guys name in the original Kong?)
Dougs
17/11/05 @ 09:34
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10 Day Game rental at some point beckons I reckon....
Furbs
17/11/05 @ 09:40
#33
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Didnt we cover this in the Star Wars Battlefront 2 comments? If you buy in to the atmosphere generated by the movie licence, it becomes a better game than it maybe is - which is a good thing and means it used the licence well. If you're going to look at it in isolation, it may not be quite the game it first seems, but then you arent doing it justice. It'd be like saying PES5 is repitetive since its the same game over and over again.
BraveArse
17/11/05 @ 09:45
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/brave apologises in advance, having had to many coffees to resist hitting that Speak Your Brain button :)

Have to say I disagree with one key point there Bezzy. Lack of depth is not a defining factor of film. I still haven't seen a game that has anywhere near the depth of City of God, or even Pitch Black - ( although then i haven't seen ANYTHING with less depth than XXX in any entertainment format ).

Although perhaps it could turn out to be a semantic difference we have here ( eg are we talking about depth of storyline, depth of emotional involvement, depth of interaction...?). For me the difference is whether you are active or passive. And in games there still further levels of active and passive involvement. Just depends how on rails the game is I suppose as to how much it feels like film... for me anyway.

Edited 1 times, most recently on 17/11/05 @ 09:38
space ace
17/11/05 @ 09:48
#35
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it does well what it tries to do and it's different, but i don't like it. during this totally braindead experience i thought, hmm i'd rather be a shadow of the colossus.
BlackSentoki
17/11/05 @ 09:50
#36
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Any idea what the PC version of this is like? Am tempted, but would rather play the FPS bits with a mouse and keyboard I think.
Bezzy
17/11/05 @ 09:54
#37
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I meant depth of interaction, which encourages (but is not required by) the other forms of depth you mention.

Personally, I think interaction itself evokes a different range of emotion than storytelling does. I think interative emotion is an indervalued, and underdiscussed. Many games seem to chase after the "movie style thrill", which tends to rely on the passive arts. I get why you'd want to do that. I just wouldn't want to myself.
krudster [mod]
17/11/05 @ 09:55
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No idea, but I'd never consider playing a game like this on PC.
Carlo
17/11/05 @ 09:55
#39
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I FUCKING TOLD YOU LOT IT WAS GOING TO BE GOOD!
disc
17/11/05 @ 10:01
#40
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Just about 5 Hours long this. Only bad thing about it I think.
AgentCooper
17/11/05 @ 10:06
#41
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"I would point out, though, that I'd probably come to similar conclusions as some of the people here if I'd only played the demo or the first third of the game. It really cranks it up as it goes along. The latter half is just demented. I was whooping like a Yank at an NBA game."

That explains why, after playing the demo, I thought "Whats the big deal ??", really wasn't impressed, but I do try not to make final judgements based on demos alone.....
krudster [mod]
17/11/05 @ 10:09
#42
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It's *so* not five hours long, more like 7 or 8 unless you're on speed or something.
myiagros
17/11/05 @ 10:10
#43
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most of this game looks like turok, far to much average first person sections. The bit where you get to play as kong are quite good fun but its only really worth a 7/10.
krudster [mod]
17/11/05 @ 10:15
#44
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Haha Turok indeed. Someone should show off the two games side by side.
Fixxxer
17/11/05 @ 10:19
#45
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Are you suggesting I'd be a better gamer if I took recreational drugs?

/phones Daily Mail
MrAtheist
17/11/05 @ 10:19
#46
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5 hours long with little/no replay value!? Man, I was getting pissed with stuff like HL2/Splinter Cell lasting less than 15 hours.

I remember buying Full Throttle and finishing it it less than 6 hours. I was so angry I nearly punched my hand through a wall. I aint buying this, I need my right hand.
UncleLou
17/11/05 @ 10:21
#47
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No idea, but I'd never consider playing a game like this on PC.

Hm, I thought it's an FPS, first and foremost?

/confused
BlackSentoki
17/11/05 @ 10:23
#48
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Me too. It's this or the XB360 version, and there's nearly a £15 price difference between the two!
disc
17/11/05 @ 10:25
#49
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Maybe my PS2 is sped up?

Shadow of the Colossus took me 10 hours and this took 5 hours. I couldnt put the controller down in both of those games which might have helped me.

(But you go back to both games, sotc probably has another 10 hours in it and kong another 5)
Edited 1 times, most recently on 17/11/05 @ 10:20
BremXJones
17/11/05 @ 10:30
#50
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There's nothing recreational about MY drug use.

KG

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