Peter Jackson's King Kong Review
How movie games should be done.
Version tested: Xbox
Reviews of game adaptations of blockbuster movies are full of self-righteous bile, forever ruing the fact that game companies evidently see it as an opportunity to make megalithic mountains of cash, as opposed to, you know, actually making a decent game along the way. As promising as the preview showings suggested, we couldn't help but feel that King Kong would suffer the same fate. Michel Ancel or not, there are a million unique ways to screw these things up. We should know: we've seen every single one over the past 25 years.
Well, guess what folks? Here's one that not only lives up to the momentous promise, but pretty much rewrites the rulebook for how movie-based games should be done. Here's a game that's not only startlingly enjoyable from start to finish in its own right, but makes you want to go out and see the movie immediately - surely a first.
Needless to say we haven't seen the film yet, but the premise seems like a nice fit - and a disarmingly simple one at that. Arriving washed-up on the shore of the mysterious Skull Island, it's pretty clear that it's not a place you'd want to go on your holidays.
Jack's back

Can't we just be friends?
Accompanied by obsessive film-maker Carl Denham (played by Jack Black in the movie), Ann Darrow and assorted extras, your role is as the fearless Jack Driscoll - a screenwriter by trade when he's not busy murdering hordes of giant crabs, millipedes, bats and assorted dinosaurs(!). Initially without any firearms, this first-person adventure forces you to be a little more resourceful that usual; grabbing discarded sticks and the bones of deceased animals and throwing them like spears at the hungry and relentlessly aggressive predators that stalk the mountainous isle.
Soon enough you gain limited access to pistols, shotguns, sniper rifles and Tommy-guns, but in a game where every bullet counts you soon learn to sharpen up on your javelin-throwing skills before you go and loose off a few rounds in anger. With so few means of dealing damage on your omnipresent foe, you can also take advantage of fire by poking a stick into a nearby flaming torch and turning it into a firey spear of death. As well as making for a more powerful weapon, it also enables you to set fire to the dry grass - a potential death-trap for unwary predators, not to mention the many wooden structures that block your pathway into the deadly innards of the fearsome Skull Island.
In another departure from the traditional FPS rule-set, there are no status bars whatsoever, meaning you have to manually check how much ammo's left in your chosen gun (yes, you can only carry one at a time) by tapping the B button, while your health status is also notable by its absence. Instead, the game gives you a host of visual cues when you're in trouble; the screen goes blood-red, your vision blurs, your breathing shallows, and your hearing dulls. It's a marvellously instinctive and immersive way of instilling fear and panic into the spectacle, and forces you to seek cover. A quick breather restores order, allowing you to continue your fight for survival. Sure, it's a little silly and unrealistic to suggest that 'resting' will heal the leg that's just been between the slavering jaws of a T-Rex, but it keeps the game flowing and never less than fun.
Too good to be true?

Something tells me this is a mismatch.
Freed up of the usual screen furniture, there's a real sense of being part of this foolhardy journey into the unknown. With some wonderful graphical techniques that stretch the Xbox to screaming point at time, slick animation and an admirable art style, the whole game lets you play tourist to some of the most picturesque scenes ever pulled off in a videogame, against some of the most fearsome-looking enemies. It's one of those games that looks too good to be true, but it really is the real deal. It really does look that glorious in action, and there must be at least 30 moments in the game when you can barely believe your eyes. These jaw-dropping sequences we're used to seeing in cut-scenes... but being able to control it all in real-time is something very special indeed. You'll cackle your face off, wide-eyed at the audaciousness of it all. It's pure, unadulterated popcorn gaming for the masses and we love it to death.
Yet all the while, your game brain is reminding you that the actual mechanics at work are very simple indeed - proving, perhaps, that games needn't be fearsomely complex in order to provide a ridiculous level of entertainment to even the most demanding and experienced gamers. For a good chunk of the seven, eight-hour first run-through, all you seem to do is engage in one bite-sized encounter after the other. Generally, these take the form of either a) killing a posse of very large enemies with pointy sticks, b) finding a missing handle in order to open a locked gate, c) defending one of your party from a posse of very large enemies while they scurry off and do something important or d) finding fire in order to burn down something blocking your path.
But when the game starts giving you the opportunity to play as Kong, it's like Spinal Tap dropped by Ubisoft's studios and cranked it up to eleven. Switching the viewpoint into third-person, suddenly you're more than a match for the giants that have been terrorising Jack and co. for hours. The giant bats are no more than irritating insects that you swat away, while the monstrous T-Rex becomes little more than a mildly troubling opponent. Given an entirely new move-set, you can grab, throw, pummel, fly into a rage and eventually grapple these deadly creatures, pulling their jaws open so wide that you snap their lizard features asunder. It's a sickening sight, but oh-so-satisfying. The sheer aggression that plays out on the screen is intensely primal, and with some incredibly subtle and well-judged lighting and audio, you'll be left a trembling wreck at the end of it all. In all probability, when Kong roars his victory cry and the screen fills with his leathery features, you'll want to punch the air in triumph. Most likely you'll just let a mild yelp out and wonder what the hell comes next.
Ape escape

Dino crisis: It's like he wanted it.
Whether you're playing as Kong or Jack, you'll also be quite astonished at how short some of the sections really are. In some cases you'll zip through a chapter in less than ten minutes, having performed a pretty perfunctory task. Whether it's Ubisoft's desire to make sure the pace and focus is always cranked up to the max we're not sure, but it works. You always want more, and even when you fail, some sensible checkpointing eradicates unnecessary backtracking almost entirely. If you're the sort of gamer who gets annoyed easily, then King Kong is your dream game - it's seemingly been designed to be entertaining from the first minute to the last, without needlessly bashing the player over the head. You'll want to finish it because it's fun; and then you'll play some of the key moments again to try and rack up the best score possible to unlock even more cool extras.
It's easy to glibly describe an impressive-looking game as 'cinematic', but when the approach is this close to delivering the same visceral intensity of a real-life movie, it's hard not to extend huge kudos to those involved. But it's more than just the scenery looking good and the characters looking convincing. Some of the unsung heroes of the King Kong 'experience' are the buddy AI characters. Not only do they look uncannily realistic in terms of their features, but they play a vital role in making you feel like you're part of an ongoing survival effort. The feeling of incessant terror and palpable fear is one thing, but the fact that you can see and hear it in your accomplices is another. Every step of the way they're busy giving you feedback, keeping you up to date with what you're supposed to be doing, and making non-repetitive remarks at what they've just seen or experienced.
You really feel like they're with you all the way, and not only do they provide that crucial narrative spur, they provide able support when the ante is upped, proving to be pretty handy with weapons themselves and bailing you out on the odd occasion. Most of the time, though, you're the one helping them out, and the sense of panic when it's all going wrong is communicated exceptionally well. You pals look scared to death when they're in the gaping maw of a fearsome beast, and hobble off injured, taking care to drag downed friends to safety when needed. Very rarely - if ever - do you see them doing stupid things like running into walls and suchlike. It's a game that's taken extreme care to not shatter the illusion, and as such it's all the more immersive because of it. Just about the only thing it really lacks is full lip-synching and dynamic expressions, but that's about it.
Single-minded

Now, what are the chances of surviving this little encounter?
If we wanted to pick holes in what's on offer, it's that (on a few notable occasions) the technology can't quite keep up with the heady ambition on show. As Kong, you'll often be running along walls, swinging from branch to ledge and following very linear, pre-determined paths; that's fine in itself, but the frame-rate does tend to go south at this point. It barely detracts from the enjoyment, though, and we're really only talking about a few moments in among several hours, so it's definitely forgivable on this occasion.
Other niggles? Well, the fighting may feel a tad on the basic side for some tastes; not only does it lack variety and combo opportunities, it can feel sluggish when the frame rate dips. Despite its obvious lack of depth, it's still hugely entertaining to play, so you're likely to overlook such issues too. Also, on the whole, the entire game is perhaps a little too much of an on-rails experience to the point where there's precious little opportunity to do anything differently from the prescribed solution. Sure, you can often throw grubs as bait to lure away the predators and slip past them (as opposed to fighting them), but as far as real 'choice' goes, that's about the only example of where the game allows the player to deviate from the very rigid path. To be fair, though, the linear focus is one of the main reasons its such a relentlessly entertaining game; Ubi having made sure the action is tightly choreographed, leaving nothing to chance, and never leaving the player bored, frustrated or confused. For a game aimed squarely at the masses, you have to admire the fact that it has managed to do all of this and still make it an everyman's kind of game. It might not go down as the most challenging game ever, but honestly, if you can't feel the love for this game, you must be allergic to entertainment.
If we were really pushed, we'd also note the lack of a multiplayer mode, gripe that it's a little too short for some tastes, and maybe whinge that the New York levels are all-too brief. All fair points, but not enough to stop us from recommending it above all other adaptations of movies we've seen since, well, Riddick, actually.
The game that would be king
But by the end of King Kong there's still plenty to go back and see; and there are some standout moments that will probably stay with you forever. As a piece of gaming entertainment it's well worth buying regardless of what you might think of the movie - but assuming it's the action blockbuster it promises to be, it'll serve as the perfect accompaniment, fusing thrilling first-person combat with some of the most explosive hand to hand sequences you can imagine. If only all movie-based games were this entertaining.
9 / 10
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Comments (142) Latest comment 6 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Can this brash new game based on a movie license sway my extreme bias against anything movie related?
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S'pose it's all a matter of opinion.
"wonder what the 360 version will be like"
Id guess Exactly the same, with prettier pixels.. like all 360 games will be.. In fact, I reacon - get the pc version, turn the detail up to max.. that's what it'll be like..
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If something entertains you this much, you have to hold you hands up and say 'well done'.
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I've decided to hold out for the 360 version. It's going to be along couple of weeks...
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(only joking of course)
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The game holds your hand TO THE EXTREME, you mean to say.
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granted, it is very cinematic, but it has no replay value at all, and is horribly linear to boot.
9/10 is just ridiculous, i think someone's been sucked into the hype surrounding the movie...
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I agree with this news.
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I would point out, though, that I'd probably come to similar conclusions as some of the people here if I'd only played the demo or the first third of the game. It really cranks it up as it goes along. The latter half is just demented. I was whooping like a Yank at an NBA game.
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Oh, and there's a different ending you can unlock too.
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nope
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Is the game really called "Peter Jackson's King Kong" though? If so, it's a fucking shame.
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Loved your review though, and I have no doubt that for some people it will be astounding, but until I can personally get some evidence that I'm one of them, I'll be holding off purchasing it.
Ceatlan.
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As for getting samey quickly, I have to say that doesn't have to be a bad thing. You could argue that God of War did exactly that, but imo it was one the standout games of the last few years.
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The impression I got from the demo (and just the demo, so I could be wrong!) was that this was a dumb blonde: highly accessible, very shallow, not worth a return visit.
The fallacy many work under when targeting "mainstream" demographics with "casual" games is not that a game must be accessible - that's a good thing, virtually always*. It's that accessibility cancels out depth. It does not. we only have to look at games like Tetris to see that.
If "casual" gamers come to this game, and are able to play it, then that is good. However, I get the feeling that they'll come away feeling like "wow, games aren't all that different from movies. So what's the point?".
Depth may not be the only thing that gives joy in games, but it's certainly one of the things that differentiates games from film. If developers want to get people to understand the joy of games, rather than wondering what all the fuss is about, then depth is a key ingredient.
*Although it is apparantly possible to find pleasure in overcoming a terrible interface.
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Well that was unexpected. It just goes to show that if you put the effort in (Chronicles of Riddick and now this) you can do wonderful things in this genre. Or you could release from Russia with Love...
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Jack Bauer
Jack from Lost
etc...
(although to be fair maybe this was the guys name in the original Kong?)
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Have to say I disagree with one key point there Bezzy. Lack of depth is not a defining factor of film. I still haven't seen a game that has anywhere near the depth of City of God, or even Pitch Black - ( although then i haven't seen ANYTHING with less depth than XXX in any entertainment format ).
Although perhaps it could turn out to be a semantic difference we have here ( eg are we talking about depth of storyline, depth of emotional involvement, depth of interaction...?). For me the difference is whether you are active or passive. And in games there still further levels of active and passive involvement. Just depends how on rails the game is I suppose as to how much it feels like film... for me anyway.
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Personally, I think interaction itself evokes a different range of emotion than storytelling does. I think interative emotion is an indervalued, and underdiscussed. Many games seem to chase after the "movie style thrill", which tends to rely on the passive arts. I get why you'd want to do that. I just wouldn't want to myself.
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That explains why, after playing the demo, I thought "Whats the big deal ??", really wasn't impressed, but I do try not to make final judgements based on demos alone.....
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/phones Daily Mail
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I remember buying Full Throttle and finishing it it less than 6 hours. I was so angry I nearly punched my hand through a wall. I aint buying this, I need my right hand.
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Hm, I thought it's an FPS, first and foremost?
/confused
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KG
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For mortals, think 7-8 hours.
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*paternal tut*
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/tuts paternally
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----
After playing the demo, It works quite well actually. I didnt have problems at all.
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Games as well?
I look forward to the reviews.
/runs excitedly around the room
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The 360 version plays much the same, but feels really at home on the new pad. What you're essentially looking at is the same game but so much prettier - in widescreen with no borders, and bump mapped so well that you spend time looking at the scenery rather than the action. As with all the 360 games Ive got to play so far I came out with the "its like..a top end pc..on my tv!" mindset. In general although King Kong is simply very easy and fun to play. On 360 the polygon count (simply look at the ingame human models compared to the PS2/Xbox equivelent) is much much larger, although the dinosaurs do look a tad plasticy, bringing back thoughts of the Doom 3 engine.
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If they started off at £35 how much would they be charging two years down the line, £25? It's the price you pay for early adoption I'm afraid.
If the games are up to scratch then I don't mind shelling out the dosh.
/phone rings
If that's my bank manager tell him I'm out.
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I'm still unsure of buying a 360 as I have a resonably well spec'd PC so it's interesting to read your comments about the 360 - ta.
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Is it a NTSC or PAL model?
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I take your point, but I take issue with this in this specific example. This isn't buying into the movie licence and so loving the game - this is a game which convinces you to love your movie licence. Battlefront 2 is entirely reliant on sticking Bobba Fett's hats over a multiplayer shooter to appeal. In actual fact, it bears very little resemblance to what the films are about at are, bar bits of aesthetics. King Kong is a game for a film none of us have seen yet - so it's actually convincing us of the atmosphere *first hand*. It isn't reminding us of how much we loved the film when we were kids and are finally getting a chance to be Han Solo, it's convincing us as as a whole cloth.
All of this side-steps the obvious fact that King Kong is based around one of the most important films of the 20th century. If it feeds off anything, it's the original, not the remake.
KG
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Surely you have a 360 by now...
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yeah and if you have a good PC you can get it for £24.99 !
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Edit: Bah confusing me with who wrote it
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Anyway, I just had a thought. I wonder if Peter Jackson declaring that he loved Beyond Good & Evil could get some new sales for the game. I still kind of wished there was a sequel.
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^_^
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Ancel said as much himself. Maybe good sales of KK will help that become more of a possibility. Of course, the majority of the game buying public won't know who he is, but it may carry some sway in the Ubisoft board room.
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But is it fun? I disagree with whoever posted earlier that a game being fun in not the most important. Not a personal attack whoever you are, I'll expand on what I mean. I consider "fun" to the over arcing effect of many factors coming together. I would suggest that good GFX, audio, storyline etc all contribute to the sense of fun and so they cannot be measured alongside it. Some magazine calls fun "tilt" in their reviews I believe. If they are simply referring to the effect of reviewer preference then all is well.
Sure its an issue if a game is short, but 6 hours of edge of your seat joy is better than 12 of relatively indifferent amusement surely?
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"and then you'll play some of the key moments again to try and rack up the best score possible to unlock even more cool extras."
How is the game scored, exactly?
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But that is because Resident Evil is so much of a classical game that it bores me. Shops, Inventory, Bosses etc."
How can you not like the Merchant??
Hehehehe, thaank you.
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Go buy.
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I have this on order with my 360- pleased it's turned out to be 9/10 material.
At the mo' I only take Eurogamer reviews (and the vast majority of the comments section at the end) seriously, as I don't generally agree with other sites/mags scores. Plus the written part of EG's reviews are always finely crafted and entertaining.
With regards to NOM and its 50% or something, that's just what I expect from a single-minded set of reviewers like them. You should read the opening paragraph of their Killer 7 review (they slag off abstract art, new game mechanics and innovation as a whole, despite writing FOR NINTENDO). They really are teh suXXXorz.
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I'd buy that for a dollar (euro).
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Just realised that those that are talking about Live stopping them from having to buy official mags are over looking the fact that it takes a bloody long time to download a demo.
2 choices. Put the demo disc from the magazine in the drive OR wait two hours to download the demo.
Not a massive amount of time, but it does detract from the excitment of rushing home from the shop with your demo disc...
/goes back to website to check spec required for King Kong demo.
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Have demos available preloaded on your hard disc in a Steam-stylee.
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Head over to GameSpot and IGN - hopefully they will post a review shortly, having reviewed a slew of 360 games.
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* edited to sort out the link and some silly typo's *
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Good idea though.
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I also guessed that it's the 360 ported to hi-spec PC's version also, that's why I asked if anyone has played that, as an indication of what to expect Dec 2nd...
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- We have the normal version sold on CD-ROM, of course with a box and a manual, and you also get a 20cm King Kong plush if you preorder it. All this for 49,99€.
- The Collector's Edition, you get all of the above (though the game is on DVD) together with a bonus DVD and artwork signed by Michel Ancel. All this for 52,99 €.
- Then we have the downloadable normal version , you get no box and no manual and you have to download a couple of Gb. Also, because of the copy-protection you are probably unable to make a backup of the game on a CD/DVD. This will cost you 49,99€, meaning the exact same price as the normal version, which means this version offers you less than the normal retail version for the same price, except for the fact that you don't have to switch CD's.
- And last but not least we have the Gamer's edition, available for download only. It's the same as the normal downloadable version, except that it offers you much better graphics, but only if you have a system that's capable of running it. You can get it for 49,99€.
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Though I am dying to try it out.
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And yes, it's incredibly silly that they didn't simply include both on a single DVD. Nothing better than upgrading the PC and playing an older game in tis full glory.
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As for why not a DVD version of the Gamer's Edition also, well three versions of the same game (normal, collector's and gamer's) would be too much. A soultion would be to include (as an addition, not replacement of the normal) the Gamer's version to the Collector's one, but apparently they passed...
Maybe they thought that this way they could get some extra sales at a minimum investement (no extra manufacturer costs apart from bandwidth) and also gather some statistics on high end users.
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It would have been infinitely more sensible to include both versions in the PC Collector's Edition.
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Take that with a pinch of salt though, it's hear say, not actual hands on experience.
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Will I enjoy the Gamecube full version more, do you think?
Frankly found the PC demo good fun, but ultimately found the king kong part just a hell of a lot of left click action....
Looks good though, even low-res on my poverty spec PC.
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Awesome game, well worth a look.
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Does it have difficulty settings? If so, what are people setting them to on their play throughs?
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The end seemed a bit sudden, and the final level was a bit of a mess to control.
This isn't worth a 9 though, not a chance. 7 from me.
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There are a few nice moments in the first-person bits, despite the simplistic and repetitive 'find fire, burn undergrowth, find lever' puzzles and the way all the characters keep yakking on about "Let's get out of this nightmare!", "This is a nightmare!", "Will this nightmare ever end?" - okay, okay, we get the idea, it's a frikkin' NIGHTMARE!
But the Kong bits are very disappointing - just tedious button-mashing that's so simplistic you can finish the levels without ever once engaging the brain.
There are loads of glitches too - sometimes the frame rate in the Kong levels dropped so low I though I was flicking through a screenshot gallery. And as for the New York levels - oi!!! Talk about unfinished!!!
Overall, moderately entertaining and a solid 6/10, but definitely not worth £30-40 of anyone's money.
Hutt out
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The only controller settings are for inverting the look stick... lazy and the ruination (!) of what might have been a great game.
Booo.
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The reviews here are great and the site in general is in a class of it's own - but I think this review is a bit blinded to some of this games problems.
Thanks god it's only a rental! I'll certainly be getting the PC version.
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What next? when you get bitten by a dinosaur you have medically reattach your leg?
Its like saying Fifa05 is unrealistic! course it is, its a game, want it to be real? go kick a football round outside!
I think sometimes the EG staff think consoles can do far more than what they are actually capable of! I mean this game pushes the Xbox to its limit!
btw, this game is #1 of the year so far! they have hit the nail on the head!
ubisoft #1!
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7/10