Jump to navigation
Advertisement

Grand Theft Auto: Vice City Stories Review

PSP Review by Tom Bramwell

2 November, 2006

Few games can claim as much trickle-down impact as Grand Theft Auto. A cult game at a time when gamers themselves were a cult, the PC original spawned numerous spin-offs, expansions and clones, and has given birth to enormous, perhaps even deciding influence in two separate console generations. It's also responsible for me! I didn't decide to be a games journalist; I decided to make a Grand Theft Auto fansite. It was the interminable wait for the second PC game that drove me to write about other stuff. DMA Design has a lot to answer for.

Obviously then GTA is a very important game for PSP. The DS may have a bigger share (and the public heart) of the handheld market, but GTA is something it simply cannot do. Vice City Stories underscores this. The entire city is here, the draw distance is miles better than Liberty City Stories', the frame rate rarely drops into dangerous territory, and Rockstar Leeds' greater exposure to the hardware has given birth to greater feats: realistic water physics, for one, but most notably helicopters. You can now swoop over the city taking in huge vistas, land on rooftops and enjoy almost as much freedom as any "proper" GTA game has ever offered. Very few companies have found as much blood in the stones that pockmark the wasteland of PSP development.

For me though, GTA's biggest draw is the driving - the slidey Hollywood handling with which we're all now intimately familiar. There's a unique thrill to cruising down Ocean Drive listening to Marvin Gaye, handbrake-turning into a side street as you make for the next objective. It feels like gaming home. Even if you've grown tired of the usual zero-to-criminal-hero storylines and the fetch-quest nature of the missions, the journey's still the worthier part - and there's lots of journeying to be done, with numerous ramps to launch yourself from and secrets to uncover. As you go, there's the range of radio stations to enjoy - the talk radio bit, presumably written by that Lazlow chap again, still the highlight. It starts repeating eventually, but takes longer than you'd imagine, despite the UMD format's limits. What's more, even though the original Vice City used up a lot of the real '80s classics, the rest of the radio channels manage to hold their own with licensed content. Aptly, Rockstar still knows its music.

'Grand Theft Auto: Vice City Stories' Screenshot vic

Say hello to Vic. He doesn't like drug dealing and crime in general, but still kills hundreds of people, pimps, extorts and generally mocks the police when he's not preening.

Like its PSP predecessor, Vice City Stories also expands on the GTA formula with multiplayer modes. I've not been able to test them since I was sent the UMD, but I did pop around to Rockstar last month to play for a couple of hours in a group of six, and I had lots of fun with that. Fighting over helicopters with rocket launchers, chasing down drug bundles in fast cars, protecting a bomb at an enemy base long enough for it to blow up, escorting a VIP player around to collect things. The team-based ones are the best, and although some of them draw attention to the PSP's lack of a second analogue nub or stick, they are still worth investigating if your social set ever allows.

It's proper GTA then. Even more proper than Liberty City Stories - and we were surprised how proper that was, remember.

But with that said, Vice City Stories is also probably the weakest game in the series. We can put up with the PSP's quirks - the slightly-too-difficult drive-by shootings, where you have to hold L and use the analogue nub to look left or right, and then fire, unable to steer while you're doing any of this. We can even live with some of the series' latent awkwardness - the gun combat, with its lock-on system that has the habit of targeting innocent civilians when you have a specific target in mind. But where GTA used to be over-the-top-funny, this time it's just a bit over the top, the humour dulled. The characters are all 'insert stereotype, turn up volume'. Here's a redneck who beats his wife. Here's a South American chap who says 'balls' a lot. Here are some jokes about STDs, here's some gender confusion, here's some paranoia and some coke-snorting and some more boring tastelessness. Vic Vance, brother of Vice City's Lance, is hard to take seriously as the player-character - constantly bemoaning the world of cartoon drugs and murder he's voluntarily descended into, all the while you're more interested in ruling it. The mafioso thing worked better for GTA really.

'Grand Theft Auto: Vice City Stories' Screenshot good

These are good.

Indeed, where Vice City Stories' content deviates from its predecessors, it's rarely more than adequate - the introduction of the playful jetski probably the most noteworthy exception. It can't turn up soon enough (and sadly doesn't). Meanwhile, the decision to vary mission content so that you'll hop from bike to chopper to shootout to car chase to so on and to so forth certainly makes up for the waiflike offerings in Liberty City Stories, but it does mean that death in one of the latter sections is doubly or triply frustrating. A lot of missions are still resolved through trial and error or simple luck. There are some sensible changes - the ability to swim like you can in San Andreas, and pull yourself out of the water onto jetties; the option to buy back weapons when you're killed or arrested; being told, when you hop into a car, whether it's one that you've yet to deliver to the men at the docks; having money you're owed by properties you've taken over delivered to you without having to go and get it. But some of GTA's clones have moved past it in other respects. Driver: Parallel Lines, for all its flaws and lack of heart, simply let you restart missions at the touch of a button; GTA's taxi-back-to-the-starting-point feels like a step backwards, particularly as you can buy your weapons back anyway. Isn't that just the same thing, obfuscated for no particular reason?

Elsewhere, the new empire-building stuff aims to add depth to the range of side missions, but really it just adds breadth. You can still be a taxi driver, a vigilante or a have-a-go fireman, but now you can also be a pimp, a repo man, a drug dealer, a smuggler, and so on. First you find a business icon on the mini-map, then you blow up the car or bike parked out front, then you kill a wave of enemies and clean out the interior. Hurrah - it's yours. You receive a stipend from it every day, and get called back every so often to fend off another wave of enemies. Go inside and you can start the missions, which usually involve driving around doing pick-ups, deliveries and murders. Alright, but not exactly new ideas.

'Grand Theft Auto: Vice City Stories' Screenshot billie

Billie Je-an is not my lov-er. She's just a girl who was in the uh-other one.

In the context of the entire series, a lot of Vice City Stories feels old too. Landing in Rockstar's '80s for the second time, I'm finding it a lot harder to have fun with the toys in my sandbox. Missions are fetch quests disguised as driving and shooting, with cut-scenes full of shouting and swearing. Side missions are incredibly repetitive - the 30 rampages just variations on reaching a certain kill-count within a time limit. A lot of the cars and bikes are contemptibly familiar. And where once ramps beckoned me like sirens, now they just look like hookers leaning up against the peeling wallpaper. There are only so many times you can do things like running up a five-star wanted level and using a stolen tank to blast your way around town before the thrill starts to wane, and anybody picking up Vice City Stories after tours of Liberty (perhaps twice), Vice itself and San Andreas will probably feel as I do.

There are some PSP-specific issues too - occasional graphical glitches where textures don't pop into view on cue, or you can see through the road, and the annoying problem of enemies who get too close when you're trying to shoot them. If they do, they can hit you repeatedly with their fists or machete while you're unable to fire, forcing you to run away and turn around (hauling the reluctant camera angle about with the L button) to resume firing, or to fumble for a melee weapon.

As a result, there are two ways to look at Vice City Stories. On the one hand, GTA devotees will probably decide that it's short on inspiration and humour, overly repetitive and ultimately disappointing. When I originally wrote this review, it came down very heavily on this side of the debate. I was going to give it a seven. "A low one. Low enough to do some oral sex. Not funny, but that's what we're up against, and that's the problem." But there are degrees of subjectivity to take into account here, along with the series' position on PSP - as a separate entity, and not just a loveless port. With that in mind, an eight feels like the fairer score - a better reflection of the fact that, while this particular GTA game wouldn't inspire me to sit in my bedroom at night trying to make animated squish graphics to put on the top of my website, it's still happily one of the best games on the PSP, and well worth looking into if you still haven't hit your GTA ceiling.

8/10

Read our Scoring Policy

Advertisement

Are you excited about Grand Theft Auto: Vice City Stories on PSP?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 51 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
DaveLondon
02/11/06 @ 14:32
#1
0
You buried this comment
Comment below viewing threshold
Show
Want...
Dizzy
02/11/06 @ 14:37
#2
0
You buried this comment
Comment below viewing threshold
Show
NOT
el_pollo_diablo
02/11/06 @ 14:40
#3
0
You buried this comment
Comment below viewing threshold
Show
- I'm posting before reading the review.
- I don't even know what score it got!
- That's the kind of crazy funster I am.

Edit: Right, I've read it now. What are the load times like? This is a pretty major gripe I have with a few psp games so far, but if GTA:VCS is reasonable, I might pick it up. And what are you on about Vice City being the weakest of the three? San Andreas, what with it's going to the gymn and dating shenanigans, actually bored me.
Edited 1 times, most recently on 02/11/06 @ 14:48
mattman
02/11/06 @ 14:42
#4
0
You buried this comment
Comment below viewing threshold
Show
That reads like a disappointment, after all. Still working my way through LCS, however, I'm sort of happy this isn't a 'buy on release' title for me.
Hughes.
02/11/06 @ 14:43
#5
0
You buried this comment
Comment below viewing threshold
Show
I actually saw some shite "Dustballs" (cue a million tedious bastards making "Well mine's been gathering dust for months, AHAHAHHAHAHAHAH!!!!!!111!"jokes) advert for PSP Tekken last night, it seems in the absence of a Euro PS3 launch they've finally remebered the PSP exists. If they divert the PS3 advertising spend to this it could be a Christmas number 1 (just like "Misteltoe & Wine").
GamesProgrammer
02/11/06 @ 14:44
#6
0
You buried this comment
Comment below viewing threshold
Show
Well that review makes it sound very dissapointing, and with killzone out for psp tomorrow, im even less sure which one i should buy!

Whats everyone else getting?!?
Goffee
02/11/06 @ 14:47
#7
0
You buried this comment
Comment below viewing threshold
Show
As a non PS2 owning bod, this still sounds good to me... Remember there are such creatures, often seen on trains, buses and the tube funnily enough
dadrester
02/11/06 @ 14:48
#8
0
You buried this comment
Comment below viewing threshold
Show
buy killzone!!! it's absolutely ace
Nostromo13
02/11/06 @ 14:51
#9
0
You buried this comment
Comment below viewing threshold
Show
Driver...fine you could restart with a touch of a button but you can also do that in Saint's Row! now there is a classic sandbox game...
SeesThroughAll
02/11/06 @ 14:55
#10
0
You buried this comment
Comment below viewing threshold
Show
Sounds like handheld GTA is already showing its age.

Luckily, I'm also not done on LCS yet, so I wouldn't feel compelled towards VCS.

But anyway, I'm still looking forward to the PSP version of MK:D, as well as E3 and Gunpey. Puzzle games FTW!
Edited 1 times, most recently on 02/11/06 @ 15:01
JediMasterMalik
02/11/06 @ 15:03
#11
0
You buried this comment
Comment below viewing threshold
Show
Killzone review please. Alot of reviews have had huge variation, some saying excellent, others saying bad.
mingster
02/11/06 @ 15:04
#12
0
You buried this comment
Comment below viewing threshold
Show
I think that this GTA VCS will last you longer in replayability and game length in the long run though. So you would get more value for your money from this than Killzone
mingster
02/11/06 @ 15:05
#13
0
You buried this comment
Comment below viewing threshold
Show
Killzone is decent game .. solid but not amazing .
It'll prolly score a 7 or 8
ratso
02/11/06 @ 15:08
#14
0
You buried this comment
Comment below viewing threshold
Show
played a little of this already. i was looking forward to it but im getting a bit sick of gta.
it would have been better if it was set in a new city with san-andreas mechanics(climbing etc). load time are good, at least off the ms they are.

killzone is far superior. it feels like it belongs on the psp. excellent controls and firefights, surprisingly tactical with the squad system. Get it instead of vc.
mingster
02/11/06 @ 15:08
#15
0
You buried this comment
Comment below viewing threshold
Show
killzone is good..

Totally different 3rd person topdown view (a bit like the original GTA used to be)

5 main scenario missions each has about 5 levels. Takes about 30mins to 1hr per level.
Unlockable bonus games per scenario which are decent and build up your stats which you can use in the scenarios. ie: carry an extra grenade etc..

Can be a bit frustrating dieing a lot and restarting but loading is quick and lots of checkpoints so not too bad

it has a decent co-op multiplayer mode too
Yeevle
02/11/06 @ 15:18
#16
0
You buried this comment
Comment below viewing threshold
Show
Purchased a slimline ps2 the other day. PSP is pretty good if you need it I guess.
jellyhead
02/11/06 @ 15:21
#17
0
You buried this comment
Comment below viewing threshold
Show
PSP Killzone on metacritic. 79.
ecureuil
02/11/06 @ 15:22
#18
0
You buried this comment
Comment below viewing threshold
Show
We never got a Power Stone Collection review, did we?
Adam_T
02/11/06 @ 15:27
#19
0
You buried this comment
Comment below viewing threshold
Show
The controls in LCS are dire in places and the camera bloody awful coming from pc versions of all the games. I hope they sorted it but likely will still not be buying as it's just the same stuff recycled.

trevd72
02/11/06 @ 15:28
#20
0
You buried this comment
Comment below viewing threshold
Show
much like the structure in resident evil was bad it was still the best in the genre but was re-invented in number 4, gta needs to take some ideas from Saints Row, it cant hurt seeing as SR is a ripoff of GTA.

the thing is, i find SR more enjoyable because i dont have to do the same driving thing over and over and over and over again. you can flit from one activity to the other with ease. the sat nav makes it easy to get where you want and the rail system is good. yes it has chunks removed that make GTA what it is but boiled down to gameplay SR is the better in my opinion. on a hand held version of GTA i would say that the way SR works is essential for on the bus, toilet, or in a waiting room. so i will give it a miss and wait for the PS2 version.
ecureuil
02/11/06 @ 15:34
#21
0
You buried this comment
Comment below viewing threshold
Show
I think these sorts of GTA games are fine on the PSP. Leave the series reinvention for the GTA4.
neilka
02/11/06 @ 15:35
#22
0
You buried this comment
Comment below viewing threshold
Show
For anyone who fancies picking this up, your best bet is HMV.co.uk:
£29.99 - 15% voucher code (WK8495) - 11% Quidco cashback = £22.69
Steroyd
02/11/06 @ 15:36
#23
0
You buried this comment
Comment below viewing threshold
Show
right... so Killzone it is then?

Killzone review please i need to make that leap of faith tomorrow.
mingster
02/11/06 @ 15:43
#24
0
You buried this comment
Comment below viewing threshold
Show
Average score on gamerankings of killzone is 80%

totally different type of game to GTA though

I personally would spend the money on importing Spectral Souls.
Its a quality tactical RPG. good 50+ hrs gameplay in it.
Edited 1 times, most recently on 02/11/06 @ 15:45
Cyclone
02/11/06 @ 15:45
#25
0
You buried this comment
Comment below viewing threshold
Show
I think I'll wait for the PS2 version. It'll give me something to play before GTA4 comes out.
pjmaybe
02/11/06 @ 16:04
#26
0
You buried this comment
Comment below viewing threshold
Show
I think it's worthy of an 8. Sure, it doesn't radically change the way GTA works, and it is beginning to look like the series really needs some new ideas (recent GTA-alikes are beginning to show that other developers at least have a bit more imagination when it comes to the dynamics of doing drive-by-em-ups - Scarface was excellent).

But for me it's still a solid slice of portable gaming heaven.

GTA4 needs new ideas though, making it prettier isn't going to be enough.

Peej
OnlyMe
02/11/06 @ 16:23
#27
0
You buried this comment
Comment below viewing threshold
Show
I got the wants for some GTA gaming again, so I'll keep an eye out for a cheap copy of the PS2 version of LCS. By them time I've grown tired of that, I hope they've announced a PS2 version of VCS. It's inevitable, really.
Steroyd
02/11/06 @ 16:26
#28
0
You buried this comment
Comment below viewing threshold
Show
@herod

couldn't if I wanted to waited too long for Disgaea 2. :/

I hate this Friday.
samk
02/11/06 @ 16:39
#29
0
You buried this comment
Comment below viewing threshold
Show
@dabo: I entirely agree.

If reviewers (speaking generally not specifically about the EG review) are going to compare the GTA PSP games to anything, it should be to Gangs of London and the **PSP** versions of ScarFace and GodFather.
theweaze
02/11/06 @ 16:52
#30
0
You buried this comment
Comment below viewing threshold
Show
Finally a GTA review which is honest, the humour that made the earlier games great has gone. And all though it is pretty on the psp we've all been there done that. Please keep in this frame of mind when reviewing GTA4 as this is how i, and im sure many others felt about San Andreas.
Shrike
02/11/06 @ 17:07
#31
0
You buried this comment
Comment below viewing threshold
Show
@dabo:

"Why are PSP games always compared to the console versions. If an inferior but still fun 3D GTA game came out on DS and was nearly as good as this EG would be creaming their duds and saying what a great accomplishment it was. Its down to the power of the PSP that people forget its a handheld and because of this power games are held-up as being old hat or inferior to the console counterparts just because its been done before. EG should forget this and review the game on the format its been released not in comparison to a game on a console. If they took that attitude with all playforms poor old GBA games would be panned and accused of being 8-bit inferior 80's technology."

+1. I bought a PSP because I'm a PC gamer that doesn't own a PS2 and fancies a bit of a go on a few of the PS classics every now and then but mostly on the train (Wipeout, Tekken, Virtua Tennis, etc). I didn't get LCS because I much much prefer Vice City. That said, however, it's a portable platform. As long as the core gameplay is intact, I'm happy. Infact, I'm still surprised (and pleased) that they can even translate GTA to a portable format. I'm not looking for GTA4, as long as it's still fun.
disc
02/11/06 @ 17:08
#32
0
You buried this comment
Comment below viewing threshold
Show
The Humour all went to Bully which more people should be buying :(
Steroyd
02/11/06 @ 17:32
#33
0
You buried this comment
Comment below viewing threshold
Show
please disc I've already got too many games on my to buy list.

/wallet shrieks in pain.
SlackMaster
02/11/06 @ 17:57
#34
0
You buried this comment
Comment below viewing threshold
Show
Killzone was a very average game and not worth £29.99 IMO... There are better games on the PSP like Syphon Filter Dark Mirror... Killzone is just a very average top down shooter offering very linier gameplay that I got bored of within a hour and completed in about 5-6 hours.
Edited 1 times, most recently on 02/11/06 @ 18:00
Owen-B
02/11/06 @ 23:02
#35
0
You buried this comment
Comment below viewing threshold
Show
What's the bit about making squishy graphics for the top of a website all about??

o_O
darkphoenix
03/11/06 @ 00:51
#36
0
You buried this comment
Comment below viewing threshold
Show
Hhhhmmm, let me get it:

The weakest game in the series, a bit dull and repetitive, boring stereotypical characters, graphical glitches, ...

...and it still gets a 8/10?

Great review, bad score.

gelf
03/11/06 @ 01:33
#37
0
You buried this comment
Comment below viewing threshold
Show
No humour = no sale for me
SirScratchalot
03/11/06 @ 06:47
#38
0
You buried this comment
Comment below viewing threshold
Show
"Why are PSP games always compared to the console versions. If an inferior but still fun 3D GTA game came out on DS and was nearly as good as this EG would be creaming their duds and saying what a great accomplishment it was. Its down to the power of the PSP that people forget its a handheld and because of this power games are held-up as being old hat or inferior to the console counterparts just because its been done before. EG should forget this and review the game on the format its been released not in comparison to a game on a console. If they took that attitude with all playforms poor old GBA games would be panned and accused of being 8-bit inferior 80's technology.

This game is great fun and extends LCS considerably. Its easily worth an upbeat 8-9 not a downbeat 8-7. "

I think you're sort of missing the point. Now if there were two such games on the DS within a year and the first one was really a lot better and more fun, wouldn't it be fair if the one game got a 9 and the second one, say, an 8?
CitizenGeek
03/11/06 @ 10:05
#39
0
You buried this comment
Comment below viewing threshold
Show
I'm surprised by how many people don't own PS2s on this site. Are you all crazy!?
Adam_T
03/11/06 @ 10:06
#40
0
You buried this comment
Comment below viewing threshold
Show
I think lcs for a nine is a bit of an over-rating tbh, 8 would have been fair.
samk
03/11/06 @ 11:14
#41
0
You buried this comment
Comment below viewing threshold
Show
"I think you're sort of missing the point. Now if there were two such games on the DS within a year and the first one was really a lot better and more fun, wouldn't it be fair if the one game got a 9 and the second one, say, an 8?"

No, you're missing the point. Many reviews state that VCS improves on LCS in every possible way, yet here LCS got a 9 and VCS got an 8.
Kay
03/11/06 @ 11:18
#42
0
You buried this comment
Comment below viewing threshold
Show
LCS didn't deserve a 9 in the first place.

K
NF_UK_Ice_Sword
04/11/06 @ 23:33
#43
0
You buried this comment
Comment below viewing threshold
Show
@CitizenGeek
No we're not crazy we just not gay...
Bates
04/11/06 @ 23:53
#44
0
You buried this comment
Comment below viewing threshold
Show
'Lloyd' is a plenty gay name.
Raajaa
05/11/06 @ 09:31
#45
0
You buried this comment
Comment below viewing threshold
Show
Hi, So - I got this game on Friday and its pretty good, load times aren't horrendous - there is some texture update problems when you're ripping along at top speed but they do eventually catch up so its no biggie. My one major gripe with it is if you're going along at top speed the music stops for like a second or so! This wasn't a problem with liberty city stories, what gives?! Anyone else experience this at all? Pretty disappointed by that really, otherwise its a great game..
Hughes.
06/11/06 @ 20:12
#46
0
You buried this comment
Comment below viewing threshold
Show
Actually, I came to love the amusing glitches on previous titles. But, so far at least, this seems the most glitch-free GTA since the Top-down originals. The constistency of the quality has really impressed me, of course I haven't got as far as I might because I've been playing Bully so much, so I'm hoping it stays this good throughout.

Edit and sincere thanks to Tom for reviewing this in the context of a handheld, and marking accordingly.
Edited 1 times, most recently on 06/11/06 @ 20:15
Greebo
09/11/06 @ 11:42
#47
0
You buried this comment
Comment below viewing threshold
Show
It's now £19.99 on Play.com!

Gotta be worth a purchase at that price . . .
Greebo
10/11/06 @ 09:56
#48
0
You buried this comment
Comment below viewing threshold
Show
And, er, now it's not.

Must have been a mistake on their part. Still, it was a bargain for a day!
SomaticSense
24/12/06 @ 14:24
#49
0
You buried this comment
Comment below viewing threshold
Show
Just got this the other day.

By far the hardest GTA I've ever played. But not because of any difficulty level or anything, but because of the frankly appalling controls. I hate bad controls in games, but this is the first time that poor controls have been the sole reason for my frequent failngs during missions. Easily the hardest and most frustrating game I've ever played purely for this reason.
I had particular trouble with the first Lance mission purely because the analog nub is so awful sensitivity wise that I kept failing the mission purely because the aiming using the nub is so bad.
Plus there's the terrible camera controls and dodgy targeting (much worse than I remember in any of the previous GTA games) which were both mentioned in the review.

I also have problem with the nature of the missions. Liberty City Stories worked so well because the misions were perfectly handheld friendly, ie, short and simple. Rockstar seems to have gone back on this philosophy and adopted a "if it ain't broke, lets change it for the worse purely for the fuck of it". The missions seem way too long and frustrating. That Lance mission is another example of this SPOILERS:

First you have to get Lance from the airport by driving shotgun and shooting the enemies that get in your way. For this you have to experience the awful, inaccurate and over-sensitive manual aiming with the analog nub. Why they force you to have to place the centre spot in the aiming reticule precisely pixel perfect on the enemies, using the horribly over-sensitive and inaccurate nub in order to get a kill I just don't know.
If you are lucky enough to get by that, then you get to experience the dodgy AI and targeting. You are surrounded by about 15 or so enemies and have to kill them all to escape all while not letting Lance die. This is easier said than done what with the sluggish targeting (not a problem I experienced in other GTA games) and the AI's obsession with charging Lance into a whole group of enemies and then promptly suffering instant death (absolutely nothing you can do to prevent this), thus failing the mission, and forcing you to go through the airport shooting section again hoping that you get through the dodgy aiming.
If you eventually get past those two parts, then you have to get to a pay 'n' spray to get the myraid of police off your tail. This is by far the easiest part of the mission, but still has potential for you to fuck up (this time it'd be your own fault, not the fault of crappy controls or AI), thus leading you to repeat the whole mission from the start again and hope that you get past the dodgy aiming and the suicidal AI again.


END SPOILERS

That mission would probably have been fine on the PS2 with a PS2 controller, but on the PSP when I want bite-sized, playable missions and am forced to use the crappy PSP controls, it ended up being a lesson in sheer frustration.
That mission happens near the start of the game, and however much I am desperate to open up the other island for some classic GTA sand-box fun, I just can't be arsed with experiencing through any more missions like that. If that was one of the earlier missions, then what the fuck am I to expect later on?

I just can't understand why Rockstar didn't have some sort of minor auto-aiming function for the manual aiming. For most console games I think auto-aiming is a definite no-no IMO, but this game desperatly needs it. Rockstar must surely have known that forcing gamers to place that tiny little spot onto enemies to get a kill with the awful accuracy of the analog nub would be frustrating as hell and overly-difficult.

After this long rant, and I've still not mentioned the ridiculous amount of glitches (such as the apparent inability to store vehicles in your garage), which must surely be a record even for the usually glitch ridden GTA games.
Edited 1 times, most recently on 24/12/06 @ 14:30
Ryze
24/12/06 @ 22:24
#50
0
You buried this comment
Comment below viewing threshold
Show
Don't blame you for being annoyed at VCS. It's flawed genius.

They've crippled the game with issues like the inablilty to restart missions.

It first annoyed me in Metal Gear Solid 2 that game devs were trying to turn the games into pseudo DVD movies, but not giving us full DVD-like controls. It broke the game that during a short play session you'd often be forced to sit through a stupidly long cutscene, that if you skipped it, you couldn't tell what you were meant to be doing, or know what the story was saying. No fast forward, no way to just jump through the dialogue, no rewind or ability to review the cutscenes. Then you'd start playing only to have to sit through a load more talking.

Now, another groundbreaking game that stubbornly sticks to broken conventions is GTA. I must fail trial and error based missions, in which I'm totally outgunned using clumsy controls and at the mercy of dumb AI.

So the error is almost guaranteed in many missions, but the trial is broken, as each time I'm killed, I have to spend 5+ mins backtracking and waiting through the loading of cutscenes and playing of mission sections I've seen and beaten before, just to die again and have to do it maybe another ?? times?

Sorry, I'm a skilled gamer, but I don't always have the time or patience to sit through the same 5 minute game sequence ?? times due to a 5 year old broken game design principle.

I've put my PSP down for over a week at a time in disgust at being forced to play through 1 mission after several minutes of faff over and over again. OutRun and Daytona never started to feel like going to work in the morning - ever.

I think I'd like to contact Rockstar on this one, because if it carries over to GTA IV, It'll just be a farce.

I really hope for their sake that they include this fix, plus the online play also. If that doesn't happen, and the game remains flawed like this, then I'll have to vote with my wallet like I did with the full price GT4, MGS3, Dreamcast, PS3...

A damn shame, because when the flaws aren't happening, when you're not driving -AGAIN- to the mission start - to wait for the game to load just to skip the cutscene to drive to the mission to drive to the same place again, just to get killed or run out of time or lose again to turn off the PSP in annoyance at being cheated again -- The game is unbelievablely immersive and and a fantastic achievement on the PSP.

Continue game
> Restart mission

Still broken. Technically 9/10, Playability 7/10.
Edited 1 times, most recently on 24/12/06 @ 22:39

Comments: 1-50 of 51 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery