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Full Auto Review

Xbox 360 Review by Tom Bramwell

10 February, 2006

I have two main problems in life-at-6am. 1) Bad posture and poor circulation in my hands contributing to the phalangeal equivalent of skipping barelegged through a stretch of frosty thistles every time I make a downward stroke on, ow, a, ow, key, ow. 2) A kind of neurological solar eclipse that occurs at the apex of the ante meridiem, restricting my movements to those of a drunkard negotiating the slippery deck of a seabound dinghy in a gale under attack from a biblical leviathan.

This morning, as I sat down to work, they combined forces rather impressively, allowing me - in one spellbinding gesture of punchdrunk arthritic dementia - to direct the Worcester sauce intended for my cheese-covered toasty treat downward into the pores of my keyboard with enough resultant neurological confusion that I swept the entire keyboard and breakfast tray onto the ground before moving to solve the problem by standing on a freshly hewn blade of Worcester-sloshed china. Now my foot is bleeding, I'm using my backup keyboard (a sturdier beast that I long ago discarded because thistles had evolved into barbed wire), and I'm really bloody hungry. The only thing sadder than that is that you probably think I make these intros up. I don't! I really am this cack-handed!

So, there's a cautionary tale for all you early morning people. Things may sound better the more tasty fun you try and soak into their cheese while typing, but if you try and do too many things at once the balance will not necessarily follow.

Now, what do we have here then? Ah, time-rewind in an arcade racing game with turbo boost, guns and destructible environments - wonderful idea!

Man, a time machine would make my breakfast mishap much more palatable.

Full Auto is a brave attempt to strike a new balance. The idea is that you're in an eerily uninhabited city that's overburdened with traffic (cars, buses and fire engines, tankers, trucks and lorries) and street furniture (boxes, crates and plastic chairs, parasols, pipes and lamp-posts), racing around like a bull that's just been kicked in the testicles, in a china shop, while a collection of similarly testicularly inflamed fellow-bulls rampage around on your tail. And you all have guns. The idea is to slide and blast your way from start to finish, with slide success channelled into a nitrous boost bar and carnage wrought into a "wreck point" total that helps fulfil race objectives and simultaneously stocks a time-rewind function, which lets you undo a collision or badly taken corner up to a certain point.

'Full Auto' Screenshot 1

Blowing a raspberry! Mmm, raspberries.

The combat is a straightforward case of hitting A to use a primary weapon like a missile launcher or - probably best - shotgun, and B to deploy grenades, mines or smokescreens in your wake, depending on your setup. You can use the right analogue stick to direct your bonnet-mounted primary weapon sights a little if you're dextrous enough. Destruction, meanwhile, is technically impressive - the whole game is like one enormous china plate impacting on my floorboards, but swept past you like fluff and splinters into a dustpan - but decidedly logical. You're always clipping or smashing something - and when you're not you're firing randomly at the scenery to bank a few more wreck points - but it's always obvious what's going to break and what's going to make you go "splat!", Burnout-style, forcing a reset-to-track.

Structurally, Full Auto arguably takes its cues from the likes of PGR3 (or, given its strict car-for-task mandates, probably PGR2), with objective-based races that cut a variety of paths through the city-and-outlying-hills environment that Pseudo Interactive's constructed, asking you to finish somewhere between first and third minimum, and perform some secondary trick to achieve a higher medal ranking - take down a certain number of rival cars (distinguished from general AI by little double-arrows), destroy civilian cars, complete things within a time limit, achieve a certain wreck-point total, and so on. With shortcuts to be found and your pick of weapon arrangements pre-race, there's scope to improve if you should fail first time.

But, often as not, success is guaranteed by your burgeoning skill with the "unwreck" rewind button. The 360 does a great job rendering it, immediately reversing the action for the duration of your button-press and running the graphics through the developer-favourite sepia filter, allowing you to correct mistimed corners and, more frequently, adjust your path to avoid someone's shotgun blast or dropped mine to survive a few crucial seconds longer. Given that it soothes the usual pain of shotguns-in-a-racing-game, and given the range of career goals and the general atmosphere of arcade fun, it's perfectly feasible to sit down and smash your way through Full Auto in a day or two that you'll quite enjoy.

'Full Auto' Screenshot 2

That totally wasn't me. A gun? This? This is where I hang my towels. And my bullets. But mainly my towels.

But ultimately Pseudo's bravery hasn't paid off, because bravery isn't the attribute you need when you're trying to spin fourteen different plates at once. The retrograde arcade racing model is the main issue. It's one of those nail-driven-through-the-centre-of-the-car OutRun-style swivel affairs that immediately cuts loose the sense of traction until you drop into bonnet or bumper-cam view, which is about the only way I could play the game, but it's not about that. It's not even the sense that FA's ongoing destruction is more firecrackers than fireworks. It's a lack of subtlety, and, worse, a setup that pushes you in the opposite direction.

Consider my relationship with PGR3. By the time I finished it, I had a solid idea of how to gun a car through a bend under pressure, how to correct over- and under-steer, how to maximise the loss of traction to gather kudos points, and where my limits were and what pushed me closest to them (cough Nurburgring in a Mclaren cough). My knowledge and love of these things meant that I wanted to go after platinum medals, time trial scores, online records, because the thrill of correctly judging the braking point on a fast right-hander for minimal loss of speed and traction was always enough to justify the pain in the aching claw that gripped the shoulder button. Always satisfying.

By the time I finished Full Auto, I was starting to understand what kind of left-stick steering movement governed the best powerslide, but I didn't need to, because I could use unwreck to undo any mistake that costs me a place. Throwing the car into a fast right-hander gave me nothing; the margin for error is vast and unwreck's a handy store of in-game Tipex anyway. The other cars rarely prevented me getting at least bronze on the first attempt; the percentage split between gold, silver and bronze medals was something like 30/40/30, and I was in a hurry. There are only a couple of championships where it said "do this with one life" or "do this without unwreck" to the extent that I failed more than once or twice. Played online, where unwreck doesn't feature, it's certainly a bit more exacting, but without the elasticised AI you're just left to drive around a city popping off rounds at windows, rarely having to do more than brake on a couple of corners. Overall, there's little incentive to actually learn how to drive the car, and little satisfaction to be had from doing so.

'Full Auto' Screenshot 3

YOU CAN THROW ALL THE POPCORN YOU LIKE I'M NOT STOPPING.

Without that driving hook, FA has to rely on combat and destruction, and it only does these passably well. Combat is just bang-bang-bang-BOOM. The problem is the bang-bang-bang part. The reason Burnout's crash balance is so good is that you're ridiculously fragile, and without being able to destroy AI by nudging their cars into traffic or kicking stuff up in your wake, without being able to level a shotgun at high speed, pull the trigger and score an unlikely explosive hit, here it feels like there's a constant buffer between you and reward. Meanwhile the carnage rarely benefits you beyond wreck points, and slows you down - it's decorative without being desirable, which is a pity since it also knocks the frame rate down into the 30-per-second range. Occasionally a smoother game peeks through, but then it disappears again.

That's fairly representative of the whole. It's never bad (my tolerance for my own shortcomings notwithstanding, I can't endure those of a game for nine successive hours without a break if said game is the wrong side of good), but it's never good enough. Pseudo hasn't necessarily hit upon the wrong features, but the wrong balance; the racing model is too simplistic, combat and carnage too laboured or detrimental, and unwreck's a perpetual mulligan, a get-out-of-jail-free subscription.

It needed to kick your arse more, and give you something mechanical to lure you back, not just canned explosions. You'll enjoy playing it, but you're not actually being entertained, just mollified if ever you put a foot wrong, and I'm a big enough boy to want to learn from mistakes rather than have my plate reform on the desk in front of me with a fresh toasty or have the snack glued into my hand. If my foot wasn't bleeding and I wasn't still hungry, I wouldn't know to be more careful with my 6am feeding; Full Auto doesn't seem to understand that, and therein lies the problem.

6/10

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Comments: 1-50 of 66 in total | next 50 »

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Dizzy
10/02/06 @ 09:05
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6? Hmmm about right I guess maybe a small 7 ;)

I also found it fun but not inspiring and it couldn't grab me for long periods. Still to be honest I think there is a market for this and I am sure it will do fairly well.
Eighthours
10/02/06 @ 09:08
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I heard talk of sub-10fps frame rates in the finished game at some points (like the demo). Is this true? Sounds unfinished to me...
Edited 1 times, most recently on 10/02/06 @ 09:32
reality_cheque
10/02/06 @ 09:21
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So the handling hasn't been improved then :/

One game that'll never appear on my gamer profile...
Eighthours
10/02/06 @ 09:33
#4
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You read the Digitiser review then Eighthours? :)

Wasn't them, it was someone else. Can't remember who, though. Anyway, that's 2 reviews saying it then!
Edited 1 times, most recently on 10/02/06 @ 13:45
Carlo
10/02/06 @ 09:33
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LOL.

So.... Who's getting Dungeons and Drgaons Online today then?
Dizzy
10/02/06 @ 09:34
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"I heard talk of sub-10fps frame rates in the finished game at some points (like the demo). Is this true? Sounds unfinished to me... "

Not true
Viktor
10/02/06 @ 09:35
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The frame rate is atrocious in its fluctuations in the final retail copy, although it's not as bad as the demo.

For some reason, bonnet-cam has higher fps than the high 3rd person. Don't know why.
BEAR ONE
10/02/06 @ 09:39
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I downloaded the demo from XBMP, and had a try. Too many slowdowns, no subtlety at all. Not a game for me. Can probably be fun with a few mates, pizza and bear, but I wont bet my 60€ on it.

Oh well.
OfficerSlade
10/02/06 @ 09:46
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I seem to have read a number of reviews that say the game has frame rate issues in 50hz but is silky smooth in 60hz, you sure you have your 360 set-up right? This should arrive to day so I'll be able to tell if you didn't :p
InfiniteFury
10/02/06 @ 09:54
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Shame, was looking forward this.

Gawd, is there anything good coming out on the 360 that isn't a sport title in the next three months?
Edited 1 times, most recently on 10/02/06 @ 09:54
ali-uk
10/02/06 @ 09:56
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Not me Carlo.
Moogrose
10/02/06 @ 09:59
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Gawd, is there anything good coming out on the 360 that isn't a sport title in the next three months?

That depends on you definition of good. But Ghost Recon: AW, the Outfit, Burnout and a couple of others i can no longer think of are coming in march.
Darren
10/02/06 @ 10:02
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Good review.

I agree with what was written but I'd be inclined to give it 7/10 at the moment, mostly because I'm not yet tired of blowing things up and the game has a real one-more-go appeal that kept me playing it into the early hours of this morning. Shame about the chuggy framerate though...

But how long will the game's "buzz" last?

I've a feeling this game will ultimately be to the Xbox 360 what Wreckless was to the Xbox, a game that's great fun at first but then rapidly wears thin to reveals that it's all style with very little subtance.

It's good fun online though and oddly the framerate is better, probably because there's no other traffic to slow the game down...
Lagto_Soa
10/02/06 @ 10:10
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Can probably be fun with a few mates, pizza and bear

There aren't many games that wouldn't be improved by a pizza-eating bear.

the phalangeal equivalent of skipping barelegged through a stretch of frosty thistles

Tom's writing 4tw - even if he is a ham-handed gibbon!
InfiniteFury
10/02/06 @ 10:15
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I suppose Obilvion's out soon but then, it's out for the PC an all, and cheaper to boot.

Don't get me wrong, Geometry Wars is shit hot but I'm not sure it's got six months in it.
MrGrumpy.au
10/02/06 @ 10:35
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InfiniteFury, Gridwars 2 (Geometry Wars: Retro Evolved clone) is out on the PC/Mac and is fantastic. Great with dual sticks if you've got them and no need for a 360 and its delays.

Pity about Full Auto I thought it would have been better than that. /shrugs
Edited 2 times, most recently on 10/02/06 @ 10:49
Furbs
10/02/06 @ 10:45
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NEON IN NEW DULL COMMENT SHOCK. ITS ANOTHER!
Bill Door
10/02/06 @ 10:56
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There is still some slowdown on hairpins in 60hz mode but that's it really. Why they didn't lock out the 50hz option like Tecmo did with DOA4 is a mystery.
Furbs
10/02/06 @ 10:59
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Yeah neon, I'm praising this game to the hiiiiiiiiiiiiiiiiiiiiiiigh heavens arent I? :)
statix101
10/02/06 @ 11:11
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I love these 360 reviews.....every time i read one, i feel a smug satisfaction in knowing i didnt fall for the hype and buy one.

Not because im a fanboy for the other consoles, because i would buy a 360 if there was a game worth playing.

Mediocrity like this just reinforces my belief that the 360 isnt worth buying in 2006.

Bill Door
10/02/06 @ 11:15
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I take it you've not been in the GR Advanced Warfare comments section then?
Razzajazz
10/02/06 @ 11:23
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It's a pretty shocking indictment that at the moment the only reason I'm considering buying a 360 is for the Media Center Extender functionality. Are there any 360 owners out there who can give me some valid reasons for buying one, 'cos I'd actually like to, but can't justify the outlay!
Furbs
10/02/06 @ 11:27
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/sigh

No, if theres no games out there that say "buy me" then dont get one, dont let other people sway you. Theres good games out there, but if not even one grabs you are you really foolish enough to spend £300+ on a new machine which is its infancy?
morriss
10/02/06 @ 11:43
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So, as enjoyable as DOA4?
Furbs
10/02/06 @ 11:46
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Tom != Shinji ;)
gazareth
10/02/06 @ 11:49
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Not because im a fanboy for the other consoles, because i would buy a 360 if there was a game worth playing.

Mediocrity like this just reinforces my belief that the 360 isnt worth buying in 2006.


Tosh! PGR3 is hugely fun, and I'm still enjoying playing it 2 months after getting it. The online play adds such a lot of playability to it.

I also think the EG review of DOA4 was very unfair - I've only experienced lag when playing certain people (I think it's down to who has their router ports forwarded, and as I often play the same bunch of people who have all sorted that issue out, the lag isn't really a problem now), and the AI is certainly very hard but it's not so difficult as to make it impossible. Seriously, Condemned, PDZ and Kameo were all criticised for being too easy or for leading you by the hand, and DOA4 is criticised for being too hard? You can't win...

And then there's the great Arcade games. I'm utterly addicted to Hexic, and Geometry Wars is perhaps the best way to kill 20 minutes since Mario Kart.
tengu
10/02/06 @ 11:55
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"Seriously, Condemned, PDZ and Kameo were all criticised for being too easy or for leading you by the hand, and DOA4 is criticised for being too hard? You can't win... "

Uh... yes you can. It's about finding balance for your game's difficulty. Other games seem to manage it alright.

Full Auto never looked that good imo, too 'Twisted Metal'. Sad to see Sega's continuing decline though. Condemned was the worst 360 game I've played yet, and this doesn't sound much better.

Shame.
jozz
10/02/06 @ 11:56
#28
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Yea, if you're not the early adopter type then there really is no point ;)
If you feel smugly satisfied about not getting one fine, you've made your choice and there is nothing to persuade you otherwise. Doesn't mean other people will have the exact same tastes as you though :)

/writes down names on 'Fanboi list of shame'.
/administers the test
/disapproving head shake at Carlo and neon

Tested positive im afraid. I'm so sorry.
Dizzy
10/02/06 @ 12:00
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"I love these 360 reviews.....every time i read one, i feel a smug satisfaction in knowing i didnt fall for the hype and buy one. "

Oh god.. another one....

I guess that is why 360 has a big game sold/console ratio. All those stupid f*cks that fell for the hype! I am glad you obviously are a very smart individual and didn't go for one. Leaves more 360s for teh stup1d people I guess. Well done!
Edited 1 times, most recently on 10/02/06 @ 12:01
Stickman
10/02/06 @ 12:09
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"Maybe one to pick for a tenner in a few months... "

\o/ I love you LeDil!!

Mustn't...slate...XBox game...
disc
10/02/06 @ 12:41
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LD: You gotta catch them all.
Carlo
10/02/06 @ 13:14
#32
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jozz, don't drag my name into your little girlie-fight...
kangarootoo
10/02/06 @ 13:39
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@gazereth

"I also think the EG review of DOA4 was very unfair - I've only experienced lag when playing certain people (I think it's down to who has their router ports forwarded, and as I often play the same bunch of people who have all sorted that issue out, the lag isn't really a problem now)"

Surely XBLive doesn't require users to set up port forwarding to improve performance? That would suck if its true. I thought the connection to XBLive was always initiated by the client (the XB360 in this case), but then I'm no coder so if anyone has more info please shout out.
posh_geordie
10/02/06 @ 13:58
#34
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Carlo - you could try and get DDO today but it's not out for three weeks... The pre-order pack was available to buy from today but the game isn't launched until March 3rd.
OfficerSlade
10/02/06 @ 14:07
#35
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@kangaroo

Xbox Live requires ports opened on some routers as they have stupid NAT stuff going on that stops folks connecting to each other. It is a router issue rather than a Live one. As for the 360 games, Full Auto included, there have been plenty of great games. Kameo, Ridge Racer and DOA 4 have all been unfairly slated by various folks to busy trying to look cool to actually enjoy a game that is doing what it is supposed to.......entertaining you.

Not regretting my purchase of a 360 especially with GRAW on the horizon :)
Edited 1 times, most recently on 10/02/06 @ 14:07
Genji
10/02/06 @ 14:16
#36
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Damn, I'm so cool for not enjoying Kameo. DAMN.

EYYYYYYYYYY

Anyway... I'll pick up an X360 the second I see something that interests me. Cars and shooty games generally don't.

We'll see how Ninja Gaiden 2 turns out.
Shinji [mod]
10/02/06 @ 15:56
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[quote]Kameo, Ridge Racer and DOA 4 have all been unfairly slated by various folks to busy trying to look cool to actually enjoy a game that is doing what it is supposed to.......entertaining you.[/quote]

I'm sorry, but that's utter bollocks. I can't comment on Ridge Racer as I haven't played it yet, but Kameo and DOA4 are both games which are, frankly, average at best. Kameo (which I didn't review, and just played for fun) is just bloody dull and uninspired - it's by no means offensive, but it's utterly derivative, repetitive and completely signposted at every point. DOA4 is still probably my favourite game on the platform (as someone who isn't a racing game fan), but I stand by my original conclusion that it's an above-average game, but no more, since the online and singleplayer modes are broken enough to actually *not be any fun* for what I believe to be a significant majority of players.

You're welcome to disagree with reviews, and by and large reviewers will discuss those views with you happily. That's why comments exist. But if you're going to start slinging around baseless allegations that people aren't being honest in their reviews, then frankly you should go back to the playground.
Cubfan
10/02/06 @ 16:38
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"then frankly you should go back to the playground."

Was that necessary?
jozz
10/02/06 @ 16:40
#39
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'girlie-fights'?

Umm ok then.
Furbs
10/02/06 @ 16:47
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LeDil, the irony in your post is overwhelming me ;)
Scimarad
10/02/06 @ 19:52
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I think people who are dead set on buying a 360 are going to try and get one regardless of the reviews. They've obviously already made up their mind and no review is going to change it.

For the rest of us I think I know whose is the more credible opinion...
morriss
10/02/06 @ 22:13
#42
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Well, I agree with LeDil. It'd be better for all concerned if certain members of EG just came clean and said they don't like the 360. Then we could all move on.

People say it's all opinions, and anyone who smells a rat (more than half of the people in comments) should go back to the playground are sounding as aggressive as their 'accusers'.

I'm a fan of Bob Dylan. I like his music, always have. When he has a new album coming out, I don't want someone reviewing it who thinks Dylan's voice is whiny, or someone who simlpy doesn't 'get' Dylan. I don't want it reviewed by someone who's recently said Dylan's lost it, or his last album was 'one too many' or by someone who at every opportunity has a little dig at Dylan.
I want it reviewed by someone who likes Dylan, by someone who can display an affection for his albums in a way that reflects my own; a general understanding of Dylan's work. I don't mind that person criticising Dylan, because that person has displayed he understands the musician, what to expect from him given his previous triumphs, and is maybe as disappointed as any fan would be that his latest album just isn't up to it.

That's thebest analogy I can think of...
tengu
10/02/06 @ 22:19
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EG's anti-Bob Dylan bias is sickening :)
Edited 1 times, most recently on 10/02/06 @ 22:19
morriss
10/02/06 @ 22:21
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:)
Rambaldi
11/02/06 @ 00:10
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@Shinji

RR6 is shite online..unless you disconnect your PC in the system blade.

And....DOA4 suffers from similar issues.

Re-write?
Rambaldi
11/02/06 @ 00:12
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@morris

I love you:)
Genji
11/02/06 @ 05:18
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"I'm a fan of Bob Dylan. I like his music, always have. When he has a new album coming out, I don't want someone reviewing it who thinks Dylan's voice is whiny, or someone who simlpy doesn't 'get' Dylan. I don't want it reviewed by someone who's recently said Dylan's lost it, or his last album was 'one too many' or by someone who at every opportunity has a little dig at Dylan."

But then, there might be other people - just imagine this for a second - there might be other people who think Dylan HAS lost it and done one album too many. I'm not one of those people, but I'd imagine that they're out there, somewhere. They may not like a review of his new album done by someone who worships the ground he walks on, who thinks that everything he touches turns to gold.

The point being, is that you can't please everyone. If you don't like the review, or the reviewer, that's fine and dandy. There are plenty of other reviewers out there that will share your opinions about Dylan. Finding a reviewer that shares your interests/dislikes is one of the most accurate ways of guaging whether you'll like an album or game or whatever.

But is this a justification to go questioning the credibility and professional integrity of a reviewer that has different tastes than you? I don't think so. Well, it might be for some people, I guess.

As for an anti-X360 bias here. I don't know about anyone else but, personally, I don't hate a console in itself. I might hate the games on it, but what reason could there possibly be to hold a grudge against an entire system? Aside from a few harmless jokes at the expense of Mr. Gates, I don't really see much of that here. I'm sorry, but I don't.

And it's not like it matters, anyway. It's a bloody console! Why are people getting offended? You would think EG had a bias against puppies or Jewish people with all the snide comments in these threads.

I mean, really. Lighten up, people! Happy faces! :-D
morriss
11/02/06 @ 09:32
#48
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Genji, it seems by your response you completely missed the point I was making.

I never said you had to worship the ground he walked on. I never said I only wanted good reviews. I didn't say everything he touches turns to gold. In fact, as a life-long fan I'm one of his biggest critics.

There has been incidents of anti-360-sentiment (sentiment being the operative word) from various people on here, not ONLY in REVIEWS they've written, but in news articles, or gaming previews etc. It's not an isolated incident. I don't want my 360 games reviewed by these people, I think that's fair enough.

You don't have to take my point to it's extreme, flip it on its head, and then argue the opposite as though that were also true.

Edited 1 times, most recently on 11/02/06 @ 09:37
Scimarad
11/02/06 @ 12:44
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That would be all very well if the reviews were wrong but there is no denying that most of the games released so far for the 360 have been nothing special. As far as I'm concerned it is a reviews entire purpose to point things like this it out...

If you still want to buy the game then fine. Just don't shoot the messenger!
Genji
12/02/06 @ 04:04
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moriss, your points seemed extreme enough without my help. I'm sorry if I misunderstood.

What would you like EG to do? Hire a new bunch of people to review X360 games, on the condition that they gave them a similar score that the other publications gave the games? REMEMBER TO BE OBJECTIVE, PEOPLE. WE DON'T WANT YOUR STINKING OPINIONS IN YOUR REVIEWS.

Would you like them to tone down the humour so it doesn't offend anyone, especially those who take their gaming far too seriously? They might be able to have a monthly quota of anti-Xbox/Sony/Ninty jokes that they have to fulfill, just so everyone can be offended equally.

Hey, if they hate X360 that much, maybe they should stop mentioning the console altogether. They could call themselves Euro "everything except X-Box" gamer.

If you cannot handle this so-called bias, then why are you still here? The reviewers aren't going to change, so aren't you just wasting your time trying to argue that their opinions are somehow less valid?

And again, why is anyone taking this seriously? If you enjoy the games, go ahead and play them. Who cares what anyone else thinks? When it comes to stuff like this, your own opinion is ultimately the only one that counts. Trying to force it on other people, however, just creates conflict. People are different. Get over it.

Bah, this is going nowhere. I can tell. I'm going to the pub. Cheers!

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