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Far Cry Review

PC Review by Kristan Reed

26 March, 2004

"Looks aren't everything". These supposedly comforting words are usually reserved for the geeky teenage loner on a downer. The quiet one with the dodgy hair and the wonky teeth that has trouble looking anyone in the eye without burning up with embarrassment that anyone's even looking in their direction. But try telling yourself that looks aren't everything when you fire up Far Cry. Try not to feel a ripple of excitement run through you when the Cry engine starts showing off how much better a PC game can look than anything else now.

Far Cry is the new girl in class. A real head turner, and destined to break hearts. But for all her perfectly sculpted form, the air of class, grace and stunning elegance, the bitchier element have the knives out for this wannabe. They reckon she's nothing more than a common bimbo, prancing around in fancy threads and thrusting her charms in people's faces just to get the attention she craves. Who does this airhead think she is swanning around here like she owns the place? But this seething resentment won't stop the boys from salivating over this dream new arrival. They want her bad, and she knows it, and she's going to flaunt her charms all she can to get what she wants.

Cry contact

'Far Cry' Screenshot 1

She's got her eye on you. Yes you. Keeps making deliberately fleeting eye contact, and before you know it she's made a beeline for you in a quiet moment. Your friends warned you that she was only interested in your money, but you couldn't resist the opportunity to have a quick fumble. It all happened so quickly. After blowing your savings on upgrading your (PC) wardrobe and taking her out to fancy places she decided to install herself. It was a memorable night, and it felt good to share your time with her. Inevitably, though, she stayed the night and the next morning you awoke with a start to see what she looked like in the morning. Without her make up on, she looked... plain. Without all that slap on and her hair all messed up, the truth was her mystique was gone... She looked a bit like everyone else.

That's Far Cry all over - an absolute temptress for the eye candy whore in you, which can't resist drooling at the charms of the latest PC newcomer. But strip away those fancy high-end effects and live in the GeForce4 real world and it's something of a different story. It's really hard though, when you see a game as unquestionably gorgeous and ambitious as Far Cry, to retain a sense of perspective about whether it's actually any good.

Covering the Cry engine on its own merits, it's quite clear that this German collective have conjured a great piece of tech to finally challenge the US stalwarts for raw power. Its ability to display seemingly endless views without breaking sweat is possibly its most impressive feature, and even scaled down to its lowest detail settings it simply refuses to compromise. Being a tropical island-based shooter, the game is forced to render literally unfathomable amounts of foliage and unlike most games, it never cheats to do so, never restricting what you can see, or fogging it. Even pop up isn't an issue - sure, minor elements do pop into the existing detail to flesh things out as you get closer, but there are none of the standard bugbears in the Cry engine. It's a thing of great beauty, and to turn out this standard of tech in the time they did is an awesome achievement.

To have and to have not

'Far Cry' Screenshot 2

But it really is a case of the have and the have nots when it comes to these massively scalable visuals. Although Far Cry was perfectly capable of rendering the world in high detail on a GF4, it had an annoying tendency to pause the scene every so often as if it needed to catch up. Playing on low detail was eventually the only solution, and in many ways left the game naked, and easier to appreciate the game on its own merits, rather than simply wandering around admiring the stunning bump mapping, the delicious lighting, the particle effects and the myriad of impressive visual touches that literally pour out of this product. For the Radeon 9800 and GeForceFX crew, this is without doubt going to be the game you've been waiting for.

The mere mortals without 400 quid to spend on high end upgrades can still console themselves with a solid game that does at least try to break away from the tired FPS mould, with its more realistic AI, regular use of vehicles, and its non-directive gameplay that refuses to put up the barriers to the gameworld that most titles in this genre do. You can literally play every level the way you want to, meaning you can approach from pretty much anywhere you choose, For example, you're thrown into the Pier level on a speedboat, and although you'll probably just make a beeline for the enemies hanging around the shore, you're quite within your rights to cruise off elsewhere, avoid confrontation and find a quiet spot - maybe jumping out of your craft to swim to the shore so as to not attract attention and working your way through the undergrowth on your belly if you see fit. But if your instinct is to wade through clutches of baddies like you do in every other FPS ever, then you'll be well catered for by this cunning system.

Crytek has even gone to the extent of providing entire sub-sections that you can choose to avoid if you wish, in some cases entire underground areas that you might otherwise miss, meaning that you're given an incentive to try things differently and experiment with different approaches - about as far as you can get from the on rails experience of, say, Call Of Duty, and it's general replay value is a great deal higher as a result.

Saving the save game

'Far Cry' Screenshot 3

What's more, Far Cry is no quick save fest, and instead employs a generally sympathetic checkpoint system [although, argh, a quick save patch is planned -Ed]. Checkpoints can be a little hit and miss. The consistency of when it deigns to grant you one is a bit questionable - sometimes two or more pop up in quick succession, followed by a long gap while you survive a brutal onslaught. On balance, though, it's a well-implemented system that feels like a huge improvement over merely allowing you to stab F5 every time you feel in danger. It makes you more skilful, more careful, and more importantly ups the tension of the battle and makes it a better, longer lasting experience for it.

Quite how long it lasts you in the single-player mode will largely depend on which of the many skill levels you opt for, and there ought to be something that suits every possible taste - no one could accuse the game of being too easy, but it's certainly not stupidly hard at any point either, and seems to have got the balance almost spot on.

The much-vaunted AI is something that might cause a few arguments, though. It's true that if one person sees or hears you, they will call for back up, and enemies from various points on the map do all get hauled into action. It appears that every map has its stock of grunts pre-placed in set positions, so they don't just spawn when you appear, like most FPS enemies would. They chat among themselves in little clusters, with mobile speedboat, chopper-based and various land-based vehicles often roaming around looking for action. It doesn't quite feel like a living breathing world yet, but it's definitely a big improvement to know that these enemies aren't just being created on the fly. Kill them all and they don't come back (actually vanishing after a while, annoyingly), so if that's what you feel like doing, then you're guaranteed a good fight in each of the 20 levels.

Funnelled

'Far Cry' Screenshot 4

However, many involve planting bombs and nicking security passes, and if you're clever enough this can be achieved without causing a massive scrap on the way. That said, the game does tend to shoehorn you into sections where it is literally impossible to avoid enemy activity, like the moment you climb out onto the deck of the boat and a dirty great chopper emerges to rake your muscle-bound torso with hot lead. It's still linear, basically, but tries to create the illusion of freedom by not making you follow a predetermined path first. It's a good compromise, because otherwise the game would risk being an unfocussed mess.

All through playing Far Cry, though, it was impossible to escape the fact that, despite the stunning views, multiple routes and cleverer-than-usual AI, it still largely conforms to the rigid FPS rules that have been established for over a decade. Find the bits to blow up/the keycard/the person and blast your way through anyone in you way - for all its technological glory it's easy to find yourself feeling like you're playing just another FPS, albeit an astonishingly pretty one. To the veteran, you might be best advised to give the two demos a try as they serve as a decent enough flavour of what to expect.

What is inescapably unforgivable about Far Cry, though, are its voiceovers. When will developers realise that populating their game worlds with pathetically over the top grunts that come out with one cringeworthy utterance after another isn't going to endear the average gamer to their product? Anyone who remembers games like Sin or Soldier Of Fortune will know what we mean when we say that it's as though the voices were recorded by a group of generic Americans who sound both cheesy and unconvincing in their aggression. No one in this day and age of multi-million dollar game development should have to put up with "I'm going to open up a can of Whoop-ass on ya!" and various other similarly eye-rolling incidents of tired machismo. This might appeal to a certain section of young Americans (maybe its core audience, who knows?), but for the rest of the world it's a huge turn off and simply dumbs the game down. It's particularly disappointing coming from Ubi, having managed some excellent efforts in recent months from the likes of Prince Of Persia, XIII and Beyond Good & Evil to name but three. It's as if all Far Cry wants to be is a sub-Arnie run and gun, but all evidence to the contrary screams that the game is worth so much more than that. It doesn't ruin it, but the terrible voices do absolutely nothing to keep you interested in the storyline.

Tears of a clown

With a solid multiplayer element (spoken about at greater length in our preview) bolted on that offers some excellent maps, a decent number of modes and a busy community, there's every chance that Far Cry will be able to hold its own in what is rapidly turning into the busiest year for FPS fans in recent memory. Whether we'll still be talking about the single-player element once Half Life 2, Doom III and maybe even S.T.A.L.K.E.R hit the shelves remains to be seen - and the multiplayer is a rather unknown quantity at present - but for the time being it's an exceptionally solid addition to the genre with some great technology offering great potential for the mod community and further Cry engine-based games (a Vietnam one would work brilliantly with this tech, for example, although does the world really need 17 Vietnam games this year?).

In the final analysis, it just maybe lacks the creative edge and imagination that would have catapulted it into classic territory. We just didn't really care about what we were fighting our way through, and frankly a game has to do more than provide solid action these days to win our hearts. The story isn't that engaging, the characterisation is poor, and Ubi with its recent stunning line up should know more than anyone else about going that extra mile to make its games stand out from the mire. As it does stand, Far Cry is a beautiful looking game, but in this case looks aren't everything.

8/10

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Comments: 1-50 of 185 in total | next 50 »

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El_MUERkO
26/03/04 @ 17:58
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I r suprised, alot of people I know love the game and arent blessed with state of the art rigs to run all the beauty, me I'll probably pick it up some time next month but I want to play UT2k4 for a while first and there are only so many hours in a day :)
WoodenSpoon
26/03/04 @ 18:00
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About the same as Halo then, as someone is bound to say.
Dabs
26/03/04 @ 18:03
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This is the first down-to-earth review that's rated the game on its merits as a game and not had its judgement clouded by the awesome graphics Far Cry has to offer. It's a great game but all this "best FPS since Half-Life" crap I've been reading everywhere else just seems a little far fetched, compared to the game I was playing after I installed those two demos.

Hurrah for Eurogamer and their ability to see the game for the bumped-mapped palm trees.
StixxUK
26/03/04 @ 19:16
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Looks certainly aren't everything, but you have to admit that they count for a lot in today's computer games. All this "look past the graphics" stuff might sound very righteous and all that, but really - should we?

Maybe if we look past the graphics we won't like what we see and won't enjoy the game as much...
SIDEARM
26/03/04 @ 19:17
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Why does it say PC exclusive? The crytek website lists this as coming to XBOX.
sam_spade
26/03/04 @ 19:18
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No mention of physics?
No mention of player controllable vehicles?

But a whole para on "the voices are a bit ropey if you don't like cheesy machismo in your FPS games."
Whizzo
26/03/04 @ 19:38
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Been playing it for the last hour and been having a wonderful time with it, it's a lot of fun. From a graphical perspective on my XP2400 CPU system with a 9800Pro I can have everything turned "very high" at 1024x768x32 and it's silky smooth. I'll have to try AA/AF settings to see how it improves.

A 9800Pro costs £150 now so it's not like it's huge purchase these days.
Tyronne
26/03/04 @ 20:02
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best bet is to have a look at the forums as there are a good many (including myself ) whose dvd roms in their pcs are not reading the disk..so you wont be going mad if you cannot get it to install...
http://www.farcry.ubi.com/forum.php
Kirsten Dunst
26/03/04 @ 20:27
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8 out of 10 ? I would give it 90% minimum.
HoriZon
26/03/04 @ 20:30
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I have been playing it for the last few hours too and I love it :)

Just got to the "1st demo" map.

Runs great on my setup 1280x1024, 9800 pro, P4 3.0 and 1gig of ram. Everything is set to Very High with AA on "low" though as I did notice some slow down when that was set to high!

Seeing the nme move towards u on the ship is great with full shadows on!

Only playing it in medium and its a bit tricky for me! :)

Good game though!!
MikeD
26/03/04 @ 21:34
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Wow, what a review.

A crap review that is.

It uses many stereotypical arguments of the old (tard-like) console-vs-pc conflict (all looks, need loads of money to upgrade, bollocks). And besides that, it harshly criticises the game for things that were passed over lightly in the deus ex 2 review (crap story, bad voiceacting) because that was so much fun?

Well get this: this is also fun. Great fun even.

Alsways whining about 'just another fps' Well, what do you bleeding want??? Does each game have to be truly revolutionary. Fucking hell, which game has been really? God, what shite. The grade you gave might be pretty high, but I'm disappointed in the review.
Dabs
26/03/04 @ 22:06
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Steady on UncleLou. :o(

I've actually had a chance to play the full game this evening and I take it back. Far Cry isn't as all-style and no substance - I'm actually having the most fun playing it than I've had with any other FPS since ... oooh, MoH: AA is the nearest example to today.

It's a fantastic game. Still, I won't diss the review as it is just simply someone's opinion after all.
UncleLou
26/03/04 @ 22:11
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Oops, sorry Dabs, saw my link didn't work and deleted my post to avoid that evilish black "edited" bar. :-)

So here's my original post

What is inescapably unforgivable about Far Cry, though, are its voiceovers.

You don't know what bad voice-acting is until you've heard the German version. I know from the demo that the English voice acting is horrible, but it's an Oscar-deserving performance compared to the German version. Sad but true. German gamers ask for a patch to turn off the voices already. :-)

This is the first down-to-earth review that's rated the game on its merits as a game and not had its judgement clouded by the awesome graphics Far Cry has to offer.

Bollocks [edit: um, in a nice way]. Read this here.

And there have been a few more.

A few reviews gave it very high scores, but made it pretty clear when you read the reviews that the scores were based on the gameplay, not the graphics.

edit: I shouldn't post tonight - first I sound too offensive, then I can't get my point across, then I forget what my point actually was. Um. :-D

edit2: *sigh* now it sounds like I edited my post because you changed your opinion. Which isn't he case. And no, I am not (yet) drunk, I am just a tad confused today.

/forgets to hit the "submit" button
Edited 2 times, most recently on 26/03/04 @ 22:23
Errol
26/03/04 @ 23:24
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This thread will be well over 100 replies by the end of Monday, me thinks.
Dabs
26/03/04 @ 23:48
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Heh, no worries UncleLou. After posting, I decided to pop round a mate from uni's house and play the thing. We had a blast, so I had to take back what I said initially. Very cool game. I'm left wondering one thing though ..

will th3r3 be h4ng-glid3rs in it???!!!!1111on3111
beep
27/03/04 @ 00:03
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It's probably a good thing Far Cry has arrived before the big guns of Half Life 2 and Doom 3. Far Cry looks as good as anything as I've seen from the afore mentioned (perhaps desensitizing people from the lure of eye candy for cheap points), so it will be interesting to see how the other two perform in the gameplay area.
ceric
27/03/04 @ 04:22
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I have to concur with Dabs that Kristan gives a fair review of this game. Eurogamer is one of the few members of the the press that has not become a marketing whore to game publishers. I suspect that the more highly commercialized media franchises give overly favorable reviews because they get some kickback from the game publishers, if true it is a very sad state of affairs for the industry as a whole.

Anyhow, I had a chance to play the full game at GDC and was not impressed with the gameplay. Everything you've heard about the graphics is true, but gorgeous graphics and wonderful physics engines do not a great game make. Consider these cons...The jungle foliage can be so dense that it obscures your view of the enemy. This makes it hard to use alternate routes from the clearly laid out path and detracts from the sense of realism that could have been. The other huge problem with dense foliage is that you can't see where your attacker lays if you are being shot at. The enemy AI is not that clever. It basically has two attack patterns. Either the enemy charges for you or it will find the nearest cover and stay at that single location until you kill it. Also, to the previous poster who thought that using handgliders and riding in dingies was some kind of gaming revolution must live in the gaming twilight zone because almost every fps title released in the last 2 years has some kind of vehicle usage.
Errol
27/03/04 @ 07:04
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...The jungle foliage can be so dense that it obscures your view of the enemy. This makes it hard to use alternate routes from the clearly laid out path and detracts from the sense of realism that could have been

LOL ! Have you ever been in a REAL jungle ?
ceric
27/03/04 @ 07:35
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in real life you'd be able to part branches and climb trees....you're missing the point...as nice as the idea of having lush foliage is, it's not always practical from a gaming standpoint.
Errol
27/03/04 @ 08:48
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I think you are definately in the minority.
MikeD
27/03/04 @ 09:07
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Part branches and climb trees? Yeah, but in real life you would also have bugs crawling over you, and bullets would kill you faster.

Played it at the GDC huh? well, that's nice. But maybe you should try playing it at home, like a normal person.
ssuellid
27/03/04 @ 09:17
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The only jungles I have ever been to are almost impenetrable except for the existing tracks. You would certainly need a machete and a great deal of patience. Also there is little point in climbing the trees as they were almost all a uniform height and had no branches below canopy height.
Errol
27/03/04 @ 09:25
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The jungle foliage can be so dense that it obscures your view of the enemy

I bet the Americans in 'nam thought this was 'unfair' as well ! lol.
UncleLou
27/03/04 @ 09:30
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Everything you've heard about the graphics is true, but gorgeous graphics and wonderful physics engines do not a great game make.

True. Fortunately, Far Cry also has a remarkable AI, brilliant multi-path level design, vehicles including hanggliders and motorboats, and whatnot.

On a sidenote, I wonder why FPS always are expected to be revolutionary and its held against them when they're not. I hardly ever see this kind of comments when racing games, jump and runs, RPGs etc. are concerned. Of course it's nice to have new and original ideas, but Far Cry is such a complete package, great in every respect apart from the voice acting, that it seems a bit strange to say it's "just another shooter".
UncleLou
27/03/04 @ 09:38
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The enemy AI is not that clever. It basically has two attack patterns. Either the enemy charges for you or it will find the nearest cover and stay at that single location until you kill it.

Forgot to comment on that one. It's so absolutley not true and shows that you haven't played the game properly. The Ai does the occasionally stupid thing, but it has also suprised me a few times like no other AI iny any FPS before has ever did. They're extremely clever at times - with one or two guys distracting you, and others sneaking around you, literally running from cover to cover until they're behind you. Or hiding somewhere, and then trying to sneak away from where you last sawe them to appear somewhere else suddenly.
MikeD
27/03/04 @ 09:56
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Unclelou I propose you do a reader review!
Tyronne
27/03/04 @ 10:02
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I`m glad that I am not the only person who was reminded of trespasser while playing far cry.And im sure that given time the engine will be used in a nam sim sooner or later.Also I gave the mp side of it a go last night and having low pings while running about on a huge island sure beats a good many games at the moment...
Smugglarn
27/03/04 @ 10:17
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Looks shite to me.
Whizzo
27/03/04 @ 12:16
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I'm not sure how the foliage is a problem, heavily outnumbered, low on ammo and health it's bloody useful to be able to go around mercs because of the foliage stopping them from seeing you as well as vice versa.

Some times avoiding contact with the enemy is the wisest move, made a lot easier with the rather excellent binos in the game.
Alien Love Gardener
27/03/04 @ 13:00
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A pretty decent review, I thought. It's really quite wonderful as long as you're fighting mercenaries in the great outdoors, but the indoor bits are very lackluster. And the mutants really are unspeakably rubbish. They kill you in two hits, which is *not* a good thing when it's coupled with some really wonky hit detection. I swear, they can miss by a metre and *still* do damage. Not to mention the limpwristed 'Bad Science' story. Good, but not great
Edited 1 times, most recently on 27/03/04 @ 13:01
Nause
27/03/04 @ 13:52
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"Looks aren't everything". These supposedly comforting words are usually reserved for the geeky teenage loner on a downer. The quiet one with the dodgy hair and the wonky teeth that has trouble looking anyone in the eye without burning up with embarrassment that anyone's even looking in their direction.

Kristan Reed sounds like he's talking from experience there.......... anyhooo I think I'll buy it but.... I'm still not amazed from the demo.
Mr Sleep
27/03/04 @ 16:11
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"Part branches and climb trees? Yeah, but in real life you would also have bugs crawling over you, and bullets would kill you faster."

I have always thought they should implement a climbing tree facility into a game, it would be so cool to perch oneself on a tree and snipe all the enemy from a better vantage point. Bullets would kill you full stop, there have been very few, if any, realistic games on that issue.

Haven't played it yet, sounds like it might be an amusing few hours, but to be honest I am going to wait for the rest of the major FPS players, assuming they come out this year, before I purchase anything more from this genre, if they all turn out to be crap (something I'd put money on at the moment) then I'll probably give this a try.
sam_spade
27/03/04 @ 18:14
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Every game has graphics, Kirsty spends his whole intro making it a metaphor about birds and beer goggles.
Errol
27/03/04 @ 18:58
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Stunning absolutely stunning.

The carrier level is epic. I climbed onto the deck, shot the machine gunner in the 'copter (he fell out into the water below), ran along the deck killing the people - some with grenades (the force of the blast blowing some of them off the deck and into the water !).

It is amazing.
Genome
27/03/04 @ 19:00
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This review sucks. The intro is so badly written that Kristan should stop writing reviews for a year and think about the badly written horror he's forced upon the gaming community.

Anyway, as for the game, I personally love it. The outdoor areas are fantastic and once the other enemies turn up and you move inside, the game sometimes moves into Halflife-esque territory. It just has an air of quality around it that's hard to beat at the moment.
kissoon
27/03/04 @ 20:06
#36
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This game is the dogs bollocks. It's great fun, good scalable engine and looks fantastic.

If it had any cute characters it would be scoring 10 out of 10.
Tyronne
27/03/04 @ 20:26
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all it needs is hentai mod for it...but then I would say that.
Errol
27/03/04 @ 20:59
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Definately 90% plus score.

The Trigens are f*****g scary as well. I'm almost too scared to carry on !
Mr Sleep
27/03/04 @ 21:04
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"A real head turner, and destined to break hearts."

Who was she Kristan, you can open up to us you know ;)

"This review sucks...I personally love it."

And there's the rub, you're missing important terms like "in my opinion" and "i disagree with the review because...". Most people seem to disagree with Kristan, if the comments are anything to go by, so that's okay but just plain insulting him rather than pointing out what is defective with his review is kind of counter productive and makes you sound like a fanboy...which I suppose might well stand to reason.
Edited 1 times, most recently on 27/03/04 @ 21:05
Errol
27/03/04 @ 22:01
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The indoor bits are almost better then the outdoor bits ! The crytek engine rocks ! Single player levels and mods will be excellent !

I'm amazed everytime I see the shadows made by a swinging light fitting !
Edited 1 times, most recently on 27/03/04 @ 23:05
kalel [mod]
27/03/04 @ 22:17
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I am stunned by how good this game is. It is not a run of the mill FPS. I am playing this straight after Unreal 2 and this pisses on it from a ridiculous height. 8/10 is about right.

BTW Kristan, I thought your intro was pretty good. Liked the new girl analogy. Don't know what Genome is talking about.
Mr Sleep
27/03/04 @ 22:18
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"I'm amazing everytime I see the shadows made by a swinging light fitting !"

Err, did you design the shadow effects, Errol?
Errol
27/03/04 @ 23:06
#43
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I'm sorry, but this game is worth more then 80% ! It really is.
tiddles
28/03/04 @ 00:37
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8/10? So it's better than Halo then? Er...


Come on guys, get over it - gameplay isn't everything you know.
Razz
28/03/04 @ 02:22
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/farts against the wind
Genome
28/03/04 @ 06:48
#46
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No, honestly, I thought his whole introduction blows chunks. I think his opinions about the game, while they do seem to focus on the negatives, are pretty well written.

But the introduction was possibly the worst one I've seen on Eurogamer. He really should hang his head in shame for taking up two whole paragraphs just talking about how Far Cry is like the woman that you managed to finally get in the sack. It's really craptastic. Had he just written "Far Cry is like a beautiful woman, full of mystique... That somehow just feels average the morning after" or something like that, it would have worked. This is just stupid.
Khanivor
28/03/04 @ 10:28
#47
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The revbiew is getting a lot of stick here, and rightly so imo. It downgrades the game for paltry reasons, and neglects to factor in soem of the very impressive features that help to make Far cry the best damn shooter of any kind in many years. And if grpahics don';t make a difference to your enjoyment of a game I suggest an Etchsketch and a strip of tape fo the gob, because that line is such a load of balls it hurts.
MoFo
28/03/04 @ 11:05
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"And if grpahics don';t make a difference to your enjoyment of a game I suggest an Etchsketch and a strip of tape fo the gob, because that line is such a load of balls it hurts."

I've been playing Advance Wars 2, for the GBA. The graphics are simple but practical, yet for some reason I've put well over 200 hours of gameplay in to this game alone. So would this game be any better if it was brought on to the PC and given fancy graphics with bump-mapping and 3D effects galore. Of course it bloody wouldn't!

Bloody bunch of no-brainers - you probably think EA make great games too! Good review - don't take back a word of it.
Pike
28/03/04 @ 11:28
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I made a post about this in the forum but i think i'll make a comment here as well.

Befor you buy Far Cry it might be a good idea to check if your dvd-player is compatible with the game by visiting Ubi-softs Far Cry tech-support forums. Apperantly the copy protection used on Far Cry is incompatible with certain dvd-players and there is no patch available to fix it with yet.
Errol
28/03/04 @ 12:28
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I've played every 'decent' game since 'Jet-set Willy' on the Amstrad cpc464. FarCry, on the basis of my 18yr gamesplaying experience is easily a 90% game.

There is no question about it.

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