Far Cry Review
Graphics versus gameplay returns for another round. Can Crytek's debut offering take on the big guns?
Version tested: PC
"Looks aren't everything". These supposedly comforting words are usually reserved for the geeky teenage loner on a downer. The quiet one with the dodgy hair and the wonky teeth that has trouble looking anyone in the eye without burning up with embarrassment that anyone's even looking in their direction. But try telling yourself that looks aren't everything when you fire up Far Cry. Try not to feel a ripple of excitement run through you when the Cry engine starts showing off how much better a PC game can look than anything else now.
Far Cry is the new girl in class. A real head turner, and destined to break hearts. But for all her perfectly sculpted form, the air of class, grace and stunning elegance, the bitchier element have the knives out for this wannabe. They reckon she's nothing more than a common bimbo, prancing around in fancy threads and thrusting her charms in people's faces just to get the attention she craves. Who does this airhead think she is swanning around here like she owns the place? But this seething resentment won't stop the boys from salivating over this dream new arrival. They want her bad, and she knows it, and she's going to flaunt her charms all she can to get what she wants.
Cry contact

She's got her eye on you. Yes you. Keeps making deliberately fleeting eye contact, and before you know it she's made a beeline for you in a quiet moment. Your friends warned you that she was only interested in your money, but you couldn't resist the opportunity to have a quick fumble. It all happened so quickly. After blowing your savings on upgrading your (PC) wardrobe and taking her out to fancy places she decided to install herself. It was a memorable night, and it felt good to share your time with her. Inevitably, though, she stayed the night and the next morning you awoke with a start to see what she looked like in the morning. Without her make up on, she looked... plain. Without all that slap on and her hair all messed up, the truth was her mystique was gone... She looked a bit like everyone else.
That's Far Cry all over - an absolute temptress for the eye candy whore in you, which can't resist drooling at the charms of the latest PC newcomer. But strip away those fancy high-end effects and live in the GeForce4 real world and it's something of a different story. It's really hard though, when you see a game as unquestionably gorgeous and ambitious as Far Cry, to retain a sense of perspective about whether it's actually any good.
Covering the Cry engine on its own merits, it's quite clear that this German collective have conjured a great piece of tech to finally challenge the US stalwarts for raw power. Its ability to display seemingly endless views without breaking sweat is possibly its most impressive feature, and even scaled down to its lowest detail settings it simply refuses to compromise. Being a tropical island-based shooter, the game is forced to render literally unfathomable amounts of foliage and unlike most games, it never cheats to do so, never restricting what you can see, or fogging it. Even pop up isn't an issue - sure, minor elements do pop into the existing detail to flesh things out as you get closer, but there are none of the standard bugbears in the Cry engine. It's a thing of great beauty, and to turn out this standard of tech in the time they did is an awesome achievement.
To have and to have not

But it really is a case of the have and the have nots when it comes to these massively scalable visuals. Although Far Cry was perfectly capable of rendering the world in high detail on a GF4, it had an annoying tendency to pause the scene every so often as if it needed to catch up. Playing on low detail was eventually the only solution, and in many ways left the game naked, and easier to appreciate the game on its own merits, rather than simply wandering around admiring the stunning bump mapping, the delicious lighting, the particle effects and the myriad of impressive visual touches that literally pour out of this product. For the Radeon 9800 and GeForceFX crew, this is without doubt going to be the game you've been waiting for.
The mere mortals without 400 quid to spend on high end upgrades can still console themselves with a solid game that does at least try to break away from the tired FPS mould, with its more realistic AI, regular use of vehicles, and its non-directive gameplay that refuses to put up the barriers to the gameworld that most titles in this genre do. You can literally play every level the way you want to, meaning you can approach from pretty much anywhere you choose, For example, you're thrown into the Pier level on a speedboat, and although you'll probably just make a beeline for the enemies hanging around the shore, you're quite within your rights to cruise off elsewhere, avoid confrontation and find a quiet spot - maybe jumping out of your craft to swim to the shore so as to not attract attention and working your way through the undergrowth on your belly if you see fit. But if your instinct is to wade through clutches of baddies like you do in every other FPS ever, then you'll be well catered for by this cunning system.
Crytek has even gone to the extent of providing entire sub-sections that you can choose to avoid if you wish, in some cases entire underground areas that you might otherwise miss, meaning that you're given an incentive to try things differently and experiment with different approaches - about as far as you can get from the on rails experience of, say, Call Of Duty, and it's general replay value is a great deal higher as a result.
Saving the save game

What's more, Far Cry is no quick save fest, and instead employs a generally sympathetic checkpoint system [although, argh, a quick save patch is planned -Ed]. Checkpoints can be a little hit and miss. The consistency of when it deigns to grant you one is a bit questionable - sometimes two or more pop up in quick succession, followed by a long gap while you survive a brutal onslaught. On balance, though, it's a well-implemented system that feels like a huge improvement over merely allowing you to stab F5 every time you feel in danger. It makes you more skilful, more careful, and more importantly ups the tension of the battle and makes it a better, longer lasting experience for it.
Quite how long it lasts you in the single-player mode will largely depend on which of the many skill levels you opt for, and there ought to be something that suits every possible taste - no one could accuse the game of being too easy, but it's certainly not stupidly hard at any point either, and seems to have got the balance almost spot on.
The much-vaunted AI is something that might cause a few arguments, though. It's true that if one person sees or hears you, they will call for back up, and enemies from various points on the map do all get hauled into action. It appears that every map has its stock of grunts pre-placed in set positions, so they don't just spawn when you appear, like most FPS enemies would. They chat among themselves in little clusters, with mobile speedboat, chopper-based and various land-based vehicles often roaming around looking for action. It doesn't quite feel like a living breathing world yet, but it's definitely a big improvement to know that these enemies aren't just being created on the fly. Kill them all and they don't come back (actually vanishing after a while, annoyingly), so if that's what you feel like doing, then you're guaranteed a good fight in each of the 20 levels.
Funnelled

However, many involve planting bombs and nicking security passes, and if you're clever enough this can be achieved without causing a massive scrap on the way. That said, the game does tend to shoehorn you into sections where it is literally impossible to avoid enemy activity, like the moment you climb out onto the deck of the boat and a dirty great chopper emerges to rake your muscle-bound torso with hot lead. It's still linear, basically, but tries to create the illusion of freedom by not making you follow a predetermined path first. It's a good compromise, because otherwise the game would risk being an unfocussed mess.
All through playing Far Cry, though, it was impossible to escape the fact that, despite the stunning views, multiple routes and cleverer-than-usual AI, it still largely conforms to the rigid FPS rules that have been established for over a decade. Find the bits to blow up/the keycard/the person and blast your way through anyone in you way - for all its technological glory it's easy to find yourself feeling like you're playing just another FPS, albeit an astonishingly pretty one. To the veteran, you might be best advised to give the two demos a try as they serve as a decent enough flavour of what to expect.
What is inescapably unforgivable about Far Cry, though, are its voiceovers. When will developers realise that populating their game worlds with pathetically over the top grunts that come out with one cringeworthy utterance after another isn't going to endear the average gamer to their product? Anyone who remembers games like Sin or Soldier Of Fortune will know what we mean when we say that it's as though the voices were recorded by a group of generic Americans who sound both cheesy and unconvincing in their aggression. No one in this day and age of multi-million dollar game development should have to put up with "I'm going to open up a can of Whoop-ass on ya!" and various other similarly eye-rolling incidents of tired machismo. This might appeal to a certain section of young Americans (maybe its core audience, who knows?), but for the rest of the world it's a huge turn off and simply dumbs the game down. It's particularly disappointing coming from Ubi, having managed some excellent efforts in recent months from the likes of Prince Of Persia, XIII and Beyond Good & Evil to name but three. It's as if all Far Cry wants to be is a sub-Arnie run and gun, but all evidence to the contrary screams that the game is worth so much more than that. It doesn't ruin it, but the terrible voices do absolutely nothing to keep you interested in the storyline.
Tears of a clown
With a solid multiplayer element (spoken about at greater length in our preview) bolted on that offers some excellent maps, a decent number of modes and a busy community, there's every chance that Far Cry will be able to hold its own in what is rapidly turning into the busiest year for FPS fans in recent memory. Whether we'll still be talking about the single-player element once Half Life 2, Doom III and maybe even S.T.A.L.K.E.R hit the shelves remains to be seen - and the multiplayer is a rather unknown quantity at present - but for the time being it's an exceptionally solid addition to the genre with some great technology offering great potential for the mod community and further Cry engine-based games (a Vietnam one would work brilliantly with this tech, for example, although does the world really need 17 Vietnam games this year?).
In the final analysis, it just maybe lacks the creative edge and imagination that would have catapulted it into classic territory. We just didn't really care about what we were fighting our way through, and frankly a game has to do more than provide solid action these days to win our hearts. The story isn't that engaging, the characterisation is poor, and Ubi with its recent stunning line up should know more than anyone else about going that extra mile to make its games stand out from the mire. As it does stand, Far Cry is a beautiful looking game, but in this case looks aren't everything.
8 / 10
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Comments (185) Latest comment 8 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Hurrah for Eurogamer and their ability to see the game for the bumped-mapped palm trees.
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Maybe if we look past the graphics we won't like what we see and won't enjoy the game as much...
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No mention of player controllable vehicles?
But a whole para on "the voices are a bit ropey if you don't like cheesy machismo in your FPS games."
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A 9800Pro costs £150 now so it's not like it's huge purchase these days.
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http://www.farcry .ubi.com/forum.php
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Just got to the "1st demo" map.
Runs great on my setup 1280x1024, 9800 pro, P4 3.0 and 1gig of ram. Everything is set to Very High with AA on "low" though as I did notice some slow down when that was set to high!
Seeing the nme move towards u on the ship is great with full shadows on!
Only playing it in medium and its a bit tricky for me!
Good game though!!
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A crap review that is.
It uses many stereotypical arguments of the old (tard-like) console-vs-pc conflict (all looks, need loads of money to upgrade, bollocks). And besides that, it harshly criticises the game for things that were passed over lightly in the deus ex 2 review (crap story, bad voiceacting) because that was so much fun?
Well get this: this is also fun. Great fun even.
Alsways whining about 'just another fps' Well, what do you bleeding want??? Does each game have to be truly revolutionary. Fucking hell, which game has been really? God, what shite. The grade you gave might be pretty high, but I'm disappointed in the review.
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I've actually had a chance to play the full game this evening and I take it back. Far Cry isn't as all-style and no substance - I'm actually having the most fun playing it than I've had with any other FPS since ... oooh, MoH: AA is the nearest example to today.
It's a fantastic game. Still, I won't diss the review as it is just simply someone's opinion after all.
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So here's my original post
What is inescapably unforgivable about Far Cry, though, are its voiceovers.
You don't know what bad voice-acting is until you've heard the German version. I know from the demo that the English voice acting is horrible, but it's an Oscar-deserving performance compared to the German version. Sad but true. German gamers ask for a patch to turn off the voices already.
This is the first down-to-earth review that's rated the game on its merits as a game and not had its judgement clouded by the awesome graphics Far Cry has to offer.
Bollocks [edit: um, in a nice way]. Read this here.
And there have been a few more.
A few reviews gave it very high scores, but made it pretty clear when you read the reviews that the scores were based on the gameplay, not the graphics.
edit: I shouldn't post tonight - first I sound too offensive, then I can't get my point across, then I forget what my point actually was. Um. :-D
edit2: *sigh* now it sounds like I edited my post because you changed your opinion. Which isn't he case. And no, I am not (yet) drunk, I am just a tad confused today.
/forgets to hit the "submit" button
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will th3r3 be h4ng-glid3rs in it???!!!!1111on3111
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Anyhow, I had a chance to play the full game at GDC and was not impressed with the gameplay. Everything you've heard about the graphics is true, but gorgeous graphics and wonderful physics engines do not a great game make. Consider these cons...The jungle foliage can be so dense that it obscures your view of the enemy. This makes it hard to use alternate routes from the clearly laid out path and detracts from the sense of realism that could have been. The other huge problem with dense foliage is that you can't see where your attacker lays if you are being shot at. The enemy AI is not that clever. It basically has two attack patterns. Either the enemy charges for you or it will find the nearest cover and stay at that single location until you kill it. Also, to the previous poster who thought that using handgliders and riding in dingies was some kind of gaming revolution must live in the gaming twilight zone because almost every fps title released in the last 2 years has some kind of vehicle usage.
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LOL ! Have you ever been in a REAL jungle ?
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Played it at the GDC huh? well, that's nice. But maybe you should try playing it at home, like a normal person.
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I bet the Americans in 'nam thought this was 'unfair' as well ! lol.
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True. Fortunately, Far Cry also has a remarkable AI, brilliant multi-path level design, vehicles including hanggliders and motorboats, and whatnot.
On a sidenote, I wonder why FPS always are expected to be revolutionary and its held against them when they're not. I hardly ever see this kind of comments when racing games, jump and runs, RPGs etc. are concerned. Of course it's nice to have new and original ideas, but Far Cry is such a complete package, great in every respect apart from the voice acting, that it seems a bit strange to say it's "just another shooter".
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Forgot to comment on that one. It's so absolutley not true and shows that you haven't played the game properly. The Ai does the occasionally stupid thing, but it has also suprised me a few times like no other AI iny any FPS before has ever did. They're extremely clever at times - with one or two guys distracting you, and others sneaking around you, literally running from cover to cover until they're behind you. Or hiding somewhere, and then trying to sneak away from where you last sawe them to appear somewhere else suddenly.
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Some times avoiding contact with the enemy is the wisest move, made a lot easier with the rather excellent binos in the game.
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Kristan Reed sounds like he's talking from experience there.......... anyhooo I think I'll buy it but.... I'm still not amazed from the demo.
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I have always thought they should implement a climbing tree facility into a game, it would be so cool to perch oneself on a tree and snipe all the enemy from a better vantage point. Bullets would kill you full stop, there have been very few, if any, realistic games on that issue.
Haven't played it yet, sounds like it might be an amusing few hours, but to be honest I am going to wait for the rest of the major FPS players, assuming they come out this year, before I purchase anything more from this genre, if they all turn out to be crap (something I'd put money on at the moment) then I'll probably give this a try.
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The carrier level is epic. I climbed onto the deck, shot the machine gunner in the 'copter (he fell out into the water below), ran along the deck killing the people - some with grenades (the force of the blast blowing some of them off the deck and into the water !).
It is amazing.
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Anyway, as for the game, I personally love it. The outdoor areas are fantastic and once the other enemies turn up and you move inside, the game sometimes moves into Halflife-esque territory. It just has an air of quality around it that's hard to beat at the moment.
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If it had any cute characters it would be scoring 10 out of 10.
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The Trigens are f*****g scary as well. I'm almost too scared to carry on !
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Who was she Kristan, you can open up to us you know
"This review sucks...I personally love it."
And there's the rub, you're missing important terms like "in my opinion" and "i disagree with the review because...". Most people seem to disagree with Kristan, if the comments are anything to go by, so that's okay but just plain insulting him rather than pointing out what is defective with his review is kind of counter productive and makes you sound like a fanboy...which I suppose might well stand to reason.
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I'm amazed everytime I see the shadows made by a swinging light fitting !
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BTW Kristan, I thought your intro was pretty good. Liked the new girl analogy. Don't know what Genome is talking about.
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Err, did you design the shadow effects, Errol?
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Come on guys, get over it - gameplay isn't everything you know.
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But the introduction was possibly the worst one I've seen on Eurogamer. He really should hang his head in shame for taking up two whole paragraphs just talking about how Far Cry is like the woman that you managed to finally get in the sack. It's really craptastic. Had he just written "Far Cry is like a beautiful woman, full of mystique... That somehow just feels average the morning after" or something like that, it would have worked. This is just stupid.
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I've been playing Advance Wars 2, for the GBA. The graphics are simple but practical, yet for some reason I've put well over 200 hours of gameplay in to this game alone. So would this game be any better if it was brought on to the PC and given fancy graphics with bump-mapping and 3D effects galore. Of course it bloody wouldn't!
Bloody bunch of no-brainers - you probably think EA make great games too! Good review - don't take back a word of it.
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Befor you buy Far Cry it might be a good idea to check if your dvd-player is compatible with the game by visiting Ubi-softs Far Cry tech-support forums. Apperantly the copy protection used on Far Cry is incompatible with certain dvd-players and there is no patch available to fix it with yet.
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There is no question about it.
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Reminds me of GoldenEye, in that its one of the few FPS's titles where its fun just to stand still and look around, partly thanks to some great scenery and animations.
But i still think its a good review on Kristans behalf, maybe he feels slightly different over the game to me, but 8/10 isnt a bad score by anyones books.
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Bloody bunch of no-brainers - you probably think EA make great games too! Good review - don't take back a word of it.
Saying a game is just great because of its graphics is exactly as stupid as saying it must suck because the graphics are great, which seems to be an assumption some people make these days. Far Cry would be a great game even if it used the Q3 engine, but why should we complain if it happens to be the best-looking game on the market today?
I am glad not everyone shares your attitude, or we wouldn't even have advanced to the 8 bit era.
And even Advance Wars is a graphical overkill compared to the glorious days. You're as much a graphics whore as everyone else, you just don'T know it.
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This is testament to the power of the Crytek engine, and to the skill of the programmers in harnessing its power so skillfully.
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Steady on! I was agreeing with you all the way 'til then. Far Cry is fantastic, 9/10 territory for sure but it's no Half-Life equivalent.
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I think in the singleplayer aspect, FarCry matches (+ a bit more) every step of the way.
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Perhaps you have lost your imagination as you have aged ?
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Far Cry is a stunning game in so many ways ... In Far Cry, the graphics are just one of the ingredients that submerge you into the experience ... The result is an awesome thing to behold, and it's an even better thing to experience... - Gamespot 92%
Breathtakingly gorgeous ... Great AI Superb level design and atmospherics - PC ZONE 93%
A few comments from other Farcry players from other forums ...
Ive never been so engrossed into a singleplay campaign as I am with this game
one of the most immersive games i've ever played
I am still in shock trying to recover from the moment I stepped out of that sewer like cave in the beginning of the game and witnessed a new evolution in gaming
Seriously, some of the details in this game nearly brings a tear to my eye
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I played through Half-Life again last month, so I would be a bit up to date on what happens in the sequel. And quite honestly, I had forgotten how bad Xen really is.
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He.
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I wouldn't suggest what you are saying is unfounded, I tend to agree with you in general and on this subject, just couldn't help having a pop :-D
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This isn't better than Half-Life or Halo, but I think it stands out on it's own. If it was to be released at the same time as Half-Life 2 I don't think it would get a look in. I look forward to trying out the editor (which I don't think the review mentioned) and to seeing what the MOD community can do.
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What the graphics do though, is to allow you to suspend disbelief just that little bit more - to allow you to visit these beautiful islands of paradise in the comfort of your own home, even though they ARE plagued by some shabby hit detection as somebody previously mentioned.
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Sure I enjoyed the visuals, a LOT, but there's so much more to any game.
Just repeating "it's worth 9/10" doesn't make it a 9/10.
If everything 'really good' got 9/10, we'd resemble every other website or print mag out there.
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I tend to give my reviews (such as they are) on gut instinct, and my overall 'feel' for the game. This comes from extensive experience with just about every classic game released for almost every system since the days of the Amstrad cpc464.
In my opinion, FarCry falls into the category of a classic - worthy of at least 90%, if not more.
The game just 'feels' right.
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UncleLou - just to upset you a bit more: I hate PoP.
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I guess these are valid personal criticisms, and thus a score of 8/10 is appropriate, but isn't it a bit OTT to describe it as a case of the Emperor's New Clothes? I certainly don't think the reviewers who gave it 9+ because it's a superb FPS (and they didn't mind the story) were out of line.
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I've never been calmer in my whole life. Why does everyone think I am a Far Cry fanboi when I
a) didn't even disagree with krudster's review (even if personally I'd give it a 9) and
b) I said Far Cry lacks style
/feels misunderstood
: I hate PoP.
Ok, now I am upset!
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Well, not really now - I have to find the thread and write the post...
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The Trigens are genuinely scary, and the mercs suitably stupid and nasty. The storyline is compelling (in a Hollywood action movie sort of way) - no better or worse then Half-life in my opinion.
Overall, the game made me feel as if I was actually on those islands, or in those locations. The Carrier level in particular was astonishing - a truly magnificent piece of work.
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The 8/10 score is fair, but the review reads like it's a 6 or 7/10.
Edit: Actually having just re-read it, I take back that last line, but I still maintain the review focuses a bit much on the negatives.
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Well, not really now - I have to find the thread and write the post...
/taps foot
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A hell of a lot more games should have decent easy to use editors as it pretty much prolongs the life of the game tenfold.
Peej
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I guess you've got to take into account that I value gaming storylines much more than your average gamer - playing a hell of a lot of adventure/narrative based games over the years that I tend to bash bad examples of it. But that's me.
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How can you comment on the graphics when you dont even know what they're supposed to look like?
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I'm in two minds about the mercs and their voices and attittude though.
I hate the shit they come out with in fire fights but it does make killing them all the more appealing (take that you f'ker!). But I love sitting on a hill with the binoculars and listening in to their conversations.
My fav combination of the two at the moment is at the begining of research when there's two guys chatting about you taking out the base and the one guys going on about how he won't go the same way, when you turn up he'll take you out etc. And then popping a cap in his head with the sniper rifle and laughing.
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If you don't like the voices you don't use the binoculars and you shoot them before they say "Hey, there he is."
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I was supposed to have 9800XT by now, but promises have been reneged on, sadly.
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As ever, it's impossible to a)agree all the time(ever?) and b) write reviews that clarify every single point without rambling on and on. That's what the comment system is for.
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I personally have not had so much fun with a game in a long time.
Wonderfully immersive, worth reloading from a checkpoint multiple times and seeing a totally different sequence of events, hiding in the undergrowth outnumbered by guards, enemy AI cleverly using grenades, firing a rocket at the guys on the carrier deck and watching their bodys fly through the air into the sea, the realistic death animations - take somebodys legs as they're running and see them fall to the ground realistically, Firing a rocket at a helicopter gunship and missing - only to see the burning transport chopper fall into the river, which I inadvertantly hit.. I could go on for hours.
Can't remember SO MANY GOLDEN GAMING MOMENTS RAMMED INTO SUCH A SMALL SLICE OF TIME. Thats the point, this game is pure enjoyment.
It seems immersive, living, breathing, infinitly replayable games with incredible AI have a penchant for 8/10 round here
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Upping the detail won't suddenly make the issues I mentioned any more bearable. Are some PC gamers really so utterly obsessed and sold on bump mapping over gameplay? I'm realising how the whole "looks aren't everything" train of thought is totally justified when I hear comments like that.
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I appreciate that you can't write a massive articel, because it would get too big. But when you have a game that's 8/10 in your opinion one would expect to see a more positive review. It really comes over rather negative. As you now undoubtedly realise from the comments.
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As for the £400 comment, well, that's how much it'd cost me to get the card I'd want to play this game (and HL2 etc). Sure you can get cheaper cards, I don't doubt it. I love my PC dammit! I'm certainly not ever going to bash PC games for needing high end gear - I've spent 10 years and thousands of pounds making sure I can run them as nature intended. My new card is literally showing up this week (fingers crossed).
I'd still be the first to acknowledge when graphics aren't the be all and end all though.
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I went for UT as the multiplayer aspect usually seems to give a game a longer shelf life than a single player game.
The Multiplayer part of farcry seems to be an unknown at the moment so i'm waiting to see how it pans out.
If i could have got the demo to work properly (i'm not alone in my frustration after checking the farcry forum) i may have swayed the other way. BUT as is i expect MORE than 20hours out of a game so that doesn't seem a lot for a single player experience.
Is it very replayable? Do you feel yourself drawn to replay levels over and over as they pan out differently each time due to the cool AI? I'd be interested to know.
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Totally agree about narrative being the most important thing btw. I do really like Far Cry but it just doesn't hold a candle to HL in my eyes. And I'm not wearing my rose-tinted specs today. But it's just because, like the finest film or most important moments of history, you don't forget the first time you play Half-Life. No-one will forget the moment they came across the creature in the blast chamber, the one with the three banging tentacles. No-one will forget the first time the Stealth Assassin murdered Barney in front of their eyes just as he was about to tell you something important, or waking up in the trash compactor. Or shooting down helicopters and Osprey's or blowing through walls. Recovering the crossbow from the cage and plunging into the water, or taking the train around the mine and it going out of control and plunging into the murkey, infested water. The moment right at the start when it all goes wrong, or your first visit to the alien planet.
Far Cry is great but it has none of that. I understand what krudster means - it's all atmosphere and technical achievement, but the story (which I too find important) is too cheesy and second-rate to rate Far Cry among the real titans of the genre like Half-Life.
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I can imagine it is quite replayable - more down to the fact that the difficulty levels make it hard to just storm around, so that the issue over non linearity becomes more important at times.
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What are you on about mate?
/scratches head
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HL is a great game but lets not forget just how fucking awful Xen was!
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Well, I'll convince myself that, with the multitude of pc-bashing going around on the net these days, it was just natural paranoia that made me think that.
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From what I have read on at least 4-5 different games forums, the majority of FarCry players do put FarCry easily in the same category as Half-Life. Many think it is better.
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It's a half-classic probably, not good enough to be a classic, but too good to be merely "great". :-D
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Basically it suffers from being german
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Yeah, that reminds me, I haven't tried the multiplayer yet, Hmmm, I wonder how it'll be. Anyone else herre tired it?
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Played virtually all FPS's, though ironically I am more of a strategy gamer,
When I played the demo I too thought "generic FPS" and "style over content". Having played the game extensively over the weekend I have been won over. Still not as groundbreaking as Doom/HL, but what is (and well said to those who mentioned that 1/2 of the HL SP was a triumph of effort over enjoyment).
Seems to me the gameplay elements are ironically being overshadowed by the gfx. In other words if the gfx were merely standard I suspect the game would have got 8/10 anyway.
In comparison with FPS's of recent years Far Cry easily stands alongside any of the others that have been deemed great: does all the main FPS gameplay components superlatively as you would expect for a recent game; does the more recent advances very well, and adds a few new ideas that often work well too. Plus the AI is one of those that has several superlative, "that's a bit freaky", moments.
I can see why krudster gave the review he did, but tbh I think this seems to be based on limited play, and it is always too easy to claim style over content.
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Basically it suffers from being german
I am not entirely sure I understand what you are trying to tell us, bloody Dutchman, and expect you to elaborate on this!
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I was kidding, kind of. Hence the smiley.
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I think we should all write reader reviews and do a Far Cry special, seems to have generated a lot of disscussion this game. Although I'll wait to send it until I've given the multiplayer a go.
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Got the v1.1 patch and it still happens.
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Makes the game even better, imo.
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Now listen, many people on this site know I am the Gothic/Gothic 2 fanboi No. 1 around here, and I've started many a thread and commented whenever it was appropriate (or not) how utterly brilliant Gothic is.
But what you said there is just foolish.
"It's as good as, even better than Half Life'
God help us, dumbing down really does work.
For the last time. Kristan is right. This is not a *great* game.
Dumbing down? I agree it's not as great as Half-Life, but it certainly isn't "dumbed down" in the gameplay department. Maybe the story-tellling isn't as great, but that's hardly got anything to do with dumbing down.
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Then mail the guy that wrote it and leave poor Krudster alone, or get over it, one or t'other, me I'm too busy playing FarCry to care.
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I'd like to know how Half Life has become such a holy cow that nothing can ever be better than it? HL is a truely great game but it's showing its age and no amount of nostalgia can excuse the shiteness of Xen and the incredibly poor final fight.
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http://gam esdomain.yahoo.com/feature/14029
Suppose this guy needs to be hunted down and dealt with as well.
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As i wrote above i'm unable to play the game due to an incompatible dvd-player. But i still think the game looks great and i would like to be able to judge for myself whether it warrants an 8 or a 9.
So I wonder if anyone knows if it's possible to get hold of the cd-rom version here in Europe?
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Nice to see someone giving the game some credit though. Everyone should buy it, it is great. Did you ever do a reader review UncleLou?
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But I'm sure Germany has plenty of good actors too.
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You know what - now that you mention it, I wrote one ages ago, but completely forgot about it and never submitted it. Must be sleeping somewhere on the office server. I'll have a look if I can still find it (but if it's only half as bad as I remember, I better leave it where it is).
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I ordered the game through play.com and I got the CD-Rom version sent through. I thought I was getting the DVD version, but there you go (I didn't even know a CD-Rom version was being produced).
Apart from the fact I've got to change CD's (of which there are 5 of buggers) when I installed it, it doesn't really bother me. I comes with the editor and don't think there is any difference between the formats. Although, from what people have been saying, maybe it's good I didn't get the DVD version.
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but i don't really care as "splinter cell: pandora tomorrow" is just fine
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These are pretty much my thoughts as well.
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And style? Farcry has loads more than splinter cell.
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and of course i am in position to judge - i played "half-life" on pentium 100, at 320x240 and i loved every second of it!
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Don't leave us hanging!
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I think Half-Life 2 might suffer from this vehicle problem, remember that scene they released at e3, freeman wasn't driving for long.
Anyone played far cry multiplayer yet?
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Hehe, whatever FarCry is, it's neither "nice" nor "little".
The thing Halo does a lot better than far cry is the vehicles
Yes! As strange as the Halo vehicle controls are at first, they are perfect once you're used to them - it's probably impossible to develop a better vehicle control system for the mouse/kb combo, using the mouse as the analogue controller but cunningly avoiding the problem that the front wheels don't move back in a straight position when you use it directly as the steering wheel.
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"I see people here discussing HL post-actively as the greatest achievement of all time, but remember that it got that title after being in circulation for a few years and having enjoyed enourmous popularity among GAMERS and not reviewers. I am sure HL did not receive rave reviews 2-3 days after it came out. "
ReviewReader, that's basically just wrong. It received so many rave reviews upon release and thereafter in fact that, if you go to gamerankings.com , it has, on average, garnered the highest review scores from the industry for any game on any format ever. It's in the top 10, amongst titles like Zelda: OOT and GTA 3/VC. I don't even remember seeing any reviews of HL that have said anything other than it's a masterpiece.
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I got Unreal2k4 from them as well and it came late, they automatically gave me a £2 discount without me having to complain. Yeah!
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Although I have to admit the lip-sync was still impressive! and the voice acting was great. We'll have to wait and see. And wait and wait....
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This is what I thought as well. To me, the mercs gave the game great character. Their stupidity was very amusing.
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"Ol'-Time-FPS-Goodness™... " is not what Far Cry delivers. Or I must have missed out on a lot of FPS games in the last few years. Which I haven't.
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Voice acting is a mixed bag - some German games have excellent German voice acting (Gothic for example), some US games have horrible German voice acting (Neverwinter Nights *horp*), some German games have bad English voice-acting and even worse German voice-acting (Far Cry). So, soemthing for everyone.
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YES!
This is exactly why Far Cry doesn't earn the 9 it otherwise would've got. We really do need to slap publishers and developers hard every time they come out with terrible examples of it. You wouldn't stand for it in a movie or TV drama, so why should we put up with it in a game?
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I was only poking fun at the crap voiceovers in german games like X2 aquanox. etc.
And damnit, I want that Gothic.
But at least germany has a game-developer industry, Holland is only just starting.
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lets be thankfull for an fps that dosen't constantly funnel you from one room to another via corridor after corridor. the island sections are undeniably fantastic, with multiple approaches to how you take on the mercs, using the environment and available weapons to yr advantage, this is a taste of the freedom that we've wanted from the fps genre for ages. And definately the most solid engine so far, compare it to it's contempories ie unreal2 and chrome for instance and it pisses over them. to me there seems little point in trying to compare it to what HL2 might or might not be - or to what HL1 was - viewed in terms of whats available today it is the benchmark fps.
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How much memory have you got? On a 1Gb PC this doesn't happen, it's a very memory hungry game.
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Complaining about long loading times is a bit strange, tbh - if you load a level the first time, the loading times are long, alright, but you usually spend easily an hour in a level, and the quickload only takes a few seconds if you die.
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I know krudster says he hasn't become cynical, and I fully believe him, but the review makes it appear like he read about the graphics hype and decided to dissect this baby and proof everyone they are graphics lusting fools.
You seem to suffer from the same. Sure of course not everyone is bound to like a thing, but even our resident farcry hater now likes the game. And most of my friends that were at first negative (too hard, I don't know what to do) only needed my coaxing to try it just 15 minutes longer, and play it carefully. Not a single one left my house without loving the game.
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Although the light looks good, it doesn't reach very far.
The internal thing just in't quite scary enough, and feels like a doom rip off. The external areas are Far-cry's own but the interanl areas aren't compelling enough
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Yeah, I use that but it doesn't seem to extend far enough, only lights up close to player. Very realistic but annoying.
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"If Far cry is a girl she is"........ A large island in the middle of the Pacific! filled with Proffesional killers and Genetic monstrosities.
But hey whatever floats your boat
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As for the game itself, I've got a bit bored of it, hopefully someone will bring out a co-op patch or an exciting single player mod. That should liven this game up again. IMO if you haven't bought this game yet, wait for DOOM III.
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I am sorry, but that seems to be a bit a strange advice. So what you do is advise people not to get Far Cry, which means it's probably a 5/10 game for you? Fine, but in which respect do you think Doom 3 will be better? You'll have similar levels as the indoor sections in Far Cry, but for all we know, there won't be any outdoor areas, and the AI probably won't be all that, too.
Don't get me wrong, I think Doom 3 will be a blast, but if Far Cry bores you, my guess is you won't like Doom 3 at all.
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I should have explained better. For me Far Cry is good, the outdoor sections are good, if not a little repetitive, but the indoor sections start to feel like Doom when you meet the mutant things. However, unlike the doom series it doesn't scare, it doesn't have the right feel. I know I should never assume anything, but I think doom will have that intense clostophobic atmosphere and sections that will scare you enough to make you stain your pants.
Far Cry just hasn't drawn me in enough, when I'm playing Half-Life or Splinter Cell, I'm the character and I'm completely drawn into the experience. With Far Cry, as good as the tech is, I just feel like I'm playing another FPS.
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The indoor sections in particular, are really frightening. Play it in the dark, with headphones on.
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The whole introduction of the monsters seemed a bit botched to me... It would have been scarier not to see them (but hear them instead) for a longer time, then perhaps have a sequence where the lights go out. Instead you get a cutscene where a soldier is killed by a Trigen, and that's it, apart from some stuff badly copied from Halflife (NPCs being pulled up into the ceiling and so on).
Maybe they should have copied the original PC Aliens Vs Predator instead of Halflife - now there's a scary game...
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I've witnessed the AI doing things I've not seen in another game to date.
Example:
Just yesterday, I was crawling through a ventilation thingy and spotted 3 mercs in the room the shaft leads to. So, still in the shaft, I killed one of them instantly. Two were seeking cover. I knew where one of them was (behind some crates), the other disappeared from my view.
So I stayed in the shaft and tried to kill the one guy behind the crates. It took me a while, and just when I got him, guess what? The other merc was right behind me in the shaft all of a sudden and killed me.
In other words, as soon as they realised where I was, one of them ran away, through several rooms, to the room that has access to the ventilation shaft, and crawled all the way to me while the one guy behind the crates kept me busy.
Class.
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Thats it really, it doesn't set the atmosphere up very well and doesn't pull me into the world, subsequently I don't jump out of skin when something happens.
In other words, as soon as they realised where I was, one of them ran away, through several rooms, to the room that has access to the ventilation shaft, and crawled all the way to me while the one guy behind the crates kept me busy.
Very good AI, I agree, but that leads to an annoying problem, I die too quickly, too often. In open worlds you can run and move, inside, if you run you often run into a group of bad guys and get blown to bits. A NPC on your side would have be great, what with class of the AI, it would have added a lot.
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and thats where the shotgun and grenades come into their own.....
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I'd be very surprised if it came close to the claustraphobic tension of System Shock 2 or Thief/2. I suppose I've always been more for The Haunting method rather than Terminator 2 or the like.
Of course, again, I am speaking from the POV of someone who hasn't played it.
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One - the AI *if you take a deep breath and play it on anything less that yawn-0-medium* gets to be really quite impressive. Play on Challenging and you'll see substantially different behaviour. I got stuck on a courtyardy bit trying to get out of a door and picking rope-descending para-mercs off round a series of barrels / obstacles. So after a bit I decided to hang back in this room off the courtyard and try picking them off one by one. After about 5 minutes I am basically shooting them as they poke their heads round a corner I can see twenty feet away. Things then go quiet for a bit and I'm thinking I may have done it. Next thing a grenade is thrown through the door and FOUR mercs storm the room having slipped round the wall out of sight. I am very dead but very impressed. They adapted behaviour to meet my changed playing style and got me good. Such AI is not that obvious on medium. It's fookin difficult on challenging but easily worth it. Show me better AI in a SP FPS. It doesn't exist. I am currently unwilling to contemplate playing on Realistic for fear I'll get slotted while booting my PC.
Two - yes eye candy is fairly irrelevant. Particle explosions, well pass me the mogadon. However good graphical innovation is not. Not enough props are going to the first game (and no IGI doesn't count) with a serious draw distance to it within the top notch twitch FPS arena. It's impressive. It helps the gaming experience. We like. Some of the very late levels with massive dust ups going on in outside fort yards where you can see mercs and mutants dusting it up all over the place and out on the road etc are bloody impressive.
Three - Now this might be card specific (9800pro). If you have the gear to do it switch the renderer to "Paradise". Woah right? Indoor scenes lame? Don't make my dog laugh - seriously at that level these are the best indoor scenes seen to date. The difference between the finished game and the demo is a hell-of-a-lot. Just do it and go and look at it. Cor eh. There's significant upside potential in the CryEngine clearly but regardless, if you have the horsepower you can see stuff today that is leaps and bounds ahead of what has been done before. This. Is. A. Good. Thing.
Four - Voice acting. Now this is the only silly one
Five - Sandbox. It's a seriously impressive tool. So much further on than yer basic mapping tools. Should get a credit.
Some of the comments about Far Cry among various forums strike me as people who are a bit bored with FPS's. If it's the genre that bugs you then you should avoid right? However within the genre there are some major ticks scored by Far Cry. So best game evah? No. But it's an FPS with only COD and Halo as peers which genuinely takes the genre forward in several areas not previously done before. It's one of those games you can play and think "Cool - this means that the bar's gone up again" and in several key areas and materially. And that, for those of us who still lub the genre is a very good thing indeed.
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Sure the 'acting' of the main character model is rather 'hiphop' and they could have left the radioguy and the womand out, as far as I'm concerned. But the story isn't terrible.
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Anyway, you should ask on a forum somewhere, most likely any replies you get here will just be lost with everyone talking about different things.
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What I said and meant (but not dead clear I'll admit) was that Farcry's only peers are COD and Halo. Then I meant *separately* that Farcry takes the genre forward and the reasons it does so are graphics (let's not underestimate the sheer quality, draw distance, sheer incredible loveliness of rendering possible) AI (my biggest plaudit for it fullstop but not immediately obvious if you play on mediumlaama) and general Single Player commitment and content (not revolutionary but keeping that bar up way high).
As an aside (AND NOT MY POINT
In the end, we don't need Big Bangs in gaming development. We can get fookin excited when people seriously move the understanding on. It works for me every time. Now. Back to the world-domination plan where I force Carmack and Miyamoto to collaborate to my personal whimsey! AHAHAHAHAHAHH!!!!!!
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It's people like you, that could only get enthusiastic about real 'classics' that tire me. Games are supposed to be fun, and this game is a lot of fun. And creative? you bet your ass. Vietcong's jungle was pathetic compared to this one.
But I'm sure you pirate all the games that aren't 'true classics', while waxing philosophically about the olden days of halflife. idiot.
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I've seen in .....well ever.With company's like Valve at least they wrote a code so that EVERYONE could play the game.The minimum requirements call for broadband and I find that to be bull! I played three years of Clan matches at 56k and had no problem because of good coding which was continually improved.
Now UBI needs to get off it's @$$ and do the same.I got 6 months to wait before B.Band is available here,however when I make my next gaming purchase I will remember that while company's like id,valve,and Atari have made that effort so Everyone could play their games.
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The greatest acheivement is that the game will run beautifully on any decent machine, not just on 5GHz PCs with a Radeon X1600 with IGB of video RAM and 2GB of memory. Hell, it runs fine on my system - Radeon 9600 XT (256 MB), and P4 1.8. All the settings are set to Very High at 1024x768x32, with 4X anti-aliasing. Who would have thought? Sidenote: I think Radeon 9600 is a lot better than anybody knows!
Anyway, I think that this IS indeed the best FPS since Half Life.
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