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50 Cent: BulletProof G-Unit edition Review

Review by Dan Whitehead

12 November, 2006

50 Cent has been shot nine times. Did you know that? It's possible this fact has passed you by, since Mr Cent doesn't like to make a big deal about it. Apart from, you know, when he brings it up in interviews. Or on his albums. Or uses it as the basis for his autobiographical movie, Get Rich Or Die Tryin'. Or for the revenge-fuelled plot of his videogame, Bulletproof, which slunk onto consoles this time last year.

And, lo and behold, as the opening level of Bulletproof's reworked PSP version comes to a close, poor old 50 Cent gets shot once again. In the back. Nine times. Seriously, what are the chances?

Def Leppard Jam

The ubiquity of the 50 Cent myth can make it hard to cut through the kneejerk reactions to focus on the relative quality of the game. Hardly a figure of respect within informed hip-hop circles, his skills as both lyricist and emcee are not the stuff of legend. "Got the magic stick, I'm the lurve doctor," he croons on Candy Shop, and if that's not the hip-hop equivalent of "I suppose a rock's out of the question?" then I'm Big Daddy Kane. No, Curtis Jackson's elevation to the hip-hop firmament has not come about because of his dubious talents on the mic.

What 50 Cent does have is a marketable cartoon persona and the backing of both Dre and Eminem, both of whom reprise their roles in this "G Unit" edition of Fiddy's console brawler. Presumably the "G" stands for Gauntlet, since that's what the game has now become. The third-person ultraviolence of the console version is now viewed from a top-down perspective that will be familiar to anyone who hammered their way through the dungeons of Midway's classic button-basher. Sadly, the sparsely populated game never comes close to the overwhelming odds of that arcade legend and, worse, we don't get to hear 50 bellowing that "red wizard needs food". He does bark "I ain't playin' this shit," rather a lot though, which really is tempting fate in a title this forgettable.

'50 Cent: BulletProof G-Unit edition' Screenshot 1

Counter-kills trigger gruesome animations, just long enough to interrupt the flow of the game.

The shift in viewpoint is both beneficial and damaging to the game. It eliminates a lot of the fussy aiming and control that marred the title previously, but it also leaves you with precious little warning as to what's coming up next. Mission objectives only appear on the map when you can see them on-screen anyway, so on the few levels that aren't depressingly linear you can expect to do a lot of running around while you search for the exit. The pointless map doesn't even show the location of enemies so you spend the whole game running blind - trusting in your trigger finger to deal with any enemies that appear on the edge of the screen.

Eazy Peaz-E

Not that these pop-up foes are a problem, as this is one of the most shockingly easy games I've played. Holding down the right shoulder button locks on to the nearest enemy. Holding down the X button unleashes a stream of piping hot caps into their ass. As far as visceral satisfaction is concerned, the first time you send a gangsta hurtling backwards in a shower of gore is a guilty pleasure. The tenth, twentieth, hundredth times... less so. If ever a game suffered from diminishing returns, it's this one. Once an enemy is killed your lock automatically shifts to the next enemy, so it's quite possible to defeat small clusters of bad guys by simply holding down two buttons and waiting for the inevitable. Each shot deals damage, of course, though hit points pop up in a lightweight RPG style. There's no apparent reason for this information, since there's little consistency to which weapons deal most damage. Some enemies can be defeated with three pistol shots from afar, while an identical opponent can take five point-blank shotgun blasts before he keels over. And it's not a body armour issue - there are shirtless Hell's Angels in the game who apparently have titanium torsos.

'50 Cent: BulletProof G-Unit edition' Screenshot 2

Real gangstas be holding down the X button. Fo' realz.

For those who like to mix things up, you can get up close and press the circle button to grab an enemy. You can then use them as a human shield (a feature new in the PSP version) or just keep the circle button held down to perform an execution. Alternatively, pressing square while an enemy is attacking activates a counter-kill move, which disarms the assailant and splatters them with their own weapon. Both these moves are embarrassingly easy to pull off, and don't even deplete your ammo. In other words, when you're standing close to an enemy, you can press any three of the face buttons and stand a pretty good chance of killing them instantly without losing any health or ammunition. It doesn't help that the enemy AI is bottom of the barrel stuff. Whether running directly towards you, or blithely wandering around without noticing you, the threat only comes when you're dumb enough to let them gang up on you. If you die once before level five, even on "gangsta" difficulty, you should probably just stop playing videogames.

As in the console version, dead bodies can be brutally molested to dislodge cash and bling used to buy equipment back in your 'hood, or to unlock multimedia content. It's not entirely clear why you'd want to do this, though. Most hardcore 50 Cent fans will already have his tunes ripped to their PSP in better quality versions than the rather tinny in-game soundtrack, while the option to spend your ill-gotten gains on genuine G Unit clothing is somewhat redundant when your character is reduced to an inch-high figure with no discernible detail. Creating your own in-game avatar is worthwhile in something like San Andreas, where you can actually appreciate the result, but why you'd want to spend three thousand virtual dollars on a pair of tiny digital trousers is a mystery.

Gangsta Walk

'50 Cent: BulletProof G-Unit edition' Screenshot 3

50 Cent portrays himself with typical humility - as a rock hard ghetto pimp who's loved by all his bitches.

Shrewd gamers will soon figure out that if you make a point of collecting cash from most of the bad guys you blast, you can exit each level with well over $5000. If you can stand to listen to the same three tracks looped over and over, and don't mind if 50 goes without a new t-shirt, this is more than enough cash to send you back into the fray with a full stock of weaponry and military armour which will keep you unharmed for the bulk of the next stage. Ammo or pants? Body armour or baseball cap? If these sound like the sort of decisions that might genuinely trouble you, you're clearly more gangsta than I.

The biggest sin that Bulletproof PSP commits is that it offers up a potentially interesting combat engine and then places it in a game where you never really need to make use of it. The ability to grapple enemies, or use counter-attacks, is interesting. The array of weaponry on offer is impressive. Yet there's never any compelling reason to use them, other than for your own amusement, staving off the creeping boredom by seeing what each new kill might look like. The action never varies from monotonous shooting and brawling, with the enemies - whether they're burly bikers or cleaver-wielding triads - all acting the same. Even the half-hearted puzzle elements remain undernourished, with very rare bouts of button-pressing required to open doors before the murder and mayhem continue.

The multiplayer modes deserve some credit, as fans will no doubt get off on the prospect of playing Deathmatches and truncated Capture The Flag sessions while in the guise of 50 or Slim Shady, but the maps are unlikely to inspire anyone with real multiplayer experience. Like the single-player mode, it never delivers anything more than the bare minimum expected in the genre.

Much like 50's music, Bulletproof's G Unit edition seems designed to appeal to those who want unadorned thuggish thrills, unencumbered by such pansy-assed flourishes as depth, intelligence or wit. It's gaming as a blunt instrument, and while there's a brief flicker of amusement to be had from such unreconstructed Neanderthal entertainment, there's no reason to invest any serious time in something so basic when far better action experiences are already available for the PSP.

5/10

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Comments: 1-32 of 32 in total

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vane101
12/11/06 @ 10:32
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Another average PSP game!
Hench
12/11/06 @ 10:32
#2
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G-G-G-Gunit

I am surprised you gave it a 5, I was expecting lower :)
octo
12/11/06 @ 10:37
#3
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Games starring rappers should be terminated at birth. Infact, the moment some genius pipes up "hey, I think I can secure us the Eminem licence" you stab him in the face with a broken pencil. Okay? Understand world? Good. Now, back to Sunday...
Steroyd
12/11/06 @ 10:59
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Vane...

You mean 50cent would have been a killer app on the DS because of the reveloutionary fun touchscreen?
tachikoma
12/11/06 @ 11:02
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Not 50 cent out of 10? ;)
SeesThroughAll
12/11/06 @ 11:14
#6
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This kind of lame games should simply be forbidden.
repairmanjack
12/11/06 @ 11:24
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I prefer 1950's music, myself.
brooza
12/11/06 @ 12:30
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octo: That game would work on the DS. Use the stylus to stab execs with broken pencils...
gerald
12/11/06 @ 12:43
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This game looks completly dull, the review reads like an 3/10 at best. The pointless, ueberviolent execution scenes make me sick. This is the reason gaming can't be taken serioulsly by general audience.

Now back to blowing stuff up in Killzone, which is actually challenging and fun.
gaselite
12/11/06 @ 13:04
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Good to see the review is written by someone who seems to have at least a slight clue about hip-hop, admirable!
Xerx3s
12/11/06 @ 13:42
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50 Cent must be the saddest person on this planet. I really pity the likes of him.
pagedown
12/11/06 @ 14:55
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Nah, it's the people who buy his records, or see his films, or buy the games that are the sad ones.
Emilia'sHorse
12/11/06 @ 15:31
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I like to read the review and guess from the text what sort of score the game will receive. I was rather surprised this managed a 5.
FooAtari
12/11/06 @ 17:39
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@Steroyd "You mean 50cent would have been a killer app on the DS because of the reveloutionary fun touchscreen?"

When did he say that? But I don't think there is any other way to look at the PSP library other than average.

Yes there are a couple of gems, but most of the PSP games get luke warm reviews, and the software line-up doesnt even come close to what the DS has to offer.
gerald
12/11/06 @ 18:15
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Objection!!!
PSP: 70 good games
DS: 42 good games (including all 4 Nintendog releases)
chupachups
12/11/06 @ 20:01
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"Objection!!!
PSP: 70 good games
DS: 42 good games (including all 4 Nintendog releases)"

How many of those PSP releases are exclusive to the PSP though? More often than not they're also released on the PS2, with the PS2 version being better-looking, bigger and sometimes even cheaper.

If you want to play most of the DS's biggest hits, you have to get a DS, and perhaps that partly explains why the DS has outsold the PSP by such a wide margin.
YourMessageHere
12/11/06 @ 20:58
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Hey, yeah, I'm tired of all this talking about the game and responding to the review, let's start a PSP Vs. DS argument instead (at the least it'll make a change to all the X360 Vs PS3 arguments). This game really adds a fascinating new dimention to this traditionally mature, reasoned argument, after all.
The Bodybuilder
12/11/06 @ 21:50
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Many times this week I've qustioned EG's writing skills.
But then I read reviews like this...

Gauntlet Unit. Heh.

note: When I praise this review, it's not for the fact that it just burns down this terrible game. But it does so whilst still retaining a high level of objectiviy.
The Bodybuilder
12/11/06 @ 21:51
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>"Good to see the review is written by someone who seems to have at least a slight clue about hip-hop, admirable!"

Indeed.Made me trust the review even more.
Shadar
12/11/06 @ 23:19
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Five out of ten? I awarded the console version a sweet 2/10 and this, frankly, sounds even worse.

Are we moving towards the 7-9 scale, gentlemen?
Shadar
12/11/06 @ 23:24
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Objection!!!
PSP: 70 good games
DS: 42 good games (including all 4 Nintendog releases)


If you're going to use aggregate scores, then for fucks sake ... use some that have a figment of credibility. Of course, they don't exist, voiding your point even further.

Look up MetaFuture and have a look at score distribution there. According to the proprietor of the site, OPSM has an average score of 85%. Those scores are taken into account by Metacritic, Gamerankings et al. Which is why you should never trust them.
Edited 1 times, most recently on 12/11/06 @ 23:28
Steroyd
13/11/06 @ 00:13
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@FooAtari

Yeah but saying "yet another average PSP game" when it's console equivalent is average also, what do you expect, the PSP's mythical powah to turn it into a must have AAA title?
Simian
13/11/06 @ 00:17
#23
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Fo shizzle, dawggggggggg
Talha
13/11/06 @ 05:09
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Any game in which you cannot kill 50 Cent is USELESS. And EG, I will be grateful if you refrain from dragging the hallowed name of Def Leppard with the likes of him - 50Cent (and his likes) do not deserve to be in the same GALAXY as the Lep, let along on the same page.

Do that again and I will never, never come back to your site. Does that make ya tremble or not??!!!

Talha
13/11/06 @ 07:37
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@AdamOfEternia: Wow. Progress! From judging systems to judging people who own them! You have amazing powers of human analysis. I bow to your supreme intelligence. Are you "an average DS" owner, then?

:-/

One would think people would learn from these threads enough to stop judging people on the basis of race, gender, system preference etc. Not so.
gerald
13/11/06 @ 08:39
#26
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Yeah, this Game is dumb. Lets talk review-scores:


If you're going to use aggregate scores, then for fucks sake ... use some that have a figment of credibility. Of course, they don't exist, voiding your point even further.


FooAtari was talking "reviews", not "personal opinon".


Look up MetaFuture and have a look at score distribution there.
According to the proprietor of the site, OPSM has an average score of 85%.


I can't find information on OPSM on this site. When its there, their wrong:
Average Score: 63 % (5.6 % lower then all other, on games reviewed), PSP reviews are even lower (-8%)


Those scores are taken into account by Metacritic, Gamerankings et al.
Which is why you should never trust them.


These sites dont judge, they aggretate. I would not trust them, if they choose to exclude certain sites.

Use them as tool. If I want to check out a game I pick reviews form the top and bottom range of the list and actually read them. I certainly would not say, one game is better than another, because it has a higher metascore. This is where my personal opinion kicks in. I hate GTA and didn't like Castelvania DS, but bought Bomberman on both handhelds...

Edit: messed up quoting...
Edited 1 times, most recently on 13/11/06 @ 08:42
Talha
13/11/06 @ 09:08
#27
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@AdamOfEternia: Well you confirm my suspicions about dubious practices of SOME of the people here...i.e. not reading full posts, marring their comments by relentless mudslinging, not getting the point of posts at all etc... Surely I learn a lot from these pages.
Eighthours
13/11/06 @ 12:19
#28
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So, as good as Kameo then.... ;)
Lionheart
13/11/06 @ 15:57
#29
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What IS the world coming to!
Wouldn't pay more than a penny for it let alone 50 Cent ;)
GitSomE UK
13/11/06 @ 21:15
#30
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FFS! You review 35p but not Killzone??!!! EG what's going on? Where's the review?
gerald
13/11/06 @ 23:58
#31
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Talha
14/11/06 @ 11:46
#32
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@AdamOfEternia: Well mudslinging was NOT my intention. You called PSP owners all sorts of names. I just asked in return whether you owned the DS. How is that mudslinging? Also, I think trying to point out an unfair prejudice/generalization is not mudslinging.

Comments: 1-32 of 32 in total

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