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Destroy All Humans Review

PlayStation 2 Xbox Review by Kristan Reed

24 June, 2005

For a long time Destroy All Humans looked like it had the potential to be one of the games to look forward to this year. Full of smart humour, the hugely original premise turns the alien invasion concept on its head, puts you in the shoes of the bug-eyed extra terrestrial, sets it in the bubble-headed carefree environs of 1950s American suburbia and makes the 'pathetic humans' the villains for once. With flying saucer shoot-'em-up destruction, mind control, telekinesis, jackpacking, and holographic identity theft all in the mix, the game looks like a banker. Little wonder our early impressions of the game suggested nothing less than brilliance.

This loving homage to 1950s sci-fi gets off to a roaring start with a great back-story and hilarious opening salvo that sets the scene perfectly. The slightly agitated Furon people are a race with big problems: no genitals, and cloning issues. Quite how they ended up without reproductive organs is never fully explained, but suffice to say these midget, bug-eyed, grey-skinned aliens have realised that after successive generations of cloning they need to replenish their fast-deteriorating stocks of DNA fast. Having identified that Furon DNA is buried deep within the Human genome, Cryptosporidium 136 is sent on a mission to Earth to rob some unwitting humans of their brain stems and solve this Furon crisis.

Fists of Furon

Predictably, the mission goes awry when Crypto (as he is generally known as in the game) crashes his saucer in the middle of the desert. Staggering woozily out of his battered ship, before he's had time to focus his bug eyes on the crowd of US officials standing outside his wrecked craft, he collapses in a heap and inevitably gets whisked off to a top-secret research facility. With all this alien technology having fallen into the wrong hands, the Furons send a succession of clones to Earth to put a stop to the human's meddling, as well as topping up their harvest of DNA.

Landing in the middle of Turnip Seed Farm on the hunt for the dominant life form, Crypto has the distinct misfortune of landing right next to a herd of Cows. At this stage unaware of what the humans look like, he wastes no time in expressing his utter contempt of everything he sees ("but they're covered in nipples!"). With one scowling Jack Nicholson-in-a-bad-mood quip after another, he scans their thoughts ("Mooooooo!") before declaring "I don't care how many stomachs you have!" at the sight of a giant cowpat emerging, before flinging their foul-smelling, leg-kicking torsos across the farm with his powerful psychokinetic abilities.

This, of course, attracts the attention of the shotgun-wielding yokels at the nearby farm. Cue a quick burst of electric death with the Zap-O-Matic, brain extraction and general PK fun, which in turn causes the military to arrive en masse (complete with an assortment of tanks) to deal with the 'disturbance'. Heavily outnumbered and out-gunned, your only viable option is to leg it to your flying saucer and take them all out with your fiery Death Ray, destroy all the buildings in the area and get the hell out.

Fair enough

'Destroy All Humans' Screenshot 1

Moving on quickly through the six main locations, the game progresses at a rapid pace through 20-odd story missions that may take less than ten hours to complete. Taking in a fairground (Rockwell), small town suburbia (Santa Modesta), a desert base (Area 42), an industrial dock (Union Town) before the conclusion at the White House (Capitol City) the game offers up a varied selection of detailed locales. But while the locations and scenery change dramatically throughout the course of the game, the general gameplay remains pretty consistently split throughout, taking in standard third-person run-and-gun, flying saucer-based destruction and the occasional foray into stealth-lite where creeping about disguised as a holographic human is the order of the day. At the end of each mission you're able to engage with some optional sandbox activities such as a smattering of side missions or the gathering of probes in order to earn some more DNA (the game's currency for weapon upgrades), but these filler activities are by far the weakest aspect of the package.

What quickly becomes apparent is that although Destroy All Humans could charm the birds from the trees with its exceptional humour and unending succession of delightfully warm comic touches, the game is ultimately let down by some bland mission design. Less than handful of hours in you'll have easily romped through the bulk of the game - and all because the missions really aren't all that taxing, and in most cases overly basic. Often it's a straightforward case of following a bunch of pink waypoints on the mini-map, engaging in a succession of respawning fire-fights with respawning military and men in black with dreadful AI and getting the hell out.

Occasionally (but actually very rarely), the game encourages you to be stealthy and assume the identity of a human, but doing so is a curious juggling act that's nowhere near as well implemented as it ought to be. In order to turn Crypto into a holographic projection of someone else you have to be in reasonably close proximity and hit the appropriate button while your cursor's hovering over them. At that stage your concentration bar (placed at the top left of the screen) starts to deplete, meaning you have to periodically top it up by 'scanning' the thoughts of others. The slightly daft thing is, because your concentration is constantly depleting you never quite have enough left in the 'tank' to perform some subtle brain extraction, and while you're in this form you can't use weapons either, so you're often better off just being aggressive.

Failure to top up your concentration levels inevitably turns you back into an Alien, meaning that authority figures get the jump on you and call for back up. Arriving like the respawning clones of death, the game can quickly turn into an unwinnable war unless you're prepared to jetpack into the distance, assume someone else's identity and generally keep out of harm's way until they've lost the scent. The whole disguise/stealth premise is obviously the means to avoid conflict, but doing so is a rather laboured experience.

DNA what I mean?

'Destroy All Humans' Screenshot 2

Brain harvesting, DNA collection, whatever you want to call it, is another of the less well thought out mechanics of Destroy All Humans. The main problem is that brain extraction takes comparatively ages, whether it's through charging up the Anal Probe, knocking humans down with the Zap-O-Matic, or simply creeping up on them in disguise and extracting their grey matter while they live and breathe. It's a big faff that, if you're not careful, results in you being shot repeatedly halfway through. When you've gone through the procedure hundreds of times you'll get really quite tired of doing so, and topping up DNA by other means is generally far preferable because of this. The problem is, these 'other means' can be every bit as long-winded and unexciting, whether it's traipsing endlessly around the sprawling levels in search of the DNA-enriched probes or dipping into the various side missions that are available to you.

But the side missions, as we touched upon before, are maddeningly basic and tedious. So much so that you will rarely be compelled to revisit them unless you're really desperate for DNA (which the game latterly forces you into harvesting for no good reason at all other than to encourage you to upgrade your arsenal). Whether you're trying to race through a number of checkpoints, kill a set number of things within a time limit, or destroy buildings, they're so uninspired as to be completely superfluous additions just to present the illusion of a sandbox approach. GTA has a lot to answer for.

Eventually you might chance upon a particularly easy sub-mission that pays well (like the Cow murdering one, most memorably) and exploit it until you've got enough DNA stored up, but otherwise you'll be uniformly unimpressed with them. The most retarded thing about DNA-farming is that once you discover a couple of these easy side missions you can completely ignore the process of probe-collecting and brain-extraction, thus removing one of the game's fundamentals. As an example of badly thought out game design, it's a pretty painful one that gives you very little incentive to be completist. Why waste hours painstakingly extracting brains when you can be the universe's leading Bovine assassin for a few minutes?

Playing it safe

'Destroy All Humans' Screenshot 3

And to add another crease to the brow, what's equally uninspired is how basic and standard the weapon selection is. Given the subject matter, you'd have thought Pandemic's Aussie team would have managed to be more imaginative than come up with variations on a Tazer (Zap-O-Matic), grenade launcher (Ion Detonator) laser (Disintegrator Ray) and some PK powers for good measure. When you consider what Insomniac managed with the Ratchet & Clank series you can't help think about what might have been; there was a world of comic opportunity for weird and wonderful alien gadgets awaiting them that have simply been passed up in favour of straight-down-the-line gaming convention. Boo.

Even ideas like Psychokinesis are half-baked and under-implemented (flinging cows, rocks, people or vehicles is about as advanced as it gets, and that's pretty rare) while the ability to take on the identity of your enemy had vast comic potential that, again, isn't capitalised upon once in the entire game (again, under-utilised, even for the purpose of stealth). As you advance through the game you're consistently expecting more, but it simply doesn't develop the way you hope it will. A typical mission goes a bit like this: march over to this point, grab these items, head to another point, grab another item/destroy it, and avoid being killed. If it involves flying saucer action then it's a fun respite, but the all-out aerial destruction sections are hardly the most challenging once you've sussed out how to take out air defences; and why on Earth can't you vary the flight plane of the saucer? Sure, it might make it easier to control, but it means all the aerial attack is confined to blasting ground targets, when surely proper aerial combat was there for the taking.

But yet despite all this exasperation, a lot of our rueful thoughts come, on reflection; of us wanting the game to have fulfilled its planet-sized potential. During your actual game experience, for the most part it's pleasant fun that you play with a smile on your face. For that, you have to credit Pandemic for the immensely impressive production values, the high standards of presentation, some great script writing, even better voiceovers, a marvellous game world and some genuinely inspired touches that we'll remember for years to come. It's these that prevent the game descending into mediocrity and catapult it into the realms of being something well worth checking out - if only to wearily note that, indeed, so much more should have been done with it, and hopefully will in any future incarnation.

B-Movie, B-Game?

'Destroy All Humans' Screenshot 4

For example, the point when you stumble across a drive in movie theatre and realise that you can actually stand there and watch the infamous Plan 9 From Outer Space (included in its entirety with other infamous cult classics on the positively bursting Extras section) is fantastic. It's one such example of the warm attention to detail the team lavished on certain aspects of the game, and a sign of some great creativity at work. Add to that the vast number of throwaway comedy one-liners stored up in the thoughts of the game's population ("I love a man in uniform... hey, I AM a man in uniform", "I'll get back to my pointless suburban existence", etc) and the consistently acidic banter between Mothership commander Pox and Crypto and it's almost worth playing Destroy All Humans just to experience those. They should just sell an edited showreel. Really.

Clearly there's real talent within the Pandemic Australia studio; some wonderful technology that delivers a vivid and vibrant game world to the PS2 with solid, intuitive controls, a great artistic vision that totally nails the subject matter, impressive animation, supreme audio both in terms of the Theremin-laced soundtrack and the unwaveringly top-notch voiceovers and a host of other little touches. There's so much love that has gone into Destroy All Humans - you only have to watch the excellent documentary on the development of the game to realise that - and it's a game that deserves an audience. With so much good stuff in the game, it's heartbreaking to have to pull it apart so ruthlessly but the harsh truth is that somewhere along the line the design vision simply wasn't ambitious enough.

The bottom line is Pandemic failed to make the core gameplay as compelling as it should have been and we're left reflecting on a game where no one play component really stands out as being good enough, and the missions just lack the spark that more solid core mechanics would have leant them. We'd heartily recommend this to the rental crowd as it's a game chock-full of memorable narrative moments that you can easily polish off in a weekend, but a purchase is sadly not warranted. In gameplay terms this has six written all over it, but gets a bonus point for making us smile all day long. It could - and should - have been a classic and we can't hide our disappointment that it's not. Better luck next time?

7/10

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Comments: 1-43 of 43 in total

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bionutz
24/06/05 @ 12:12
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A pity, but I think I'll give it a try. Maybe when it comes in the budget version.
El_MUERkO
24/06/05 @ 12:12
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Disappointing I had high hopes for this from your previews and Mercenaries.
Wash
24/06/05 @ 12:16
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Pretty much inline with what everyone else is giving it.

Might pick it up when tis cheaper.
zErOb_cOOl
24/06/05 @ 12:20
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Ah only 7/10. I was expecting more.

Ah well, Tekken 5.
Derblington
24/06/05 @ 12:21
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Thought so, I'll give it a miss.
deathgibbon
24/06/05 @ 12:21
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That's the last time someone tries to convince me Pandemic are any good. Everyone raves about them, but I haven't enjoyed any of their games.

Destroy All Humans! certainly sounds painfully average. I'd been looking forward to this ever since its announcement, and it's pretty depressing to see all this potential go to waste by such a clearly untalented team.

Looks like Conker: Live and Reloaded is my Friday purchase then. Speaking of which, any chance of a review of Conker today, EG?
krudster [mod]
24/06/05 @ 12:25
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No chance of a review of Conker today, no. That's for Monday/Tuesday once I've played some online. In terms of single player Conker is godawful.

Another Code I've written a review for today, so expect that on monday.

krudster [mod]
24/06/05 @ 12:25
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Guys, also, remember this is Pandemic Australia, a totally different team to FSW or Mercenaries.
Wash
24/06/05 @ 12:27
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In terms of single player Conker is godawful. :O

I just brought it on my lunch :$ heard good things about the single player, and an unbalanced mp... ohh well to each his own. or somat.
krudster [mod]
24/06/05 @ 12:29
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No really, Conker's single player story mode alone it's terrifyingly bad at times.
Wash
24/06/05 @ 12:32
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In what sense...

I mean on the txb forums i frequent, alot of people were heralding the return of funtime gaming, whatever that means.

I thought the demo was ok, camera was a bit fidgety tho.

Ho hum, i expect 4/10 come monday then :p
deathgibbon
24/06/05 @ 12:35
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Uh oh. I don't have Live and I'm getting it for the single player.
krudster [mod]
24/06/05 @ 12:37
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I don't want this thread to turn into a Conker discussion, but suffice to say it's a five year old platformer that wasn't hugely rated at the time. It's been massively superceded in almost every way. You'll see early next week :)
Nemesis
24/06/05 @ 12:38
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Shame it doesn't build on the demo; which I absolutely loved. Might still get this for my birthday as the humour alone warrants a purchase for me.

/Moo.
Blerk
24/06/05 @ 12:40
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That's the last time someone tries to convince me Pandemic are any good. Everyone raves about them, but I haven't enjoyed any of their games.

Me too. I've yet to see quite why they have such a good reputation. I've not played anything of theirs which is awful, but I've not played anything that I'd class as 'top notch' either.

This has put me off somewhat... I think I'll try the demo, and maybe pick it up once it hits the bargain bins if it proves fun for a while.
Derblington
24/06/05 @ 12:43
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I liked FSW a lot, Mercs was crap and this seems to be more of that.
deathgibbon
24/06/05 @ 12:46
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krudster: If you've played the original, if only briefly, and enjoyed it would you say it was a good purchase? Talking about Conker here.
Edited 1 times, most recently on 24/06/05 @ 13:47
krudster [mod]
24/06/05 @ 12:48
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No, not for full price.
Wash
24/06/05 @ 12:49
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FSW was ok - very repetitive
Mercs was ok - bit repetitive

Fair enough krudster, but suffice to say Conkers on the n64 garnered(sp??) a 9.9 from IGN and 9.3 from Gamespot. 89.1% average aint to bad.xbox version chimes in at 81% avg atm. Reviews are subjective tho and i'll be in early on monday to let you know how wrong you, or they were :P

Edited 1 times, most recently on 24/06/05 @ 13:57
24/06/05 @ 13:18
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Kruster said "Another Code I've written a review for today, so expect that on monday. "

/makes evil eyes look
deathgibbon
24/06/05 @ 13:25
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I remembered the N64 Conker reviews being very good.
Shinzou
24/06/05 @ 13:25
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hey krudster you promised us another code review today!
the expectation is killing me.

must. get. life.
Teeth
24/06/05 @ 13:26
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I'd also love to read that review, sorry to sway too far off topic :/
kdsh7
24/06/05 @ 13:33
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I'd like to add I've also been checking the RSS feed continuously for that Another Code review...
krudster [mod]
24/06/05 @ 13:38
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Weeell, you'll live guys ;)
deaner
24/06/05 @ 13:41
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Typo. "...he collapses in a heaped and inevitably gets whisked..."

Looks like it'll make for a good budget title. Short on hours / long on charm.
Madder Max
24/06/05 @ 14:23
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Thought as much. I'm tellin' yer. Nuffink comes close to GTA San Andreas.

/Puts wallet back in pocket.
kdsh7
24/06/05 @ 14:28
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Kudster: " Weeell, you'll live guys ;)"

Well we'll have to now won't we!
(Just a heads up - there's a plot on the forum to assault you for this outrage..)
tiddles
24/06/05 @ 14:59
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Whaddaya mean? Battlezone II was excellent.
groovychainsaw
24/06/05 @ 15:33
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the only reason the N64 conker reviews were any good was that it was the ONLY N64 game out for about 6 months, so you had to be nice (I played it for a bit, its not too bad, but worth £60?! (which it was at the time..)(damn brackets!))....
Darren
24/06/05 @ 16:07
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Destroy All Humans is a good but not outstanding game. 7/10 doesn't mean average you know!!!

As for Conker, I loved the original, which WAS highly acclaimed when it first came out (it just sold badly because it was distributed by THQ and not Nintendo, wasn't advertised and was released at the end of the N64's lifespan), and the remake is every bit as enjoyable and fun to play today. Sure it's a little retro in places but I'd hardly call the single player 'godawful'...
volb
24/06/05 @ 18:21
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Destroy All Humans is a good but not outstanding game. 7/10 doesn't mean average you know!!!

"Good but not outstanding" is pretty much the average quality of current-gen games.
Freek
25/06/05 @ 01:29
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Means that in the greater scheme of things it's not outstanding and not a "must have", but on individual taste it might be worth a purchase.
I'm stil considering it, I really like the setting.
Tyronne
25/06/05 @ 08:01
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Well I bought it and I like it.
BBIAJ
25/06/05 @ 19:43
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"the point when you stumble across a drive in movie theatre and realise that you can actually stand there and watch the infamous Plan 9 From Outer Space (included in its entirety with other infamous cult classics on the positively bursting Extras section)"

You guys do realise that it is only a 5 minute clip, right? Or does that constitute a full length movie these days...!?
penhalion
26/06/05 @ 08:46
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Er I'll go against the grain and say I actually liked this game. It has some genuinely funny moments. I'd listen to your mentor (the guy with the wires in his head) His insults and rants are just plain roll on the floor funny.

This is a blaster with some funny "raise pitchforks to the aliens" humour. I'm guessing a lot of you will actually like this. It's probably worth 8 or more and I'm a very picky gamer (as anyone who has read my comments on this board knows).
Icebox
26/06/05 @ 16:51
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I really like this game - it's great fun all the time, and never gets boring or frustrating. Hence it's really easy, but more enjoyable because of it.
RobTheBuilder
26/06/05 @ 18:16
#38
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I dont have the game yet. but the first level demo ive played is pretty good.
Im tempted to buy it, but I shall have to see what Play are doing it for...
JonasWolfe
27/06/05 @ 07:24
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Well, I had a feeling people would rag on this title, despite the positive pre-launch buzz. "Destroy All Humans" is not a title that will float everyone's boat; it is derivative, linear (if you follow the core missions) and repetitive. Pandemic have hung their affection for the source material - 1950's B Movie alien invasion movies -on the game and it either works or not if the player can get behind that.

Personally I love it! Its my cup of tea. Because the missions are not overly long and the added sandbox missions add some extra challenge to the game, I can turn it on for 10 minutes or 10 hours and have fun. It recreates the feel of the genre it is based on accurately, which helps immerse you. But, and this is the problem, it is repetitive. After the novelty of disintegrating a human and watching their charred skeleton dissolve, or TK a cow into the distance wears off, the game really has little to offer in terms of initiative. Each mission is a similar go hear, do this, come back based affair.

However, I disagree with the stealth criticism. The Holobob feature is actually quite nice. Yes, you have to be closer to the target than one would like, but then you are not supposed to be running around drawing the attention of the local people, so you tend to choose someone who is fairly isolated when you change into them. Der!! Even better, you can holobob yourself by using the corpse of someone you have just zapped, so nice and easy.

The mission maps are huge to explore and their a little probes to find on each, the number required becoming much larger than the previous one's total. I've spent ages exploring the first three maps for all of these and still can't find them all. Ala GTA, if you want to go for all out destruction you can and, as you do, the local alert rating moves from locals aware up to US Military and all that brings with it. I love running around shooting Police cars, TK soldiers and taking on the Majestic X-Files agents. Its great fun!

DAH is not going to tax or last very long. But, it is lovingly crafted, essentially a fun no-brainer of a game, with massive potential for exploration of the game environments. Its filled with great humour, reverence and respect for the films it parodies and is absolutely beautiful to look at and listen to.

And, if you buy it from HMV you get a free copy of the game soundtrack on CD and a copy of Mars Attacks on DVD. Can't say fairer than that.
JonasWolfe
27/06/05 @ 07:25
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Bye the way, Conker is crap! Played it over the weekend and am taking it back today. The game looks beautiful, but the story is shit, the language is coarse for coarse sake, and very dated in terms of construction. Multiplayer is fun, but there are not enough maps and the weaponry is hideously unbalanced.
Blerk
27/06/05 @ 08:33
#41
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Okay, I'm going to have to admit to being wrong, here.

Tried the demo of this at the weekend and thought it was great! Even the missus liked it! So... I'll buy it. Yes. That is all.

/tips hat
/tips cow
/throws cow
ParticleMan
27/06/05 @ 12:08
#42
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Agreed on Conker. It is pish and getting returned. Rare badly mishandled the multiplayer which is why I bought it.

Agreed on Destroy All Humans. I wasn't convinced but I played a friend's copy and enjoyed it thoroughly.
naughtypupp
28/06/05 @ 22:59
#43
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this game is the most amusing game of the moment: Crypto and Pox' banter, witty parodies, quirky humor as all kept me hooked

...although the concentration meter criticism is a bit of an issue when using the Holobob - you can use psychokinesis to attack people (well fling them against things) but your concentration depletes too quickly!

btw if you Pox voiced Zim from Invader Zim, if you were amused by him in this check out the Invader Zim dvds from Anime Works (damn Nickelodeon cancelling the show)

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