Call of Juarez Review
The Call of the Wild West.
Version tested: PC
Call of Juarez makes an inspired design decision, which impacts on the game in such a hugely positive way that I can't work out whether its creators are actually geniuses in terms of understanding gaming psychology or just got incredibly lucky. The case for the former is, pretty much, how good it is and how it makes the game better in just about every way. The case for the latter is how rough and awkward many other sections can be. I suspect it may be a little of both - Call of Juarez is a maximalist game which lobs pretty much every idea it can think of at the wall and sees what works. That it's not incoherent in the slightest is one of its greatest assets and a direct consequence of its Inspired Design Decision.
Call of Juarez is a first-person action game with a western setting, from Techland who you'll probably know - for better or for worse - from great-white-hope/great-white-elephant Chrome. And its inspired design decision is to have two characters with hugely different abilities, then alternate levels between controlling one and controlling the other.
Doesn't sound like much. In fact, it sounds like the sort of thing we've seen in games forever.
It's all in the details.
The dual leads of the game are a man of the cloth and a borderline outlaw. Our religious fella Reverend Ray is like Lee Marvin got Brokeback Mountain with Clint Eastwood, somehow managed to get him pregnant and gave birth to the hardest son of a bitch who ever walked the Earth. Who then became a preacher to repent for being the hardest son of a bitch who ever walked the Earth. And then decided, actually, God wanted him to use being the hardest son of a bitch who ever walked the Earth for a Higher Purpose. Our rogue is Billy, orphan child, wanderer, searcher of lost Gold (though he's given that up for a bit), who spends the vast majority of the game without any weapon whatsoever. He does have a whip, however, which allows him to climb like a latter-day Garrett from Thief when he still had his rope-arrows. Essentially, Reverend is the fighter character and Billy is the stealth character.
Clearly, as long as you're relatively reasonable with your division of labour (i.e. you don't do a Desperados and have almost all your characters refuse to pick up bodies, as if there's some complicated union rules they have to obey at all times), separating your characters' abilities makes a hell of a lot more sense than what most games do when they're trying to create a little variety. Why is my character - who previously was wading through gore - suddenly deciding that, yes, being very quiet (at least until a checkpoint is reached, at which point anything goes) is the best plan? If it's two people, you don't have to make the sort of leaps that always feel false. One guy is into this. The other guy is into that.
But the real genius is how the game alternates the two characters, and the reason they alternate, which is tied explicitly into the game's plot. An old lesson returns: at least in action games, plots are important in how they give a justification and weight for what you're doing rather than plots in and of themselves. Plots, in most games, are best at a "Why are we doing this anyway?" level. The plot of Call of Juarez, at its most basic level, is a chase.
Billy is on the run, prime suspect in the murder of his parents. Ray is the man who's hunting him down.
Playing both the pursued and the pursuer has been seen before, of course, most recently in the (excellent) Fahrenheit, but it's a little different here. While there are a few exceptions, it's mostly Ray close on the heels of Billy, sometimes within minutes of traveling. This leads to a brilliant sense of tension and release. You pass through a level as Billy, keeping out of line of sight and avoiding the attention of its residents. Eventually, you reach the end of the level. Next you're Ray, trying to catch up with Billy and following his trail takes you right through the area you were just creeping through.

Deadwood? Dead good, more like. Yes. Yes.
AND NOW IT'S TIME FOR REVENGE AT THESE BASTARDS WHO'VE KEPT YOU CROUCHED IN A PILE OF COW POOP FOR THE LAST HALF HOUR.
Sneak past them all. Then kill them all.
It's so simple, but so rewarding.
Good work.
It wouldn't work as well if Call of Juarez didn't manage a mass of invention to support it. While its combat mechanics are solid, its stealth is a little undeveloped compared to most games of the genre. It gets away with it by simply having you do a lot more things than just sneaking and also having a variety of different ways to accomplish sneaking. For the latter, take the fact the game features a dark-meter where the shadows you're crouched in affect your visibility... but it only uses it in the single level set at night, and then makes it a night set during a thunderstorm so you've got the added worry of a lightning flash exposing you. For the former, it actually leans heavily on the whole form of non-violent interaction and exploration, like the moments in the first Thief game where things took a few pages from Tomb Raider's book or even a simple adventure structure in some places.
Ray's missions, while perhaps a little more traditional, are also agreeably varied, with the developers showing a great love for the Western in terms of what they ape. The final confrontation, borrowing from the Wild Bunch, is exactly what we wanted to close the game, genuine apocalyptic violence straight out of Revelations. The bible's a key word - Ray's equipped with a Bible which he can draw out at any moment and read from profoundly, which... well, is just a good thing to do, really. Add your usual selection of stagecoach chasing, railway raids, minecart adventures and all the usuals, and you've the basis for as good a cowboy shooter as I've played.

Looks like trouble. Alas, Billy won't get a gun for another eight million and four levels.
Its best feature is its reinvention of the slow-motion mode. Yet again, a simple change, with profound implications. The slow-motion kicks in when your draw your pistols, allowing you to quickly bead in on your opponents. This is normal. The difference is that rather than just giving your free motion, each of your pistols has its own separate aiming reticule. These are moving slowly up in an arc towards the centre of the screen, mirroring the way a gunfighter's hands move when quick-drawing. Each gun can be fired separately, on the right and left mouse buttons. This means that rather than clinically just taking your shots, you're having to compensate for this predictable movement, while deciding which gun would be best to manoeuvre into position next. Most slow-motion in games just feels like a cheat. Call of Juarez's feels like... well, a new skill you should master.
Not that it hasn't considerable problems. While graphically beautiful on a decent machine, it doesn't exactly have a polished, coherent graphic look. As perhaps predictable, a game that tries one-off ideas as it does leads to some which simply don't work - which is mostly forgivable, as they're passing annoyances. Less so is its tendency towards trial-and-error play in certain sections, where you'll find yourself leaning on the quick-save in an atmosphere-distracting fashion. And while most of it is excellent, it's got an uncanny ability to choose the worst time to be bad. For example, the opening level playing Billy is one of the worst in the entire game, with you trying to learn how the stealth works in a closed environment and learning the controls. Uninspired rather than dreadful, it may turn some away from the game before its even begun.
Which would be a shame. Of all the cowboy games in the last few years, Call of Juarez is the one which most feels like it has a soul. Impassioned and imaginative, its velocity of invention can make you smile through any flaws. It's a game which you feel someone actually cared about making. We don't see nearly enough of those.
8 / 10
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Comments (70) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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the Ray stuff however is genius.
My have to check this out soon - when I get bored of dead rising that is
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Thre review havn't touched the issue of loading time. 8 fricking minutes!! even with loading that are mid-level!! That's shows poor engine and poor designer team, It's astonishing to have to wait this time , it takes out all the will to play the game. Lowering the gfx settings doesn't help as well!
The stelth parts are boring and can get frustirating. There's the issue of the poor AI as well. I don't get it , the review didn't cover alot of stuff. The whip is poorly used , you can't attach to anything , just where the designers ment it to be used. That sucks.
The only good part there is the crossbow and the use of slow mo with it.
The levels with the preacher are avarge. The combat is very avarge and not too interesting. Spotting emenies from a little afar can be difficult, the physics are not handled well , you could spend minutes and minutes in trying to place a box in the perfect place.
I don't like the revolvers in the regard if reloading , it takes a whole lot of time to reload them while you're getting shot at from every peek, and again the combat it self is just avarge and not too enjoyable.
How come Wild West setting is original or inventive? You already got the outline of the material to be used , alongside with the games below-avarge-done stigma voice acting. Though , that doesn't matter when all the other aspects of the game are not good at all.
To conclude , this is no "8" game and probably not "7" as well. I'm just surprised to see such an un-balanced review who didn't even touch on alot of aspects of the game , basic elements of a game. I'm still shocked there was no word about the HORRIBLE loading times.
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Boo, no mention of a 360 version (I left PC gaming a long time back).
@Shabtai
"The review havn't touched the issue of loading time. 8 fricking minutes!!"
Unless you are exaggerating there is no way that would get through any reasonable QA if it were the norm. 8 minutes is a ludicrous amoutn of time I agree. Sounds like it might be an issue related to your PC as I can't imagine EG not mentioning it if they saw the same loading times.
Have you checked any forums related to this game? There might be a simple fix relating to virtual memory or something...
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Nobody seems to mind with oblivion! (on a core 360)
To conclude , this is no "8" game and probably not "7" as well.
Oh gawd.. people being pedantic over review score shocker... sigh.. Almost as inevetable as people wanking over which console is better.
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And loading was nowhere near eight minutes on even my should-really-be-upgraded-shortly rig. It was a little lengthy, but not considerably more than - say - Half-life 2, and it doesn't do Half-life 2 style "Turn a corner and load the next bit" stuff either.
KG
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Seriously. I thought I was going to love this game being a fan of westerns and all that but come on an eight??? This game is was too slow loading and playing feels like I'm playing half asleep all the time, it takes 5 mintues to load a level and then 4 minutes to complete it. Sneaking around? Can't hurt corpses dogs or innocent bystanders??? Wild West ..... more like kindergaten. Scenery is beautiful even on a half decent machine but I gotta say I've already un-installed this game and flogged it to my mate..
Very dissapointed.
By the way Eurogamer how can you give this an eight when it doesn't even catch the mood of the era its trying to replicate?
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KG
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Lol, muppet. Sounds like this game is simply not for you. Horses for courses and all that. Doesn't make the review bad.
"By the way Eurogamer how can you give this an eight when it doesn't even catch the mood of the era its trying to replicate?"
What exactly was the mood of the US in the early 1800s? Are you suggesting that "sneaking around" wasn't invented until the industrial revolution perhaps?
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"No offence mate but when has playing computer games ever had a basis in reality??? Back to voting Liberal Democrats and eating yoghurt for you."
Man, did some girl tell you to piss off in a club on the weekend or something? Escalating to insults like that (and pretty poor ones at that) isn't normal behaviour, you realise that right?
Clearly you have different needs from the rest of us when it comes to games about the WW. Thats all. The review was not for you, it did just fine for me. How does your world view account for that?
And as for you rambling on about helping old ladies across the road... Chip. On. Shoulder.
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The Wild West in fiction has only very, very rarely had anything to do with what actually happened. You base it on "reality" and there's very little action at all - just people getting shot in the back ala Deadwood. If you base it on the cinematic reality... well, you don't get Eastwood (let alone John Wayne) shooting innocents.
(Let alone how ludicrous a plot about being wrongly accused of being murderer is when you're able to murder anyone you fancy)
Essentially, your critical tastes have been GTA-ed to death. In any way which counts, Juarez does the cowboy thing at least as good as anything else.
KG
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Doesn't look like it
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Of course the game fails at other aspects as well. The review doesn't touch AI , the combat for me was very avarge and the whip issue i mentioned as well and the stelth. There was no mention of the tech side of the game , physics , gfx and yes loading times as well. I don't know how this issue could be disregarded , it's just takes out all the desire to play the game , not that there is much anyhow.
The bottom line is that the game just isn't good , for all kinds of reasons. I felt the review just didn't covered all the departments of the game and it's issues , ending with a score that I frankly don't believe COJ earns at all.
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I appreciate the ambition, but I just didn't feel it worked.
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Hm? Not the demo I played.
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Bear in mind that demos tend to be forced out by publishers, and tend not to be complete code. Judging by how early this demo appeared, i'd say that was doubly so.
Loading times/gameplay/etc all might've improved since demo.
This reviewer has played the FULL game... Calling him wrong just because you've played the demo, isnt really fair.
I personally had my own problems with the demo (major point it beign far to linear for my liking). Which would probably put me off buying it (at least until i read other reviews, or until it's budget). BUT that's not to say the reviewer is wrong, as he's playing the FULL game (im not).
.. and also remember reviews ARE subjective.
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Besides , this review would be alot more accepted if the reviewer would have coverd all the game and gave his take on things. Like i said , there is alot that article didn't touch on.
About the demo issue. Isn't it what's a demo for? so we can play the game and decide if we want to buy it or not according what we experienced in the demo?
Demos are representinve of the full games , no matter what it says when starting the game. This is what be base most of our thoughts on. I don't remeber a case where a demo was poor and the full game was different, however , I do remember otherwise , i.e Prey.
Edit : rdexter - that's fine. I have no porblem if some people like it. What bothers me is that the reviewer really didn't explained why he did like it , nor did he cover all there is about the game. The review was not very informative and it doesn't serve as a source for readers to decide wether to buy the game or not because alot of stuff weren't even mentioned , alot of issues were not pointed at and at a whole , people might very well get the wrong impression about the game from this review - encountering issues and behaviours that are not said in the review that could have kept them from purchasing the game. Not only the review didn't go deep , but it didn't cover and refer to some very basic gameplay and tech stuff that are a "must" in every game review , especially on the PC.
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EDIT: I don't object to people who've played the demo saying they didn't like the demo, of course. I thought the whole game hung together well. Barely, sometimes, but well.
KG
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If you like it , that's ok. I just think that this review is very lacking , not becuase it doesn't share my view on the game , but because it didn't cover alot of things and ignored others as well.
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"Isn't it what's a demo for? so we can play the game and decide if we want to buy it or not according what we experienced in the demo?"
This is true.
"Demos are representinve of the full games , no matter what it says when starting the game."
This is not true.
Now you can quite reasonably say that the second quote SHOULD be true, and I would agree with you. But the plain fact is that it isn't.
I would never dismiss a game based purely on a demo, I might simply be missing out on a great title at my own expense, and where is the sense in that?
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Half-life 2 got a 10(sorry for saying it was a 9) on here are they saying that this is only just slighty a worse game than HL2?
Before anyone gets on my case. It's a good attempt but all I'm saying is that an 8/9 should be a mark for a very good game eg like HL 2, Oblivion, 9.5/10 are for exceptional games, are we really saying that this game is only 2 points from being exceptional?? I obviously expect some people to disagree with me, for them this game will be very good but it seems to me the majority on here seems to be agreeing with the mark being too high.
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It got great reviews in PC Zone and PCGamer. Most likely I will this pick this up, mainly for shooting off of hats and quoting the bible while shooting people. Those will never ever get boring.
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Play the demo, its a pretty fair representation of what the full game is like.
Does anyone find scoring useful for games reviews? I personally think Eurogamer should scrap it.
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With all due respect to PC Zone and PC Gamer , I just don't trust printed mag's reviews. They bump scores way up.
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"downloading demo - loved Outlaws a few years back."
Yeah, a few.. 9 almost 10 years back.
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Yes, I find scores, in connection with the review, extremely useful. Not giving review scores is a cheap cop out.
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Just for context, all of this...
"Before anyone gets on my case. It's a good attempt but all I'm saying is that an 8/9 should be a mark for a very good game eg like HL 2, Oblivion, 9.5/10 are for exceptional games, are we really saying that this game is only 2 points from being exceptional?? I obviously expect some people to disagree with me, for them this game will be very good but it seems to me the majority on here seems to be agreeing with the mark being too high. "
Is fine if you want to be picky about the score. I've got no issue with you not liking the game.
This...
"No offence mate but when has playing computer games ever had a basis in reality??? Back to voting Liberal Democrats and eating yoghurt for you."
(since wisely deleted) is not. That was my issue with what you wrote. Thats all. Just in case you thought I was getting on your case
"it just that the recent demos I played and the impressions i got and made didn't change after playing the full games"
Oh for sure, there will be exceptions. A bad demo does colour me against a game I admit, but I don't sign, seal and deliver my opinion until I've played the full title. Maybe I'm being a bit too nit-picky on what you wrote...
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(since wisely deleted) is not. That was my issue with what you wrote. Thats all. Just in case you thought I was getting on your case
And well done for falling for right-wing propaganda which tries for decades now to turn "liberal" into a swearword. Sheep.
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Right, so you come to EG looking for reviews that stick to the norm? Ok then, off with you!
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I don't get the "looking for reviews that stick to the norm". If a game is bad , then it's bad. Thus , the game will get more or less the same scores in most of the (good) sites. It has nothing to do with what's norm , but with what is objective. CoJ is getting in general not good reviews and low scores - have you thought that this could be because it IS not a good game?
As I said , the review was lacking in basic details and info , I don't think the reviewer did too much to convey his thoughs and why or for what he liked the game and on top of that , major issues were not mentioned and challenged by the review.
I have no problem if you like it. God knows there are alot of other games that i found bad , that people like.
I'm really starting to repeat my self , sorry for that. I'll try to keep is short and to to the point in the future.
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For me the combat did worry me at first because it felt a bit slow and mechanical, but once everything clicks and you get into the flow it's great fun. Bible quoting and shoot-upping should go together more often, Ray's a great character.
Shabtai:
"The whip is poorly used , you can't attach to anything , just where the designers ment it to be used. That sucks."
You can attach to any bough or limb of a tree which looks feasible to wrap a whip around, and that is within reach. During the sneak-out-of-town level I attached to the bough of a tree and lowered myself down a slope with it. I then tried to sway my way around a fence. It didn't work, but the option was there to give it a go.
"Spotting emenies from a little afar can be difficult"
Well, it is hard spotting a person amongst a load of foliage at a distance, yes. Would you prefer that the baddies form an orderly queue out in the open?
"I don't like the revolvers in the regard if reloading , it takes a whole lot of time to reload them while you're getting shot at from every peek,"
I find taking cover helps when I have to reload. It's a sensible thing to do.
Maybe you just don't like the Old West setting, if you prefer .45 automatics and M16s with 30 round magazines. Revolvers are just slower and more awkward to reload, but the designs were advancing and being perfected at the time. As is shown by the speed-loader, break-apart configuration of the "quick-shooter" pistols. That said, Ray can fling the bullets into the cylinders pretty quick in my opinion.
Thought the review was a good summation of the spirit of the game, though it did miss out a bit on the letter of it. Omitting the horse-riding was a bit odd, and yeah, load times were a bit surprising at first. Still, captured the game well I thought. A game which is really quite good.
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About the revolvers , it just irratating that in a middle of a fight the guns need to be reloaded and it just takes alot of time considering. They could speed the process a bit. All of that takes the back sit , I just didn't find the game too good.
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Absolutely loved that. Forces you to play more cautiously, which is also how the level (and enemy AI) is designed, judging by the demo. Instead of running through the street guns blazing, you have to get from cover to cover, peek, fire a few shots, reload. Just like in every Western movie.
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Like I said, revolvers generally only have 6 bullets in 'em, and they're slower and more awkward to reload compared to contemporary guns. If you don't like 'em, then it's a fundamental dislike of the Wild West setting (specifically the weapons of the time), rather than the game itself.
In my opinion, if anything the reloads are unrealistically fast. Although I'll admit I'm not a professional shootist with years of experience in reloading a revolver as fast as possible
You didn't like the game, that's fair enough, everyone has different tastes. I'm just saying that some of your criticisms can be explained as either attempted realism, legitimate difficulty to challenge the player, or just the "flavour" of the gameplay.
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"It has nothing to do with what's norm , but with what is objective."
Liking games (or indeed any creative media) is not objective, FACT. Its a matter of taste and taste is not objective, ergo liking games is not objective.
Now with that cleared up I'm sure everything will run a lot more smoothly in here
P.s. Yes I know there can be a dgree of consistency in general opinion. But that doesn't make it objective opinion, it just means that consensus exists, which isn't the same thing.
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Guns that never need reloading can also make for enjoyable play, but they are not better or worse, simply different. Its like criticising an RTS because it takes ages to accumulate resources.
If an aspect of gameplay is well executed it will engage fans of the aspect. It will not engage someone who simply doesn't like the aspect, however well it is implemented ("I don't like chess 'cos its too cerebral" or "I don't like WW2 games 'cos I don't games based on real conflict" for example).
If the aspect is badly implemented it will annoy everyone. Recognising the difference is important I think.
/so sayeth me anyway, as if I know what I am on about.
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@Shabtai
What I like about Call of Juarez is directly related to the moans about reload speed and the pace of the combat. Few games really capture the feeling being in a fight - you know, combat, be it with guns or swords or fists or sticks or whatever. Your average monsters-in-a-lab FPS is basically about pointing your cursor at an enemy and holding it there while the HP ticks down. What makes CoJ fun is that suddenly you're back to basics: if you get shot, you might die!
You can play it by running around like a FPS, or you can treat it like a series of setpiece shoot-outs (which is what it really is) and approach each in the way that seems best to you - do you use the bible? The quickdraw bullet-time? Sometimes the most obvious or easiest way of doing something isn't the most fun. I'm a firm believer that a games, like movies and books, are much better if you try to find things you enjoy in them, rather than dismissing them offhand if your first approach (likely gleaned from other games of the same type) doesn't yield The Most Fun.
Of course if you play the Ray sections in CoJ as you would Call of Duty you are going to find that you spend most of the time reloading both your gun and your quicksave (see what I did there?).. because CoJ does a good job of evoking a Western shoot-out, not a WW2 battle, and needs to be played has such. Have we really been fed so fat on bloody WW2/sci-fi FPS?
Incidentally, the icon for the whip on branches etc does not mean that these places are very strictly developer-controlled.. to an extent the cursor system in the game is context-sensitive and this is reflected in both it turning red when an enemy is highlighted, to crossing out when a corpse or innocent is highlighted, to reflecting that a branch is whip-accessible. It's not forced.
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This game sounds more interesting by the minute. Gutted there is console version.
Shrike, going by your description of what you liked about of comat of CoJ I'm thinking you might like Condemned (PC and XB360). The combat in that is very heavy, very viceral. You certainly don't feel like a superhero in it and storming in often ends in you getting messed up. The game its share of issues, but I found it pretty rewarding overall.
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About the whip , is it only for swinging , because in the demo i tried to grab tree trunks there were in front in me but the game doesn't "allow" that.
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Yeah, a few.. 9 almost 10 years back.
doesn't time fly eh? carpe diem and all that...
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Bad guy AI is sometimes impressive, sometimes a bit dumb. Thankfully it doesn't allow you to 'wait round the corner whilst the enemys arrive one by one to be picked off'. The game demands you to seek out your prey, to put yourself in danger. The AI shows admirable restraint and patience, but will occasionally allow you the odd 'too-easy' kill. Ammo strategy is all important, as is use of cover. It's easy to die, so gameplay takes the form of quick dashes from cover to cover guns blazing. I found the default keys weren't very friendly for this, but no probs after i'd changed them.
I've just come off a good few months of Oblivion, which is obviously a great game, but CoJ could teach it one or two things, namely: a) Horse riding is much better implemented here, the horse moves much more realisically plus you can shoot from horseback. b) The bow and arrow - still not in the thief class but much better than Oblivion. I played as a thief marksman so have shot a lot of digital arrows recently, but immediately you could tell this was more impressive. The right click bow bullet time is totally ace. c) To be honest, if they'd made Oblivion using CoJ's engine, combat and all, it would have been a significantly better game.
Very gritty, very polished, a definite sale from me. Don't quite know what some people are talking about regarding loading times. Sure they take longer that most (2 mins for me), but like the reviewer said, it doesn't occur mid-level like HL2 which tbh gets on my tits more that this does.
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8 minutes is ridiculous. It's your machine, trust me.
I can't believe anyone's complaining about reload being too slow. It's way too fast! I'd rather they'd gone a touch further with the realism, cos this isn't Serious Sam, it requires a thoughtful and considered approach that someone complaining about running out of ammo clearly isn't quite getting.
Also, it's a game with a story. You can have non-linear, or you can have a plotline. Doing both makes a serious storyline impossible.
Does the bible actually DO anything, other than spout aphorisms? (not that that's a bad thing, this may be the first game since Alice to have a Victorian Aphorism Key)
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This game just oozed atmosphere and I'm sorry it's over
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Demo load times for me were long. XP2600+, a gig of ram, and a 7800GS.
When I first loaded a level, it seemed like 10 minutes. But things seem longer when you're staring at the screen, waiting.
I then timed it. On my lowly machine, it was 2 minutes, 20 seconds.
I can easily live with that for some good western-themed fun!
Didn't notice any bugs in my demo. I got good framerates and beautiful graphics.
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AMD Athlon 64 X2 Dual Core 4400+
Western Digital Raptor WD740GD 10,000RPM
G.Skill 2GB DDR HZ PC4000 (2x1GB) Dual Channel
ATI Radeon X1900 Crossfire
Peeps with slow load times need to realise they need a higher spec'd machine to run this game. I don't believe it's badly optimised it's just shader heavy. I run at 1920x1200 widescreen and the framerate rarely drops below 45fps. I don't run AA mind you as at 1920 there is little noticeable visual difference with AA on.
I love the game. Involving. It's good to see a developer doing something different.
A++
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Boohoohoo.
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This is second hand info from another forum though, so the veracity isn't 100% certain.
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Its a start. I shall begin scouring t'web for more info, scoobydoo style (thats not to say I shall quiver, or indeed shake and shiver).
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i could go on and on about how good the shooting feels, how cool the horse riding is and all that jazz, but i'll just leave it by saying "get it". i'd definately give it a 9/10.
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and for all you billy-haters - his levels are the genius of the game. i love the puzzle solving aspect of sneaking past guys and finding ways into big ranches. it's just like commandos but first person. and it's really not all that hard once you get the hang of it. the first billy level is the hardest, i found, because i kept running past all the boxes instead of going behind the building. i think i died 20 times trying the same strategy.
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It somehow reminds me of Chronicles of Riddick - the alteration between stealth and slowpaced shooting and the fact that it could turn out to be a sleeper hit that should receive more attention from press and gamers.
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Kudos for the excellent music though, especially the haunting twangly guitar of the main theme. The voice work for Ray really hits the spot too.
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