Battlefield 1942 Review
Review - we send Martin to war
Version tested: PC
Chances are, you already know what Battlefield 1942 is like. You've already been caught up in the hype, you've already played it and you've already been hooked by it. I grudgingly had to take some time out from playing the thing in order to pick it apart for your pleasure. I hope you're satisfied.
We'll take them on the beach
There goes the neighbourhood
In case you haven't been paying attention since Battlefield 1942 first surfaced, then let me introduce the two of you. At first, the idea of a multiplayer focused first-person shooter set in World War II isn't all that exciting, and not at all surprising given the recent proliferation of such games. At first glance, the game appears to be a pretty ordinary affair, similar to the Day of Defeat Half-Life mod but looking a bit prettier. However, add about thirty five entirely controllable vehicles into the mix, including enormous aircraft carriers, submarines, battleships, bombers, fighters and tanks right down to the nippy little jeeps, and we have something rather intriguing.
With the release of the single and, most recently, multiplayer demos, the game has taken the online gaming community by storm. This is thanks in no small part to the depth with which the player can get involved in the battle - the aforementioned vehicles add an enormous amount of character to an otherwise fairly ordinary team-based shooter, so much so that the possibility for each game to be completely different comes into play. The random run-and-gun approach of similar titles pales in comparison to BF1942's theatres of war.
Capture and hold
Come baaaaaack!
The feeling of being embroiled in fierce battle can only be fully replicated when you manage to locate a server of about 31 like-minded individuals who are entirely willing to play as a team. Actually finding 31 gamers on a random public server who want to play the game properly is another challenge in itself though, as most people seem to be interested in flying the planes in circles, into trees, into the sea and into team mates [chortle! -Ed]. It's not funny... I've actually witnessed players queuing on an airfield waiting for planes to spawn - why they don't just play with themselves offline is beyond me.
But once you have a decent amount of likeminded players together, the game ventures further into multiplayer nirvana than much else has managed. The basic idea on each map is for your team to capture and hold spawn points, which lowers the opposing team's number of "tickets", which will decrease faster the less spawns they own. While simplistic in theory, the reality is a lot more complicated. Players can either be spawning from the skies, or out to sea on battleship and aircraft carriers, or on the land itself, and keeping track of where the invading forces might be coming from can be tricky. Strategising about how to sieze towns and islands is crucial to the success of you team, and your enjoyment of the game.
Aiding your ability to communicate with your team is a simple command menu controlled with F1 through 7. A press of one will expand it down to a few more options, which could be anything from confirming or denying a command and reporting where reinforcements are needed to reporting enemy ship sightings and requesting a pickup when you're stuck on foot.
Purdy
I have no idea what I was shooting at, here
Battlefield 1942 looks almost as good as it plays, too. Digital Illusions crafted their own engine especially for the game, and it's surprising just how much it can sling around, from troops battling it out on foot and reinforcements pouring out of boats onto the shores, to their comrades dogfighting in the skies and lumbering tanks firing flaming shells of death at each other across sand dunes. Despite the frenzied approach, everything still looks perfectly decent.
The vehicles all handle effortlessly as well, with only a slight learning curve to piloting even a lumbering B-17 bomber, and this compliments the game's admirable level of accessibility. You can expect to jump onto a server for the first time and have picked up the fundamentals of the game within about fifteen minutes.
Of course, the superb engine doesn't come without its costs, and there's a hefty price tag in the shape of system requirements; the recommended specifications will barely cut it, and in fact our Athlon XP 1.5GHz, GeForce 4 Ti4200-powered test system had a bit of a hard time with the game on only medium detail settings. Also, don't even think about trying to play on a server with more than four players if you're stuck on a dial-up modem connection, as it really is sheer hell. The netcode works very solidly over a broadband connection, however, only faltering when the servers themselves are a bit dodgy.
Two short planks
Gotcha
For those of you who are, for one reason or another, stuck on a 56k connection (you poor things), Battlefield 1942 does include a single player option, but DICE have pulled this part of the game off with a mixed amount of success. You can either opt to take part in a series of maps as Allied or Axis forces in a Campaign mode, or you can set up a quick multiplayer game with some AI bots.
However, both of these modes are unfortunately marred by the frankly abysmal behaviour of the computer controlled opponents and team-mates. It becomes extremely difficult to play the game properly when you're forced to run around the map capturing points by yourself, simply because the bots don't know how to. When they do capture something, it's usually because they stumbled across it whilst aimlessly driving a tank back and forth. They'll climb into vehicles, drive six feet, and get out again so one of the other bots can have a go; they'll get out of a tank so you can drive when all you want to do is man the machine gun on the roof; and they'll sometimes fly in circles in the sky forever until somebody shoots them down. And you can be damn sure nobody on your team is going to do it.
Somewhat perversely, to counter-balance the sheer stupidity of the AI, the bots are also ridiculously accurate. They can drop a bomb on your head with pinpoint accuracy, snipe you from machine gun nests without fail and utilise the rocket launcher for one-on-one combat with impossible efficiency. As well as the shoddy AI, there are the odd bugs here and there; one of the more amusing glitches I saw came about when I was on a bombing run high above the island, only to see a tank spawn in the sky and come whistling past my cockpit window.
Conclusion
While it has its faults, Battlefield 1942 is currently peerless for sheer absorbing multiplayer action. Even though its leanings are more towards action than realism, it still manages to play far more tactically than old crusties like Counter-Strike and Day of Defeat, as long as you've got the right players with you. If you've got the system and connection to handle it, there is no reason why you should be without this game.
9 / 10
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Comments (64) Latest comment 2 years ago
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The bots are awful. They are worst on the Omaha Beach level where the flag is nestled in a corner of a maze of tunnels the bots simply won't stumble on it.
Online is a better experience, but you can be pulled apart by a team's devious strategy. And the queuing for planes is ridiculous. How much fun can you have waiting around, when you could be dodging bullets and driving tanks?
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I'm playing it on an XP1800 with a GF3 Ti-500, 512Mb on high detail at 1024x768x32 without any speed problems, how much RAM has your test PC got?
Play on a good team playing server (I've found the Barrysworld ones to be good) and the teamwork and radio system works extremely well.
One thing Mouse, if someone is waiting on the airfield for a B52 to spawn they'll have an extremely long wait, it didn't enter service until the fifties. A B17 turning up on some of the BF1942 maps is a little more likely...
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The PC I was playing has got 512mb RAM as well. I read somewhere that speed problems could be caused by the sound card though, so I'm currently trying out different configs for that.
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Ahh good point, one of friends was using an SBLive and commenting that he had to tinker a bit with the sound settings or the framerate went South.
On my Nforce motherboard the sounds fine and the game plays nice and quick. I don't get any 3D sound though which is rather disappointing, perhaps this will be patched.
Just love playing an engineer who drives a tank, engage the enemy, if you get hit badly retreat to a safe place and fix the thing yourself! I've kept a Sherman alive for ages on some maps!
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Once a flag becomes disputed i.e. it turns white, no-one can spawn there. The only ones that can't be captured are the ones with the slash through them and they're not on every map.
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Of course I could be writing rubbish, I had been drinking! I'm seeing him this evening I'll ask him what he did.
Considering he actually has the same Nforce m/b as me I think if he has anymore problems he'll start using the onboard sound again, the newest Nforce drivers work fine and the new audio control panel is excellent!
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And yes, single-player is terrible. You can hop out behind an AI tank and they'll just turn round and blow your head off with their all-seeing vision.
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Once a flag becomes disputed i.e. it turns white, no-one can spawn there. The only ones that can't be captured are the ones with the slash through them and they're not on every map.
...I know but I have had it where you get to someone`s flag..its still there colour...someone spawns...it then changes and I get moaned at for spawn killing...which is unavoidable in this game....except for those flags with which are unattainable.
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Really? My P3 866 512 PC133 RAM 1st Generation Radeon 64DDR handles it perfectly. I am laying at 800x600x32, with medium details, but I've upped some of the other features and the only slow down I've had was on a 40 player game of Stalingrad (so I just switche doff some of the extra graphic details).
My biggest gripe regarding the AI is not so much that it is stupid. Since this is a multiplayer game, that I handle, but what I am disappointed about is that they left out destructible buildings because the AI couldn't figure its way around it (apparently performance wise it was still running very well). If it is so stupid, why even bother catering for it?
Single player sucks, multiplayer is a lot of fun, but they do need to fix a few game balance problems and bugs (particularly the netcode).
I get moaned at for spawn killing...which is unavoidable in this game....except for those flags with which are unattainable.
That doesn't bother me, it is part of the game. What does are the wankers who refuse to take the flag but instead stand just out of reach of the area mowing down everyone who spawns. Kind of low.
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Lol. Good one !
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Mouse is obviously referring players waiting for the pop beat combo - so they can watch the group notorious for their strategic prowess and unbeatable flight control; or possibly just to be taken off to the love shack.
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I would rate BF1942 as the most interesting multiplayer game ever -- for the first time there is emergent gameplay, caused by the infinite number of possibilities the battle can go. So many vehicles, so many tricks, so many tactics...
I was surprised it was that good. But this truly is my favourite pc game of the autumn.
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There is a serious problem with '42 though - the spec required of a server is ridiculous. While many games are happy running on a ghz box with 2 or 3 iterations running, 1942 is ridiculously demanding and the poor online experience of most people is due to the sheer inability of most server configs to put out enough performance. You'll get one single server out of a ghz box if you're looking for decent performance and that is of course not acceptable.
I think this is a fab game, particulary in concept, but in the sound and network coding a really rather poorly implemented one. Concept 9. Execution 6 - score 7.5 perhaps?
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That said, although the demo ran fine on my machine the full game performed horribly. I doubled my memory to 512MB and now it runs fine.
Windows XP seems to hog to much memory for it to work with 256MB (high detail). I'm running it on a Athlon XP 1800, Geforce2 thingy and a SB audigy - no problems.
The loading times are quite nasty though. The server browser is too limited - undocumented filters (well not in the manual anyway), no easy way to filter passworded(?) servers.
Most people will recognize this: you select a server with one free spot left, the game starts loading for 30 seconds before trying to connect, then discovers the server is now full and returns to the server browser. Why doesn't it just keep trying to connect until a spot becomes available or the user decides to find another server?
Still, a great game and I haven't met anyone who didn't like it.
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Basically this is not a war game - it's a huge circus, but what a fun circus too!
For those with performance problems, try disabling HW accel. sound. This has probably been said a thousand times, but let's hope this helps someone.
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I disagree. I think this game represents the closest that any of us will get to understanding the sheer terror of World War II. I will give a few examples from my time playing BF1942 (on random servers) :
1.)OMAHA Beach level : I start on 'allies' side and get into a landing craft with about 4 other people. We set out for the beach. Planes fly overhead, and the destroyer shells the Germans beach defenses. As we get nearer the beach, the bunker machine guns start firing at our boat. I crouch down, anxious to avoid getting my head blown off. The driver lowers the landing ramp as we arrive on the sands of Omaha Beach. Heavy machine gun fire strafes the entrance to the landing craft as me and my fellow troopers attempt to take the flag on the beach: 3 of my allies die in this gun-fire (almost the moment they attempt to exit the boat). I crouch behind a beached boat and wait ... a tank rolls up, spots me, and them blows me away (my body flying 100ft into the air).
2.)Berlin - A desparate street battle takes place. with the allies having the upper hand. I hide in a building overlooking a flag and take pot shots at allied troopers. A few try to take my position by entering the building - I chuck a grenade down the stairs and kill them. I turn back to the window (that I was shooting out of) only to see a tank lining me up. It fires a shell at me through the window. I die.
3.)Desert level (can't remember which) - I race for an enemy flag. I hear the noise of an approaching plane. Its starts to strafe the ground around me with its cannons. I dive into a nearby bunker and wait. The plane comes back for another pass, and I take pot shots at it with my Machine gun. A freindly fighter attacks the enemy plane, and they dogfight right over my position. The enemy plane is shot down, and the pilot ejects - I run over to him, and knife him before he has a chance to recover from his brief parachute flight. The freindly fighter aircraft, does a celebratory barrel-roll.
I could go on and on. This game is almost endlessly fascinating, and all too real. It depicts the futility of war (with horrendous casualites, and seemingly random deaths from unseen assasins) all too well ...
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On the realism front, it's not very realistic but realism in games can sometimes hurt gameplaying not add to it, I think BF1942 has the right balance.
I will have to ask my Grandad how long spawn times were in North Africa for him and see if has any comments....
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I would like to see some a realism mod (I'm that weird guy who likes to die from 3-4 shots
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I had one great game on Berlin where I got into the 2nd storey of a house just down the main road from the Russian tank spawn, and then proceeded to get 7 kills within a minute, including a tank and 3 people who tried to come up the stairs. And then I have terrible games when I get 0 kills 8 deaths and so on. Still, good fun.
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But I guess all is well, sounds like the game will still be played in a month or two, and by then the netcode and other buggy parts will hopefully be fixed. I liked the demo a lot, although I did feel like the game wasn't polished enough, somehow - it all was a little bit rough. Maybe the UT demo spoiled me.
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I thought that one was released 4 million years ago?
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Eh?!?
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I think Khab is pointing out that Asheron's Call has been out for ages, whereas the open beta for Asheron's Call 2 has just opened...
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1) For some reason I can't get the chat window to open or see the radar. I can talk but I can't "hear" anything - if I hit enter and type in /laugh my character does the appropriate emote, but I can't see any of the text I'm typing, and if anyone else is saying anything I can't hear it. Anyone else getting that?
2) They had to reset the game last time they patched it, and to compensate they made it so that everyone gets bumped straight up to 20th level as soon as they complete the tutorial quest. Unfortunately this means that none of the monsters near the starting area offer much of a challenge and provide you with virtually no experience. :-/
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I forgive you.
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Indeed - all too often our history books fail to mention the queues for airplanes at the airbases, the team-killing losers, the idiots who drove your carrier off the map and the muppets who parked tanks on the runways during World War 2. Were it not for these people, we'd have won the war in just under twenty seven seconds flat. Oh well... that's what you get for sending 14 year olds into the field of battle, armed only with l33tsp34k insults to hurl at their commander and "OMG STFU NATSI!!!!" to shout at anyone who suggests that perhaps firing the AA guns at the /other/ sides planes might be an idea...
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Well, it depends if you're fighting alongside Americans or not.
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And Errol, yes, it also manages to be quite warlike. I felt both pride and sadness, when a fellow Soviet soldier died while taking out a Tiger which had us pinned down. That was drama.
And back to the circus: but no fear! Vasili was back in a action in no time, cruising in his jeep towards the enemy lines.
And no, that does not make this a bad game. I think that by having IL-2, Combat Mission 2 and BF1942 installed on my computer I have now covered all aspects of WW2 that this medium is able to.
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I'll try to bring it back to GAME today, but Im scared that they might not change it for another one. I mean it is a bit suspicious. "Please give me another precious serial number for BF1942" ???
Please help!!!
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www.bfnation.net
- The forums in particular are very useful.
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lol.
I felt both pride and sadness, when a fellow Soviet soldier died while taking out a Tiger which had us pinned down. That was drama.
If you actually play with with decent guys it can feel like that alot. Particularly if you have an airforce that answers your calls. A few times (but only a few times) I've been pinned down, asked for air support and got it. It really is cool to see your team mates in the sky come charging out of the clouds and make mince meat of the enemy armour.
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Please help!!!
Scan/take a picture of the box (and recipt if you have it) and e-mail it to EA. From what I hear they'll give you a new serial code very quickly.
EDIT: Spelling.
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Just try and find a few decent servers (the ones in which people actually try and play 'properly' - as opposed to the ones where people stand around waiting for planes, and mine their own bases etc etc.)
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Well its a great game.
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I understand the server side isn't great but I do support this. I'd really like to get my butt handed to me by fellow EGers.
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Yes it was. It was written by Major Badger Winstanley-Etherington at C.D.A.C HQ (Code Decipher and construction). The code went missing at a later date. It is believed that German agents were responsible for its theft; as a notible German spy - Major Iva Largen Oneen - was later discovered to have been working as a Tea Lady at C.D.A.C.
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WoW.
Some truly cinematic moments derived from a lot of weapons, vehicles and locations mixed up with a huge spectrum of people from around the world.
But Team Killers Suxxorz (etc, etc...)
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